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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.gui;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.font.BitmapFont;
37 import com.jme3.font.BitmapText;
38 import com.jme3.font.Rectangle;
39 import com.jme3.renderer.queue.RenderQueue.Bucket;
40 import com.jme3.scene.Geometry;
41 import com.jme3.scene.shape.Quad;
42 
43 public class TestBitmapText3D extends SimpleApplication {
44 
45     private String txtB =
46     "ABCDEFGHIKLMNOPQRSTUVWXYZ1234567890`~!@#$%^&*()-=_+[]\\;',./{}|:<>?";
47 
main(String[] args)48     public static void main(String[] args){
49         TestBitmapText3D app = new TestBitmapText3D();
50         app.start();
51     }
52 
53     @Override
simpleInitApp()54     public void simpleInitApp() {
55         Quad q = new Quad(6, 3);
56         Geometry g = new Geometry("quad", q);
57         g.setLocalTranslation(0, -3, -0.0001f);
58         g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
59         rootNode.attachChild(g);
60 
61         BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
62         BitmapText txt = new BitmapText(fnt, false);
63         txt.setBox(new Rectangle(0, 0, 6, 3));
64         txt.setQueueBucket(Bucket.Transparent);
65         txt.setSize( 0.5f );
66         txt.setText(txtB);
67         rootNode.attachChild(txt);
68     }
69 
70 }
71