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1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _DEBUG:
267
268The ``DEBUG()`` macro and ``-debug`` option
269-------------------------------------------
270
271Often when working on your pass you will put a bunch of debugging printouts and
272other code into your pass.  After you get it working, you want to remove it, but
273you may need it again in the future (to work out new bugs that you run across).
274
275Naturally, because of this, you don't want to delete the debug printouts, but
276you don't want them to always be noisy.  A standard compromise is to comment
277them out, allowing you to enable them if you need them in the future.
278
279The ``llvm/Support/Debug.h`` (`doxygen
280<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
281``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
282put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
283executed if '``opt``' (or any other tool) is run with the '``-debug``' command
284line argument:
285
286.. code-block:: c++
287
288  DEBUG(errs() << "I am here!\n");
289
290Then you can run your pass like this:
291
292.. code-block:: none
293
294  $ opt < a.bc > /dev/null -mypass
295  <no output>
296  $ opt < a.bc > /dev/null -mypass -debug
297  I am here!
298
299Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
300have to create "yet another" command line option for the debug output for your
301pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
302do not cause a performance impact at all (for the same reason, they should also
303not contain side-effects!).
304
305One additional nice thing about the ``DEBUG()`` macro is that you can enable or
306disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
307DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
308been started yet, you can always just run it with ``-debug``.
309
310.. _DEBUG_TYPE:
311
312Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
314
315Sometimes you may find yourself in a situation where enabling ``-debug`` just
316turns on **too much** information (such as when working on the code generator).
317If you want to enable debug information with more fine-grained control, you
318define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
319
320.. code-block:: c++
321
322  #undef  DEBUG_TYPE
323  DEBUG(errs() << "No debug type\n");
324  #define DEBUG_TYPE "foo"
325  DEBUG(errs() << "'foo' debug type\n");
326  #undef  DEBUG_TYPE
327  #define DEBUG_TYPE "bar"
328  DEBUG(errs() << "'bar' debug type\n"));
329  #undef  DEBUG_TYPE
330  #define DEBUG_TYPE ""
331  DEBUG(errs() << "No debug type (2)\n");
332
333Then you can run your pass like this:
334
335.. code-block:: none
336
337  $ opt < a.bc > /dev/null -mypass
338  <no output>
339  $ opt < a.bc > /dev/null -mypass -debug
340  No debug type
341  'foo' debug type
342  'bar' debug type
343  No debug type (2)
344  $ opt < a.bc > /dev/null -mypass -debug-only=foo
345  'foo' debug type
346  $ opt < a.bc > /dev/null -mypass -debug-only=bar
347  'bar' debug type
348
349Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
350to specify the debug type for the entire module (if you do this before you
351``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
352``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
353because there is no system in place to ensure that names do not conflict.  If
354two different modules use the same string, they will all be turned on when the
355name is specified.  This allows, for example, all debug information for
356instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
357the source lives in multiple files.
358
359The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
360like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
361takes an additional first parameter, which is the type to use.  For example, the
362preceding example could be written as:
363
364.. code-block:: c++
365
366  DEBUG_WITH_TYPE("", errs() << "No debug type\n");
367  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
368  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
369  DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
370
371.. _Statistic:
372
373The ``Statistic`` class & ``-stats`` option
374-------------------------------------------
375
376The ``llvm/ADT/Statistic.h`` (`doxygen
377<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
378named ``Statistic`` that is used as a unified way to keep track of what the LLVM
379compiler is doing and how effective various optimizations are.  It is useful to
380see what optimizations are contributing to making a particular program run
381faster.
382
383Often you may run your pass on some big program, and you're interested to see
384how many times it makes a certain transformation.  Although you can do this with
385hand inspection, or some ad-hoc method, this is a real pain and not very useful
386for big programs.  Using the ``Statistic`` class makes it very easy to keep
387track of this information, and the calculated information is presented in a
388uniform manner with the rest of the passes being executed.
389
390There are many examples of ``Statistic`` uses, but the basics of using it are as
391follows:
392
393#. Define your statistic like this:
394
395  .. code-block:: c++
396
397    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
398    STATISTIC(NumXForms, "The # of times I did stuff");
399
400  The ``STATISTIC`` macro defines a static variable, whose name is specified by
401  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
402  the description is taken from the second argument.  The variable defined
403  ("NumXForms" in this case) acts like an unsigned integer.
404
405#. Whenever you make a transformation, bump the counter:
406
407  .. code-block:: c++
408
409    ++NumXForms;   // I did stuff!
410
411That's all you have to do.  To get '``opt``' to print out the statistics
412gathered, use the '``-stats``' option:
413
414.. code-block:: none
415
416  $ opt -stats -mypassname < program.bc > /dev/null
417  ... statistics output ...
418
419When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
420report that looks like this:
421
422.. code-block:: none
423
424   7646 bitcodewriter   - Number of normal instructions
425    725 bitcodewriter   - Number of oversized instructions
426 129996 bitcodewriter   - Number of bitcode bytes written
427   2817 raise           - Number of insts DCEd or constprop'd
428   3213 raise           - Number of cast-of-self removed
429   5046 raise           - Number of expression trees converted
430     75 raise           - Number of other getelementptr's formed
431    138 raise           - Number of load/store peepholes
432     42 deadtypeelim    - Number of unused typenames removed from symtab
433    392 funcresolve     - Number of varargs functions resolved
434     27 globaldce       - Number of global variables removed
435      2 adce            - Number of basic blocks removed
436    134 cee             - Number of branches revectored
437     49 cee             - Number of setcc instruction eliminated
438    532 gcse            - Number of loads removed
439   2919 gcse            - Number of instructions removed
440     86 indvars         - Number of canonical indvars added
441     87 indvars         - Number of aux indvars removed
442     25 instcombine     - Number of dead inst eliminate
443    434 instcombine     - Number of insts combined
444    248 licm            - Number of load insts hoisted
445   1298 licm            - Number of insts hoisted to a loop pre-header
446      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
447     75 mem2reg         - Number of alloca's promoted
448   1444 cfgsimplify     - Number of blocks simplified
449
450Obviously, with so many optimizations, having a unified framework for this stuff
451is very nice.  Making your pass fit well into the framework makes it more
452maintainable and useful.
453
454.. _ViewGraph:
455
456Viewing graphs while debugging code
457-----------------------------------
458
459Several of the important data structures in LLVM are graphs: for example CFGs
460made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
461:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
462DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
463compiler, it is nice to instantly visualize these graphs.
464
465LLVM provides several callbacks that are available in a debug build to do
466exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
467current LLVM tool will pop up a window containing the CFG for the function where
468each basic block is a node in the graph, and each node contains the instructions
469in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
470not include the instructions), the ``MachineFunction::viewCFG()`` and
471``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
472methods.  Within GDB, for example, you can usually use something like ``call
473DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
474these functions in your code in places you want to debug.
475
476Getting this to work requires a small amount of configuration.  On Unix systems
477with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
478sure 'dot' and 'gv' are in your path.  If you are running on Mac OS/X, download
479and install the Mac OS/X `Graphviz program
480<http://www.pixelglow.com/graphviz/>`_ and add
481``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
482your path.  Once in your system and path are set up, rerun the LLVM configure
483script and rebuild LLVM to enable this functionality.
484
485``SelectionDAG`` has been extended to make it easier to locate *interesting*
486nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
487"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
488the specified color (choices of colors can be found at `colors
489<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
490can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
491be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
492If you want to restart and clear all the current graph attributes, then you can
493``call DAG.clearGraphAttrs()``.
494
495Note that graph visualization features are compiled out of Release builds to
496reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
497build to use these features.
498
499.. _datastructure:
500
501Picking the Right Data Structure for a Task
502===========================================
503
504LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
505commonly use STL data structures.  This section describes the trade-offs you
506should consider when you pick one.
507
508The first step is a choose your own adventure: do you want a sequential
509container, a set-like container, or a map-like container?  The most important
510thing when choosing a container is the algorithmic properties of how you plan to
511access the container.  Based on that, you should use:
512
513
514* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
515  value based on another value.  Map-like containers also support efficient
516  queries for containment (whether a key is in the map).  Map-like containers
517  generally do not support efficient reverse mapping (values to keys).  If you
518  need that, use two maps.  Some map-like containers also support efficient
519  iteration through the keys in sorted order.  Map-like containers are the most
520  expensive sort, only use them if you need one of these capabilities.
521
522* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
523  a container that automatically eliminates duplicates.  Some set-like
524  containers support efficient iteration through the elements in sorted order.
525  Set-like containers are more expensive than sequential containers.
526
527* a :ref:`sequential <ds_sequential>` container provides the most efficient way
528  to add elements and keeps track of the order they are added to the collection.
529  They permit duplicates and support efficient iteration, but do not support
530  efficient look-up based on a key.
531
532* a :ref:`string <ds_string>` container is a specialized sequential container or
533  reference structure that is used for character or byte arrays.
534
535* a :ref:`bit <ds_bit>` container provides an efficient way to store and
536  perform set operations on sets of numeric id's, while automatically
537  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
538  identifier you want to store.
539
540Once the proper category of container is determined, you can fine tune the
541memory use, constant factors, and cache behaviors of access by intelligently
542picking a member of the category.  Note that constant factors and cache behavior
543can be a big deal.  If you have a vector that usually only contains a few
544elements (but could contain many), for example, it's much better to use
545:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
546avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
547the elements to the container.
548
549.. _ds_sequential:
550
551Sequential Containers (std::vector, std::list, etc)
552---------------------------------------------------
553
554There are a variety of sequential containers available for you, based on your
555needs.  Pick the first in this section that will do what you want.
556
557.. _dss_arrayref:
558
559llvm/ADT/ArrayRef.h
560^^^^^^^^^^^^^^^^^^^
561
562The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
563accepts a sequential list of elements in memory and just reads from them.  By
564taking an ``ArrayRef``, the API can be passed a fixed size array, an
565``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
566in memory.
567
568.. _dss_fixedarrays:
569
570Fixed Size Arrays
571^^^^^^^^^^^^^^^^^
572
573Fixed size arrays are very simple and very fast.  They are good if you know
574exactly how many elements you have, or you have a (low) upper bound on how many
575you have.
576
577.. _dss_heaparrays:
578
579Heap Allocated Arrays
580^^^^^^^^^^^^^^^^^^^^^
581
582Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
583if the number of elements is variable, if you know how many elements you will
584need before the array is allocated, and if the array is usually large (if not,
585consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
586array is the cost of the new/delete (aka malloc/free).  Also note that if you
587are allocating an array of a type with a constructor, the constructor and
588destructors will be run for every element in the array (re-sizable vectors only
589construct those elements actually used).
590
591.. _dss_tinyptrvector:
592
593llvm/ADT/TinyPtrVector.h
594^^^^^^^^^^^^^^^^^^^^^^^^
595
596``TinyPtrVector<Type>`` is a highly specialized collection class that is
597optimized to avoid allocation in the case when a vector has zero or one
598elements.  It has two major restrictions: 1) it can only hold values of pointer
599type, and 2) it cannot hold a null pointer.
600
601Since this container is highly specialized, it is rarely used.
602
603.. _dss_smallvector:
604
605llvm/ADT/SmallVector.h
606^^^^^^^^^^^^^^^^^^^^^^
607
608``SmallVector<Type, N>`` is a simple class that looks and smells just like
609``vector<Type>``: it supports efficient iteration, lays out elements in memory
610order (so you can do pointer arithmetic between elements), supports efficient
611push_back/pop_back operations, supports efficient random access to its elements,
612etc.
613
614The advantage of SmallVector is that it allocates space for some number of
615elements (N) **in the object itself**.  Because of this, if the SmallVector is
616dynamically smaller than N, no malloc is performed.  This can be a big win in
617cases where the malloc/free call is far more expensive than the code that
618fiddles around with the elements.
619
620This is good for vectors that are "usually small" (e.g. the number of
621predecessors/successors of a block is usually less than 8).  On the other hand,
622this makes the size of the SmallVector itself large, so you don't want to
623allocate lots of them (doing so will waste a lot of space).  As such,
624SmallVectors are most useful when on the stack.
625
626SmallVector also provides a nice portable and efficient replacement for
627``alloca``.
628
629.. note::
630
631   Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
632
633   In APIs that don't care about the "small size" (most?), prefer to use
634   the ``SmallVectorImpl<T>`` class, which is basically just the "vector
635   header" (and methods) without the elements allocated after it. Note that
636   ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
637   conversion is implicit and costs nothing. E.g.
638
639   .. code-block:: c++
640
641      // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
642      hardcodedSmallSize(SmallVector<Foo, 2> &Out);
643      // GOOD: Clients can pass any SmallVector<Foo, N>.
644      allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
645
646      void someFunc() {
647        SmallVector<Foo, 8> Vec;
648        hardcodedSmallSize(Vec); // Error.
649        allowsAnySmallSize(Vec); // Works.
650      }
651
652   Even though it has "``Impl``" in the name, this is so widely used that
653   it really isn't "private to the implementation" anymore. A name like
654   ``SmallVectorHeader`` would be more appropriate.
655
656.. _dss_vector:
657
658<vector>
659^^^^^^^^
660
661``std::vector`` is well loved and respected.  It is useful when SmallVector
662isn't: when the size of the vector is often large (thus the small optimization
663will rarely be a benefit) or if you will be allocating many instances of the
664vector itself (which would waste space for elements that aren't in the
665container).  vector is also useful when interfacing with code that expects
666vectors :).
667
668One worthwhile note about std::vector: avoid code like this:
669
670.. code-block:: c++
671
672  for ( ... ) {
673     std::vector<foo> V;
674     // make use of V.
675  }
676
677Instead, write this as:
678
679.. code-block:: c++
680
681  std::vector<foo> V;
682  for ( ... ) {
683     // make use of V.
684     V.clear();
685  }
686
687Doing so will save (at least) one heap allocation and free per iteration of the
688loop.
689
690.. _dss_deque:
691
692<deque>
693^^^^^^^
694
695``std::deque`` is, in some senses, a generalized version of ``std::vector``.
696Like ``std::vector``, it provides constant time random access and other similar
697properties, but it also provides efficient access to the front of the list.  It
698does not guarantee continuity of elements within memory.
699
700In exchange for this extra flexibility, ``std::deque`` has significantly higher
701constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
702something cheaper.
703
704.. _dss_list:
705
706<list>
707^^^^^^
708
709``std::list`` is an extremely inefficient class that is rarely useful.  It
710performs a heap allocation for every element inserted into it, thus having an
711extremely high constant factor, particularly for small data types.
712``std::list`` also only supports bidirectional iteration, not random access
713iteration.
714
715In exchange for this high cost, std::list supports efficient access to both ends
716of the list (like ``std::deque``, but unlike ``std::vector`` or
717``SmallVector``).  In addition, the iterator invalidation characteristics of
718std::list are stronger than that of a vector class: inserting or removing an
719element into the list does not invalidate iterator or pointers to other elements
720in the list.
721
722.. _dss_ilist:
723
724llvm/ADT/ilist.h
725^^^^^^^^^^^^^^^^
726
727``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
728because it requires the element to store and provide access to the prev/next
729pointers for the list.
730
731``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
732``ilist_traits`` implementation for the element type, but it provides some novel
733characteristics.  In particular, it can efficiently store polymorphic objects,
734the traits class is informed when an element is inserted or removed from the
735list, and ``ilist``\ s are guaranteed to support a constant-time splice
736operation.
737
738These properties are exactly what we want for things like ``Instruction``\ s and
739basic blocks, which is why these are implemented with ``ilist``\ s.
740
741Related classes of interest are explained in the following subsections:
742
743* :ref:`ilist_traits <dss_ilist_traits>`
744
745* :ref:`iplist <dss_iplist>`
746
747* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
748
749* :ref:`Sentinels <dss_ilist_sentinel>`
750
751.. _dss_packedvector:
752
753llvm/ADT/PackedVector.h
754^^^^^^^^^^^^^^^^^^^^^^^
755
756Useful for storing a vector of values using only a few number of bits for each
757value.  Apart from the standard operations of a vector-like container, it can
758also perform an 'or' set operation.
759
760For example:
761
762.. code-block:: c++
763
764  enum State {
765      None = 0x0,
766      FirstCondition = 0x1,
767      SecondCondition = 0x2,
768      Both = 0x3
769  };
770
771  State get() {
772      PackedVector<State, 2> Vec1;
773      Vec1.push_back(FirstCondition);
774
775      PackedVector<State, 2> Vec2;
776      Vec2.push_back(SecondCondition);
777
778      Vec1 |= Vec2;
779      return Vec1[0]; // returns 'Both'.
780  }
781
782.. _dss_ilist_traits:
783
784ilist_traits
785^^^^^^^^^^^^
786
787``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
788(and consequently ``ilist<T>``) publicly derive from this traits class.
789
790.. _dss_iplist:
791
792iplist
793^^^^^^
794
795``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
796interface.  Notably, inserters from ``T&`` are absent.
797
798``ilist_traits<T>`` is a public base of this class and can be used for a wide
799variety of customizations.
800
801.. _dss_ilist_node:
802
803llvm/ADT/ilist_node.h
804^^^^^^^^^^^^^^^^^^^^^
805
806``ilist_node<T>`` implements a the forward and backward links that are expected
807by the ``ilist<T>`` (and analogous containers) in the default manner.
808
809``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
810``T`` publicly derives from ``ilist_node<T>``.
811
812.. _dss_ilist_sentinel:
813
814Sentinels
815^^^^^^^^^
816
817``ilist``\ s have another specialty that must be considered.  To be a good
818citizen in the C++ ecosystem, it needs to support the standard container
819operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
820``operator--`` must work correctly on the ``end`` iterator in the case of
821non-empty ``ilist``\ s.
822
823The only sensible solution to this problem is to allocate a so-called *sentinel*
824along with the intrusive list, which serves as the ``end`` iterator, providing
825the back-link to the last element.  However conforming to the C++ convention it
826is illegal to ``operator++`` beyond the sentinel and it also must not be
827dereferenced.
828
829These constraints allow for some implementation freedom to the ``ilist`` how to
830allocate and store the sentinel.  The corresponding policy is dictated by
831``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
832for a sentinel arises.
833
834While the default policy is sufficient in most cases, it may break down when
835``T`` does not provide a default constructor.  Also, in the case of many
836instances of ``ilist``\ s, the memory overhead of the associated sentinels is
837wasted.  To alleviate the situation with numerous and voluminous
838``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
839
840Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
841superpose the sentinel with the ``ilist`` instance in memory.  Pointer
842arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
843``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
844as the back-link of the sentinel.  This is the only field in the ghostly
845sentinel which can be legally accessed.
846
847.. _dss_other:
848
849Other Sequential Container options
850^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
851
852Other STL containers are available, such as ``std::string``.
853
854There are also various STL adapter classes such as ``std::queue``,
855``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
856to an underlying container but don't affect the cost of the container itself.
857
858.. _ds_string:
859
860String-like containers
861----------------------
862
863There are a variety of ways to pass around and use strings in C and C++, and
864LLVM adds a few new options to choose from.  Pick the first option on this list
865that will do what you need, they are ordered according to their relative cost.
866
867Note that is is generally preferred to *not* pass strings around as ``const
868char*``'s.  These have a number of problems, including the fact that they
869cannot represent embedded nul ("\0") characters, and do not have a length
870available efficiently.  The general replacement for '``const char*``' is
871StringRef.
872
873For more information on choosing string containers for APIs, please see
874:ref:`Passing Strings <string_apis>`.
875
876.. _dss_stringref:
877
878llvm/ADT/StringRef.h
879^^^^^^^^^^^^^^^^^^^^
880
881The StringRef class is a simple value class that contains a pointer to a
882character and a length, and is quite related to the :ref:`ArrayRef
883<dss_arrayref>` class (but specialized for arrays of characters).  Because
884StringRef carries a length with it, it safely handles strings with embedded nul
885characters in it, getting the length does not require a strlen call, and it even
886has very convenient APIs for slicing and dicing the character range that it
887represents.
888
889StringRef is ideal for passing simple strings around that are known to be live,
890either because they are C string literals, std::string, a C array, or a
891SmallVector.  Each of these cases has an efficient implicit conversion to
892StringRef, which doesn't result in a dynamic strlen being executed.
893
894StringRef has a few major limitations which make more powerful string containers
895useful:
896
897#. You cannot directly convert a StringRef to a 'const char*' because there is
898   no way to add a trailing nul (unlike the .c_str() method on various stronger
899   classes).
900
901#. StringRef doesn't own or keep alive the underlying string bytes.
902   As such it can easily lead to dangling pointers, and is not suitable for
903   embedding in datastructures in most cases (instead, use an std::string or
904   something like that).
905
906#. For the same reason, StringRef cannot be used as the return value of a
907   method if the method "computes" the result string.  Instead, use std::string.
908
909#. StringRef's do not allow you to mutate the pointed-to string bytes and it
910   doesn't allow you to insert or remove bytes from the range.  For editing
911   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
912   class.
913
914Because of its strengths and limitations, it is very common for a function to
915take a StringRef and for a method on an object to return a StringRef that points
916into some string that it owns.
917
918.. _dss_twine:
919
920llvm/ADT/Twine.h
921^^^^^^^^^^^^^^^^
922
923The Twine class is used as an intermediary datatype for APIs that want to take a
924string that can be constructed inline with a series of concatenations.  Twine
925works by forming recursive instances of the Twine datatype (a simple value
926object) on the stack as temporary objects, linking them together into a tree
927which is then linearized when the Twine is consumed.  Twine is only safe to use
928as the argument to a function, and should always be a const reference, e.g.:
929
930.. code-block:: c++
931
932  void foo(const Twine &T);
933  ...
934  StringRef X = ...
935  unsigned i = ...
936  foo(X + "." + Twine(i));
937
938This example forms a string like "blarg.42" by concatenating the values
939together, and does not form intermediate strings containing "blarg" or "blarg.".
940
941Because Twine is constructed with temporary objects on the stack, and because
942these instances are destroyed at the end of the current statement, it is an
943inherently dangerous API.  For example, this simple variant contains undefined
944behavior and will probably crash:
945
946.. code-block:: c++
947
948  void foo(const Twine &T);
949  ...
950  StringRef X = ...
951  unsigned i = ...
952  const Twine &Tmp = X + "." + Twine(i);
953  foo(Tmp);
954
955... because the temporaries are destroyed before the call.  That said, Twine's
956are much more efficient than intermediate std::string temporaries, and they work
957really well with StringRef.  Just be aware of their limitations.
958
959.. _dss_smallstring:
960
961llvm/ADT/SmallString.h
962^^^^^^^^^^^^^^^^^^^^^^
963
964SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
965convenience APIs like += that takes StringRef's.  SmallString avoids allocating
966memory in the case when the preallocated space is enough to hold its data, and
967it calls back to general heap allocation when required.  Since it owns its data,
968it is very safe to use and supports full mutation of the string.
969
970Like SmallVector's, the big downside to SmallString is their sizeof.  While they
971are optimized for small strings, they themselves are not particularly small.
972This means that they work great for temporary scratch buffers on the stack, but
973should not generally be put into the heap: it is very rare to see a SmallString
974as the member of a frequently-allocated heap data structure or returned
975by-value.
976
977.. _dss_stdstring:
978
979std::string
980^^^^^^^^^^^
981
982The standard C++ std::string class is a very general class that (like
983SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
984so it can be embedded into heap data structures and returned by-value.  On the
985other hand, std::string is highly inefficient for inline editing (e.g.
986concatenating a bunch of stuff together) and because it is provided by the
987standard library, its performance characteristics depend a lot of the host
988standard library (e.g. libc++ and MSVC provide a highly optimized string class,
989GCC contains a really slow implementation).
990
991The major disadvantage of std::string is that almost every operation that makes
992them larger can allocate memory, which is slow.  As such, it is better to use
993SmallVector or Twine as a scratch buffer, but then use std::string to persist
994the result.
995
996.. _ds_set:
997
998Set-Like Containers (std::set, SmallSet, SetVector, etc)
999--------------------------------------------------------
1000
1001Set-like containers are useful when you need to canonicalize multiple values
1002into a single representation.  There are several different choices for how to do
1003this, providing various trade-offs.
1004
1005.. _dss_sortedvectorset:
1006
1007A sorted 'vector'
1008^^^^^^^^^^^^^^^^^
1009
1010If you intend to insert a lot of elements, then do a lot of queries, a great
1011approach is to use a vector (or other sequential container) with
1012std::sort+std::unique to remove duplicates.  This approach works really well if
1013your usage pattern has these two distinct phases (insert then query), and can be
1014coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1015
1016This combination provides the several nice properties: the result data is
1017contiguous in memory (good for cache locality), has few allocations, is easy to
1018address (iterators in the final vector are just indices or pointers), and can be
1019efficiently queried with a standard binary search (e.g.
1020``std::lower_bound``; if you want the whole range of elements comparing
1021equal, use ``std::equal_range``).
1022
1023.. _dss_smallset:
1024
1025llvm/ADT/SmallSet.h
1026^^^^^^^^^^^^^^^^^^^
1027
1028If you have a set-like data structure that is usually small and whose elements
1029are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1030space for N elements in place (thus, if the set is dynamically smaller than N,
1031no malloc traffic is required) and accesses them with a simple linear search.
1032When the set grows beyond 'N' elements, it allocates a more expensive
1033representation that guarantees efficient access (for most types, it falls back
1034to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1035<dss_smallptrset>`.
1036
1037The magic of this class is that it handles small sets extremely efficiently, but
1038gracefully handles extremely large sets without loss of efficiency.  The
1039drawback is that the interface is quite small: it supports insertion, queries
1040and erasing, but does not support iteration.
1041
1042.. _dss_smallptrset:
1043
1044llvm/ADT/SmallPtrSet.h
1045^^^^^^^^^^^^^^^^^^^^^^
1046
1047SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1048pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1049iterators.  If more than 'N' insertions are performed, a single quadratically
1050probed hash table is allocated and grows as needed, providing extremely
1051efficient access (constant time insertion/deleting/queries with low constant
1052factors) and is very stingy with malloc traffic.
1053
1054Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1055whenever an insertion occurs.  Also, the values visited by the iterators are not
1056visited in sorted order.
1057
1058.. _dss_denseset:
1059
1060llvm/ADT/DenseSet.h
1061^^^^^^^^^^^^^^^^^^^
1062
1063DenseSet is a simple quadratically probed hash table.  It excels at supporting
1064small values: it uses a single allocation to hold all of the pairs that are
1065currently inserted in the set.  DenseSet is a great way to unique small values
1066that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1067pointers).  Note that DenseSet has the same requirements for the value type that
1068:ref:`DenseMap <dss_densemap>` has.
1069
1070.. _dss_sparseset:
1071
1072llvm/ADT/SparseSet.h
1073^^^^^^^^^^^^^^^^^^^^
1074
1075SparseSet holds a small number of objects identified by unsigned keys of
1076moderate size.  It uses a lot of memory, but provides operations that are almost
1077as fast as a vector.  Typical keys are physical registers, virtual registers, or
1078numbered basic blocks.
1079
1080SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1081and fast iteration over small sets.  It is not intended for building composite
1082data structures.
1083
1084.. _dss_sparsemultiset:
1085
1086llvm/ADT/SparseMultiSet.h
1087^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1088
1089SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1090desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1091provides operations that are almost as fast as a vector.  Typical keys are
1092physical registers, virtual registers, or numbered basic blocks.
1093
1094SparseMultiSet is useful for algorithms that need very fast
1095clear/find/insert/erase of the entire collection, and iteration over sets of
1096elements sharing a key. It is often a more efficient choice than using composite
1097data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1098building composite data structures.
1099
1100.. _dss_FoldingSet:
1101
1102llvm/ADT/FoldingSet.h
1103^^^^^^^^^^^^^^^^^^^^^
1104
1105FoldingSet is an aggregate class that is really good at uniquing
1106expensive-to-create or polymorphic objects.  It is a combination of a chained
1107hash table with intrusive links (uniqued objects are required to inherit from
1108FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1109process.
1110
1111Consider a case where you want to implement a "getOrCreateFoo" method for a
1112complex object (for example, a node in the code generator).  The client has a
1113description of **what** it wants to generate (it knows the opcode and all the
1114operands), but we don't want to 'new' a node, then try inserting it into a set
1115only to find out it already exists, at which point we would have to delete it
1116and return the node that already exists.
1117
1118To support this style of client, FoldingSet perform a query with a
1119FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1120element that we want to query for.  The query either returns the element
1121matching the ID or it returns an opaque ID that indicates where insertion should
1122take place.  Construction of the ID usually does not require heap traffic.
1123
1124Because FoldingSet uses intrusive links, it can support polymorphic objects in
1125the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1126Because the elements are individually allocated, pointers to the elements are
1127stable: inserting or removing elements does not invalidate any pointers to other
1128elements.
1129
1130.. _dss_set:
1131
1132<set>
1133^^^^^
1134
1135``std::set`` is a reasonable all-around set class, which is decent at many
1136things but great at nothing.  std::set allocates memory for each element
1137inserted (thus it is very malloc intensive) and typically stores three pointers
1138per element in the set (thus adding a large amount of per-element space
1139overhead).  It offers guaranteed log(n) performance, which is not particularly
1140fast from a complexity standpoint (particularly if the elements of the set are
1141expensive to compare, like strings), and has extremely high constant factors for
1142lookup, insertion and removal.
1143
1144The advantages of std::set are that its iterators are stable (deleting or
1145inserting an element from the set does not affect iterators or pointers to other
1146elements) and that iteration over the set is guaranteed to be in sorted order.
1147If the elements in the set are large, then the relative overhead of the pointers
1148and malloc traffic is not a big deal, but if the elements of the set are small,
1149std::set is almost never a good choice.
1150
1151.. _dss_setvector:
1152
1153llvm/ADT/SetVector.h
1154^^^^^^^^^^^^^^^^^^^^
1155
1156LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1157set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1158important property that this provides is efficient insertion with uniquing
1159(duplicate elements are ignored) with iteration support.  It implements this by
1160inserting elements into both a set-like container and the sequential container,
1161using the set-like container for uniquing and the sequential container for
1162iteration.
1163
1164The difference between SetVector and other sets is that the order of iteration
1165is guaranteed to match the order of insertion into the SetVector.  This property
1166is really important for things like sets of pointers.  Because pointer values
1167are non-deterministic (e.g. vary across runs of the program on different
1168machines), iterating over the pointers in the set will not be in a well-defined
1169order.
1170
1171The drawback of SetVector is that it requires twice as much space as a normal
1172set and has the sum of constant factors from the set-like container and the
1173sequential container that it uses.  Use it **only** if you need to iterate over
1174the elements in a deterministic order.  SetVector is also expensive to delete
1175elements out of (linear time), unless you use it's "pop_back" method, which is
1176faster.
1177
1178``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1179size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1180However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1181which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1182If you use this, and if your sets are dynamically smaller than ``N``, you will
1183save a lot of heap traffic.
1184
1185.. _dss_uniquevector:
1186
1187llvm/ADT/UniqueVector.h
1188^^^^^^^^^^^^^^^^^^^^^^^
1189
1190UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1191unique ID for each element inserted into the set.  It internally contains a map
1192and a vector, and it assigns a unique ID for each value inserted into the set.
1193
1194UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1195both the map and vector, it has high complexity, high constant factors, and
1196produces a lot of malloc traffic.  It should be avoided.
1197
1198.. _dss_immutableset:
1199
1200llvm/ADT/ImmutableSet.h
1201^^^^^^^^^^^^^^^^^^^^^^^
1202
1203ImmutableSet is an immutable (functional) set implementation based on an AVL
1204tree.  Adding or removing elements is done through a Factory object and results
1205in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1206with the given contents, then the existing one is returned; equality is compared
1207with a FoldingSetNodeID.  The time and space complexity of add or remove
1208operations is logarithmic in the size of the original set.
1209
1210There is no method for returning an element of the set, you can only check for
1211membership.
1212
1213.. _dss_otherset:
1214
1215Other Set-Like Container Options
1216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1217
1218The STL provides several other options, such as std::multiset and the various
1219"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1220never use hash_set and unordered_set because they are generally very expensive
1221(each insertion requires a malloc) and very non-portable.
1222
1223std::multiset is useful if you're not interested in elimination of duplicates,
1224but has all the drawbacks of std::set.  A sorted vector (where you don't delete
1225duplicate entries) or some other approach is almost always better.
1226
1227.. _ds_map:
1228
1229Map-Like Containers (std::map, DenseMap, etc)
1230---------------------------------------------
1231
1232Map-like containers are useful when you want to associate data to a key.  As
1233usual, there are a lot of different ways to do this. :)
1234
1235.. _dss_sortedvectormap:
1236
1237A sorted 'vector'
1238^^^^^^^^^^^^^^^^^
1239
1240If your usage pattern follows a strict insert-then-query approach, you can
1241trivially use the same approach as :ref:`sorted vectors for set-like containers
1242<dss_sortedvectorset>`.  The only difference is that your query function (which
1243uses std::lower_bound to get efficient log(n) lookup) should only compare the
1244key, not both the key and value.  This yields the same advantages as sorted
1245vectors for sets.
1246
1247.. _dss_stringmap:
1248
1249llvm/ADT/StringMap.h
1250^^^^^^^^^^^^^^^^^^^^
1251
1252Strings are commonly used as keys in maps, and they are difficult to support
1253efficiently: they are variable length, inefficient to hash and compare when
1254long, expensive to copy, etc.  StringMap is a specialized container designed to
1255cope with these issues.  It supports mapping an arbitrary range of bytes to an
1256arbitrary other object.
1257
1258The StringMap implementation uses a quadratically-probed hash table, where the
1259buckets store a pointer to the heap allocated entries (and some other stuff).
1260The entries in the map must be heap allocated because the strings are variable
1261length.  The string data (key) and the element object (value) are stored in the
1262same allocation with the string data immediately after the element object.
1263This container guarantees the "``(char*)(&Value+1)``" points to the key string
1264for a value.
1265
1266The StringMap is very fast for several reasons: quadratic probing is very cache
1267efficient for lookups, the hash value of strings in buckets is not recomputed
1268when looking up an element, StringMap rarely has to touch the memory for
1269unrelated objects when looking up a value (even when hash collisions happen),
1270hash table growth does not recompute the hash values for strings already in the
1271table, and each pair in the map is store in a single allocation (the string data
1272is stored in the same allocation as the Value of a pair).
1273
1274StringMap also provides query methods that take byte ranges, so it only ever
1275copies a string if a value is inserted into the table.
1276
1277StringMap iteratation order, however, is not guaranteed to be deterministic, so
1278any uses which require that should instead use a std::map.
1279
1280.. _dss_indexmap:
1281
1282llvm/ADT/IndexedMap.h
1283^^^^^^^^^^^^^^^^^^^^^
1284
1285IndexedMap is a specialized container for mapping small dense integers (or
1286values that can be mapped to small dense integers) to some other type.  It is
1287internally implemented as a vector with a mapping function that maps the keys
1288to the dense integer range.
1289
1290This is useful for cases like virtual registers in the LLVM code generator: they
1291have a dense mapping that is offset by a compile-time constant (the first
1292virtual register ID).
1293
1294.. _dss_densemap:
1295
1296llvm/ADT/DenseMap.h
1297^^^^^^^^^^^^^^^^^^^
1298
1299DenseMap is a simple quadratically probed hash table.  It excels at supporting
1300small keys and values: it uses a single allocation to hold all of the pairs
1301that are currently inserted in the map.  DenseMap is a great way to map
1302pointers to pointers, or map other small types to each other.
1303
1304There are several aspects of DenseMap that you should be aware of, however.
1305The iterators in a DenseMap are invalidated whenever an insertion occurs,
1306unlike map.  Also, because DenseMap allocates space for a large number of
1307key/value pairs (it starts with 64 by default), it will waste a lot of space if
1308your keys or values are large.  Finally, you must implement a partial
1309specialization of DenseMapInfo for the key that you want, if it isn't already
1310supported.  This is required to tell DenseMap about two special marker values
1311(which can never be inserted into the map) that it needs internally.
1312
1313DenseMap's find_as() method supports lookup operations using an alternate key
1314type.  This is useful in cases where the normal key type is expensive to
1315construct, but cheap to compare against.  The DenseMapInfo is responsible for
1316defining the appropriate comparison and hashing methods for each alternate key
1317type used.
1318
1319.. _dss_valuemap:
1320
1321llvm/ADT/ValueMap.h
1322^^^^^^^^^^^^^^^^^^^
1323
1324ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1325``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
1326RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1327the same value, just as if the key were a WeakVH.  You can configure exactly how
1328this happens, and what else happens on these two events, by passing a ``Config``
1329parameter to the ValueMap template.
1330
1331.. _dss_intervalmap:
1332
1333llvm/ADT/IntervalMap.h
1334^^^^^^^^^^^^^^^^^^^^^^
1335
1336IntervalMap is a compact map for small keys and values.  It maps key intervals
1337instead of single keys, and it will automatically coalesce adjacent intervals.
1338When then map only contains a few intervals, they are stored in the map object
1339itself to avoid allocations.
1340
1341The IntervalMap iterators are quite big, so they should not be passed around as
1342STL iterators.  The heavyweight iterators allow a smaller data structure.
1343
1344.. _dss_map:
1345
1346<map>
1347^^^^^
1348
1349std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1350single allocation per pair inserted into the map, it offers log(n) lookup with
1351an extremely large constant factor, imposes a space penalty of 3 pointers per
1352pair in the map, etc.
1353
1354std::map is most useful when your keys or values are very large, if you need to
1355iterate over the collection in sorted order, or if you need stable iterators
1356into the map (i.e. they don't get invalidated if an insertion or deletion of
1357another element takes place).
1358
1359.. _dss_mapvector:
1360
1361llvm/ADT/MapVector.h
1362^^^^^^^^^^^^^^^^^^^^
1363
1364``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
1365main difference is that the iteration order is guaranteed to be the insertion
1366order, making it an easy (but somewhat expensive) solution for non-deterministic
1367iteration over maps of pointers.
1368
1369It is implemented by mapping from key to an index in a vector of key,value
1370pairs.  This provides fast lookup and iteration, but has two main drawbacks: The
1371key is stored twice and it doesn't support removing elements.
1372
1373.. _dss_inteqclasses:
1374
1375llvm/ADT/IntEqClasses.h
1376^^^^^^^^^^^^^^^^^^^^^^^
1377
1378IntEqClasses provides a compact representation of equivalence classes of small
1379integers.  Initially, each integer in the range 0..n-1 has its own equivalence
1380class.  Classes can be joined by passing two class representatives to the
1381join(a, b) method.  Two integers are in the same class when findLeader() returns
1382the same representative.
1383
1384Once all equivalence classes are formed, the map can be compressed so each
1385integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1386is the total number of equivalence classes.  The map must be uncompressed before
1387it can be edited again.
1388
1389.. _dss_immutablemap:
1390
1391llvm/ADT/ImmutableMap.h
1392^^^^^^^^^^^^^^^^^^^^^^^
1393
1394ImmutableMap is an immutable (functional) map implementation based on an AVL
1395tree.  Adding or removing elements is done through a Factory object and results
1396in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
1397with the given key set, then the existing one is returned; equality is compared
1398with a FoldingSetNodeID.  The time and space complexity of add or remove
1399operations is logarithmic in the size of the original map.
1400
1401.. _dss_othermap:
1402
1403Other Map-Like Container Options
1404^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1405
1406The STL provides several other options, such as std::multimap and the various
1407"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
1408never use hash_set and unordered_set because they are generally very expensive
1409(each insertion requires a malloc) and very non-portable.
1410
1411std::multimap is useful if you want to map a key to multiple values, but has all
1412the drawbacks of std::map.  A sorted vector or some other approach is almost
1413always better.
1414
1415.. _ds_bit:
1416
1417Bit storage containers (BitVector, SparseBitVector)
1418---------------------------------------------------
1419
1420Unlike the other containers, there are only two bit storage containers, and
1421choosing when to use each is relatively straightforward.
1422
1423One additional option is ``std::vector<bool>``: we discourage its use for two
1424reasons 1) the implementation in many common compilers (e.g.  commonly
1425available versions of GCC) is extremely inefficient and 2) the C++ standards
1426committee is likely to deprecate this container and/or change it significantly
1427somehow.  In any case, please don't use it.
1428
1429.. _dss_bitvector:
1430
1431BitVector
1432^^^^^^^^^
1433
1434The BitVector container provides a dynamic size set of bits for manipulation.
1435It supports individual bit setting/testing, as well as set operations.  The set
1436operations take time O(size of bitvector), but operations are performed one word
1437at a time, instead of one bit at a time.  This makes the BitVector very fast for
1438set operations compared to other containers.  Use the BitVector when you expect
1439the number of set bits to be high (i.e. a dense set).
1440
1441.. _dss_smallbitvector:
1442
1443SmallBitVector
1444^^^^^^^^^^^^^^
1445
1446The SmallBitVector container provides the same interface as BitVector, but it is
1447optimized for the case where only a small number of bits, less than 25 or so,
1448are needed.  It also transparently supports larger bit counts, but slightly less
1449efficiently than a plain BitVector, so SmallBitVector should only be used when
1450larger counts are rare.
1451
1452At this time, SmallBitVector does not support set operations (and, or, xor), and
1453its operator[] does not provide an assignable lvalue.
1454
1455.. _dss_sparsebitvector:
1456
1457SparseBitVector
1458^^^^^^^^^^^^^^^
1459
1460The SparseBitVector container is much like BitVector, with one major difference:
1461Only the bits that are set, are stored.  This makes the SparseBitVector much
1462more space efficient than BitVector when the set is sparse, as well as making
1463set operations O(number of set bits) instead of O(size of universe).  The
1464downside to the SparseBitVector is that setting and testing of random bits is
1465O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
1466implementation, setting or testing bits in sorted order (either forwards or
1467reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
1468on size) of the current bit is also O(1).  As a general statement,
1469testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1470
1471.. _common:
1472
1473Helpful Hints for Common Operations
1474===================================
1475
1476This section describes how to perform some very simple transformations of LLVM
1477code.  This is meant to give examples of common idioms used, showing the
1478practical side of LLVM transformations.
1479
1480Because this is a "how-to" section, you should also read about the main classes
1481that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
1482<coreclasses>` contains details and descriptions of the main classes that you
1483should know about.
1484
1485.. _inspection:
1486
1487Basic Inspection and Traversal Routines
1488---------------------------------------
1489
1490The LLVM compiler infrastructure have many different data structures that may be
1491traversed.  Following the example of the C++ standard template library, the
1492techniques used to traverse these various data structures are all basically the
1493same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
1494method) returns an iterator to the start of the sequence, the ``XXXend()``
1495function returns an iterator pointing to one past the last valid element of the
1496sequence, and there is some ``XXXiterator`` data type that is common between the
1497two operations.
1498
1499Because the pattern for iteration is common across many different aspects of the
1500program representation, the standard template library algorithms may be used on
1501them, and it is easier to remember how to iterate.  First we show a few common
1502examples of the data structures that need to be traversed.  Other data
1503structures are traversed in very similar ways.
1504
1505.. _iterate_function:
1506
1507Iterating over the ``BasicBlock`` in a ``Function``
1508^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1509
1510It's quite common to have a ``Function`` instance that you'd like to transform
1511in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
1512facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1513constitute the ``Function``.  The following is an example that prints the name
1514of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1515
1516.. code-block:: c++
1517
1518  // func is a pointer to a Function instance
1519  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1520    // Print out the name of the basic block if it has one, and then the
1521    // number of instructions that it contains
1522    errs() << "Basic block (name=" << i->getName() << ") has "
1523               << i->size() << " instructions.\n";
1524
1525Note that i can be used as if it were a pointer for the purposes of invoking
1526member functions of the ``Instruction`` class.  This is because the indirection
1527operator is overloaded for the iterator classes.  In the above code, the
1528expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1529you'd expect.
1530
1531.. _iterate_basicblock:
1532
1533Iterating over the ``Instruction`` in a ``BasicBlock``
1534^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1535
1536Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1537iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
1538a code snippet that prints out each instruction in a ``BasicBlock``:
1539
1540.. code-block:: c++
1541
1542  // blk is a pointer to a BasicBlock instance
1543  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1544     // The next statement works since operator<<(ostream&,...)
1545     // is overloaded for Instruction&
1546     errs() << *i << "\n";
1547
1548
1549However, this isn't really the best way to print out the contents of a
1550``BasicBlock``!  Since the ostream operators are overloaded for virtually
1551anything you'll care about, you could have just invoked the print routine on the
1552basic block itself: ``errs() << *blk << "\n";``.
1553
1554.. _iterate_insiter:
1555
1556Iterating over the ``Instruction`` in a ``Function``
1557^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1558
1559If you're finding that you commonly iterate over a ``Function``'s
1560``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1561``InstIterator`` should be used instead.  You'll need to include
1562``llvm/Support/InstIterator.h`` (`doxygen
1563<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
1564``InstIterator``\ s explicitly in your code.  Here's a small example that shows
1565how to dump all instructions in a function to the standard error stream:
1566
1567.. code-block:: c++
1568
1569  #include "llvm/Support/InstIterator.h"
1570
1571  // F is a pointer to a Function instance
1572  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1573    errs() << *I << "\n";
1574
1575Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
1576its initial contents.  For example, if you wanted to initialize a work list to
1577contain all instructions in a ``Function`` F, all you would need to do is
1578something like:
1579
1580.. code-block:: c++
1581
1582  std::set<Instruction*> worklist;
1583  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1584
1585  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1586    worklist.insert(&*I);
1587
1588The STL set ``worklist`` would now contain all instructions in the ``Function``
1589pointed to by F.
1590
1591.. _iterate_convert:
1592
1593Turning an iterator into a class pointer (and vice-versa)
1594^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1595
1596Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1597when all you've got at hand is an iterator.  Well, extracting a reference or a
1598pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
1599``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1600
1601.. code-block:: c++
1602
1603  Instruction& inst = *i;   // Grab reference to instruction reference
1604  Instruction* pinst = &*i; // Grab pointer to instruction reference
1605  const Instruction& inst = *j;
1606
1607However, the iterators you'll be working with in the LLVM framework are special:
1608they will automatically convert to a ptr-to-instance type whenever they need to.
1609Instead of derferencing the iterator and then taking the address of the result,
1610you can simply assign the iterator to the proper pointer type and you get the
1611dereference and address-of operation as a result of the assignment (behind the
1612scenes, this is a result of overloading casting mechanisms).  Thus the last line
1613of the last example,
1614
1615.. code-block:: c++
1616
1617  Instruction *pinst = &*i;
1618
1619is semantically equivalent to
1620
1621.. code-block:: c++
1622
1623  Instruction *pinst = i;
1624
1625It's also possible to turn a class pointer into the corresponding iterator, and
1626this is a constant time operation (very efficient).  The following code snippet
1627illustrates use of the conversion constructors provided by LLVM iterators.  By
1628using these, you can explicitly grab the iterator of something without actually
1629obtaining it via iteration over some structure:
1630
1631.. code-block:: c++
1632
1633  void printNextInstruction(Instruction* inst) {
1634    BasicBlock::iterator it(inst);
1635    ++it; // After this line, it refers to the instruction after *inst
1636    if (it != inst->getParent()->end()) errs() << *it << "\n";
1637  }
1638
1639Unfortunately, these implicit conversions come at a cost; they prevent these
1640iterators from conforming to standard iterator conventions, and thus from being
1641usable with standard algorithms and containers.  For example, they prevent the
1642following code, where ``B`` is a ``BasicBlock``, from compiling:
1643
1644.. code-block:: c++
1645
1646  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1647
1648Because of this, these implicit conversions may be removed some day, and
1649``operator*`` changed to return a pointer instead of a reference.
1650
1651.. _iterate_complex:
1652
1653Finding call sites: a slightly more complex example
1654^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1655
1656Say that you're writing a FunctionPass and would like to count all the locations
1657in the entire module (that is, across every ``Function``) where a certain
1658function (i.e., some ``Function *``) is already in scope.  As you'll learn
1659later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1660straight-forward manner, but this example will allow us to explore how you'd do
1661it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
1662want to do:
1663
1664.. code-block:: none
1665
1666  initialize callCounter to zero
1667  for each Function f in the Module
1668    for each BasicBlock b in f
1669      for each Instruction i in b
1670        if (i is a CallInst and calls the given function)
1671          increment callCounter
1672
1673And the actual code is (remember, because we're writing a ``FunctionPass``, our
1674``FunctionPass``-derived class simply has to override the ``runOnFunction``
1675method):
1676
1677.. code-block:: c++
1678
1679  Function* targetFunc = ...;
1680
1681  class OurFunctionPass : public FunctionPass {
1682    public:
1683      OurFunctionPass(): callCounter(0) { }
1684
1685      virtual runOnFunction(Function& F) {
1686        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1687          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1688            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1689              // We know we've encountered a call instruction, so we
1690              // need to determine if it's a call to the
1691              // function pointed to by m_func or not.
1692              if (callInst->getCalledFunction() == targetFunc)
1693                ++callCounter;
1694            }
1695          }
1696        }
1697      }
1698
1699    private:
1700      unsigned callCounter;
1701  };
1702
1703.. _calls_and_invokes:
1704
1705Treating calls and invokes the same way
1706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1707
1708You may have noticed that the previous example was a bit oversimplified in that
1709it did not deal with call sites generated by 'invoke' instructions.  In this,
1710and in other situations, you may find that you want to treat ``CallInst``\ s and
1711``InvokeInst``\ s the same way, even though their most-specific common base
1712class is ``Instruction``, which includes lots of less closely-related things.
1713For these cases, LLVM provides a handy wrapper class called ``CallSite``
1714(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1715essentially a wrapper around an ``Instruction`` pointer, with some methods that
1716provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1717
1718This class has "value semantics": it should be passed by value, not by reference
1719and it should not be dynamically allocated or deallocated using ``operator new``
1720or ``operator delete``.  It is efficiently copyable, assignable and
1721constructable, with costs equivalents to that of a bare pointer.  If you look at
1722its definition, it has only a single pointer member.
1723
1724.. _iterate_chains:
1725
1726Iterating over def-use & use-def chains
1727^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1728
1729Frequently, we might have an instance of the ``Value`` class (`doxygen
1730<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1731which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
1732``Value`` is called a *def-use* chain.  For example, let's say we have a
1733``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
1734instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1735chain of ``F``:
1736
1737.. code-block:: c++
1738
1739  Function *F = ...;
1740
1741  for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
1742    if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
1743      errs() << "F is used in instruction:\n";
1744      errs() << *Inst << "\n";
1745    }
1746
1747Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
1748Instead of performing ``*i`` above several times, consider doing it only once in
1749the loop body and reusing its result.
1750
1751Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1752<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1753``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
1754known as a *use-def* chain.  Instances of class ``Instruction`` are common
1755``User`` s, so we might want to iterate over all of the values that a particular
1756instruction uses (that is, the operands of the particular ``Instruction``):
1757
1758.. code-block:: c++
1759
1760  Instruction *pi = ...;
1761
1762  for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
1763    Value *v = *i;
1764    // ...
1765  }
1766
1767Declaring objects as ``const`` is an important tool of enforcing mutation free
1768algorithms (such as analyses, etc.).  For this purpose above iterators come in
1769constant flavors as ``Value::const_use_iterator`` and
1770``Value::const_op_iterator``.  They automatically arise when calling
1771``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1772Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
1773remain unchanged.
1774
1775.. _iterate_preds:
1776
1777Iterating over predecessors & successors of blocks
1778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1779
1780Iterating over the predecessors and successors of a block is quite easy with the
1781routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
1782iterate over all predecessors of BB:
1783
1784.. code-block:: c++
1785
1786  #include "llvm/Support/CFG.h"
1787  BasicBlock *BB = ...;
1788
1789  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1790    BasicBlock *Pred = *PI;
1791    // ...
1792  }
1793
1794Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1795
1796.. _simplechanges:
1797
1798Making simple changes
1799---------------------
1800
1801There are some primitive transformation operations present in the LLVM
1802infrastructure that are worth knowing about.  When performing transformations,
1803it's fairly common to manipulate the contents of basic blocks.  This section
1804describes some of the common methods for doing so and gives example code.
1805
1806.. _schanges_creating:
1807
1808Creating and inserting new ``Instruction``\ s
1809^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1810
1811*Instantiating Instructions*
1812
1813Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1814for the kind of instruction to instantiate and provide the necessary parameters.
1815For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
1816
1817.. code-block:: c++
1818
1819  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1820
1821will create an ``AllocaInst`` instance that represents the allocation of one
1822integer in the current stack frame, at run time.  Each ``Instruction`` subclass
1823is likely to have varying default parameters which change the semantics of the
1824instruction, so refer to the `doxygen documentation for the subclass of
1825Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1826you're interested in instantiating.
1827
1828*Naming values*
1829
1830It is very useful to name the values of instructions when you're able to, as
1831this facilitates the debugging of your transformations.  If you end up looking
1832at generated LLVM machine code, you definitely want to have logical names
1833associated with the results of instructions!  By supplying a value for the
1834``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1835logical name with the result of the instruction's execution at run time.  For
1836example, say that I'm writing a transformation that dynamically allocates space
1837for an integer on the stack, and that integer is going to be used as some kind
1838of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
1839the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1840intending to use it within the same ``Function``.  I might do:
1841
1842.. code-block:: c++
1843
1844  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1845
1846where ``indexLoc`` is now the logical name of the instruction's execution value,
1847which is a pointer to an integer on the run time stack.
1848
1849*Inserting instructions*
1850
1851There are essentially two ways to insert an ``Instruction`` into an existing
1852sequence of instructions that form a ``BasicBlock``:
1853
1854* Insertion into an explicit instruction list
1855
1856  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1857  and a newly-created instruction we wish to insert before ``*pi``, we do the
1858  following:
1859
1860  .. code-block:: c++
1861
1862      BasicBlock *pb = ...;
1863      Instruction *pi = ...;
1864      Instruction *newInst = new Instruction(...);
1865
1866      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1867
1868  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1869  class and ``Instruction``-derived classes provide constructors which take a
1870  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
1871  like:
1872
1873  .. code-block:: c++
1874
1875    BasicBlock *pb = ...;
1876    Instruction *newInst = new Instruction(...);
1877
1878    pb->getInstList().push_back(newInst); // Appends newInst to pb
1879
1880  becomes:
1881
1882  .. code-block:: c++
1883
1884    BasicBlock *pb = ...;
1885    Instruction *newInst = new Instruction(..., pb);
1886
1887  which is much cleaner, especially if you are creating long instruction
1888  streams.
1889
1890* Insertion into an implicit instruction list
1891
1892  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1893  associated with an existing instruction list: the instruction list of the
1894  enclosing basic block.  Thus, we could have accomplished the same thing as the
1895  above code without being given a ``BasicBlock`` by doing:
1896
1897  .. code-block:: c++
1898
1899    Instruction *pi = ...;
1900    Instruction *newInst = new Instruction(...);
1901
1902    pi->getParent()->getInstList().insert(pi, newInst);
1903
1904  In fact, this sequence of steps occurs so frequently that the ``Instruction``
1905  class and ``Instruction``-derived classes provide constructors which take (as
1906  a default parameter) a pointer to an ``Instruction`` which the newly-created
1907  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
1908  capable of inserting the newly-created instance into the ``BasicBlock`` of a
1909  provided instruction, immediately before that instruction.  Using an
1910  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1911  above code becomes:
1912
1913  .. code-block:: c++
1914
1915    Instruction* pi = ...;
1916    Instruction* newInst = new Instruction(..., pi);
1917
1918  which is much cleaner, especially if you're creating a lot of instructions and
1919  adding them to ``BasicBlock``\ s.
1920
1921.. _schanges_deleting:
1922
1923Deleting Instructions
1924^^^^^^^^^^^^^^^^^^^^^
1925
1926Deleting an instruction from an existing sequence of instructions that form a
1927BasicBlock_ is very straight-forward: just call the instruction's
1928``eraseFromParent()`` method.  For example:
1929
1930.. code-block:: c++
1931
1932  Instruction *I = .. ;
1933  I->eraseFromParent();
1934
1935This unlinks the instruction from its containing basic block and deletes it.  If
1936you'd just like to unlink the instruction from its containing basic block but
1937not delete it, you can use the ``removeFromParent()`` method.
1938
1939.. _schanges_replacing:
1940
1941Replacing an Instruction with another Value
1942^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1943
1944Replacing individual instructions
1945"""""""""""""""""""""""""""""""""
1946
1947Including "`llvm/Transforms/Utils/BasicBlockUtils.h
1948<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
1949very useful replace functions: ``ReplaceInstWithValue`` and
1950``ReplaceInstWithInst``.
1951
1952.. _schanges_deleting_sub:
1953
1954Deleting Instructions
1955"""""""""""""""""""""
1956
1957* ``ReplaceInstWithValue``
1958
1959  This function replaces all uses of a given instruction with a value, and then
1960  removes the original instruction.  The following example illustrates the
1961  replacement of the result of a particular ``AllocaInst`` that allocates memory
1962  for a single integer with a null pointer to an integer.
1963
1964  .. code-block:: c++
1965
1966    AllocaInst* instToReplace = ...;
1967    BasicBlock::iterator ii(instToReplace);
1968
1969    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
1970                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
1971
1972* ``ReplaceInstWithInst``
1973
1974  This function replaces a particular instruction with another instruction,
1975  inserting the new instruction into the basic block at the location where the
1976  old instruction was, and replacing any uses of the old instruction with the
1977  new instruction.  The following example illustrates the replacement of one
1978  ``AllocaInst`` with another.
1979
1980  .. code-block:: c++
1981
1982    AllocaInst* instToReplace = ...;
1983    BasicBlock::iterator ii(instToReplace);
1984
1985    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
1986                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
1987
1988
1989Replacing multiple uses of Users and Values
1990"""""""""""""""""""""""""""""""""""""""""""
1991
1992You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
1993change more than one use at a time.  See the doxygen documentation for the
1994`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
1995<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
1996information.
1997
1998.. _schanges_deletingGV:
1999
2000Deleting GlobalVariables
2001^^^^^^^^^^^^^^^^^^^^^^^^
2002
2003Deleting a global variable from a module is just as easy as deleting an
2004Instruction.  First, you must have a pointer to the global variable that you
2005wish to delete.  You use this pointer to erase it from its parent, the module.
2006For example:
2007
2008.. code-block:: c++
2009
2010  GlobalVariable *GV = .. ;
2011
2012  GV->eraseFromParent();
2013
2014
2015.. _create_types:
2016
2017How to Create Types
2018-------------------
2019
2020In generating IR, you may need some complex types.  If you know these types
2021statically, you can use ``TypeBuilder<...>::get()``, defined in
2022``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
2023depending on whether you're building types for cross-compilation or native
2024library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2025host environment, meaning that it's built out of types from the ``llvm::types``
2026(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2027and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
2028additionally allows native C types whose size may depend on the host compiler.
2029For example,
2030
2031.. code-block:: c++
2032
2033  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2034
2035is easier to read and write than the equivalent
2036
2037.. code-block:: c++
2038
2039  std::vector<const Type*> params;
2040  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2041  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2042
2043See the `class comment
2044<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2045
2046.. _threading:
2047
2048Threads and LLVM
2049================
2050
2051This section describes the interaction of the LLVM APIs with multithreading,
2052both on the part of client applications, and in the JIT, in the hosted
2053application.
2054
2055Note that LLVM's support for multithreading is still relatively young.  Up
2056through version 2.5, the execution of threaded hosted applications was
2057supported, but not threaded client access to the APIs.  While this use case is
2058now supported, clients *must* adhere to the guidelines specified below to ensure
2059proper operation in multithreaded mode.
2060
2061Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2062intrinsics in order to support threaded operation.  If you need a
2063multhreading-capable LLVM on a platform without a suitably modern system
2064compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2065using the resultant compiler to build a copy of LLVM with multithreading
2066support.
2067
2068.. _startmultithreaded:
2069
2070Entering and Exiting Multithreaded Mode
2071---------------------------------------
2072
2073In order to properly protect its internal data structures while avoiding
2074excessive locking overhead in the single-threaded case, the LLVM must intialize
2075certain data structures necessary to provide guards around its internals.  To do
2076so, the client program must invoke ``llvm_start_multithreaded()`` before making
2077any concurrent LLVM API calls.  To subsequently tear down these structures, use
2078the ``llvm_stop_multithreaded()`` call.  You can also use the
2079``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
2080
2081Note that both of these calls must be made *in isolation*.  That is to say that
2082no other LLVM API calls may be executing at any time during the execution of
2083``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``.  It's is the
2084client's responsibility to enforce this isolation.
2085
2086The return value of ``llvm_start_multithreaded()`` indicates the success or
2087failure of the initialization.  Failure typically indicates that your copy of
2088LLVM was built without multithreading support, typically because GCC atomic
2089intrinsics were not found in your system compiler.  In this case, the LLVM API
2090will not be safe for concurrent calls.  However, it *will* be safe for hosting
2091threaded applications in the JIT, though :ref:`care must be taken
2092<jitthreading>` to ensure that side exits and the like do not accidentally
2093result in concurrent LLVM API calls.
2094
2095.. _shutdown:
2096
2097Ending Execution with ``llvm_shutdown()``
2098-----------------------------------------
2099
2100When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2101deallocate memory used for internal structures.  This will also invoke
2102``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode.  As
2103such, ``llvm_shutdown()`` requires the same isolation guarantees as
2104``llvm_stop_multithreaded()``.
2105
2106Note that, if you use scope-based shutdown, you can use the
2107``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
2108
2109.. _managedstatic:
2110
2111Lazy Initialization with ``ManagedStatic``
2112------------------------------------------
2113
2114``ManagedStatic`` is a utility class in LLVM used to implement static
2115initialization of static resources, such as the global type tables.  Before the
2116invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
2117scheme.  Once ``llvm_start_multithreaded()`` returns, however, it uses
2118double-checked locking to implement thread-safe lazy initialization.
2119
2120Note that, because no other threads are allowed to issue LLVM API calls before
2121``llvm_start_multithreaded()`` returns, it is possible to have
2122``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
2123
2124The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
2125access to the global lock used to implement the double-checked locking for lazy
2126initialization.  These should only be used internally to LLVM, and only if you
2127know what you're doing!
2128
2129.. _llvmcontext:
2130
2131Achieving Isolation with ``LLVMContext``
2132----------------------------------------
2133
2134``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2135operate multiple, isolated instances of LLVM concurrently within the same
2136address space.  For instance, in a hypothetical compile-server, the compilation
2137of an individual translation unit is conceptually independent from all the
2138others, and it would be desirable to be able to compile incoming translation
2139units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2140exists to enable just this kind of scenario!
2141
2142Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2143(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2144in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2145*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2146linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2147contexts, etc.  What this means is that is is safe to compile on multiple
2148threads simultaneously, as long as no two threads operate on entities within the
2149same context.
2150
2151In practice, very few places in the API require the explicit specification of a
2152``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2153``Type`` carries a reference to its owning context, most other entities can
2154determine what context they belong to by looking at their own ``Type``.  If you
2155are adding new entities to LLVM IR, please try to maintain this interface
2156design.
2157
2158For clients that do *not* require the benefits of isolation, LLVM provides a
2159convenience API ``getGlobalContext()``.  This returns a global, lazily
2160initialized ``LLVMContext`` that may be used in situations where isolation is
2161not a concern.
2162
2163.. _jitthreading:
2164
2165Threads and the JIT
2166-------------------
2167
2168LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2169threads can call ``ExecutionEngine::getPointerToFunction()`` or
2170``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2171code output by the JIT concurrently.  The user must still ensure that only one
2172thread accesses IR in a given ``LLVMContext`` while another thread might be
2173modifying it.  One way to do that is to always hold the JIT lock while accessing
2174IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2175Another way is to only call ``getPointerToFunction()`` from the
2176``LLVMContext``'s thread.
2177
2178When the JIT is configured to compile lazily (using
2179``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2180condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2181after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2182threaded program if you ensure that only one thread at a time can call any
2183particular lazy stub and that the JIT lock guards any IR access, but we suggest
2184using only the eager JIT in threaded programs.
2185
2186.. _advanced:
2187
2188Advanced Topics
2189===============
2190
2191This section describes some of the advanced or obscure API's that most clients
2192do not need to be aware of.  These API's tend manage the inner workings of the
2193LLVM system, and only need to be accessed in unusual circumstances.
2194
2195.. _SymbolTable:
2196
2197The ``ValueSymbolTable`` class
2198------------------------------
2199
2200The ``ValueSymbolTable`` (`doxygen
2201<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2202a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2203naming value definitions.  The symbol table can provide a name for any Value_.
2204
2205Note that the ``SymbolTable`` class should not be directly accessed by most
2206clients.  It should only be used when iteration over the symbol table names
2207themselves are required, which is very special purpose.  Note that not all LLVM
2208Value_\ s have names, and those without names (i.e. they have an empty name) do
2209not exist in the symbol table.
2210
2211Symbol tables support iteration over the values in the symbol table with
2212``begin/end/iterator`` and supports querying to see if a specific name is in the
2213symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2214public mutator methods, instead, simply call ``setName`` on a value, which will
2215autoinsert it into the appropriate symbol table.
2216
2217.. _UserLayout:
2218
2219The ``User`` and owned ``Use`` classes' memory layout
2220-----------------------------------------------------
2221
2222The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2223class provides a basis for expressing the ownership of ``User`` towards other
2224`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2225``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2226class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2227removal.
2228
2229.. _Use2User:
2230
2231Interaction and relationship between ``User`` and ``Use`` objects
2232^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2233
2234A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2235refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2236s inline others hung off) is impractical and breaks the invariant that the
2237``Use`` objects belonging to the same ``User`` form a contiguous array.
2238
2239We have 2 different layouts in the ``User`` (sub)classes:
2240
2241* Layout a)
2242
2243  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2244  object and there are a fixed number of them.
2245
2246* Layout b)
2247
2248  The ``Use`` object(s) are referenced by a pointer to an array from the
2249  ``User`` object and there may be a variable number of them.
2250
2251As of v2.4 each layout still possesses a direct pointer to the start of the
2252array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
2253redundancy for the sake of simplicity.  The ``User`` object also stores the
2254number of ``Use`` objects it has. (Theoretically this information can also be
2255calculated given the scheme presented below.)
2256
2257Special forms of allocation operators (``operator new``) enforce the following
2258memory layouts:
2259
2260* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2261  array.
2262
2263  .. code-block:: none
2264
2265    ...---.---.---.---.-------...
2266      | P | P | P | P | User
2267    '''---'---'---'---'-------'''
2268
2269* Layout b) is modelled by pointing at the ``Use[]`` array.
2270
2271  .. code-block:: none
2272
2273    .-------...
2274    | User
2275    '-------'''
2276        |
2277        v
2278        .---.---.---.---...
2279        | P | P | P | P |
2280        '---'---'---'---'''
2281
2282*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2283each* ``Use`` *object in the member* ``Use::Prev`` *)*
2284
2285.. _Waymarking:
2286
2287The waymarking algorithm
2288^^^^^^^^^^^^^^^^^^^^^^^^
2289
2290Since the ``Use`` objects are deprived of the direct (back)pointer to their
2291``User`` objects, there must be a fast and exact method to recover it.  This is
2292accomplished by the following scheme:
2293
2294A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2295allows to find the start of the ``User`` object:
2296
2297* ``00`` --- binary digit 0
2298
2299* ``01`` --- binary digit 1
2300
2301* ``10`` --- stop and calculate (``s``)
2302
2303* ``11`` --- full stop (``S``)
2304
2305Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2306have a ``User`` immediately behind or we have to walk to the next stop picking
2307up digits and calculating the offset:
2308
2309.. code-block:: none
2310
2311  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2312  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2313  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2314      |+15                |+10            |+6         |+3     |+1
2315      |                   |               |           |       | __>
2316      |                   |               |           | __________>
2317      |                   |               | ______________________>
2318      |                   | ______________________________________>
2319      | __________________________________________________________>
2320
2321Only the significant number of bits need to be stored between the stops, so that
2322the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2323associated with a ``User``.
2324
2325.. _ReferenceImpl:
2326
2327Reference implementation
2328^^^^^^^^^^^^^^^^^^^^^^^^
2329
2330The following literate Haskell fragment demonstrates the concept:
2331
2332.. code-block:: haskell
2333
2334  > import Test.QuickCheck
2335  >
2336  > digits :: Int -> [Char] -> [Char]
2337  > digits 0 acc = '0' : acc
2338  > digits 1 acc = '1' : acc
2339  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2340  >
2341  > dist :: Int -> [Char] -> [Char]
2342  > dist 0 [] = ['S']
2343  > dist 0 acc = acc
2344  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2345  > dist n acc = dist (n - 1) $ dist 1 acc
2346  >
2347  > takeLast n ss = reverse $ take n $ reverse ss
2348  >
2349  > test = takeLast 40 $ dist 20 []
2350  >
2351
2352Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2353
2354The reverse algorithm computes the length of the string just by examining a
2355certain prefix:
2356
2357.. code-block:: haskell
2358
2359  > pref :: [Char] -> Int
2360  > pref "S" = 1
2361  > pref ('s':'1':rest) = decode 2 1 rest
2362  > pref (_:rest) = 1 + pref rest
2363  >
2364  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2365  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2366  > decode walk acc _ = walk + acc
2367  >
2368
2369Now, as expected, printing <pref test> gives ``40``.
2370
2371We can *quickCheck* this with following property:
2372
2373.. code-block:: haskell
2374
2375  > testcase = dist 2000 []
2376  > testcaseLength = length testcase
2377  >
2378  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2379  >     where arr = takeLast n testcase
2380  >
2381
2382As expected <quickCheck identityProp> gives:
2383
2384::
2385
2386  *Main> quickCheck identityProp
2387  OK, passed 100 tests.
2388
2389Let's be a bit more exhaustive:
2390
2391.. code-block:: haskell
2392
2393  >
2394  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2395  >
2396
2397And here is the result of <deepCheck identityProp>:
2398
2399::
2400
2401  *Main> deepCheck identityProp
2402  OK, passed 500 tests.
2403
2404.. _Tagging:
2405
2406Tagging considerations
2407^^^^^^^^^^^^^^^^^^^^^^
2408
2409To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2410change after being set up, setters of ``Use::Prev`` must re-tag the new
2411``Use**`` on every modification.  Accordingly getters must strip the tag bits.
2412
2413For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2414set).  Following this pointer brings us to the ``User``.  A portable trick
2415ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2416the LSBit set. (Portability is relying on the fact that all known compilers
2417place the ``vptr`` in the first word of the instances.)
2418
2419.. _coreclasses:
2420
2421The Core LLVM Class Hierarchy Reference
2422=======================================
2423
2424``#include "llvm/IR/Type.h"``
2425
2426header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2427
2428doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2429
2430The Core LLVM classes are the primary means of representing the program being
2431inspected or transformed.  The core LLVM classes are defined in header files in
2432the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2433directory.
2434
2435.. _Type:
2436
2437The Type class and Derived Types
2438--------------------------------
2439
2440``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
2441``Type`` cannot be instantiated directly but only through its subclasses.
2442Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2443``DoubleType``) have hidden subclasses.  They are hidden because they offer no
2444useful functionality beyond what the ``Type`` class offers except to distinguish
2445themselves from other subclasses of ``Type``.
2446
2447All other types are subclasses of ``DerivedType``.  Types can be named, but this
2448is not a requirement.  There exists exactly one instance of a given shape at any
2449one time.  This allows type equality to be performed with address equality of
2450the Type Instance.  That is, given two ``Type*`` values, the types are identical
2451if the pointers are identical.
2452
2453.. _m_Type:
2454
2455Important Public Methods
2456^^^^^^^^^^^^^^^^^^^^^^^^
2457
2458* ``bool isIntegerTy() const``: Returns true for any integer type.
2459
2460* ``bool isFloatingPointTy()``: Return true if this is one of the five
2461  floating point types.
2462
2463* ``bool isSized()``: Return true if the type has known size.  Things
2464  that don't have a size are abstract types, labels and void.
2465
2466.. _derivedtypes:
2467
2468Important Derived Types
2469^^^^^^^^^^^^^^^^^^^^^^^
2470
2471``IntegerType``
2472  Subclass of DerivedType that represents integer types of any bit width.  Any
2473  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2474  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2475
2476  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2477    type of a specific bit width.
2478
2479  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2480
2481``SequentialType``
2482  This is subclassed by ArrayType, PointerType and VectorType.
2483
2484  * ``const Type * getElementType() const``: Returns the type of each
2485    of the elements in the sequential type.
2486
2487``ArrayType``
2488  This is a subclass of SequentialType and defines the interface for array
2489  types.
2490
2491  * ``unsigned getNumElements() const``: Returns the number of elements
2492    in the array.
2493
2494``PointerType``
2495  Subclass of SequentialType for pointer types.
2496
2497``VectorType``
2498  Subclass of SequentialType for vector types.  A vector type is similar to an
2499  ArrayType but is distinguished because it is a first class type whereas
2500  ArrayType is not.  Vector types are used for vector operations and are usually
2501  small vectors of of an integer or floating point type.
2502
2503``StructType``
2504  Subclass of DerivedTypes for struct types.
2505
2506.. _FunctionType:
2507
2508``FunctionType``
2509  Subclass of DerivedTypes for function types.
2510
2511  * ``bool isVarArg() const``: Returns true if it's a vararg function.
2512
2513  * ``const Type * getReturnType() const``: Returns the return type of the
2514    function.
2515
2516  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2517    parameter.
2518
2519  * ``const unsigned getNumParams() const``: Returns the number of formal
2520    parameters.
2521
2522.. _Module:
2523
2524The ``Module`` class
2525--------------------
2526
2527``#include "llvm/IR/Module.h"``
2528
2529header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2530
2531doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2532
2533The ``Module`` class represents the top level structure present in LLVM
2534programs.  An LLVM module is effectively either a translation unit of the
2535original program or a combination of several translation units merged by the
2536linker.  The ``Module`` class keeps track of a list of :ref:`Function
2537<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2538Additionally, it contains a few helpful member functions that try to make common
2539operations easy.
2540
2541.. _m_Module:
2542
2543Important Public Members of the ``Module`` class
2544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2545
2546* ``Module::Module(std::string name = "")``
2547
2548  Constructing a Module_ is easy.  You can optionally provide a name for it
2549  (probably based on the name of the translation unit).
2550
2551* | ``Module::iterator`` - Typedef for function list iterator
2552  | ``Module::const_iterator`` - Typedef for const_iterator.
2553  | ``begin()``, ``end()``, ``size()``, ``empty()``
2554
2555  These are forwarding methods that make it easy to access the contents of a
2556  ``Module`` object's :ref:`Function <c_Function>` list.
2557
2558* ``Module::FunctionListType &getFunctionList()``
2559
2560  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
2561  when you need to update the list or perform a complex action that doesn't have
2562  a forwarding method.
2563
2564----------------
2565
2566* | ``Module::global_iterator`` - Typedef for global variable list iterator
2567  | ``Module::const_global_iterator`` - Typedef for const_iterator.
2568  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2569
2570  These are forwarding methods that make it easy to access the contents of a
2571  ``Module`` object's GlobalVariable_ list.
2572
2573* ``Module::GlobalListType &getGlobalList()``
2574
2575  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
2576  need to update the list or perform a complex action that doesn't have a
2577  forwarding method.
2578
2579----------------
2580
2581* ``SymbolTable *getSymbolTable()``
2582
2583  Return a reference to the SymbolTable_ for this ``Module``.
2584
2585----------------
2586
2587* ``Function *getFunction(StringRef Name) const``
2588
2589  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2590  exist, return ``null``.
2591
2592* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2593  *T)``
2594
2595  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2596  exist, add an external declaration for the function and return it.
2597
2598* ``std::string getTypeName(const Type *Ty)``
2599
2600  If there is at least one entry in the SymbolTable_ for the specified Type_,
2601  return it.  Otherwise return the empty string.
2602
2603* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2604
2605  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
2606  already an entry for this name, true is returned and the SymbolTable_ is not
2607  modified.
2608
2609.. _Value:
2610
2611The ``Value`` class
2612-------------------
2613
2614``#include "llvm/IR/Value.h"``
2615
2616header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2617
2618doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2619
2620The ``Value`` class is the most important class in the LLVM Source base.  It
2621represents a typed value that may be used (among other things) as an operand to
2622an instruction.  There are many different types of ``Value``\ s, such as
2623Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
2624<c_Function>`\ s are ``Value``\ s.
2625
2626A particular ``Value`` may be used many times in the LLVM representation for a
2627program.  For example, an incoming argument to a function (represented with an
2628instance of the Argument_ class) is "used" by every instruction in the function
2629that references the argument.  To keep track of this relationship, the ``Value``
2630class keeps a list of all of the ``User``\ s that is using it (the User_ class
2631is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2632This use list is how LLVM represents def-use information in the program, and is
2633accessible through the ``use_*`` methods, shown below.
2634
2635Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2636Type_ is available through the ``getType()`` method.  In addition, all LLVM
2637values can be named.  The "name" of the ``Value`` is a symbolic string printed
2638in the LLVM code:
2639
2640.. code-block:: llvm
2641
2642  %foo = add i32 1, 2
2643
2644.. _nameWarning:
2645
2646The name of this instruction is "foo". **NOTE** that the name of any value may
2647be missing (an empty string), so names should **ONLY** be used for debugging
2648(making the source code easier to read, debugging printouts), they should not be
2649used to keep track of values or map between them.  For this purpose, use a
2650``std::map`` of pointers to the ``Value`` itself instead.
2651
2652One important aspect of LLVM is that there is no distinction between an SSA
2653variable and the operation that produces it.  Because of this, any reference to
2654the value produced by an instruction (or the value available as an incoming
2655argument, for example) is represented as a direct pointer to the instance of the
2656class that represents this value.  Although this may take some getting used to,
2657it simplifies the representation and makes it easier to manipulate.
2658
2659.. _m_Value:
2660
2661Important Public Members of the ``Value`` class
2662^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2663
2664* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2665  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2666    use-list
2667  | ``unsigned use_size()`` - Returns the number of users of the value.
2668  | ``bool use_empty()`` - Returns true if there are no users.
2669  | ``use_iterator use_begin()`` - Get an iterator to the start of the
2670    use-list.
2671  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2672  | ``User *use_back()`` - Returns the last element in the list.
2673
2674  These methods are the interface to access the def-use information in LLVM.
2675  As with all other iterators in LLVM, the naming conventions follow the
2676  conventions defined by the STL_.
2677
2678* ``Type *getType() const``
2679  This method returns the Type of the Value.
2680
2681* | ``bool hasName() const``
2682  | ``std::string getName() const``
2683  | ``void setName(const std::string &Name)``
2684
2685  This family of methods is used to access and assign a name to a ``Value``, be
2686  aware of the :ref:`precaution above <nameWarning>`.
2687
2688* ``void replaceAllUsesWith(Value *V)``
2689
2690  This method traverses the use list of a ``Value`` changing all User_\ s of the
2691  current value to refer to "``V``" instead.  For example, if you detect that an
2692  instruction always produces a constant value (for example through constant
2693  folding), you can replace all uses of the instruction with the constant like
2694  this:
2695
2696  .. code-block:: c++
2697
2698    Inst->replaceAllUsesWith(ConstVal);
2699
2700.. _User:
2701
2702The ``User`` class
2703------------------
2704
2705``#include "llvm/IR/User.h"``
2706
2707header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2708
2709doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2710
2711Superclass: Value_
2712
2713The ``User`` class is the common base class of all LLVM nodes that may refer to
2714``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
2715that the User is referring to.  The ``User`` class itself is a subclass of
2716``Value``.
2717
2718The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2719to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
2720one definition referred to, allowing this direct connection.  This connection
2721provides the use-def information in LLVM.
2722
2723.. _m_User:
2724
2725Important Public Members of the ``User`` class
2726^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2727
2728The ``User`` class exposes the operand list in two ways: through an index access
2729interface and through an iterator based interface.
2730
2731* | ``Value *getOperand(unsigned i)``
2732  | ``unsigned getNumOperands()``
2733
2734  These two methods expose the operands of the ``User`` in a convenient form for
2735  direct access.
2736
2737* | ``User::op_iterator`` - Typedef for iterator over the operand list
2738  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2739    list.
2740  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2741
2742  Together, these methods make up the iterator based interface to the operands
2743  of a ``User``.
2744
2745
2746.. _Instruction:
2747
2748The ``Instruction`` class
2749-------------------------
2750
2751``#include "llvm/IR/Instruction.h"``
2752
2753header source: `Instruction.h
2754<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2755
2756doxygen info: `Instruction Class
2757<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2758
2759Superclasses: User_, Value_
2760
2761The ``Instruction`` class is the common base class for all LLVM instructions.
2762It provides only a few methods, but is a very commonly used class.  The primary
2763data tracked by the ``Instruction`` class itself is the opcode (instruction
2764type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
2765represent a specific type of instruction, one of many subclasses of
2766``Instruction`` are used.
2767
2768Because the ``Instruction`` class subclasses the User_ class, its operands can
2769be accessed in the same way as for other ``User``\ s (with the
2770``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2771An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2772file.  This file contains some meta-data about the various different types of
2773instructions in LLVM.  It describes the enum values that are used as opcodes
2774(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2775concrete sub-classes of ``Instruction`` that implement the instruction (for
2776example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
2777file confuses doxygen, so these enum values don't show up correctly in the
2778`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2779
2780.. _s_Instruction:
2781
2782Important Subclasses of the ``Instruction`` class
2783^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2784
2785.. _BinaryOperator:
2786
2787* ``BinaryOperator``
2788
2789  This subclasses represents all two operand instructions whose operands must be
2790  the same type, except for the comparison instructions.
2791
2792.. _CastInst:
2793
2794* ``CastInst``
2795  This subclass is the parent of the 12 casting instructions.  It provides
2796  common operations on cast instructions.
2797
2798.. _CmpInst:
2799
2800* ``CmpInst``
2801
2802  This subclass respresents the two comparison instructions,
2803  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2804  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2805
2806.. _TerminatorInst:
2807
2808* ``TerminatorInst``
2809
2810  This subclass is the parent of all terminator instructions (those which can
2811  terminate a block).
2812
2813.. _m_Instruction:
2814
2815Important Public Members of the ``Instruction`` class
2816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2817
2818* ``BasicBlock *getParent()``
2819
2820  Returns the BasicBlock_ that this
2821  ``Instruction`` is embedded into.
2822
2823* ``bool mayWriteToMemory()``
2824
2825  Returns true if the instruction writes to memory, i.e. it is a ``call``,
2826  ``free``, ``invoke``, or ``store``.
2827
2828* ``unsigned getOpcode()``
2829
2830  Returns the opcode for the ``Instruction``.
2831
2832* ``Instruction *clone() const``
2833
2834  Returns another instance of the specified instruction, identical in all ways
2835  to the original except that the instruction has no parent (i.e. it's not
2836  embedded into a BasicBlock_), and it has no name.
2837
2838.. _Constant:
2839
2840The ``Constant`` class and subclasses
2841-------------------------------------
2842
2843Constant represents a base class for different types of constants.  It is
2844subclassed by ConstantInt, ConstantArray, etc. for representing the various
2845types of Constants.  GlobalValue_ is also a subclass, which represents the
2846address of a global variable or function.
2847
2848.. _s_Constant:
2849
2850Important Subclasses of Constant
2851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2852
2853* ConstantInt : This subclass of Constant represents an integer constant of
2854  any width.
2855
2856  * ``const APInt& getValue() const``: Returns the underlying
2857    value of this constant, an APInt value.
2858
2859  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2860    int64_t via sign extension.  If the value (not the bit width) of the APInt
2861    is too large to fit in an int64_t, an assertion will result.  For this
2862    reason, use of this method is discouraged.
2863
2864  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2865    to a uint64_t via zero extension.  IF the value (not the bit width) of the
2866    APInt is too large to fit in a uint64_t, an assertion will result.  For this
2867    reason, use of this method is discouraged.
2868
2869  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2870    object that represents the value provided by ``Val``.  The type is implied
2871    as the IntegerType that corresponds to the bit width of ``Val``.
2872
2873  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2874    ConstantInt object that represents the value provided by ``Val`` for integer
2875    type ``Ty``.
2876
2877* ConstantFP : This class represents a floating point constant.
2878
2879  * ``double getValue() const``: Returns the underlying value of this constant.
2880
2881* ConstantArray : This represents a constant array.
2882
2883  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2884    component constants that makeup this array.
2885
2886* ConstantStruct : This represents a constant struct.
2887
2888  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2889    component constants that makeup this array.
2890
2891* GlobalValue : This represents either a global variable or a function.  In
2892  either case, the value is a constant fixed address (after linking).
2893
2894.. _GlobalValue:
2895
2896The ``GlobalValue`` class
2897-------------------------
2898
2899``#include "llvm/IR/GlobalValue.h"``
2900
2901header source: `GlobalValue.h
2902<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2903
2904doxygen info: `GlobalValue Class
2905<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2906
2907Superclasses: Constant_, User_, Value_
2908
2909Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2910only LLVM values that are visible in the bodies of all :ref:`Function
2911<c_Function>`\ s.  Because they are visible at global scope, they are also
2912subject to linking with other globals defined in different translation units.
2913To control the linking process, ``GlobalValue``\ s know their linkage rules.
2914Specifically, ``GlobalValue``\ s know whether they have internal or external
2915linkage, as defined by the ``LinkageTypes`` enumeration.
2916
2917If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2918it is not visible to code outside the current translation unit, and does not
2919participate in linking.  If it has external linkage, it is visible to external
2920code, and does participate in linking.  In addition to linkage information,
2921``GlobalValue``\ s keep track of which Module_ they are currently part of.
2922
2923Because ``GlobalValue``\ s are memory objects, they are always referred to by
2924their **address**.  As such, the Type_ of a global is always a pointer to its
2925contents.  It is important to remember this when using the ``GetElementPtrInst``
2926instruction because this pointer must be dereferenced first.  For example, if
2927you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2928of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2929that array.  Although the address of the first element of this array and the
2930value of the ``GlobalVariable`` are the same, they have different types.  The
2931``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
2932``i32.`` Because of this, accessing a global value requires you to dereference
2933the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2934This is explained in the `LLVM Language Reference Manual
2935<LangRef.html#globalvars>`_.
2936
2937.. _m_GlobalValue:
2938
2939Important Public Members of the ``GlobalValue`` class
2940^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2941
2942* | ``bool hasInternalLinkage() const``
2943  | ``bool hasExternalLinkage() const``
2944  | ``void setInternalLinkage(bool HasInternalLinkage)``
2945
2946  These methods manipulate the linkage characteristics of the ``GlobalValue``.
2947
2948* ``Module *getParent()``
2949
2950  This returns the Module_ that the
2951  GlobalValue is currently embedded into.
2952
2953.. _c_Function:
2954
2955The ``Function`` class
2956----------------------
2957
2958``#include "llvm/IR/Function.h"``
2959
2960header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
2961
2962doxygen info: `Function Class
2963<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
2964
2965Superclasses: GlobalValue_, Constant_, User_, Value_
2966
2967The ``Function`` class represents a single procedure in LLVM.  It is actually
2968one of the more complex classes in the LLVM hierarchy because it must keep track
2969of a large amount of data.  The ``Function`` class keeps track of a list of
2970BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
2971
2972The list of BasicBlock_\ s is the most commonly used part of ``Function``
2973objects.  The list imposes an implicit ordering of the blocks in the function,
2974which indicate how the code will be laid out by the backend.  Additionally, the
2975first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
2976legal in LLVM to explicitly branch to this initial block.  There are no implicit
2977exit nodes, and in fact there may be multiple exit nodes from a single
2978``Function``.  If the BasicBlock_ list is empty, this indicates that the
2979``Function`` is actually a function declaration: the actual body of the function
2980hasn't been linked in yet.
2981
2982In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
2983of the list of formal Argument_\ s that the function receives.  This container
2984manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
2985for the BasicBlock_\ s.
2986
2987The SymbolTable_ is a very rarely used LLVM feature that is only used when you
2988have to look up a value by name.  Aside from that, the SymbolTable_ is used
2989internally to make sure that there are not conflicts between the names of
2990Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
2991
2992Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
2993value of the function is its address (after linking) which is guaranteed to be
2994constant.
2995
2996.. _m_Function:
2997
2998Important Public Members of the ``Function``
2999^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3000
3001* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3002  const std::string &N = "", Module* Parent = 0)``
3003
3004  Constructor used when you need to create new ``Function``\ s to add the
3005  program.  The constructor must specify the type of the function to create and
3006  what type of linkage the function should have.  The FunctionType_ argument
3007  specifies the formal arguments and return value for the function.  The same
3008  FunctionType_ value can be used to create multiple functions.  The ``Parent``
3009  argument specifies the Module in which the function is defined.  If this
3010  argument is provided, the function will automatically be inserted into that
3011  module's list of functions.
3012
3013* ``bool isDeclaration()``
3014
3015  Return whether or not the ``Function`` has a body defined.  If the function is
3016  "external", it does not have a body, and thus must be resolved by linking with
3017  a function defined in a different translation unit.
3018
3019* | ``Function::iterator`` - Typedef for basic block list iterator
3020  | ``Function::const_iterator`` - Typedef for const_iterator.
3021  | ``begin()``, ``end()``, ``size()``, ``empty()``
3022
3023  These are forwarding methods that make it easy to access the contents of a
3024  ``Function`` object's BasicBlock_ list.
3025
3026* ``Function::BasicBlockListType &getBasicBlockList()``
3027
3028  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3029  update the list or perform a complex action that doesn't have a forwarding
3030  method.
3031
3032* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3033  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3034  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3035
3036  These are forwarding methods that make it easy to access the contents of a
3037  ``Function`` object's Argument_ list.
3038
3039* ``Function::ArgumentListType &getArgumentList()``
3040
3041  Returns the list of Argument_.  This is necessary to use when you need to
3042  update the list or perform a complex action that doesn't have a forwarding
3043  method.
3044
3045* ``BasicBlock &getEntryBlock()``
3046
3047  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3048  for the function is always the first block, this returns the first block of
3049  the ``Function``.
3050
3051* | ``Type *getReturnType()``
3052  | ``FunctionType *getFunctionType()``
3053
3054  This traverses the Type_ of the ``Function`` and returns the return type of
3055  the function, or the FunctionType_ of the actual function.
3056
3057* ``SymbolTable *getSymbolTable()``
3058
3059  Return a pointer to the SymbolTable_ for this ``Function``.
3060
3061.. _GlobalVariable:
3062
3063The ``GlobalVariable`` class
3064----------------------------
3065
3066``#include "llvm/IR/GlobalVariable.h"``
3067
3068header source: `GlobalVariable.h
3069<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3070
3071doxygen info: `GlobalVariable Class
3072<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3073
3074Superclasses: GlobalValue_, Constant_, User_, Value_
3075
3076Global variables are represented with the (surprise surprise) ``GlobalVariable``
3077class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3078GlobalValue_, and as such are always referenced by their address (global values
3079must live in memory, so their "name" refers to their constant address).  See
3080GlobalValue_ for more on this.  Global variables may have an initial value
3081(which must be a Constant_), and if they have an initializer, they may be marked
3082as "constant" themselves (indicating that their contents never change at
3083runtime).
3084
3085.. _m_GlobalVariable:
3086
3087Important Public Members of the ``GlobalVariable`` class
3088^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3089
3090* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3091  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3092
3093  Create a new global variable of the specified type.  If ``isConstant`` is true
3094  then the global variable will be marked as unchanging for the program.  The
3095  Linkage parameter specifies the type of linkage (internal, external, weak,
3096  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3097  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3098  the resultant global variable will have internal linkage.  AppendingLinkage
3099  concatenates together all instances (in different translation units) of the
3100  variable into a single variable but is only applicable to arrays.  See the
3101  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3102  on linkage types.  Optionally an initializer, a name, and the module to put
3103  the variable into may be specified for the global variable as well.
3104
3105* ``bool isConstant() const``
3106
3107  Returns true if this is a global variable that is known not to be modified at
3108  runtime.
3109
3110* ``bool hasInitializer()``
3111
3112  Returns true if this ``GlobalVariable`` has an intializer.
3113
3114* ``Constant *getInitializer()``
3115
3116  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3117  this method if there is no initializer.
3118
3119.. _BasicBlock:
3120
3121The ``BasicBlock`` class
3122------------------------
3123
3124``#include "llvm/IR/BasicBlock.h"``
3125
3126header source: `BasicBlock.h
3127<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3128
3129doxygen info: `BasicBlock Class
3130<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3131
3132Superclass: Value_
3133
3134This class represents a single entry single exit section of the code, commonly
3135known as a basic block by the compiler community.  The ``BasicBlock`` class
3136maintains a list of Instruction_\ s, which form the body of the block.  Matching
3137the language definition, the last element of this list of instructions is always
3138a terminator instruction (a subclass of the TerminatorInst_ class).
3139
3140In addition to tracking the list of instructions that make up the block, the
3141``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3142it is embedded into.
3143
3144Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3145referenced by instructions like branches and can go in the switch tables.
3146``BasicBlock``\ s have type ``label``.
3147
3148.. _m_BasicBlock:
3149
3150Important Public Members of the ``BasicBlock`` class
3151^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3152
3153* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3154
3155  The ``BasicBlock`` constructor is used to create new basic blocks for
3156  insertion into a function.  The constructor optionally takes a name for the
3157  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
3158  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3159  inserted at the end of the specified :ref:`Function <c_Function>`, if not
3160  specified, the BasicBlock must be manually inserted into the :ref:`Function
3161  <c_Function>`.
3162
3163* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3164  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3165  | ``begin()``, ``end()``, ``front()``, ``back()``,
3166    ``size()``, ``empty()``
3167    STL-style functions for accessing the instruction list.
3168
3169  These methods and typedefs are forwarding functions that have the same
3170  semantics as the standard library methods of the same names.  These methods
3171  expose the underlying instruction list of a basic block in a way that is easy
3172  to manipulate.  To get the full complement of container operations (including
3173  operations to update the list), you must use the ``getInstList()`` method.
3174
3175* ``BasicBlock::InstListType &getInstList()``
3176
3177  This method is used to get access to the underlying container that actually
3178  holds the Instructions.  This method must be used when there isn't a
3179  forwarding function in the ``BasicBlock`` class for the operation that you
3180  would like to perform.  Because there are no forwarding functions for
3181  "updating" operations, you need to use this if you want to update the contents
3182  of a ``BasicBlock``.
3183
3184* ``Function *getParent()``
3185
3186  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3187  or a null pointer if it is homeless.
3188
3189* ``TerminatorInst *getTerminator()``
3190
3191  Returns a pointer to the terminator instruction that appears at the end of the
3192  ``BasicBlock``.  If there is no terminator instruction, or if the last
3193  instruction in the block is not a terminator, then a null pointer is returned.
3194
3195.. _Argument:
3196
3197The ``Argument`` class
3198----------------------
3199
3200This subclass of Value defines the interface for incoming formal arguments to a
3201function.  A Function maintains a list of its formal arguments.  An argument has
3202a pointer to the parent Function.
3203
3204
3205