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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.helloworld;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.effect.ParticleEmitter;
37 import com.jme3.effect.ParticleMesh;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.Vector3f;
41 
42 /** Sample 11 - how to create fire, water, and explosion effects. */
43 public class HelloEffects extends SimpleApplication {
44 
main(String[] args)45   public static void main(String[] args) {
46     HelloEffects app = new HelloEffects();
47     app.start();
48   }
49 
50   @Override
simpleInitApp()51   public void simpleInitApp() {
52     ParticleEmitter fire =
53             new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
54     Material mat_red = new Material(assetManager,
55             "Common/MatDefs/Misc/Particle.j3md");
56     mat_red.setTexture("Texture", assetManager.loadTexture(
57             "Effects/Explosion/flame.png"));
58     fire.setMaterial(mat_red);
59     fire.setImagesX(2);
60     fire.setImagesY(2); // 2x2 texture animation
61     fire.setEndColor(  new ColorRGBA(1f, 0f, 0f, 1f));   // red
62     fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
63     fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
64     fire.setStartSize(1.5f);
65     fire.setEndSize(0.1f);
66     fire.setGravity(0, 0, 0);
67     fire.setLowLife(1f);
68     fire.setHighLife(3f);
69     fire.getParticleInfluencer().setVelocityVariation(0.3f);
70     rootNode.attachChild(fire);
71 
72     ParticleEmitter debris =
73             new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10);
74     Material debris_mat = new Material(assetManager,
75             "Common/MatDefs/Misc/Particle.j3md");
76     debris_mat.setTexture("Texture", assetManager.loadTexture(
77             "Effects/Explosion/Debris.png"));
78     debris.setMaterial(debris_mat);
79     debris.setImagesX(3);
80     debris.setImagesY(3); // 3x3 texture animation
81     debris.setSelectRandomImage(true);
82     debris.setRotateSpeed(4);
83     debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0));
84     debris.setStartColor(ColorRGBA.White);
85     debris.setGravity(0, 6, 0);
86     debris.getParticleInfluencer().setVelocityVariation(.60f);
87     rootNode.attachChild(debris);
88     debris.emitAllParticles();
89 
90 //    ParticleEmitter water =
91 //            new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20);
92 //    Material mat_blue = new Material(assetManager,
93 //            "Common/MatDefs/Misc/Particle.j3md");
94 //    mat_blue.setTexture("Texture", assetManager.loadTexture(
95 //            "Effects/Explosion/flame.png"));
96 //    water.setMaterial(mat_blue);
97 //    water.setImagesX(2);
98 //    water.setImagesY(2); // 2x2 texture animation
99 //    water.setStartColor( ColorRGBA.Blue);
100 //    water.setEndColor( ColorRGBA.Cyan);
101 //    water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0));
102 //    water.setStartSize(1f);
103 //    water.setEndSize(1.5f);
104 //    water.setGravity(0,1,0);
105 //    water.setLowLife(1f);
106 //    water.setHighLife(1f);
107 //    water.getParticleInfluencer().setVelocityVariation(0.1f);
108 //    water.setLocalTranslation(0, 6, 0);
109 //    rootNode.attachChild(water);
110 
111   }
112 }
113