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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "graw_util.h"
6 
7 static const int WIDTH = 300;
8 static const int HEIGHT = 300;
9 
10 static struct graw_info info;
11 
12 
13 static struct pipe_resource *texture = NULL;
14 static struct pipe_sampler_view *sv = NULL;
15 static void *sampler = NULL;
16 
17 struct vertex {
18    float position[4];
19    float color[4];
20 };
21 
22 static struct vertex vertices[] =
23 {
24    { { 0.9, -0.9, 0.0, 1.0 },
25      { 1, 0, 0, 1 } },
26 
27    { { 0.9,  0.9, 0.0, 1.0 },
28      { 1, 1, 0, 1 } },
29 
30    { {-0.9,  0.9, 0.0, 1.0 },
31      { 0, 1, 0, 1 } },
32 
33    { {-0.9,  -0.9, 0.0, 1.0 },
34      { 0, 0, 0, 1 } },
35 };
36 
37 
38 
39 
set_vertices(void)40 static void set_vertices( void )
41 {
42    struct pipe_vertex_element ve[2];
43    struct pipe_vertex_buffer vbuf;
44    void *handle;
45 
46    memset(ve, 0, sizeof ve);
47 
48    ve[0].src_offset = Offset(struct vertex, position);
49    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
50    ve[1].src_offset = Offset(struct vertex, color);
51    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
52 
53    handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
54    info.ctx->bind_vertex_elements_state(info.ctx, handle);
55 
56 
57    vbuf.stride = sizeof( struct vertex );
58    vbuf.buffer_offset = 0;
59    vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
60                                               PIPE_BIND_VERTEX_BUFFER,
61                                               PIPE_USAGE_STATIC,
62                                               sizeof(vertices),
63                                               vertices);
64 
65    info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
66 }
67 
set_vertex_shader(void)68 static void set_vertex_shader( void )
69 {
70    void *handle;
71    const char *text =
72       "VERT\n"
73       "DCL IN[0]\n"
74       "DCL IN[1]\n"
75       "DCL OUT[0], POSITION\n"
76       "DCL OUT[1], GENERIC[0]\n"
77       "  0: MOV OUT[1], IN[1]\n"
78       "  1: MOV OUT[0], IN[0]\n"
79       "  2: END\n";
80 
81    handle = graw_parse_vertex_shader(info.ctx, text);
82    info.ctx->bind_vs_state(info.ctx, handle);
83 }
84 
set_fragment_shader(void)85 static void set_fragment_shader( void )
86 {
87    void *handle;
88    const char *text =
89       "FRAG\n"
90       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
91       "DCL OUT[0], COLOR\n"
92       "DCL TEMP[0]\n"
93       "DCL SAMP[0]\n"
94       "  0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
95       "  1: MOV OUT[0], TEMP[0]\n"
96       "  2: END\n";
97 
98    handle = graw_parse_fragment_shader(info.ctx, text);
99    info.ctx->bind_fs_state(info.ctx, handle);
100 }
101 
102 
draw(void)103 static void draw( void )
104 {
105    union pipe_color_union clear_color = { {.5,.5,.5,1} };
106 
107    info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
108    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
109    info.ctx->flush(info.ctx, NULL);
110 
111    graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL);
112 
113    graw_util_flush_front(&info);
114 }
115 
116 
117 #define SIZE 16
118 
init_tex(void)119 static void init_tex( void )
120 {
121    ubyte tex2d[SIZE][SIZE][4];
122    int s, t;
123 
124 #if (SIZE != 2)
125    for (s = 0; s < SIZE; s++) {
126       for (t = 0; t < SIZE; t++) {
127          if (0) {
128             int x = (s ^ t) & 1;
129 	    tex2d[t][s][0] = (x) ? 0 : 63;
130 	    tex2d[t][s][1] = (x) ? 0 : 128;
131 	    tex2d[t][s][2] = 0;
132 	    tex2d[t][s][3] = 0xff;
133          }
134          else {
135             int x = ((s ^ t) >> 2) & 1;
136 	    tex2d[t][s][0] = s*255/(SIZE-1);
137 	    tex2d[t][s][1] = t*255/(SIZE-1);
138 	    tex2d[t][s][2] = (x) ? 0 : 128;
139 	    tex2d[t][s][3] = 0xff;
140          }
141       }
142    }
143 #else
144    tex2d[0][0][0] = 0;
145    tex2d[0][0][1] = 255;
146    tex2d[0][0][2] = 255;
147    tex2d[0][0][3] = 0;
148 
149    tex2d[0][1][0] = 0;
150    tex2d[0][1][1] = 0;
151    tex2d[0][1][2] = 255;
152    tex2d[0][1][3] = 255;
153 
154    tex2d[1][0][0] = 255;
155    tex2d[1][0][1] = 255;
156    tex2d[1][0][2] = 0;
157    tex2d[1][0][3] = 255;
158 
159    tex2d[1][1][0] = 255;
160    tex2d[1][1][1] = 0;
161    tex2d[1][1][2] = 0;
162    tex2d[1][1][3] = 255;
163 #endif
164 
165    texture = graw_util_create_tex2d(&info, SIZE, SIZE,
166                                     PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
167 
168    sv = graw_util_create_simple_sampler_view(&info, texture);
169    info.ctx->set_fragment_sampler_views(info.ctx, 1, &sv);
170 
171    sampler = graw_util_create_simple_sampler(&info,
172                                              PIPE_TEX_WRAP_REPEAT,
173                                              PIPE_TEX_FILTER_NEAREST);
174    info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
175 }
176 
177 
init(void)178 static void init( void )
179 {
180    if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
181       exit(1);
182 
183    graw_util_default_state(&info, FALSE);
184 
185    {
186       struct pipe_rasterizer_state rasterizer;
187       void *handle;
188       memset(&rasterizer, 0, sizeof rasterizer);
189       rasterizer.cull_face = PIPE_FACE_NONE;
190       rasterizer.gl_rasterization_rules = 1;
191       rasterizer.depth_clip = 1;
192       handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
193       info.ctx->bind_rasterizer_state(info.ctx, handle);
194    }
195 
196    graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000);
197 
198    init_tex();
199 
200    set_vertices();
201    set_vertex_shader();
202    set_fragment_shader();
203 }
204 
205 
args(int argc,char * argv[])206 static void args(int argc, char *argv[])
207 {
208    int i;
209 
210    for (i = 1; i < argc;) {
211       if (graw_parse_args(&i, argc, argv)) {
212          continue;
213       }
214       exit(1);
215    }
216 }
217 
main(int argc,char * argv[])218 int main( int argc, char *argv[] )
219 {
220    args(argc, argv);
221    init();
222 
223    graw_set_display_func( draw );
224    graw_main_loop();
225    return 0;
226 }
227