1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.helloworld; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.effect.ParticleEmitter; 37 import com.jme3.effect.ParticleMesh; 38 import com.jme3.material.Material; 39 import com.jme3.math.ColorRGBA; 40 import com.jme3.math.Vector3f; 41 42 /** Sample 11 - how to create fire, water, and explosion effects. */ 43 public class HelloEffects extends SimpleApplication { 44 main(String[] args)45 public static void main(String[] args) { 46 HelloEffects app = new HelloEffects(); 47 app.start(); 48 } 49 50 @Override simpleInitApp()51 public void simpleInitApp() { 52 ParticleEmitter fire = 53 new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); 54 Material mat_red = new Material(assetManager, 55 "Common/MatDefs/Misc/Particle.j3md"); 56 mat_red.setTexture("Texture", assetManager.loadTexture( 57 "Effects/Explosion/flame.png")); 58 fire.setMaterial(mat_red); 59 fire.setImagesX(2); 60 fire.setImagesY(2); // 2x2 texture animation 61 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red 62 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow 63 fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); 64 fire.setStartSize(1.5f); 65 fire.setEndSize(0.1f); 66 fire.setGravity(0, 0, 0); 67 fire.setLowLife(1f); 68 fire.setHighLife(3f); 69 fire.getParticleInfluencer().setVelocityVariation(0.3f); 70 rootNode.attachChild(fire); 71 72 ParticleEmitter debris = 73 new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10); 74 Material debris_mat = new Material(assetManager, 75 "Common/MatDefs/Misc/Particle.j3md"); 76 debris_mat.setTexture("Texture", assetManager.loadTexture( 77 "Effects/Explosion/Debris.png")); 78 debris.setMaterial(debris_mat); 79 debris.setImagesX(3); 80 debris.setImagesY(3); // 3x3 texture animation 81 debris.setSelectRandomImage(true); 82 debris.setRotateSpeed(4); 83 debris.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 4, 0)); 84 debris.setStartColor(ColorRGBA.White); 85 debris.setGravity(0, 6, 0); 86 debris.getParticleInfluencer().setVelocityVariation(.60f); 87 rootNode.attachChild(debris); 88 debris.emitAllParticles(); 89 90 // ParticleEmitter water = 91 // new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 20); 92 // Material mat_blue = new Material(assetManager, 93 // "Common/MatDefs/Misc/Particle.j3md"); 94 // mat_blue.setTexture("Texture", assetManager.loadTexture( 95 // "Effects/Explosion/flame.png")); 96 // water.setMaterial(mat_blue); 97 // water.setImagesX(2); 98 // water.setImagesY(2); // 2x2 texture animation 99 // water.setStartColor( ColorRGBA.Blue); 100 // water.setEndColor( ColorRGBA.Cyan); 101 // water.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -4, 0)); 102 // water.setStartSize(1f); 103 // water.setEndSize(1.5f); 104 // water.setGravity(0,1,0); 105 // water.setLowLife(1f); 106 // water.setHighLife(1f); 107 // water.getParticleInfluencer().setVelocityVariation(0.1f); 108 // water.setLocalTranslation(0, 6, 0); 109 // rootNode.attachChild(water); 110 111 } 112 } 113