1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html> 3<head> 4 5<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> 6<title>Ogg Vorbis Documentation</title> 7 8<style type="text/css"> 9body { 10 margin: 0 18px 0 18px; 11 padding-bottom: 30px; 12 font-family: Verdana, Arial, Helvetica, sans-serif; 13 color: #333333; 14 font-size: .8em; 15} 16 17a { 18 color: #3366cc; 19} 20 21img { 22 border: 0; 23} 24 25#xiphlogo { 26 margin: 30px 0 16px 0; 27} 28 29#content p { 30 line-height: 1.4; 31} 32 33h1, h1 a, h2, h2 a, h3, h3 a, h4, h4 a { 34 font-weight: bold; 35 color: #ff9900; 36 margin: 1.3em 0 8px 0; 37} 38 39h1 { 40 font-size: 1.3em; 41} 42 43h2 { 44 font-size: 1.2em; 45} 46 47h3 { 48 font-size: 1.1em; 49} 50 51li { 52 line-height: 1.4; 53} 54 55#copyright { 56 margin-top: 30px; 57 line-height: 1.5em; 58 text-align: center; 59 font-size: .8em; 60 color: #888888; 61 clear: both; 62} 63</style> 64 65</head> 66 67<body> 68 69<div id="xiphlogo"> 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> 71</div> 72 73<h1>Ogg Vorbis stereo-specific channel coupling discussion</h1> 74 75<h2>Abstract</h2> 76 77<p>The Vorbis audio CODEC provides a channel coupling 78mechanisms designed to reduce effective bitrate by both eliminating 79interchannel redundancy and eliminating stereo image information 80labeled inaudible or undesirable according to spatial psychoacoustic 81models. This document describes both the mechanical coupling 82mechanisms available within the Vorbis specification, as well as the 83specific stereo coupling models used by the reference 84<tt>libvorbis</tt> codec provided by xiph.org.</p> 85 86<h2>Mechanisms</h2> 87 88<p>In encoder release beta 4 and earlier, Vorbis supported multiple 89channel encoding, but the channels were encoded entirely separately 90with no cross-analysis or redundancy elimination between channels. 91This multichannel strategy is very similar to the mp3's <em>dual 92stereo</em> mode and Vorbis uses the same name for its analogous 93uncoupled multichannel modes.</p> 94 95<p>However, the Vorbis spec provides for, and Vorbis release 1.0 rc1 and 96later implement a coupled channel strategy. Vorbis has two specific 97mechanisms that may be used alone or in conjunction to implement 98channel coupling. The first is <em>channel interleaving</em> via 99residue backend type 2, and the second is <em>square polar 100mapping</em>. These two general mechanisms are particularly well 101suited to coupling due to the structure of Vorbis encoding, as we'll 102explore below, and using both we can implement both totally 103<em>lossless stereo image coupling</em> [bit-for-bit decode-identical 104to uncoupled modes], as well as various lossy models that seek to 105eliminate inaudible or unimportant aspects of the stereo image in 106order to enhance bitrate. The exact coupling implementation is 107generalized to allow the encoder a great deal of flexibility in 108implementation of a stereo or surround model without requiring any 109significant complexity increase over the combinatorially simpler 110mid/side joint stereo of mp3 and other current audio codecs.</p> 111 112<p>A particular Vorbis bitstream may apply channel coupling directly to 113more than a pair of channels; polar mapping is hierarchical such that 114polar coupling may be extrapolated to an arbitrary number of channels 115and is not restricted to only stereo, quadraphonics, ambisonics or 5.1 116surround. However, the scope of this document restricts itself to the 117stereo coupling case.</p> 118 119<a name="sqpm"></a> 120<h3>Square Polar Mapping</h3> 121 122<h4>maximal correlation</h4> 123 124<p>Recall that the basic structure of a a Vorbis I stream first generates 125from input audio a spectral 'floor' function that serves as an 126MDCT-domain whitening filter. This floor is meant to represent the 127rough envelope of the frequency spectrum, using whatever metric the 128encoder cares to define. This floor is subtracted from the log 129frequency spectrum, effectively normalizing the spectrum by frequency. 130Each input channel is associated with a unique floor function.</p> 131 132<p>The basic idea behind any stereo coupling is that the left and right 133channels usually correlate. This correlation is even stronger if one 134first accounts for energy differences in any given frequency band 135across left and right; think for example of individual instruments 136mixed into different portions of the stereo image, or a stereo 137recording with a dominant feature not perfectly in the center. The 138floor functions, each specific to a channel, provide the perfect means 139of normalizing left and right energies across the spectrum to maximize 140correlation before coupling. This feature of the Vorbis format is not 141a convenient accident.</p> 142 143<p>Because we strive to maximally correlate the left and right channels 144and generally succeed in doing so, left and right residue is typically 145nearly identical. We could use channel interleaving (discussed below) 146alone to efficiently remove the redundancy between the left and right 147channels as a side effect of entropy encoding, but a polar 148representation gives benefits when left/right correlation is 149strong.</p> 150 151<h4>point and diffuse imaging</h4> 152 153<p>The first advantage of a polar representation is that it effectively 154separates the spatial audio information into a 'point image' 155(magnitude) at a given frequency and located somewhere in the sound 156field, and a 'diffuse image' (angle) that fills a large amount of 157space simultaneously. Even if we preserve only the magnitude (point) 158data, a detailed and carefully chosen floor function in each channel 159provides us with a free, fine-grained, frequency relative intensity 160stereo*. Angle information represents diffuse sound fields, such as 161reverberation that fills the entire space simultaneously.</p> 162 163<p>*<em>Because the Vorbis model supports a number of different possible 164stereo models and these models may be mixed, we do not use the term 165'intensity stereo' talking about Vorbis; instead we use the terms 166'point stereo', 'phase stereo' and subcategories of each.</em></p> 167 168<p>The majority of a stereo image is representable by polar magnitude 169alone, as strong sounds tend to be produced at near-point sources; 170even non-diffuse, fast, sharp echoes track very accurately using 171magnitude representation almost alone (for those experimenting with 172Vorbis tuning, this strategy works much better with the precise, 173piecewise control of floor 1; the continuous approximation of floor 0 174results in unstable imaging). Reverberation and diffuse sounds tend 175to contain less energy and be psychoacoustically dominated by the 176point sources embedded in them. Thus, we again tend to concentrate 177more represented energy into a predictably smaller number of numbers. 178Separating representation of point and diffuse imaging also allows us 179to model and manipulate point and diffuse qualities separately.</p> 180 181<h4>controlling bit leakage and symbol crosstalk</h4> 182 183<p>Because polar 184representation concentrates represented energy into fewer large 185values, we reduce bit 'leakage' during cascading (multistage VQ 186encoding) as a secondary benefit. A single large, monolithic VQ 187codebook is more efficient than a cascaded book due to entropy 188'crosstalk' among symbols between different stages of a multistage cascade. 189Polar representation is a way of further concentrating entropy into 190predictable locations so that codebook design can take steps to 191improve multistage codebook efficiency. It also allows us to cascade 192various elements of the stereo image independently.</p> 193 194<h4>eliminating trigonometry and rounding</h4> 195 196<p>Rounding and computational complexity are potential problems with a 197polar representation. As our encoding process involves quantization, 198mixing a polar representation and quantization makes it potentially 199impossible, depending on implementation, to construct a coupled stereo 200mechanism that results in bit-identical decompressed output compared 201to an uncoupled encoding should the encoder desire it.</p> 202 203<p>Vorbis uses a mapping that preserves the most useful qualities of 204polar representation, relies only on addition/subtraction (during 205decode; high quality encoding still requires some trig), and makes it 206trivial before or after quantization to represent an angle/magnitude 207through a one-to-one mapping from possible left/right value 208permutations. We do this by basing our polar representation on the 209unit square rather than the unit-circle.</p> 210 211<p>Given a magnitude and angle, we recover left and right using the 212following function (note that A/B may be left/right or right/left 213depending on the coupling definition used by the encoder):</p> 214 215<pre> 216 if(magnitude>0) 217 if(angle>0){ 218 A=magnitude; 219 B=magnitude-angle; 220 }else{ 221 B=magnitude; 222 A=magnitude+angle; 223 } 224 else 225 if(angle>0){ 226 A=magnitude; 227 B=magnitude+angle; 228 }else{ 229 B=magnitude; 230 A=magnitude-angle; 231 } 232 } 233</pre> 234 235<p>The function is antisymmetric for positive and negative magnitudes in 236order to eliminate a redundant value when quantizing. For example, if 237we're quantizing to integer values, we can visualize a magnitude of 5 238and an angle of -2 as follows:</p> 239 240<p><img src="squarepolar.png" alt="square polar"/></p> 241 242<p>This representation loses or replicates no values; if the range of A 243and B are integral -5 through 5, the number of possible Cartesian 244permutations is 121. Represented in square polar notation, the 245possible values are:</p> 246 247<pre> 248 0, 0 249 250-1,-2 -1,-1 -1, 0 -1, 1 251 252 1,-2 1,-1 1, 0 1, 1 253 254-2,-4 -2,-3 -2,-2 -2,-1 -2, 0 -2, 1 -2, 2 -2, 3 255 256 2,-4 2,-3 ... following the pattern ... 257 258 ... 5, 1 5, 2 5, 3 5, 4 5, 5 5, 6 5, 7 5, 8 5, 9 259 260</pre> 261 262<p>...for a grand total of 121 possible values, the same number as in 263Cartesian representation (note that, for example, <tt>5,-10</tt> is 264the same as <tt>-5,10</tt>, so there's no reason to represent 265both. 2,10 cannot happen, and there's no reason to account for it.) 266It's also obvious that this mapping is exactly reversible.</p> 267 268<h3>Channel interleaving</h3> 269 270<p>We can remap and A/B vector using polar mapping into a magnitude/angle 271vector, and it's clear that, in general, this concentrates energy in 272the magnitude vector and reduces the amount of information to encode 273in the angle vector. Encoding these vectors independently with 274residue backend #0 or residue backend #1 will result in bitrate 275savings. However, there are still implicit correlations between the 276magnitude and angle vectors. The most obvious is that the amplitude 277of the angle is bounded by its corresponding magnitude value.</p> 278 279<p>Entropy coding the results, then, further benefits from the entropy 280model being able to compress magnitude and angle simultaneously. For 281this reason, Vorbis implements residue backend #2 which pre-interleaves 282a number of input vectors (in the stereo case, two, A and B) into a 283single output vector (with the elements in the order of 284A_0, B_0, A_1, B_1, A_2 ... A_n-1, B_n-1) before entropy encoding. Thus 285each vector to be coded by the vector quantization backend consists of 286matching magnitude and angle values.</p> 287 288<p>The astute reader, at this point, will notice that in the theoretical 289case in which we can use monolithic codebooks of arbitrarily large 290size, we can directly interleave and encode left and right without 291polar mapping; in fact, the polar mapping does not appear to lend any 292benefit whatsoever to the efficiency of the entropy coding. In fact, 293it is perfectly possible and reasonable to build a Vorbis encoder that 294dispenses with polar mapping entirely and merely interleaves the 295channel. Libvorbis based encoders may configure such an encoding and 296it will work as intended.</p> 297 298<p>However, when we leave the ideal/theoretical domain, we notice that 299polar mapping does give additional practical benefits, as discussed in 300the above section on polar mapping and summarized again here:</p> 301 302<ul> 303<li>Polar mapping aids in controlling entropy 'leakage' between stages 304of a cascaded codebook.</li> 305<li>Polar mapping separates the stereo image 306into point and diffuse components which may be analyzed and handled 307differently.</li> 308</ul> 309 310<h2>Stereo Models</h2> 311 312<h3>Dual Stereo</h3> 313 314<p>Dual stereo refers to stereo encoding where the channels are entirely 315separate; they are analyzed and encoded as entirely distinct entities. 316This terminology is familiar from mp3.</p> 317 318<h3>Lossless Stereo</h3> 319 320<p>Using polar mapping and/or channel interleaving, it's possible to 321couple Vorbis channels losslessly, that is, construct a stereo 322coupling encoding that both saves space but also decodes 323bit-identically to dual stereo. OggEnc 1.0 and later uses this 324mode in all high-bitrate encoding.</p> 325 326<p>Overall, this stereo mode is overkill; however, it offers a safe 327alternative to users concerned about the slightest possible 328degradation to the stereo image or archival quality audio.</p> 329 330<h3>Phase Stereo</h3> 331 332<p>Phase stereo is the least aggressive means of gracefully dropping 333resolution from the stereo image; it affects only diffuse imaging.</p> 334 335<p>It's often quoted that the human ear is deaf to signal phase above 336about 4kHz; this is nearly true and a passable rule of thumb, but it 337can be demonstrated that even an average user can tell the difference 338between high frequency in-phase and out-of-phase noise. Obviously 339then, the statement is not entirely true. However, it's also the case 340that one must resort to nearly such an extreme demonstration before 341finding the counterexample.</p> 342 343<p>'Phase stereo' is simply a more aggressive quantization of the polar 344angle vector; above 4kHz it's generally quite safe to quantize noise 345and noisy elements to only a handful of allowed phases, or to thin the 346phase with respect to the magnitude. The phases of high amplitude 347pure tones may or may not be preserved more carefully (they are 348relatively rare and L/R tend to be in phase, so there is generally 349little reason not to spend a few more bits on them)</p> 350 351<h4>example: eight phase stereo</h4> 352 353<p>Vorbis may implement phase stereo coupling by preserving the entirety 354of the magnitude vector (essential to fine amplitude and energy 355resolution overall) and quantizing the angle vector to one of only 356four possible values. Given that the magnitude vector may be positive 357or negative, this results in left and right phase having eight 358possible permutation, thus 'eight phase stereo':</p> 359 360<p><img src="eightphase.png" alt="eight phase"/></p> 361 362<p>Left and right may be in phase (positive or negative), the most common 363case by far, or out of phase by 90 or 180 degrees.</p> 364 365<h4>example: four phase stereo</h4> 366 367<p>Similarly, four phase stereo takes the quantization one step further; 368it allows only in-phase and 180 degree out-out-phase signals:</p> 369 370<p><img src="fourphase.png" alt="four phase"/></p> 371 372<h3>example: point stereo</h3> 373 374<p>Point stereo eliminates the possibility of out-of-phase signal 375entirely. Any diffuse quality to a sound source tends to collapse 376inward to a point somewhere within the stereo image. A practical 377example would be balanced reverberations within a large, live space; 378normally the sound is diffuse and soft, giving a sonic impression of 379volume. In point-stereo, the reverberations would still exist, but 380sound fairly firmly centered within the image (assuming the 381reverberation was centered overall; if the reverberation is stronger 382to the left, then the point of localization in point stereo would be 383to the left). This effect is most noticeable at low and mid 384frequencies and using headphones (which grant perfect stereo 385separation). Point stereo is is a graceful but generally easy to 386detect degradation to the sound quality and is thus used in frequency 387ranges where it is least noticeable.</p> 388 389<h3>Mixed Stereo</h3> 390 391<p>Mixed stereo is the simultaneous use of more than one of the above 392stereo encoding models, generally using more aggressive modes in 393higher frequencies, lower amplitudes or 'nearly' in-phase sound.</p> 394 395<p>It is also the case that near-DC frequencies should be encoded using 396lossless coupling to avoid frame blocking artifacts.</p> 397 398<h3>Vorbis Stereo Modes</h3> 399 400<p>Vorbis, as of 1.0, uses lossless stereo and a number of mixed modes 401constructed out of lossless and point stereo. Phase stereo was used 402in the rc2 encoder, but is not currently used for simplicity's sake. It 403will likely be re-added to the stereo model in the future.</p> 404 405<div id="copyright"> 406 The Xiph Fish Logo is a 407 trademark (™) of Xiph.Org.<br/> 408 409 These pages © 1994 - 2005 Xiph.Org. All rights reserved. 410</div> 411 412</body> 413</html> 414 415 416 417 418 419 420