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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.light;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
38 import com.jme3.material.Material;
39 import com.jme3.math.ColorRGBA;
40 import com.jme3.math.FastMath;
41 import com.jme3.math.Vector3f;
42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.shape.Sphere;
44 import com.jme3.util.TangentBinormalGenerator;
45 
46 public class TestSimpleLighting extends SimpleApplication {
47 
48     float angle;
49     PointLight pl;
50     Geometry lightMdl;
51 
main(String[] args)52     public static void main(String[] args){
53         TestSimpleLighting app = new TestSimpleLighting();
54         app.start();
55     }
56 
57     @Override
simpleInitApp()58     public void simpleInitApp() {
59         Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
60         TangentBinormalGenerator.generate(teapot.getMesh(), true);
61 
62         teapot.setLocalScale(2f);
63         Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
64 //        mat.selectTechnique("GBuf");
65         mat.setFloat("Shininess", 12);
66         mat.setBoolean("UseMaterialColors", true);
67 
68 //        mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png"));
69 //
70 //        mat.setBoolean("VTangent", true);
71 //        mat.setBoolean("Minnaert", true);
72 //        mat.setBoolean("WardIso", true);
73 //        mat.setBoolean("VertexLighting", true);
74 //        mat.setBoolean("LowQuality", true);
75 //        mat.setBoolean("HighQuality", true);
76 
77         mat.setColor("Ambient",  ColorRGBA.Black);
78         mat.setColor("Diffuse",  ColorRGBA.Gray);
79         mat.setColor("Specular", ColorRGBA.Gray);
80 
81         teapot.setMaterial(mat);
82         rootNode.attachChild(teapot);
83 
84         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
85         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
86         lightMdl.getMesh().setStatic();
87         rootNode.attachChild(lightMdl);
88 
89         pl = new PointLight();
90         pl.setColor(ColorRGBA.White);
91         pl.setRadius(4f);
92         rootNode.addLight(pl);
93 
94         DirectionalLight dl = new DirectionalLight();
95         dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
96         dl.setColor(ColorRGBA.Green);
97         rootNode.addLight(dl);
98     }
99 
100     @Override
simpleUpdate(float tpf)101     public void simpleUpdate(float tpf){
102 //        cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f));
103 //        cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f));
104 
105         angle += tpf;
106         angle %= FastMath.TWO_PI;
107 
108         pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
109         lightMdl.setLocalTranslation(pl.getPosition());
110     }
111 
112 }
113