1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _DEBUG: 267 268The ``DEBUG()`` macro and ``-debug`` option 269------------------------------------------- 270 271Often when working on your pass you will put a bunch of debugging printouts and 272other code into your pass. After you get it working, you want to remove it, but 273you may need it again in the future (to work out new bugs that you run across). 274 275Naturally, because of this, you don't want to delete the debug printouts, but 276you don't want them to always be noisy. A standard compromise is to comment 277them out, allowing you to enable them if you need them in the future. 278 279The ``llvm/Support/Debug.h`` (`doxygen 280<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 281``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 282put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 283executed if '``opt``' (or any other tool) is run with the '``-debug``' command 284line argument: 285 286.. code-block:: c++ 287 288 DEBUG(errs() << "I am here!\n"); 289 290Then you can run your pass like this: 291 292.. code-block:: none 293 294 $ opt < a.bc > /dev/null -mypass 295 <no output> 296 $ opt < a.bc > /dev/null -mypass -debug 297 I am here! 298 299Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 300have to create "yet another" command line option for the debug output for your 301pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 302do not cause a performance impact at all (for the same reason, they should also 303not contain side-effects!). 304 305One additional nice thing about the ``DEBUG()`` macro is that you can enable or 306disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 307DebugFlag=1``" from the gdb if the program is running. If the program hasn't 308been started yet, you can always just run it with ``-debug``. 309 310.. _DEBUG_TYPE: 311 312Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 314 315Sometimes you may find yourself in a situation where enabling ``-debug`` just 316turns on **too much** information (such as when working on the code generator). 317If you want to enable debug information with more fine-grained control, you 318define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows: 319 320.. code-block:: c++ 321 322 #undef DEBUG_TYPE 323 DEBUG(errs() << "No debug type\n"); 324 #define DEBUG_TYPE "foo" 325 DEBUG(errs() << "'foo' debug type\n"); 326 #undef DEBUG_TYPE 327 #define DEBUG_TYPE "bar" 328 DEBUG(errs() << "'bar' debug type\n")); 329 #undef DEBUG_TYPE 330 #define DEBUG_TYPE "" 331 DEBUG(errs() << "No debug type (2)\n"); 332 333Then you can run your pass like this: 334 335.. code-block:: none 336 337 $ opt < a.bc > /dev/null -mypass 338 <no output> 339 $ opt < a.bc > /dev/null -mypass -debug 340 No debug type 341 'foo' debug type 342 'bar' debug type 343 No debug type (2) 344 $ opt < a.bc > /dev/null -mypass -debug-only=foo 345 'foo' debug type 346 $ opt < a.bc > /dev/null -mypass -debug-only=bar 347 'bar' debug type 348 349Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 350to specify the debug type for the entire module (if you do this before you 351``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 352``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 353because there is no system in place to ensure that names do not conflict. If 354two different modules use the same string, they will all be turned on when the 355name is specified. This allows, for example, all debug information for 356instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if 357the source lives in multiple files. 358 359The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 360like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 361takes an additional first parameter, which is the type to use. For example, the 362preceding example could be written as: 363 364.. code-block:: c++ 365 366 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 367 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 368 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 369 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 370 371.. _Statistic: 372 373The ``Statistic`` class & ``-stats`` option 374------------------------------------------- 375 376The ``llvm/ADT/Statistic.h`` (`doxygen 377<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 378named ``Statistic`` that is used as a unified way to keep track of what the LLVM 379compiler is doing and how effective various optimizations are. It is useful to 380see what optimizations are contributing to making a particular program run 381faster. 382 383Often you may run your pass on some big program, and you're interested to see 384how many times it makes a certain transformation. Although you can do this with 385hand inspection, or some ad-hoc method, this is a real pain and not very useful 386for big programs. Using the ``Statistic`` class makes it very easy to keep 387track of this information, and the calculated information is presented in a 388uniform manner with the rest of the passes being executed. 389 390There are many examples of ``Statistic`` uses, but the basics of using it are as 391follows: 392 393#. Define your statistic like this: 394 395 .. code-block:: c++ 396 397 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 398 STATISTIC(NumXForms, "The # of times I did stuff"); 399 400 The ``STATISTIC`` macro defines a static variable, whose name is specified by 401 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 402 the description is taken from the second argument. The variable defined 403 ("NumXForms" in this case) acts like an unsigned integer. 404 405#. Whenever you make a transformation, bump the counter: 406 407 .. code-block:: c++ 408 409 ++NumXForms; // I did stuff! 410 411That's all you have to do. To get '``opt``' to print out the statistics 412gathered, use the '``-stats``' option: 413 414.. code-block:: none 415 416 $ opt -stats -mypassname < program.bc > /dev/null 417 ... statistics output ... 418 419When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 420report that looks like this: 421 422.. code-block:: none 423 424 7646 bitcodewriter - Number of normal instructions 425 725 bitcodewriter - Number of oversized instructions 426 129996 bitcodewriter - Number of bitcode bytes written 427 2817 raise - Number of insts DCEd or constprop'd 428 3213 raise - Number of cast-of-self removed 429 5046 raise - Number of expression trees converted 430 75 raise - Number of other getelementptr's formed 431 138 raise - Number of load/store peepholes 432 42 deadtypeelim - Number of unused typenames removed from symtab 433 392 funcresolve - Number of varargs functions resolved 434 27 globaldce - Number of global variables removed 435 2 adce - Number of basic blocks removed 436 134 cee - Number of branches revectored 437 49 cee - Number of setcc instruction eliminated 438 532 gcse - Number of loads removed 439 2919 gcse - Number of instructions removed 440 86 indvars - Number of canonical indvars added 441 87 indvars - Number of aux indvars removed 442 25 instcombine - Number of dead inst eliminate 443 434 instcombine - Number of insts combined 444 248 licm - Number of load insts hoisted 445 1298 licm - Number of insts hoisted to a loop pre-header 446 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 447 75 mem2reg - Number of alloca's promoted 448 1444 cfgsimplify - Number of blocks simplified 449 450Obviously, with so many optimizations, having a unified framework for this stuff 451is very nice. Making your pass fit well into the framework makes it more 452maintainable and useful. 453 454.. _ViewGraph: 455 456Viewing graphs while debugging code 457----------------------------------- 458 459Several of the important data structures in LLVM are graphs: for example CFGs 460made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 461:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 462DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 463compiler, it is nice to instantly visualize these graphs. 464 465LLVM provides several callbacks that are available in a debug build to do 466exactly that. If you call the ``Function::viewCFG()`` method, for example, the 467current LLVM tool will pop up a window containing the CFG for the function where 468each basic block is a node in the graph, and each node contains the instructions 469in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 470not include the instructions), the ``MachineFunction::viewCFG()`` and 471``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 472methods. Within GDB, for example, you can usually use something like ``call 473DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 474these functions in your code in places you want to debug. 475 476Getting this to work requires a small amount of configuration. On Unix systems 477with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 478sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download 479and install the Mac OS/X `Graphviz program 480<http://www.pixelglow.com/graphviz/>`_ and add 481``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 482your path. Once in your system and path are set up, rerun the LLVM configure 483script and rebuild LLVM to enable this functionality. 484 485``SelectionDAG`` has been extended to make it easier to locate *interesting* 486nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 487"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 488the specified color (choices of colors can be found at `colors 489<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 490can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 491be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 492If you want to restart and clear all the current graph attributes, then you can 493``call DAG.clearGraphAttrs()``. 494 495Note that graph visualization features are compiled out of Release builds to 496reduce file size. This means that you need a Debug+Asserts or Release+Asserts 497build to use these features. 498 499.. _datastructure: 500 501Picking the Right Data Structure for a Task 502=========================================== 503 504LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 505commonly use STL data structures. This section describes the trade-offs you 506should consider when you pick one. 507 508The first step is a choose your own adventure: do you want a sequential 509container, a set-like container, or a map-like container? The most important 510thing when choosing a container is the algorithmic properties of how you plan to 511access the container. Based on that, you should use: 512 513 514* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 515 value based on another value. Map-like containers also support efficient 516 queries for containment (whether a key is in the map). Map-like containers 517 generally do not support efficient reverse mapping (values to keys). If you 518 need that, use two maps. Some map-like containers also support efficient 519 iteration through the keys in sorted order. Map-like containers are the most 520 expensive sort, only use them if you need one of these capabilities. 521 522* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 523 a container that automatically eliminates duplicates. Some set-like 524 containers support efficient iteration through the elements in sorted order. 525 Set-like containers are more expensive than sequential containers. 526 527* a :ref:`sequential <ds_sequential>` container provides the most efficient way 528 to add elements and keeps track of the order they are added to the collection. 529 They permit duplicates and support efficient iteration, but do not support 530 efficient look-up based on a key. 531 532* a :ref:`string <ds_string>` container is a specialized sequential container or 533 reference structure that is used for character or byte arrays. 534 535* a :ref:`bit <ds_bit>` container provides an efficient way to store and 536 perform set operations on sets of numeric id's, while automatically 537 eliminating duplicates. Bit containers require a maximum of 1 bit for each 538 identifier you want to store. 539 540Once the proper category of container is determined, you can fine tune the 541memory use, constant factors, and cache behaviors of access by intelligently 542picking a member of the category. Note that constant factors and cache behavior 543can be a big deal. If you have a vector that usually only contains a few 544elements (but could contain many), for example, it's much better to use 545:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 546avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 547the elements to the container. 548 549.. _ds_sequential: 550 551Sequential Containers (std::vector, std::list, etc) 552--------------------------------------------------- 553 554There are a variety of sequential containers available for you, based on your 555needs. Pick the first in this section that will do what you want. 556 557.. _dss_arrayref: 558 559llvm/ADT/ArrayRef.h 560^^^^^^^^^^^^^^^^^^^ 561 562The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 563accepts a sequential list of elements in memory and just reads from them. By 564taking an ``ArrayRef``, the API can be passed a fixed size array, an 565``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 566in memory. 567 568.. _dss_fixedarrays: 569 570Fixed Size Arrays 571^^^^^^^^^^^^^^^^^ 572 573Fixed size arrays are very simple and very fast. They are good if you know 574exactly how many elements you have, or you have a (low) upper bound on how many 575you have. 576 577.. _dss_heaparrays: 578 579Heap Allocated Arrays 580^^^^^^^^^^^^^^^^^^^^^ 581 582Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 583if the number of elements is variable, if you know how many elements you will 584need before the array is allocated, and if the array is usually large (if not, 585consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 586array is the cost of the new/delete (aka malloc/free). Also note that if you 587are allocating an array of a type with a constructor, the constructor and 588destructors will be run for every element in the array (re-sizable vectors only 589construct those elements actually used). 590 591.. _dss_tinyptrvector: 592 593llvm/ADT/TinyPtrVector.h 594^^^^^^^^^^^^^^^^^^^^^^^^ 595 596``TinyPtrVector<Type>`` is a highly specialized collection class that is 597optimized to avoid allocation in the case when a vector has zero or one 598elements. It has two major restrictions: 1) it can only hold values of pointer 599type, and 2) it cannot hold a null pointer. 600 601Since this container is highly specialized, it is rarely used. 602 603.. _dss_smallvector: 604 605llvm/ADT/SmallVector.h 606^^^^^^^^^^^^^^^^^^^^^^ 607 608``SmallVector<Type, N>`` is a simple class that looks and smells just like 609``vector<Type>``: it supports efficient iteration, lays out elements in memory 610order (so you can do pointer arithmetic between elements), supports efficient 611push_back/pop_back operations, supports efficient random access to its elements, 612etc. 613 614The advantage of SmallVector is that it allocates space for some number of 615elements (N) **in the object itself**. Because of this, if the SmallVector is 616dynamically smaller than N, no malloc is performed. This can be a big win in 617cases where the malloc/free call is far more expensive than the code that 618fiddles around with the elements. 619 620This is good for vectors that are "usually small" (e.g. the number of 621predecessors/successors of a block is usually less than 8). On the other hand, 622this makes the size of the SmallVector itself large, so you don't want to 623allocate lots of them (doing so will waste a lot of space). As such, 624SmallVectors are most useful when on the stack. 625 626SmallVector also provides a nice portable and efficient replacement for 627``alloca``. 628 629.. note:: 630 631 Prefer to use ``SmallVectorImpl<T>`` as a parameter type. 632 633 In APIs that don't care about the "small size" (most?), prefer to use 634 the ``SmallVectorImpl<T>`` class, which is basically just the "vector 635 header" (and methods) without the elements allocated after it. Note that 636 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the 637 conversion is implicit and costs nothing. E.g. 638 639 .. code-block:: c++ 640 641 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>. 642 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 643 // GOOD: Clients can pass any SmallVector<Foo, N>. 644 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 645 646 void someFunc() { 647 SmallVector<Foo, 8> Vec; 648 hardcodedSmallSize(Vec); // Error. 649 allowsAnySmallSize(Vec); // Works. 650 } 651 652 Even though it has "``Impl``" in the name, this is so widely used that 653 it really isn't "private to the implementation" anymore. A name like 654 ``SmallVectorHeader`` would be more appropriate. 655 656.. _dss_vector: 657 658<vector> 659^^^^^^^^ 660 661``std::vector`` is well loved and respected. It is useful when SmallVector 662isn't: when the size of the vector is often large (thus the small optimization 663will rarely be a benefit) or if you will be allocating many instances of the 664vector itself (which would waste space for elements that aren't in the 665container). vector is also useful when interfacing with code that expects 666vectors :). 667 668One worthwhile note about std::vector: avoid code like this: 669 670.. code-block:: c++ 671 672 for ( ... ) { 673 std::vector<foo> V; 674 // make use of V. 675 } 676 677Instead, write this as: 678 679.. code-block:: c++ 680 681 std::vector<foo> V; 682 for ( ... ) { 683 // make use of V. 684 V.clear(); 685 } 686 687Doing so will save (at least) one heap allocation and free per iteration of the 688loop. 689 690.. _dss_deque: 691 692<deque> 693^^^^^^^ 694 695``std::deque`` is, in some senses, a generalized version of ``std::vector``. 696Like ``std::vector``, it provides constant time random access and other similar 697properties, but it also provides efficient access to the front of the list. It 698does not guarantee continuity of elements within memory. 699 700In exchange for this extra flexibility, ``std::deque`` has significantly higher 701constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 702something cheaper. 703 704.. _dss_list: 705 706<list> 707^^^^^^ 708 709``std::list`` is an extremely inefficient class that is rarely useful. It 710performs a heap allocation for every element inserted into it, thus having an 711extremely high constant factor, particularly for small data types. 712``std::list`` also only supports bidirectional iteration, not random access 713iteration. 714 715In exchange for this high cost, std::list supports efficient access to both ends 716of the list (like ``std::deque``, but unlike ``std::vector`` or 717``SmallVector``). In addition, the iterator invalidation characteristics of 718std::list are stronger than that of a vector class: inserting or removing an 719element into the list does not invalidate iterator or pointers to other elements 720in the list. 721 722.. _dss_ilist: 723 724llvm/ADT/ilist.h 725^^^^^^^^^^^^^^^^ 726 727``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 728because it requires the element to store and provide access to the prev/next 729pointers for the list. 730 731``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 732``ilist_traits`` implementation for the element type, but it provides some novel 733characteristics. In particular, it can efficiently store polymorphic objects, 734the traits class is informed when an element is inserted or removed from the 735list, and ``ilist``\ s are guaranteed to support a constant-time splice 736operation. 737 738These properties are exactly what we want for things like ``Instruction``\ s and 739basic blocks, which is why these are implemented with ``ilist``\ s. 740 741Related classes of interest are explained in the following subsections: 742 743* :ref:`ilist_traits <dss_ilist_traits>` 744 745* :ref:`iplist <dss_iplist>` 746 747* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 748 749* :ref:`Sentinels <dss_ilist_sentinel>` 750 751.. _dss_packedvector: 752 753llvm/ADT/PackedVector.h 754^^^^^^^^^^^^^^^^^^^^^^^ 755 756Useful for storing a vector of values using only a few number of bits for each 757value. Apart from the standard operations of a vector-like container, it can 758also perform an 'or' set operation. 759 760For example: 761 762.. code-block:: c++ 763 764 enum State { 765 None = 0x0, 766 FirstCondition = 0x1, 767 SecondCondition = 0x2, 768 Both = 0x3 769 }; 770 771 State get() { 772 PackedVector<State, 2> Vec1; 773 Vec1.push_back(FirstCondition); 774 775 PackedVector<State, 2> Vec2; 776 Vec2.push_back(SecondCondition); 777 778 Vec1 |= Vec2; 779 return Vec1[0]; // returns 'Both'. 780 } 781 782.. _dss_ilist_traits: 783 784ilist_traits 785^^^^^^^^^^^^ 786 787``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 788(and consequently ``ilist<T>``) publicly derive from this traits class. 789 790.. _dss_iplist: 791 792iplist 793^^^^^^ 794 795``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 796interface. Notably, inserters from ``T&`` are absent. 797 798``ilist_traits<T>`` is a public base of this class and can be used for a wide 799variety of customizations. 800 801.. _dss_ilist_node: 802 803llvm/ADT/ilist_node.h 804^^^^^^^^^^^^^^^^^^^^^ 805 806``ilist_node<T>`` implements a the forward and backward links that are expected 807by the ``ilist<T>`` (and analogous containers) in the default manner. 808 809``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 810``T`` publicly derives from ``ilist_node<T>``. 811 812.. _dss_ilist_sentinel: 813 814Sentinels 815^^^^^^^^^ 816 817``ilist``\ s have another specialty that must be considered. To be a good 818citizen in the C++ ecosystem, it needs to support the standard container 819operations, such as ``begin`` and ``end`` iterators, etc. Also, the 820``operator--`` must work correctly on the ``end`` iterator in the case of 821non-empty ``ilist``\ s. 822 823The only sensible solution to this problem is to allocate a so-called *sentinel* 824along with the intrusive list, which serves as the ``end`` iterator, providing 825the back-link to the last element. However conforming to the C++ convention it 826is illegal to ``operator++`` beyond the sentinel and it also must not be 827dereferenced. 828 829These constraints allow for some implementation freedom to the ``ilist`` how to 830allocate and store the sentinel. The corresponding policy is dictated by 831``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 832for a sentinel arises. 833 834While the default policy is sufficient in most cases, it may break down when 835``T`` does not provide a default constructor. Also, in the case of many 836instances of ``ilist``\ s, the memory overhead of the associated sentinels is 837wasted. To alleviate the situation with numerous and voluminous 838``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 839 840Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 841superpose the sentinel with the ``ilist`` instance in memory. Pointer 842arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 843``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 844as the back-link of the sentinel. This is the only field in the ghostly 845sentinel which can be legally accessed. 846 847.. _dss_other: 848 849Other Sequential Container options 850^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 851 852Other STL containers are available, such as ``std::string``. 853 854There are also various STL adapter classes such as ``std::queue``, 855``std::priority_queue``, ``std::stack``, etc. These provide simplified access 856to an underlying container but don't affect the cost of the container itself. 857 858.. _ds_string: 859 860String-like containers 861---------------------- 862 863There are a variety of ways to pass around and use strings in C and C++, and 864LLVM adds a few new options to choose from. Pick the first option on this list 865that will do what you need, they are ordered according to their relative cost. 866 867Note that is is generally preferred to *not* pass strings around as ``const 868char*``'s. These have a number of problems, including the fact that they 869cannot represent embedded nul ("\0") characters, and do not have a length 870available efficiently. The general replacement for '``const char*``' is 871StringRef. 872 873For more information on choosing string containers for APIs, please see 874:ref:`Passing Strings <string_apis>`. 875 876.. _dss_stringref: 877 878llvm/ADT/StringRef.h 879^^^^^^^^^^^^^^^^^^^^ 880 881The StringRef class is a simple value class that contains a pointer to a 882character and a length, and is quite related to the :ref:`ArrayRef 883<dss_arrayref>` class (but specialized for arrays of characters). Because 884StringRef carries a length with it, it safely handles strings with embedded nul 885characters in it, getting the length does not require a strlen call, and it even 886has very convenient APIs for slicing and dicing the character range that it 887represents. 888 889StringRef is ideal for passing simple strings around that are known to be live, 890either because they are C string literals, std::string, a C array, or a 891SmallVector. Each of these cases has an efficient implicit conversion to 892StringRef, which doesn't result in a dynamic strlen being executed. 893 894StringRef has a few major limitations which make more powerful string containers 895useful: 896 897#. You cannot directly convert a StringRef to a 'const char*' because there is 898 no way to add a trailing nul (unlike the .c_str() method on various stronger 899 classes). 900 901#. StringRef doesn't own or keep alive the underlying string bytes. 902 As such it can easily lead to dangling pointers, and is not suitable for 903 embedding in datastructures in most cases (instead, use an std::string or 904 something like that). 905 906#. For the same reason, StringRef cannot be used as the return value of a 907 method if the method "computes" the result string. Instead, use std::string. 908 909#. StringRef's do not allow you to mutate the pointed-to string bytes and it 910 doesn't allow you to insert or remove bytes from the range. For editing 911 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 912 class. 913 914Because of its strengths and limitations, it is very common for a function to 915take a StringRef and for a method on an object to return a StringRef that points 916into some string that it owns. 917 918.. _dss_twine: 919 920llvm/ADT/Twine.h 921^^^^^^^^^^^^^^^^ 922 923The Twine class is used as an intermediary datatype for APIs that want to take a 924string that can be constructed inline with a series of concatenations. Twine 925works by forming recursive instances of the Twine datatype (a simple value 926object) on the stack as temporary objects, linking them together into a tree 927which is then linearized when the Twine is consumed. Twine is only safe to use 928as the argument to a function, and should always be a const reference, e.g.: 929 930.. code-block:: c++ 931 932 void foo(const Twine &T); 933 ... 934 StringRef X = ... 935 unsigned i = ... 936 foo(X + "." + Twine(i)); 937 938This example forms a string like "blarg.42" by concatenating the values 939together, and does not form intermediate strings containing "blarg" or "blarg.". 940 941Because Twine is constructed with temporary objects on the stack, and because 942these instances are destroyed at the end of the current statement, it is an 943inherently dangerous API. For example, this simple variant contains undefined 944behavior and will probably crash: 945 946.. code-block:: c++ 947 948 void foo(const Twine &T); 949 ... 950 StringRef X = ... 951 unsigned i = ... 952 const Twine &Tmp = X + "." + Twine(i); 953 foo(Tmp); 954 955... because the temporaries are destroyed before the call. That said, Twine's 956are much more efficient than intermediate std::string temporaries, and they work 957really well with StringRef. Just be aware of their limitations. 958 959.. _dss_smallstring: 960 961llvm/ADT/SmallString.h 962^^^^^^^^^^^^^^^^^^^^^^ 963 964SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 965convenience APIs like += that takes StringRef's. SmallString avoids allocating 966memory in the case when the preallocated space is enough to hold its data, and 967it calls back to general heap allocation when required. Since it owns its data, 968it is very safe to use and supports full mutation of the string. 969 970Like SmallVector's, the big downside to SmallString is their sizeof. While they 971are optimized for small strings, they themselves are not particularly small. 972This means that they work great for temporary scratch buffers on the stack, but 973should not generally be put into the heap: it is very rare to see a SmallString 974as the member of a frequently-allocated heap data structure or returned 975by-value. 976 977.. _dss_stdstring: 978 979std::string 980^^^^^^^^^^^ 981 982The standard C++ std::string class is a very general class that (like 983SmallString) owns its underlying data. sizeof(std::string) is very reasonable 984so it can be embedded into heap data structures and returned by-value. On the 985other hand, std::string is highly inefficient for inline editing (e.g. 986concatenating a bunch of stuff together) and because it is provided by the 987standard library, its performance characteristics depend a lot of the host 988standard library (e.g. libc++ and MSVC provide a highly optimized string class, 989GCC contains a really slow implementation). 990 991The major disadvantage of std::string is that almost every operation that makes 992them larger can allocate memory, which is slow. As such, it is better to use 993SmallVector or Twine as a scratch buffer, but then use std::string to persist 994the result. 995 996.. _ds_set: 997 998Set-Like Containers (std::set, SmallSet, SetVector, etc) 999-------------------------------------------------------- 1000 1001Set-like containers are useful when you need to canonicalize multiple values 1002into a single representation. There are several different choices for how to do 1003this, providing various trade-offs. 1004 1005.. _dss_sortedvectorset: 1006 1007A sorted 'vector' 1008^^^^^^^^^^^^^^^^^ 1009 1010If you intend to insert a lot of elements, then do a lot of queries, a great 1011approach is to use a vector (or other sequential container) with 1012std::sort+std::unique to remove duplicates. This approach works really well if 1013your usage pattern has these two distinct phases (insert then query), and can be 1014coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1015 1016This combination provides the several nice properties: the result data is 1017contiguous in memory (good for cache locality), has few allocations, is easy to 1018address (iterators in the final vector are just indices or pointers), and can be 1019efficiently queried with a standard binary search (e.g. 1020``std::lower_bound``; if you want the whole range of elements comparing 1021equal, use ``std::equal_range``). 1022 1023.. _dss_smallset: 1024 1025llvm/ADT/SmallSet.h 1026^^^^^^^^^^^^^^^^^^^ 1027 1028If you have a set-like data structure that is usually small and whose elements 1029are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1030space for N elements in place (thus, if the set is dynamically smaller than N, 1031no malloc traffic is required) and accesses them with a simple linear search. 1032When the set grows beyond 'N' elements, it allocates a more expensive 1033representation that guarantees efficient access (for most types, it falls back 1034to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet 1035<dss_smallptrset>`. 1036 1037The magic of this class is that it handles small sets extremely efficiently, but 1038gracefully handles extremely large sets without loss of efficiency. The 1039drawback is that the interface is quite small: it supports insertion, queries 1040and erasing, but does not support iteration. 1041 1042.. _dss_smallptrset: 1043 1044llvm/ADT/SmallPtrSet.h 1045^^^^^^^^^^^^^^^^^^^^^^ 1046 1047SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1048pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1049iterators. If more than 'N' insertions are performed, a single quadratically 1050probed hash table is allocated and grows as needed, providing extremely 1051efficient access (constant time insertion/deleting/queries with low constant 1052factors) and is very stingy with malloc traffic. 1053 1054Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated 1055whenever an insertion occurs. Also, the values visited by the iterators are not 1056visited in sorted order. 1057 1058.. _dss_denseset: 1059 1060llvm/ADT/DenseSet.h 1061^^^^^^^^^^^^^^^^^^^ 1062 1063DenseSet is a simple quadratically probed hash table. It excels at supporting 1064small values: it uses a single allocation to hold all of the pairs that are 1065currently inserted in the set. DenseSet is a great way to unique small values 1066that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1067pointers). Note that DenseSet has the same requirements for the value type that 1068:ref:`DenseMap <dss_densemap>` has. 1069 1070.. _dss_sparseset: 1071 1072llvm/ADT/SparseSet.h 1073^^^^^^^^^^^^^^^^^^^^ 1074 1075SparseSet holds a small number of objects identified by unsigned keys of 1076moderate size. It uses a lot of memory, but provides operations that are almost 1077as fast as a vector. Typical keys are physical registers, virtual registers, or 1078numbered basic blocks. 1079 1080SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1081and fast iteration over small sets. It is not intended for building composite 1082data structures. 1083 1084.. _dss_sparsemultiset: 1085 1086llvm/ADT/SparseMultiSet.h 1087^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1088 1089SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1090desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1091provides operations that are almost as fast as a vector. Typical keys are 1092physical registers, virtual registers, or numbered basic blocks. 1093 1094SparseMultiSet is useful for algorithms that need very fast 1095clear/find/insert/erase of the entire collection, and iteration over sets of 1096elements sharing a key. It is often a more efficient choice than using composite 1097data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1098building composite data structures. 1099 1100.. _dss_FoldingSet: 1101 1102llvm/ADT/FoldingSet.h 1103^^^^^^^^^^^^^^^^^^^^^ 1104 1105FoldingSet is an aggregate class that is really good at uniquing 1106expensive-to-create or polymorphic objects. It is a combination of a chained 1107hash table with intrusive links (uniqued objects are required to inherit from 1108FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1109process. 1110 1111Consider a case where you want to implement a "getOrCreateFoo" method for a 1112complex object (for example, a node in the code generator). The client has a 1113description of **what** it wants to generate (it knows the opcode and all the 1114operands), but we don't want to 'new' a node, then try inserting it into a set 1115only to find out it already exists, at which point we would have to delete it 1116and return the node that already exists. 1117 1118To support this style of client, FoldingSet perform a query with a 1119FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1120element that we want to query for. The query either returns the element 1121matching the ID or it returns an opaque ID that indicates where insertion should 1122take place. Construction of the ID usually does not require heap traffic. 1123 1124Because FoldingSet uses intrusive links, it can support polymorphic objects in 1125the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1126Because the elements are individually allocated, pointers to the elements are 1127stable: inserting or removing elements does not invalidate any pointers to other 1128elements. 1129 1130.. _dss_set: 1131 1132<set> 1133^^^^^ 1134 1135``std::set`` is a reasonable all-around set class, which is decent at many 1136things but great at nothing. std::set allocates memory for each element 1137inserted (thus it is very malloc intensive) and typically stores three pointers 1138per element in the set (thus adding a large amount of per-element space 1139overhead). It offers guaranteed log(n) performance, which is not particularly 1140fast from a complexity standpoint (particularly if the elements of the set are 1141expensive to compare, like strings), and has extremely high constant factors for 1142lookup, insertion and removal. 1143 1144The advantages of std::set are that its iterators are stable (deleting or 1145inserting an element from the set does not affect iterators or pointers to other 1146elements) and that iteration over the set is guaranteed to be in sorted order. 1147If the elements in the set are large, then the relative overhead of the pointers 1148and malloc traffic is not a big deal, but if the elements of the set are small, 1149std::set is almost never a good choice. 1150 1151.. _dss_setvector: 1152 1153llvm/ADT/SetVector.h 1154^^^^^^^^^^^^^^^^^^^^ 1155 1156LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1157set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1158important property that this provides is efficient insertion with uniquing 1159(duplicate elements are ignored) with iteration support. It implements this by 1160inserting elements into both a set-like container and the sequential container, 1161using the set-like container for uniquing and the sequential container for 1162iteration. 1163 1164The difference between SetVector and other sets is that the order of iteration 1165is guaranteed to match the order of insertion into the SetVector. This property 1166is really important for things like sets of pointers. Because pointer values 1167are non-deterministic (e.g. vary across runs of the program on different 1168machines), iterating over the pointers in the set will not be in a well-defined 1169order. 1170 1171The drawback of SetVector is that it requires twice as much space as a normal 1172set and has the sum of constant factors from the set-like container and the 1173sequential container that it uses. Use it **only** if you need to iterate over 1174the elements in a deterministic order. SetVector is also expensive to delete 1175elements out of (linear time), unless you use it's "pop_back" method, which is 1176faster. 1177 1178``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1179size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1180However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1181which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1182If you use this, and if your sets are dynamically smaller than ``N``, you will 1183save a lot of heap traffic. 1184 1185.. _dss_uniquevector: 1186 1187llvm/ADT/UniqueVector.h 1188^^^^^^^^^^^^^^^^^^^^^^^ 1189 1190UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1191unique ID for each element inserted into the set. It internally contains a map 1192and a vector, and it assigns a unique ID for each value inserted into the set. 1193 1194UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1195both the map and vector, it has high complexity, high constant factors, and 1196produces a lot of malloc traffic. It should be avoided. 1197 1198.. _dss_immutableset: 1199 1200llvm/ADT/ImmutableSet.h 1201^^^^^^^^^^^^^^^^^^^^^^^ 1202 1203ImmutableSet is an immutable (functional) set implementation based on an AVL 1204tree. Adding or removing elements is done through a Factory object and results 1205in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1206with the given contents, then the existing one is returned; equality is compared 1207with a FoldingSetNodeID. The time and space complexity of add or remove 1208operations is logarithmic in the size of the original set. 1209 1210There is no method for returning an element of the set, you can only check for 1211membership. 1212 1213.. _dss_otherset: 1214 1215Other Set-Like Container Options 1216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1217 1218The STL provides several other options, such as std::multiset and the various 1219"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1220never use hash_set and unordered_set because they are generally very expensive 1221(each insertion requires a malloc) and very non-portable. 1222 1223std::multiset is useful if you're not interested in elimination of duplicates, 1224but has all the drawbacks of std::set. A sorted vector (where you don't delete 1225duplicate entries) or some other approach is almost always better. 1226 1227.. _ds_map: 1228 1229Map-Like Containers (std::map, DenseMap, etc) 1230--------------------------------------------- 1231 1232Map-like containers are useful when you want to associate data to a key. As 1233usual, there are a lot of different ways to do this. :) 1234 1235.. _dss_sortedvectormap: 1236 1237A sorted 'vector' 1238^^^^^^^^^^^^^^^^^ 1239 1240If your usage pattern follows a strict insert-then-query approach, you can 1241trivially use the same approach as :ref:`sorted vectors for set-like containers 1242<dss_sortedvectorset>`. The only difference is that your query function (which 1243uses std::lower_bound to get efficient log(n) lookup) should only compare the 1244key, not both the key and value. This yields the same advantages as sorted 1245vectors for sets. 1246 1247.. _dss_stringmap: 1248 1249llvm/ADT/StringMap.h 1250^^^^^^^^^^^^^^^^^^^^ 1251 1252Strings are commonly used as keys in maps, and they are difficult to support 1253efficiently: they are variable length, inefficient to hash and compare when 1254long, expensive to copy, etc. StringMap is a specialized container designed to 1255cope with these issues. It supports mapping an arbitrary range of bytes to an 1256arbitrary other object. 1257 1258The StringMap implementation uses a quadratically-probed hash table, where the 1259buckets store a pointer to the heap allocated entries (and some other stuff). 1260The entries in the map must be heap allocated because the strings are variable 1261length. The string data (key) and the element object (value) are stored in the 1262same allocation with the string data immediately after the element object. 1263This container guarantees the "``(char*)(&Value+1)``" points to the key string 1264for a value. 1265 1266The StringMap is very fast for several reasons: quadratic probing is very cache 1267efficient for lookups, the hash value of strings in buckets is not recomputed 1268when looking up an element, StringMap rarely has to touch the memory for 1269unrelated objects when looking up a value (even when hash collisions happen), 1270hash table growth does not recompute the hash values for strings already in the 1271table, and each pair in the map is store in a single allocation (the string data 1272is stored in the same allocation as the Value of a pair). 1273 1274StringMap also provides query methods that take byte ranges, so it only ever 1275copies a string if a value is inserted into the table. 1276 1277StringMap iteratation order, however, is not guaranteed to be deterministic, so 1278any uses which require that should instead use a std::map. 1279 1280.. _dss_indexmap: 1281 1282llvm/ADT/IndexedMap.h 1283^^^^^^^^^^^^^^^^^^^^^ 1284 1285IndexedMap is a specialized container for mapping small dense integers (or 1286values that can be mapped to small dense integers) to some other type. It is 1287internally implemented as a vector with a mapping function that maps the keys 1288to the dense integer range. 1289 1290This is useful for cases like virtual registers in the LLVM code generator: they 1291have a dense mapping that is offset by a compile-time constant (the first 1292virtual register ID). 1293 1294.. _dss_densemap: 1295 1296llvm/ADT/DenseMap.h 1297^^^^^^^^^^^^^^^^^^^ 1298 1299DenseMap is a simple quadratically probed hash table. It excels at supporting 1300small keys and values: it uses a single allocation to hold all of the pairs 1301that are currently inserted in the map. DenseMap is a great way to map 1302pointers to pointers, or map other small types to each other. 1303 1304There are several aspects of DenseMap that you should be aware of, however. 1305The iterators in a DenseMap are invalidated whenever an insertion occurs, 1306unlike map. Also, because DenseMap allocates space for a large number of 1307key/value pairs (it starts with 64 by default), it will waste a lot of space if 1308your keys or values are large. Finally, you must implement a partial 1309specialization of DenseMapInfo for the key that you want, if it isn't already 1310supported. This is required to tell DenseMap about two special marker values 1311(which can never be inserted into the map) that it needs internally. 1312 1313DenseMap's find_as() method supports lookup operations using an alternate key 1314type. This is useful in cases where the normal key type is expensive to 1315construct, but cheap to compare against. The DenseMapInfo is responsible for 1316defining the appropriate comparison and hashing methods for each alternate key 1317type used. 1318 1319.. _dss_valuemap: 1320 1321llvm/ADT/ValueMap.h 1322^^^^^^^^^^^^^^^^^^^ 1323 1324ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1325``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1326RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1327the same value, just as if the key were a WeakVH. You can configure exactly how 1328this happens, and what else happens on these two events, by passing a ``Config`` 1329parameter to the ValueMap template. 1330 1331.. _dss_intervalmap: 1332 1333llvm/ADT/IntervalMap.h 1334^^^^^^^^^^^^^^^^^^^^^^ 1335 1336IntervalMap is a compact map for small keys and values. It maps key intervals 1337instead of single keys, and it will automatically coalesce adjacent intervals. 1338When then map only contains a few intervals, they are stored in the map object 1339itself to avoid allocations. 1340 1341The IntervalMap iterators are quite big, so they should not be passed around as 1342STL iterators. The heavyweight iterators allow a smaller data structure. 1343 1344.. _dss_map: 1345 1346<map> 1347^^^^^ 1348 1349std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1350single allocation per pair inserted into the map, it offers log(n) lookup with 1351an extremely large constant factor, imposes a space penalty of 3 pointers per 1352pair in the map, etc. 1353 1354std::map is most useful when your keys or values are very large, if you need to 1355iterate over the collection in sorted order, or if you need stable iterators 1356into the map (i.e. they don't get invalidated if an insertion or deletion of 1357another element takes place). 1358 1359.. _dss_mapvector: 1360 1361llvm/ADT/MapVector.h 1362^^^^^^^^^^^^^^^^^^^^ 1363 1364``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1365main difference is that the iteration order is guaranteed to be the insertion 1366order, making it an easy (but somewhat expensive) solution for non-deterministic 1367iteration over maps of pointers. 1368 1369It is implemented by mapping from key to an index in a vector of key,value 1370pairs. This provides fast lookup and iteration, but has two main drawbacks: The 1371key is stored twice and it doesn't support removing elements. 1372 1373.. _dss_inteqclasses: 1374 1375llvm/ADT/IntEqClasses.h 1376^^^^^^^^^^^^^^^^^^^^^^^ 1377 1378IntEqClasses provides a compact representation of equivalence classes of small 1379integers. Initially, each integer in the range 0..n-1 has its own equivalence 1380class. Classes can be joined by passing two class representatives to the 1381join(a, b) method. Two integers are in the same class when findLeader() returns 1382the same representative. 1383 1384Once all equivalence classes are formed, the map can be compressed so each 1385integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1386is the total number of equivalence classes. The map must be uncompressed before 1387it can be edited again. 1388 1389.. _dss_immutablemap: 1390 1391llvm/ADT/ImmutableMap.h 1392^^^^^^^^^^^^^^^^^^^^^^^ 1393 1394ImmutableMap is an immutable (functional) map implementation based on an AVL 1395tree. Adding or removing elements is done through a Factory object and results 1396in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1397with the given key set, then the existing one is returned; equality is compared 1398with a FoldingSetNodeID. The time and space complexity of add or remove 1399operations is logarithmic in the size of the original map. 1400 1401.. _dss_othermap: 1402 1403Other Map-Like Container Options 1404^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1405 1406The STL provides several other options, such as std::multimap and the various 1407"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1408never use hash_set and unordered_set because they are generally very expensive 1409(each insertion requires a malloc) and very non-portable. 1410 1411std::multimap is useful if you want to map a key to multiple values, but has all 1412the drawbacks of std::map. A sorted vector or some other approach is almost 1413always better. 1414 1415.. _ds_bit: 1416 1417Bit storage containers (BitVector, SparseBitVector) 1418--------------------------------------------------- 1419 1420Unlike the other containers, there are only two bit storage containers, and 1421choosing when to use each is relatively straightforward. 1422 1423One additional option is ``std::vector<bool>``: we discourage its use for two 1424reasons 1) the implementation in many common compilers (e.g. commonly 1425available versions of GCC) is extremely inefficient and 2) the C++ standards 1426committee is likely to deprecate this container and/or change it significantly 1427somehow. In any case, please don't use it. 1428 1429.. _dss_bitvector: 1430 1431BitVector 1432^^^^^^^^^ 1433 1434The BitVector container provides a dynamic size set of bits for manipulation. 1435It supports individual bit setting/testing, as well as set operations. The set 1436operations take time O(size of bitvector), but operations are performed one word 1437at a time, instead of one bit at a time. This makes the BitVector very fast for 1438set operations compared to other containers. Use the BitVector when you expect 1439the number of set bits to be high (i.e. a dense set). 1440 1441.. _dss_smallbitvector: 1442 1443SmallBitVector 1444^^^^^^^^^^^^^^ 1445 1446The SmallBitVector container provides the same interface as BitVector, but it is 1447optimized for the case where only a small number of bits, less than 25 or so, 1448are needed. It also transparently supports larger bit counts, but slightly less 1449efficiently than a plain BitVector, so SmallBitVector should only be used when 1450larger counts are rare. 1451 1452At this time, SmallBitVector does not support set operations (and, or, xor), and 1453its operator[] does not provide an assignable lvalue. 1454 1455.. _dss_sparsebitvector: 1456 1457SparseBitVector 1458^^^^^^^^^^^^^^^ 1459 1460The SparseBitVector container is much like BitVector, with one major difference: 1461Only the bits that are set, are stored. This makes the SparseBitVector much 1462more space efficient than BitVector when the set is sparse, as well as making 1463set operations O(number of set bits) instead of O(size of universe). The 1464downside to the SparseBitVector is that setting and testing of random bits is 1465O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1466implementation, setting or testing bits in sorted order (either forwards or 1467reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1468on size) of the current bit is also O(1). As a general statement, 1469testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1470 1471.. _common: 1472 1473Helpful Hints for Common Operations 1474=================================== 1475 1476This section describes how to perform some very simple transformations of LLVM 1477code. This is meant to give examples of common idioms used, showing the 1478practical side of LLVM transformations. 1479 1480Because this is a "how-to" section, you should also read about the main classes 1481that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1482<coreclasses>` contains details and descriptions of the main classes that you 1483should know about. 1484 1485.. _inspection: 1486 1487Basic Inspection and Traversal Routines 1488--------------------------------------- 1489 1490The LLVM compiler infrastructure have many different data structures that may be 1491traversed. Following the example of the C++ standard template library, the 1492techniques used to traverse these various data structures are all basically the 1493same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1494method) returns an iterator to the start of the sequence, the ``XXXend()`` 1495function returns an iterator pointing to one past the last valid element of the 1496sequence, and there is some ``XXXiterator`` data type that is common between the 1497two operations. 1498 1499Because the pattern for iteration is common across many different aspects of the 1500program representation, the standard template library algorithms may be used on 1501them, and it is easier to remember how to iterate. First we show a few common 1502examples of the data structures that need to be traversed. Other data 1503structures are traversed in very similar ways. 1504 1505.. _iterate_function: 1506 1507Iterating over the ``BasicBlock`` in a ``Function`` 1508^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1509 1510It's quite common to have a ``Function`` instance that you'd like to transform 1511in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1512facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1513constitute the ``Function``. The following is an example that prints the name 1514of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1515 1516.. code-block:: c++ 1517 1518 // func is a pointer to a Function instance 1519 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1520 // Print out the name of the basic block if it has one, and then the 1521 // number of instructions that it contains 1522 errs() << "Basic block (name=" << i->getName() << ") has " 1523 << i->size() << " instructions.\n"; 1524 1525Note that i can be used as if it were a pointer for the purposes of invoking 1526member functions of the ``Instruction`` class. This is because the indirection 1527operator is overloaded for the iterator classes. In the above code, the 1528expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1529you'd expect. 1530 1531.. _iterate_basicblock: 1532 1533Iterating over the ``Instruction`` in a ``BasicBlock`` 1534^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1535 1536Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1537iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1538a code snippet that prints out each instruction in a ``BasicBlock``: 1539 1540.. code-block:: c++ 1541 1542 // blk is a pointer to a BasicBlock instance 1543 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1544 // The next statement works since operator<<(ostream&,...) 1545 // is overloaded for Instruction& 1546 errs() << *i << "\n"; 1547 1548 1549However, this isn't really the best way to print out the contents of a 1550``BasicBlock``! Since the ostream operators are overloaded for virtually 1551anything you'll care about, you could have just invoked the print routine on the 1552basic block itself: ``errs() << *blk << "\n";``. 1553 1554.. _iterate_insiter: 1555 1556Iterating over the ``Instruction`` in a ``Function`` 1557^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1558 1559If you're finding that you commonly iterate over a ``Function``'s 1560``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1561``InstIterator`` should be used instead. You'll need to include 1562``llvm/Support/InstIterator.h`` (`doxygen 1563<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate 1564``InstIterator``\ s explicitly in your code. Here's a small example that shows 1565how to dump all instructions in a function to the standard error stream: 1566 1567.. code-block:: c++ 1568 1569 #include "llvm/Support/InstIterator.h" 1570 1571 // F is a pointer to a Function instance 1572 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1573 errs() << *I << "\n"; 1574 1575Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1576its initial contents. For example, if you wanted to initialize a work list to 1577contain all instructions in a ``Function`` F, all you would need to do is 1578something like: 1579 1580.. code-block:: c++ 1581 1582 std::set<Instruction*> worklist; 1583 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1584 1585 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1586 worklist.insert(&*I); 1587 1588The STL set ``worklist`` would now contain all instructions in the ``Function`` 1589pointed to by F. 1590 1591.. _iterate_convert: 1592 1593Turning an iterator into a class pointer (and vice-versa) 1594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1595 1596Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1597when all you've got at hand is an iterator. Well, extracting a reference or a 1598pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1599``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1600 1601.. code-block:: c++ 1602 1603 Instruction& inst = *i; // Grab reference to instruction reference 1604 Instruction* pinst = &*i; // Grab pointer to instruction reference 1605 const Instruction& inst = *j; 1606 1607However, the iterators you'll be working with in the LLVM framework are special: 1608they will automatically convert to a ptr-to-instance type whenever they need to. 1609Instead of derferencing the iterator and then taking the address of the result, 1610you can simply assign the iterator to the proper pointer type and you get the 1611dereference and address-of operation as a result of the assignment (behind the 1612scenes, this is a result of overloading casting mechanisms). Thus the last line 1613of the last example, 1614 1615.. code-block:: c++ 1616 1617 Instruction *pinst = &*i; 1618 1619is semantically equivalent to 1620 1621.. code-block:: c++ 1622 1623 Instruction *pinst = i; 1624 1625It's also possible to turn a class pointer into the corresponding iterator, and 1626this is a constant time operation (very efficient). The following code snippet 1627illustrates use of the conversion constructors provided by LLVM iterators. By 1628using these, you can explicitly grab the iterator of something without actually 1629obtaining it via iteration over some structure: 1630 1631.. code-block:: c++ 1632 1633 void printNextInstruction(Instruction* inst) { 1634 BasicBlock::iterator it(inst); 1635 ++it; // After this line, it refers to the instruction after *inst 1636 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1637 } 1638 1639Unfortunately, these implicit conversions come at a cost; they prevent these 1640iterators from conforming to standard iterator conventions, and thus from being 1641usable with standard algorithms and containers. For example, they prevent the 1642following code, where ``B`` is a ``BasicBlock``, from compiling: 1643 1644.. code-block:: c++ 1645 1646 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1647 1648Because of this, these implicit conversions may be removed some day, and 1649``operator*`` changed to return a pointer instead of a reference. 1650 1651.. _iterate_complex: 1652 1653Finding call sites: a slightly more complex example 1654^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1655 1656Say that you're writing a FunctionPass and would like to count all the locations 1657in the entire module (that is, across every ``Function``) where a certain 1658function (i.e., some ``Function *``) is already in scope. As you'll learn 1659later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1660straight-forward manner, but this example will allow us to explore how you'd do 1661it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1662want to do: 1663 1664.. code-block:: none 1665 1666 initialize callCounter to zero 1667 for each Function f in the Module 1668 for each BasicBlock b in f 1669 for each Instruction i in b 1670 if (i is a CallInst and calls the given function) 1671 increment callCounter 1672 1673And the actual code is (remember, because we're writing a ``FunctionPass``, our 1674``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1675method): 1676 1677.. code-block:: c++ 1678 1679 Function* targetFunc = ...; 1680 1681 class OurFunctionPass : public FunctionPass { 1682 public: 1683 OurFunctionPass(): callCounter(0) { } 1684 1685 virtual runOnFunction(Function& F) { 1686 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1687 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1688 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1689 // We know we've encountered a call instruction, so we 1690 // need to determine if it's a call to the 1691 // function pointed to by m_func or not. 1692 if (callInst->getCalledFunction() == targetFunc) 1693 ++callCounter; 1694 } 1695 } 1696 } 1697 } 1698 1699 private: 1700 unsigned callCounter; 1701 }; 1702 1703.. _calls_and_invokes: 1704 1705Treating calls and invokes the same way 1706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1707 1708You may have noticed that the previous example was a bit oversimplified in that 1709it did not deal with call sites generated by 'invoke' instructions. In this, 1710and in other situations, you may find that you want to treat ``CallInst``\ s and 1711``InvokeInst``\ s the same way, even though their most-specific common base 1712class is ``Instruction``, which includes lots of less closely-related things. 1713For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1714(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1715essentially a wrapper around an ``Instruction`` pointer, with some methods that 1716provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1717 1718This class has "value semantics": it should be passed by value, not by reference 1719and it should not be dynamically allocated or deallocated using ``operator new`` 1720or ``operator delete``. It is efficiently copyable, assignable and 1721constructable, with costs equivalents to that of a bare pointer. If you look at 1722its definition, it has only a single pointer member. 1723 1724.. _iterate_chains: 1725 1726Iterating over def-use & use-def chains 1727^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1728 1729Frequently, we might have an instance of the ``Value`` class (`doxygen 1730<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1731which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1732``Value`` is called a *def-use* chain. For example, let's say we have a 1733``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1734instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1735chain of ``F``: 1736 1737.. code-block:: c++ 1738 1739 Function *F = ...; 1740 1741 for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) 1742 if (Instruction *Inst = dyn_cast<Instruction>(*i)) { 1743 errs() << "F is used in instruction:\n"; 1744 errs() << *Inst << "\n"; 1745 } 1746 1747Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation. 1748Instead of performing ``*i`` above several times, consider doing it only once in 1749the loop body and reusing its result. 1750 1751Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1752<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1753``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1754known as a *use-def* chain. Instances of class ``Instruction`` are common 1755``User`` s, so we might want to iterate over all of the values that a particular 1756instruction uses (that is, the operands of the particular ``Instruction``): 1757 1758.. code-block:: c++ 1759 1760 Instruction *pi = ...; 1761 1762 for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) { 1763 Value *v = *i; 1764 // ... 1765 } 1766 1767Declaring objects as ``const`` is an important tool of enforcing mutation free 1768algorithms (such as analyses, etc.). For this purpose above iterators come in 1769constant flavors as ``Value::const_use_iterator`` and 1770``Value::const_op_iterator``. They automatically arise when calling 1771``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1772Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1773remain unchanged. 1774 1775.. _iterate_preds: 1776 1777Iterating over predecessors & successors of blocks 1778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1779 1780Iterating over the predecessors and successors of a block is quite easy with the 1781routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to 1782iterate over all predecessors of BB: 1783 1784.. code-block:: c++ 1785 1786 #include "llvm/Support/CFG.h" 1787 BasicBlock *BB = ...; 1788 1789 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1790 BasicBlock *Pred = *PI; 1791 // ... 1792 } 1793 1794Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1795 1796.. _simplechanges: 1797 1798Making simple changes 1799--------------------- 1800 1801There are some primitive transformation operations present in the LLVM 1802infrastructure that are worth knowing about. When performing transformations, 1803it's fairly common to manipulate the contents of basic blocks. This section 1804describes some of the common methods for doing so and gives example code. 1805 1806.. _schanges_creating: 1807 1808Creating and inserting new ``Instruction``\ s 1809^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1810 1811*Instantiating Instructions* 1812 1813Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1814for the kind of instruction to instantiate and provide the necessary parameters. 1815For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1816 1817.. code-block:: c++ 1818 1819 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1820 1821will create an ``AllocaInst`` instance that represents the allocation of one 1822integer in the current stack frame, at run time. Each ``Instruction`` subclass 1823is likely to have varying default parameters which change the semantics of the 1824instruction, so refer to the `doxygen documentation for the subclass of 1825Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1826you're interested in instantiating. 1827 1828*Naming values* 1829 1830It is very useful to name the values of instructions when you're able to, as 1831this facilitates the debugging of your transformations. If you end up looking 1832at generated LLVM machine code, you definitely want to have logical names 1833associated with the results of instructions! By supplying a value for the 1834``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1835logical name with the result of the instruction's execution at run time. For 1836example, say that I'm writing a transformation that dynamically allocates space 1837for an integer on the stack, and that integer is going to be used as some kind 1838of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1839the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1840intending to use it within the same ``Function``. I might do: 1841 1842.. code-block:: c++ 1843 1844 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1845 1846where ``indexLoc`` is now the logical name of the instruction's execution value, 1847which is a pointer to an integer on the run time stack. 1848 1849*Inserting instructions* 1850 1851There are essentially two ways to insert an ``Instruction`` into an existing 1852sequence of instructions that form a ``BasicBlock``: 1853 1854* Insertion into an explicit instruction list 1855 1856 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1857 and a newly-created instruction we wish to insert before ``*pi``, we do the 1858 following: 1859 1860 .. code-block:: c++ 1861 1862 BasicBlock *pb = ...; 1863 Instruction *pi = ...; 1864 Instruction *newInst = new Instruction(...); 1865 1866 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1867 1868 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1869 class and ``Instruction``-derived classes provide constructors which take a 1870 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1871 like: 1872 1873 .. code-block:: c++ 1874 1875 BasicBlock *pb = ...; 1876 Instruction *newInst = new Instruction(...); 1877 1878 pb->getInstList().push_back(newInst); // Appends newInst to pb 1879 1880 becomes: 1881 1882 .. code-block:: c++ 1883 1884 BasicBlock *pb = ...; 1885 Instruction *newInst = new Instruction(..., pb); 1886 1887 which is much cleaner, especially if you are creating long instruction 1888 streams. 1889 1890* Insertion into an implicit instruction list 1891 1892 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1893 associated with an existing instruction list: the instruction list of the 1894 enclosing basic block. Thus, we could have accomplished the same thing as the 1895 above code without being given a ``BasicBlock`` by doing: 1896 1897 .. code-block:: c++ 1898 1899 Instruction *pi = ...; 1900 Instruction *newInst = new Instruction(...); 1901 1902 pi->getParent()->getInstList().insert(pi, newInst); 1903 1904 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1905 class and ``Instruction``-derived classes provide constructors which take (as 1906 a default parameter) a pointer to an ``Instruction`` which the newly-created 1907 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1908 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1909 provided instruction, immediately before that instruction. Using an 1910 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1911 above code becomes: 1912 1913 .. code-block:: c++ 1914 1915 Instruction* pi = ...; 1916 Instruction* newInst = new Instruction(..., pi); 1917 1918 which is much cleaner, especially if you're creating a lot of instructions and 1919 adding them to ``BasicBlock``\ s. 1920 1921.. _schanges_deleting: 1922 1923Deleting Instructions 1924^^^^^^^^^^^^^^^^^^^^^ 1925 1926Deleting an instruction from an existing sequence of instructions that form a 1927BasicBlock_ is very straight-forward: just call the instruction's 1928``eraseFromParent()`` method. For example: 1929 1930.. code-block:: c++ 1931 1932 Instruction *I = .. ; 1933 I->eraseFromParent(); 1934 1935This unlinks the instruction from its containing basic block and deletes it. If 1936you'd just like to unlink the instruction from its containing basic block but 1937not delete it, you can use the ``removeFromParent()`` method. 1938 1939.. _schanges_replacing: 1940 1941Replacing an Instruction with another Value 1942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1943 1944Replacing individual instructions 1945""""""""""""""""""""""""""""""""" 1946 1947Including "`llvm/Transforms/Utils/BasicBlockUtils.h 1948<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 1949very useful replace functions: ``ReplaceInstWithValue`` and 1950``ReplaceInstWithInst``. 1951 1952.. _schanges_deleting_sub: 1953 1954Deleting Instructions 1955""""""""""""""""""""" 1956 1957* ``ReplaceInstWithValue`` 1958 1959 This function replaces all uses of a given instruction with a value, and then 1960 removes the original instruction. The following example illustrates the 1961 replacement of the result of a particular ``AllocaInst`` that allocates memory 1962 for a single integer with a null pointer to an integer. 1963 1964 .. code-block:: c++ 1965 1966 AllocaInst* instToReplace = ...; 1967 BasicBlock::iterator ii(instToReplace); 1968 1969 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 1970 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 1971 1972* ``ReplaceInstWithInst`` 1973 1974 This function replaces a particular instruction with another instruction, 1975 inserting the new instruction into the basic block at the location where the 1976 old instruction was, and replacing any uses of the old instruction with the 1977 new instruction. The following example illustrates the replacement of one 1978 ``AllocaInst`` with another. 1979 1980 .. code-block:: c++ 1981 1982 AllocaInst* instToReplace = ...; 1983 BasicBlock::iterator ii(instToReplace); 1984 1985 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 1986 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 1987 1988 1989Replacing multiple uses of Users and Values 1990""""""""""""""""""""""""""""""""""""""""""" 1991 1992You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 1993change more than one use at a time. See the doxygen documentation for the 1994`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 1995<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 1996information. 1997 1998.. _schanges_deletingGV: 1999 2000Deleting GlobalVariables 2001^^^^^^^^^^^^^^^^^^^^^^^^ 2002 2003Deleting a global variable from a module is just as easy as deleting an 2004Instruction. First, you must have a pointer to the global variable that you 2005wish to delete. You use this pointer to erase it from its parent, the module. 2006For example: 2007 2008.. code-block:: c++ 2009 2010 GlobalVariable *GV = .. ; 2011 2012 GV->eraseFromParent(); 2013 2014 2015.. _create_types: 2016 2017How to Create Types 2018------------------- 2019 2020In generating IR, you may need some complex types. If you know these types 2021statically, you can use ``TypeBuilder<...>::get()``, defined in 2022``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 2023depending on whether you're building types for cross-compilation or native 2024library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 2025host environment, meaning that it's built out of types from the ``llvm::types`` 2026(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 2027and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 2028additionally allows native C types whose size may depend on the host compiler. 2029For example, 2030 2031.. code-block:: c++ 2032 2033 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2034 2035is easier to read and write than the equivalent 2036 2037.. code-block:: c++ 2038 2039 std::vector<const Type*> params; 2040 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2041 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2042 2043See the `class comment 2044<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2045 2046.. _threading: 2047 2048Threads and LLVM 2049================ 2050 2051This section describes the interaction of the LLVM APIs with multithreading, 2052both on the part of client applications, and in the JIT, in the hosted 2053application. 2054 2055Note that LLVM's support for multithreading is still relatively young. Up 2056through version 2.5, the execution of threaded hosted applications was 2057supported, but not threaded client access to the APIs. While this use case is 2058now supported, clients *must* adhere to the guidelines specified below to ensure 2059proper operation in multithreaded mode. 2060 2061Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2062intrinsics in order to support threaded operation. If you need a 2063multhreading-capable LLVM on a platform without a suitably modern system 2064compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2065using the resultant compiler to build a copy of LLVM with multithreading 2066support. 2067 2068.. _startmultithreaded: 2069 2070Entering and Exiting Multithreaded Mode 2071--------------------------------------- 2072 2073In order to properly protect its internal data structures while avoiding 2074excessive locking overhead in the single-threaded case, the LLVM must intialize 2075certain data structures necessary to provide guards around its internals. To do 2076so, the client program must invoke ``llvm_start_multithreaded()`` before making 2077any concurrent LLVM API calls. To subsequently tear down these structures, use 2078the ``llvm_stop_multithreaded()`` call. You can also use the 2079``llvm_is_multithreaded()`` call to check the status of multithreaded mode. 2080 2081Note that both of these calls must be made *in isolation*. That is to say that 2082no other LLVM API calls may be executing at any time during the execution of 2083``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the 2084client's responsibility to enforce this isolation. 2085 2086The return value of ``llvm_start_multithreaded()`` indicates the success or 2087failure of the initialization. Failure typically indicates that your copy of 2088LLVM was built without multithreading support, typically because GCC atomic 2089intrinsics were not found in your system compiler. In this case, the LLVM API 2090will not be safe for concurrent calls. However, it *will* be safe for hosting 2091threaded applications in the JIT, though :ref:`care must be taken 2092<jitthreading>` to ensure that side exits and the like do not accidentally 2093result in concurrent LLVM API calls. 2094 2095.. _shutdown: 2096 2097Ending Execution with ``llvm_shutdown()`` 2098----------------------------------------- 2099 2100When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2101deallocate memory used for internal structures. This will also invoke 2102``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As 2103such, ``llvm_shutdown()`` requires the same isolation guarantees as 2104``llvm_stop_multithreaded()``. 2105 2106Note that, if you use scope-based shutdown, you can use the 2107``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor. 2108 2109.. _managedstatic: 2110 2111Lazy Initialization with ``ManagedStatic`` 2112------------------------------------------ 2113 2114``ManagedStatic`` is a utility class in LLVM used to implement static 2115initialization of static resources, such as the global type tables. Before the 2116invocation of ``llvm_shutdown()``, it implements a simple lazy initialization 2117scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses 2118double-checked locking to implement thread-safe lazy initialization. 2119 2120Note that, because no other threads are allowed to issue LLVM API calls before 2121``llvm_start_multithreaded()`` returns, it is possible to have 2122``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s. 2123 2124The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide 2125access to the global lock used to implement the double-checked locking for lazy 2126initialization. These should only be used internally to LLVM, and only if you 2127know what you're doing! 2128 2129.. _llvmcontext: 2130 2131Achieving Isolation with ``LLVMContext`` 2132---------------------------------------- 2133 2134``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2135operate multiple, isolated instances of LLVM concurrently within the same 2136address space. For instance, in a hypothetical compile-server, the compilation 2137of an individual translation unit is conceptually independent from all the 2138others, and it would be desirable to be able to compile incoming translation 2139units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2140exists to enable just this kind of scenario! 2141 2142Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2143(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2144in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2145*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2146linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2147contexts, etc. What this means is that is is safe to compile on multiple 2148threads simultaneously, as long as no two threads operate on entities within the 2149same context. 2150 2151In practice, very few places in the API require the explicit specification of a 2152``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2153``Type`` carries a reference to its owning context, most other entities can 2154determine what context they belong to by looking at their own ``Type``. If you 2155are adding new entities to LLVM IR, please try to maintain this interface 2156design. 2157 2158For clients that do *not* require the benefits of isolation, LLVM provides a 2159convenience API ``getGlobalContext()``. This returns a global, lazily 2160initialized ``LLVMContext`` that may be used in situations where isolation is 2161not a concern. 2162 2163.. _jitthreading: 2164 2165Threads and the JIT 2166------------------- 2167 2168LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2169threads can call ``ExecutionEngine::getPointerToFunction()`` or 2170``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2171code output by the JIT concurrently. The user must still ensure that only one 2172thread accesses IR in a given ``LLVMContext`` while another thread might be 2173modifying it. One way to do that is to always hold the JIT lock while accessing 2174IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2175Another way is to only call ``getPointerToFunction()`` from the 2176``LLVMContext``'s thread. 2177 2178When the JIT is configured to compile lazily (using 2179``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2180condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2181after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2182threaded program if you ensure that only one thread at a time can call any 2183particular lazy stub and that the JIT lock guards any IR access, but we suggest 2184using only the eager JIT in threaded programs. 2185 2186.. _advanced: 2187 2188Advanced Topics 2189=============== 2190 2191This section describes some of the advanced or obscure API's that most clients 2192do not need to be aware of. These API's tend manage the inner workings of the 2193LLVM system, and only need to be accessed in unusual circumstances. 2194 2195.. _SymbolTable: 2196 2197The ``ValueSymbolTable`` class 2198------------------------------ 2199 2200The ``ValueSymbolTable`` (`doxygen 2201<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2202a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2203naming value definitions. The symbol table can provide a name for any Value_. 2204 2205Note that the ``SymbolTable`` class should not be directly accessed by most 2206clients. It should only be used when iteration over the symbol table names 2207themselves are required, which is very special purpose. Note that not all LLVM 2208Value_\ s have names, and those without names (i.e. they have an empty name) do 2209not exist in the symbol table. 2210 2211Symbol tables support iteration over the values in the symbol table with 2212``begin/end/iterator`` and supports querying to see if a specific name is in the 2213symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2214public mutator methods, instead, simply call ``setName`` on a value, which will 2215autoinsert it into the appropriate symbol table. 2216 2217.. _UserLayout: 2218 2219The ``User`` and owned ``Use`` classes' memory layout 2220----------------------------------------------------- 2221 2222The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2223class provides a basis for expressing the ownership of ``User`` towards other 2224`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2225``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2226class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2227removal. 2228 2229.. _Use2User: 2230 2231Interaction and relationship between ``User`` and ``Use`` objects 2232^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2233 2234A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2235refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2236s inline others hung off) is impractical and breaks the invariant that the 2237``Use`` objects belonging to the same ``User`` form a contiguous array. 2238 2239We have 2 different layouts in the ``User`` (sub)classes: 2240 2241* Layout a) 2242 2243 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2244 object and there are a fixed number of them. 2245 2246* Layout b) 2247 2248 The ``Use`` object(s) are referenced by a pointer to an array from the 2249 ``User`` object and there may be a variable number of them. 2250 2251As of v2.4 each layout still possesses a direct pointer to the start of the 2252array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2253redundancy for the sake of simplicity. The ``User`` object also stores the 2254number of ``Use`` objects it has. (Theoretically this information can also be 2255calculated given the scheme presented below.) 2256 2257Special forms of allocation operators (``operator new``) enforce the following 2258memory layouts: 2259 2260* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2261 array. 2262 2263 .. code-block:: none 2264 2265 ...---.---.---.---.-------... 2266 | P | P | P | P | User 2267 '''---'---'---'---'-------''' 2268 2269* Layout b) is modelled by pointing at the ``Use[]`` array. 2270 2271 .. code-block:: none 2272 2273 .-------... 2274 | User 2275 '-------''' 2276 | 2277 v 2278 .---.---.---.---... 2279 | P | P | P | P | 2280 '---'---'---'---''' 2281 2282*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2283each* ``Use`` *object in the member* ``Use::Prev`` *)* 2284 2285.. _Waymarking: 2286 2287The waymarking algorithm 2288^^^^^^^^^^^^^^^^^^^^^^^^ 2289 2290Since the ``Use`` objects are deprived of the direct (back)pointer to their 2291``User`` objects, there must be a fast and exact method to recover it. This is 2292accomplished by the following scheme: 2293 2294A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2295allows to find the start of the ``User`` object: 2296 2297* ``00`` --- binary digit 0 2298 2299* ``01`` --- binary digit 1 2300 2301* ``10`` --- stop and calculate (``s``) 2302 2303* ``11`` --- full stop (``S``) 2304 2305Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2306have a ``User`` immediately behind or we have to walk to the next stop picking 2307up digits and calculating the offset: 2308 2309.. code-block:: none 2310 2311 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2312 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2313 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2314 |+15 |+10 |+6 |+3 |+1 2315 | | | | | __> 2316 | | | | __________> 2317 | | | ______________________> 2318 | | ______________________________________> 2319 | __________________________________________________________> 2320 2321Only the significant number of bits need to be stored between the stops, so that 2322the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2323associated with a ``User``. 2324 2325.. _ReferenceImpl: 2326 2327Reference implementation 2328^^^^^^^^^^^^^^^^^^^^^^^^ 2329 2330The following literate Haskell fragment demonstrates the concept: 2331 2332.. code-block:: haskell 2333 2334 > import Test.QuickCheck 2335 > 2336 > digits :: Int -> [Char] -> [Char] 2337 > digits 0 acc = '0' : acc 2338 > digits 1 acc = '1' : acc 2339 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2340 > 2341 > dist :: Int -> [Char] -> [Char] 2342 > dist 0 [] = ['S'] 2343 > dist 0 acc = acc 2344 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2345 > dist n acc = dist (n - 1) $ dist 1 acc 2346 > 2347 > takeLast n ss = reverse $ take n $ reverse ss 2348 > 2349 > test = takeLast 40 $ dist 20 [] 2350 > 2351 2352Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2353 2354The reverse algorithm computes the length of the string just by examining a 2355certain prefix: 2356 2357.. code-block:: haskell 2358 2359 > pref :: [Char] -> Int 2360 > pref "S" = 1 2361 > pref ('s':'1':rest) = decode 2 1 rest 2362 > pref (_:rest) = 1 + pref rest 2363 > 2364 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2365 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2366 > decode walk acc _ = walk + acc 2367 > 2368 2369Now, as expected, printing <pref test> gives ``40``. 2370 2371We can *quickCheck* this with following property: 2372 2373.. code-block:: haskell 2374 2375 > testcase = dist 2000 [] 2376 > testcaseLength = length testcase 2377 > 2378 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2379 > where arr = takeLast n testcase 2380 > 2381 2382As expected <quickCheck identityProp> gives: 2383 2384:: 2385 2386 *Main> quickCheck identityProp 2387 OK, passed 100 tests. 2388 2389Let's be a bit more exhaustive: 2390 2391.. code-block:: haskell 2392 2393 > 2394 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2395 > 2396 2397And here is the result of <deepCheck identityProp>: 2398 2399:: 2400 2401 *Main> deepCheck identityProp 2402 OK, passed 500 tests. 2403 2404.. _Tagging: 2405 2406Tagging considerations 2407^^^^^^^^^^^^^^^^^^^^^^ 2408 2409To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2410change after being set up, setters of ``Use::Prev`` must re-tag the new 2411``Use**`` on every modification. Accordingly getters must strip the tag bits. 2412 2413For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2414set). Following this pointer brings us to the ``User``. A portable trick 2415ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2416the LSBit set. (Portability is relying on the fact that all known compilers 2417place the ``vptr`` in the first word of the instances.) 2418 2419.. _coreclasses: 2420 2421The Core LLVM Class Hierarchy Reference 2422======================================= 2423 2424``#include "llvm/IR/Type.h"`` 2425 2426header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2427 2428doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2429 2430The Core LLVM classes are the primary means of representing the program being 2431inspected or transformed. The core LLVM classes are defined in header files in 2432the ``include/llvm/`` directory, and implemented in the ``lib/VMCore`` 2433directory. 2434 2435.. _Type: 2436 2437The Type class and Derived Types 2438-------------------------------- 2439 2440``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2441``Type`` cannot be instantiated directly but only through its subclasses. 2442Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2443``DoubleType``) have hidden subclasses. They are hidden because they offer no 2444useful functionality beyond what the ``Type`` class offers except to distinguish 2445themselves from other subclasses of ``Type``. 2446 2447All other types are subclasses of ``DerivedType``. Types can be named, but this 2448is not a requirement. There exists exactly one instance of a given shape at any 2449one time. This allows type equality to be performed with address equality of 2450the Type Instance. That is, given two ``Type*`` values, the types are identical 2451if the pointers are identical. 2452 2453.. _m_Type: 2454 2455Important Public Methods 2456^^^^^^^^^^^^^^^^^^^^^^^^ 2457 2458* ``bool isIntegerTy() const``: Returns true for any integer type. 2459 2460* ``bool isFloatingPointTy()``: Return true if this is one of the five 2461 floating point types. 2462 2463* ``bool isSized()``: Return true if the type has known size. Things 2464 that don't have a size are abstract types, labels and void. 2465 2466.. _derivedtypes: 2467 2468Important Derived Types 2469^^^^^^^^^^^^^^^^^^^^^^^ 2470 2471``IntegerType`` 2472 Subclass of DerivedType that represents integer types of any bit width. Any 2473 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2474 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2475 2476 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2477 type of a specific bit width. 2478 2479 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2480 2481``SequentialType`` 2482 This is subclassed by ArrayType, PointerType and VectorType. 2483 2484 * ``const Type * getElementType() const``: Returns the type of each 2485 of the elements in the sequential type. 2486 2487``ArrayType`` 2488 This is a subclass of SequentialType and defines the interface for array 2489 types. 2490 2491 * ``unsigned getNumElements() const``: Returns the number of elements 2492 in the array. 2493 2494``PointerType`` 2495 Subclass of SequentialType for pointer types. 2496 2497``VectorType`` 2498 Subclass of SequentialType for vector types. A vector type is similar to an 2499 ArrayType but is distinguished because it is a first class type whereas 2500 ArrayType is not. Vector types are used for vector operations and are usually 2501 small vectors of of an integer or floating point type. 2502 2503``StructType`` 2504 Subclass of DerivedTypes for struct types. 2505 2506.. _FunctionType: 2507 2508``FunctionType`` 2509 Subclass of DerivedTypes for function types. 2510 2511 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2512 2513 * ``const Type * getReturnType() const``: Returns the return type of the 2514 function. 2515 2516 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2517 parameter. 2518 2519 * ``const unsigned getNumParams() const``: Returns the number of formal 2520 parameters. 2521 2522.. _Module: 2523 2524The ``Module`` class 2525-------------------- 2526 2527``#include "llvm/IR/Module.h"`` 2528 2529header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2530 2531doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2532 2533The ``Module`` class represents the top level structure present in LLVM 2534programs. An LLVM module is effectively either a translation unit of the 2535original program or a combination of several translation units merged by the 2536linker. The ``Module`` class keeps track of a list of :ref:`Function 2537<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2538Additionally, it contains a few helpful member functions that try to make common 2539operations easy. 2540 2541.. _m_Module: 2542 2543Important Public Members of the ``Module`` class 2544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2545 2546* ``Module::Module(std::string name = "")`` 2547 2548 Constructing a Module_ is easy. You can optionally provide a name for it 2549 (probably based on the name of the translation unit). 2550 2551* | ``Module::iterator`` - Typedef for function list iterator 2552 | ``Module::const_iterator`` - Typedef for const_iterator. 2553 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2554 2555 These are forwarding methods that make it easy to access the contents of a 2556 ``Module`` object's :ref:`Function <c_Function>` list. 2557 2558* ``Module::FunctionListType &getFunctionList()`` 2559 2560 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2561 when you need to update the list or perform a complex action that doesn't have 2562 a forwarding method. 2563 2564---------------- 2565 2566* | ``Module::global_iterator`` - Typedef for global variable list iterator 2567 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2568 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2569 2570 These are forwarding methods that make it easy to access the contents of a 2571 ``Module`` object's GlobalVariable_ list. 2572 2573* ``Module::GlobalListType &getGlobalList()`` 2574 2575 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2576 need to update the list or perform a complex action that doesn't have a 2577 forwarding method. 2578 2579---------------- 2580 2581* ``SymbolTable *getSymbolTable()`` 2582 2583 Return a reference to the SymbolTable_ for this ``Module``. 2584 2585---------------- 2586 2587* ``Function *getFunction(StringRef Name) const`` 2588 2589 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2590 exist, return ``null``. 2591 2592* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2593 *T)`` 2594 2595 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2596 exist, add an external declaration for the function and return it. 2597 2598* ``std::string getTypeName(const Type *Ty)`` 2599 2600 If there is at least one entry in the SymbolTable_ for the specified Type_, 2601 return it. Otherwise return the empty string. 2602 2603* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2604 2605 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2606 already an entry for this name, true is returned and the SymbolTable_ is not 2607 modified. 2608 2609.. _Value: 2610 2611The ``Value`` class 2612------------------- 2613 2614``#include "llvm/IR/Value.h"`` 2615 2616header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2617 2618doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2619 2620The ``Value`` class is the most important class in the LLVM Source base. It 2621represents a typed value that may be used (among other things) as an operand to 2622an instruction. There are many different types of ``Value``\ s, such as 2623Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2624<c_Function>`\ s are ``Value``\ s. 2625 2626A particular ``Value`` may be used many times in the LLVM representation for a 2627program. For example, an incoming argument to a function (represented with an 2628instance of the Argument_ class) is "used" by every instruction in the function 2629that references the argument. To keep track of this relationship, the ``Value`` 2630class keeps a list of all of the ``User``\ s that is using it (the User_ class 2631is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2632This use list is how LLVM represents def-use information in the program, and is 2633accessible through the ``use_*`` methods, shown below. 2634 2635Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2636Type_ is available through the ``getType()`` method. In addition, all LLVM 2637values can be named. The "name" of the ``Value`` is a symbolic string printed 2638in the LLVM code: 2639 2640.. code-block:: llvm 2641 2642 %foo = add i32 1, 2 2643 2644.. _nameWarning: 2645 2646The name of this instruction is "foo". **NOTE** that the name of any value may 2647be missing (an empty string), so names should **ONLY** be used for debugging 2648(making the source code easier to read, debugging printouts), they should not be 2649used to keep track of values or map between them. For this purpose, use a 2650``std::map`` of pointers to the ``Value`` itself instead. 2651 2652One important aspect of LLVM is that there is no distinction between an SSA 2653variable and the operation that produces it. Because of this, any reference to 2654the value produced by an instruction (or the value available as an incoming 2655argument, for example) is represented as a direct pointer to the instance of the 2656class that represents this value. Although this may take some getting used to, 2657it simplifies the representation and makes it easier to manipulate. 2658 2659.. _m_Value: 2660 2661Important Public Members of the ``Value`` class 2662^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2663 2664* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2665 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2666 use-list 2667 | ``unsigned use_size()`` - Returns the number of users of the value. 2668 | ``bool use_empty()`` - Returns true if there are no users. 2669 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2670 use-list. 2671 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2672 | ``User *use_back()`` - Returns the last element in the list. 2673 2674 These methods are the interface to access the def-use information in LLVM. 2675 As with all other iterators in LLVM, the naming conventions follow the 2676 conventions defined by the STL_. 2677 2678* ``Type *getType() const`` 2679 This method returns the Type of the Value. 2680 2681* | ``bool hasName() const`` 2682 | ``std::string getName() const`` 2683 | ``void setName(const std::string &Name)`` 2684 2685 This family of methods is used to access and assign a name to a ``Value``, be 2686 aware of the :ref:`precaution above <nameWarning>`. 2687 2688* ``void replaceAllUsesWith(Value *V)`` 2689 2690 This method traverses the use list of a ``Value`` changing all User_\ s of the 2691 current value to refer to "``V``" instead. For example, if you detect that an 2692 instruction always produces a constant value (for example through constant 2693 folding), you can replace all uses of the instruction with the constant like 2694 this: 2695 2696 .. code-block:: c++ 2697 2698 Inst->replaceAllUsesWith(ConstVal); 2699 2700.. _User: 2701 2702The ``User`` class 2703------------------ 2704 2705``#include "llvm/IR/User.h"`` 2706 2707header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2708 2709doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2710 2711Superclass: Value_ 2712 2713The ``User`` class is the common base class of all LLVM nodes that may refer to 2714``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2715that the User is referring to. The ``User`` class itself is a subclass of 2716``Value``. 2717 2718The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2719to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2720one definition referred to, allowing this direct connection. This connection 2721provides the use-def information in LLVM. 2722 2723.. _m_User: 2724 2725Important Public Members of the ``User`` class 2726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2727 2728The ``User`` class exposes the operand list in two ways: through an index access 2729interface and through an iterator based interface. 2730 2731* | ``Value *getOperand(unsigned i)`` 2732 | ``unsigned getNumOperands()`` 2733 2734 These two methods expose the operands of the ``User`` in a convenient form for 2735 direct access. 2736 2737* | ``User::op_iterator`` - Typedef for iterator over the operand list 2738 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2739 list. 2740 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2741 2742 Together, these methods make up the iterator based interface to the operands 2743 of a ``User``. 2744 2745 2746.. _Instruction: 2747 2748The ``Instruction`` class 2749------------------------- 2750 2751``#include "llvm/IR/Instruction.h"`` 2752 2753header source: `Instruction.h 2754<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2755 2756doxygen info: `Instruction Class 2757<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2758 2759Superclasses: User_, Value_ 2760 2761The ``Instruction`` class is the common base class for all LLVM instructions. 2762It provides only a few methods, but is a very commonly used class. The primary 2763data tracked by the ``Instruction`` class itself is the opcode (instruction 2764type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2765represent a specific type of instruction, one of many subclasses of 2766``Instruction`` are used. 2767 2768Because the ``Instruction`` class subclasses the User_ class, its operands can 2769be accessed in the same way as for other ``User``\ s (with the 2770``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2771An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2772file. This file contains some meta-data about the various different types of 2773instructions in LLVM. It describes the enum values that are used as opcodes 2774(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2775concrete sub-classes of ``Instruction`` that implement the instruction (for 2776example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2777file confuses doxygen, so these enum values don't show up correctly in the 2778`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2779 2780.. _s_Instruction: 2781 2782Important Subclasses of the ``Instruction`` class 2783^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2784 2785.. _BinaryOperator: 2786 2787* ``BinaryOperator`` 2788 2789 This subclasses represents all two operand instructions whose operands must be 2790 the same type, except for the comparison instructions. 2791 2792.. _CastInst: 2793 2794* ``CastInst`` 2795 This subclass is the parent of the 12 casting instructions. It provides 2796 common operations on cast instructions. 2797 2798.. _CmpInst: 2799 2800* ``CmpInst`` 2801 2802 This subclass respresents the two comparison instructions, 2803 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2804 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2805 2806.. _TerminatorInst: 2807 2808* ``TerminatorInst`` 2809 2810 This subclass is the parent of all terminator instructions (those which can 2811 terminate a block). 2812 2813.. _m_Instruction: 2814 2815Important Public Members of the ``Instruction`` class 2816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2817 2818* ``BasicBlock *getParent()`` 2819 2820 Returns the BasicBlock_ that this 2821 ``Instruction`` is embedded into. 2822 2823* ``bool mayWriteToMemory()`` 2824 2825 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2826 ``free``, ``invoke``, or ``store``. 2827 2828* ``unsigned getOpcode()`` 2829 2830 Returns the opcode for the ``Instruction``. 2831 2832* ``Instruction *clone() const`` 2833 2834 Returns another instance of the specified instruction, identical in all ways 2835 to the original except that the instruction has no parent (i.e. it's not 2836 embedded into a BasicBlock_), and it has no name. 2837 2838.. _Constant: 2839 2840The ``Constant`` class and subclasses 2841------------------------------------- 2842 2843Constant represents a base class for different types of constants. It is 2844subclassed by ConstantInt, ConstantArray, etc. for representing the various 2845types of Constants. GlobalValue_ is also a subclass, which represents the 2846address of a global variable or function. 2847 2848.. _s_Constant: 2849 2850Important Subclasses of Constant 2851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2852 2853* ConstantInt : This subclass of Constant represents an integer constant of 2854 any width. 2855 2856 * ``const APInt& getValue() const``: Returns the underlying 2857 value of this constant, an APInt value. 2858 2859 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 2860 int64_t via sign extension. If the value (not the bit width) of the APInt 2861 is too large to fit in an int64_t, an assertion will result. For this 2862 reason, use of this method is discouraged. 2863 2864 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 2865 to a uint64_t via zero extension. IF the value (not the bit width) of the 2866 APInt is too large to fit in a uint64_t, an assertion will result. For this 2867 reason, use of this method is discouraged. 2868 2869 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 2870 object that represents the value provided by ``Val``. The type is implied 2871 as the IntegerType that corresponds to the bit width of ``Val``. 2872 2873 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 2874 ConstantInt object that represents the value provided by ``Val`` for integer 2875 type ``Ty``. 2876 2877* ConstantFP : This class represents a floating point constant. 2878 2879 * ``double getValue() const``: Returns the underlying value of this constant. 2880 2881* ConstantArray : This represents a constant array. 2882 2883 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2884 component constants that makeup this array. 2885 2886* ConstantStruct : This represents a constant struct. 2887 2888 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2889 component constants that makeup this array. 2890 2891* GlobalValue : This represents either a global variable or a function. In 2892 either case, the value is a constant fixed address (after linking). 2893 2894.. _GlobalValue: 2895 2896The ``GlobalValue`` class 2897------------------------- 2898 2899``#include "llvm/IR/GlobalValue.h"`` 2900 2901header source: `GlobalValue.h 2902<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 2903 2904doxygen info: `GlobalValue Class 2905<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 2906 2907Superclasses: Constant_, User_, Value_ 2908 2909Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 2910only LLVM values that are visible in the bodies of all :ref:`Function 2911<c_Function>`\ s. Because they are visible at global scope, they are also 2912subject to linking with other globals defined in different translation units. 2913To control the linking process, ``GlobalValue``\ s know their linkage rules. 2914Specifically, ``GlobalValue``\ s know whether they have internal or external 2915linkage, as defined by the ``LinkageTypes`` enumeration. 2916 2917If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 2918it is not visible to code outside the current translation unit, and does not 2919participate in linking. If it has external linkage, it is visible to external 2920code, and does participate in linking. In addition to linkage information, 2921``GlobalValue``\ s keep track of which Module_ they are currently part of. 2922 2923Because ``GlobalValue``\ s are memory objects, they are always referred to by 2924their **address**. As such, the Type_ of a global is always a pointer to its 2925contents. It is important to remember this when using the ``GetElementPtrInst`` 2926instruction because this pointer must be dereferenced first. For example, if 2927you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 2928of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 2929that array. Although the address of the first element of this array and the 2930value of the ``GlobalVariable`` are the same, they have different types. The 2931``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 2932``i32.`` Because of this, accessing a global value requires you to dereference 2933the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 2934This is explained in the `LLVM Language Reference Manual 2935<LangRef.html#globalvars>`_. 2936 2937.. _m_GlobalValue: 2938 2939Important Public Members of the ``GlobalValue`` class 2940^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2941 2942* | ``bool hasInternalLinkage() const`` 2943 | ``bool hasExternalLinkage() const`` 2944 | ``void setInternalLinkage(bool HasInternalLinkage)`` 2945 2946 These methods manipulate the linkage characteristics of the ``GlobalValue``. 2947 2948* ``Module *getParent()`` 2949 2950 This returns the Module_ that the 2951 GlobalValue is currently embedded into. 2952 2953.. _c_Function: 2954 2955The ``Function`` class 2956---------------------- 2957 2958``#include "llvm/IR/Function.h"`` 2959 2960header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 2961 2962doxygen info: `Function Class 2963<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 2964 2965Superclasses: GlobalValue_, Constant_, User_, Value_ 2966 2967The ``Function`` class represents a single procedure in LLVM. It is actually 2968one of the more complex classes in the LLVM hierarchy because it must keep track 2969of a large amount of data. The ``Function`` class keeps track of a list of 2970BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 2971 2972The list of BasicBlock_\ s is the most commonly used part of ``Function`` 2973objects. The list imposes an implicit ordering of the blocks in the function, 2974which indicate how the code will be laid out by the backend. Additionally, the 2975first BasicBlock_ is the implicit entry node for the ``Function``. It is not 2976legal in LLVM to explicitly branch to this initial block. There are no implicit 2977exit nodes, and in fact there may be multiple exit nodes from a single 2978``Function``. If the BasicBlock_ list is empty, this indicates that the 2979``Function`` is actually a function declaration: the actual body of the function 2980hasn't been linked in yet. 2981 2982In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 2983of the list of formal Argument_\ s that the function receives. This container 2984manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 2985for the BasicBlock_\ s. 2986 2987The SymbolTable_ is a very rarely used LLVM feature that is only used when you 2988have to look up a value by name. Aside from that, the SymbolTable_ is used 2989internally to make sure that there are not conflicts between the names of 2990Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 2991 2992Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 2993value of the function is its address (after linking) which is guaranteed to be 2994constant. 2995 2996.. _m_Function: 2997 2998Important Public Members of the ``Function`` 2999^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3000 3001* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3002 const std::string &N = "", Module* Parent = 0)`` 3003 3004 Constructor used when you need to create new ``Function``\ s to add the 3005 program. The constructor must specify the type of the function to create and 3006 what type of linkage the function should have. The FunctionType_ argument 3007 specifies the formal arguments and return value for the function. The same 3008 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3009 argument specifies the Module in which the function is defined. If this 3010 argument is provided, the function will automatically be inserted into that 3011 module's list of functions. 3012 3013* ``bool isDeclaration()`` 3014 3015 Return whether or not the ``Function`` has a body defined. If the function is 3016 "external", it does not have a body, and thus must be resolved by linking with 3017 a function defined in a different translation unit. 3018 3019* | ``Function::iterator`` - Typedef for basic block list iterator 3020 | ``Function::const_iterator`` - Typedef for const_iterator. 3021 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3022 3023 These are forwarding methods that make it easy to access the contents of a 3024 ``Function`` object's BasicBlock_ list. 3025 3026* ``Function::BasicBlockListType &getBasicBlockList()`` 3027 3028 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3029 update the list or perform a complex action that doesn't have a forwarding 3030 method. 3031 3032* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3033 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3034 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3035 3036 These are forwarding methods that make it easy to access the contents of a 3037 ``Function`` object's Argument_ list. 3038 3039* ``Function::ArgumentListType &getArgumentList()`` 3040 3041 Returns the list of Argument_. This is necessary to use when you need to 3042 update the list or perform a complex action that doesn't have a forwarding 3043 method. 3044 3045* ``BasicBlock &getEntryBlock()`` 3046 3047 Returns the entry ``BasicBlock`` for the function. Because the entry block 3048 for the function is always the first block, this returns the first block of 3049 the ``Function``. 3050 3051* | ``Type *getReturnType()`` 3052 | ``FunctionType *getFunctionType()`` 3053 3054 This traverses the Type_ of the ``Function`` and returns the return type of 3055 the function, or the FunctionType_ of the actual function. 3056 3057* ``SymbolTable *getSymbolTable()`` 3058 3059 Return a pointer to the SymbolTable_ for this ``Function``. 3060 3061.. _GlobalVariable: 3062 3063The ``GlobalVariable`` class 3064---------------------------- 3065 3066``#include "llvm/IR/GlobalVariable.h"`` 3067 3068header source: `GlobalVariable.h 3069<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3070 3071doxygen info: `GlobalVariable Class 3072<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3073 3074Superclasses: GlobalValue_, Constant_, User_, Value_ 3075 3076Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3077class. Like functions, ``GlobalVariable``\ s are also subclasses of 3078GlobalValue_, and as such are always referenced by their address (global values 3079must live in memory, so their "name" refers to their constant address). See 3080GlobalValue_ for more on this. Global variables may have an initial value 3081(which must be a Constant_), and if they have an initializer, they may be marked 3082as "constant" themselves (indicating that their contents never change at 3083runtime). 3084 3085.. _m_GlobalVariable: 3086 3087Important Public Members of the ``GlobalVariable`` class 3088^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3089 3090* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3091 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3092 3093 Create a new global variable of the specified type. If ``isConstant`` is true 3094 then the global variable will be marked as unchanging for the program. The 3095 Linkage parameter specifies the type of linkage (internal, external, weak, 3096 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3097 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3098 the resultant global variable will have internal linkage. AppendingLinkage 3099 concatenates together all instances (in different translation units) of the 3100 variable into a single variable but is only applicable to arrays. See the 3101 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3102 on linkage types. Optionally an initializer, a name, and the module to put 3103 the variable into may be specified for the global variable as well. 3104 3105* ``bool isConstant() const`` 3106 3107 Returns true if this is a global variable that is known not to be modified at 3108 runtime. 3109 3110* ``bool hasInitializer()`` 3111 3112 Returns true if this ``GlobalVariable`` has an intializer. 3113 3114* ``Constant *getInitializer()`` 3115 3116 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3117 this method if there is no initializer. 3118 3119.. _BasicBlock: 3120 3121The ``BasicBlock`` class 3122------------------------ 3123 3124``#include "llvm/IR/BasicBlock.h"`` 3125 3126header source: `BasicBlock.h 3127<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3128 3129doxygen info: `BasicBlock Class 3130<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3131 3132Superclass: Value_ 3133 3134This class represents a single entry single exit section of the code, commonly 3135known as a basic block by the compiler community. The ``BasicBlock`` class 3136maintains a list of Instruction_\ s, which form the body of the block. Matching 3137the language definition, the last element of this list of instructions is always 3138a terminator instruction (a subclass of the TerminatorInst_ class). 3139 3140In addition to tracking the list of instructions that make up the block, the 3141``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3142it is embedded into. 3143 3144Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3145referenced by instructions like branches and can go in the switch tables. 3146``BasicBlock``\ s have type ``label``. 3147 3148.. _m_BasicBlock: 3149 3150Important Public Members of the ``BasicBlock`` class 3151^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3152 3153* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3154 3155 The ``BasicBlock`` constructor is used to create new basic blocks for 3156 insertion into a function. The constructor optionally takes a name for the 3157 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3158 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3159 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3160 specified, the BasicBlock must be manually inserted into the :ref:`Function 3161 <c_Function>`. 3162 3163* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3164 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3165 | ``begin()``, ``end()``, ``front()``, ``back()``, 3166 ``size()``, ``empty()`` 3167 STL-style functions for accessing the instruction list. 3168 3169 These methods and typedefs are forwarding functions that have the same 3170 semantics as the standard library methods of the same names. These methods 3171 expose the underlying instruction list of a basic block in a way that is easy 3172 to manipulate. To get the full complement of container operations (including 3173 operations to update the list), you must use the ``getInstList()`` method. 3174 3175* ``BasicBlock::InstListType &getInstList()`` 3176 3177 This method is used to get access to the underlying container that actually 3178 holds the Instructions. This method must be used when there isn't a 3179 forwarding function in the ``BasicBlock`` class for the operation that you 3180 would like to perform. Because there are no forwarding functions for 3181 "updating" operations, you need to use this if you want to update the contents 3182 of a ``BasicBlock``. 3183 3184* ``Function *getParent()`` 3185 3186 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3187 or a null pointer if it is homeless. 3188 3189* ``TerminatorInst *getTerminator()`` 3190 3191 Returns a pointer to the terminator instruction that appears at the end of the 3192 ``BasicBlock``. If there is no terminator instruction, or if the last 3193 instruction in the block is not a terminator, then a null pointer is returned. 3194 3195.. _Argument: 3196 3197The ``Argument`` class 3198---------------------- 3199 3200This subclass of Value defines the interface for incoming formal arguments to a 3201function. A Function maintains a list of its formal arguments. An argument has 3202a pointer to the parent Function. 3203 3204 3205