• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /* Test sRGB texturing.
2  */
3 
4 #include "graw_util.h"
5 
6 
7 static const int WIDTH = 600;
8 static const int HEIGHT = 300;
9 
10 static struct graw_info info;
11 
12 static struct pipe_resource *texture;
13 static struct pipe_sampler_view *linear_sv, *srgb_sv;
14 
15 
16 struct vertex {
17    float position[4];
18    float color[4];
19 };
20 
21 static struct vertex vertices1[] =
22 {
23    { { -0.1, -0.9, 0.0, 1.0 },
24      { 1, 1, 0, 1 } },
25 
26    { { -0.1,  0.9, 0.0, 1.0 },
27      { 1, 0, 0, 1 } },
28 
29    { {-0.9,  0.9, 0.0, 1.0 },
30      { 0, 0, 0, 1 } },
31 
32    { {-0.9,  -0.9, 0.0, 1.0 },
33      { 0, 1, 0, 1 } },
34 };
35 
36 
37 static struct vertex vertices2[] =
38 {
39    { { 0.9, -0.9, 0.0, 1.0 },
40      { 1, 1, 0, 1 } },
41 
42    { { 0.9,  0.9, 0.0, 1.0 },
43      { 1, 0, 0, 1 } },
44 
45    { { 0.1,  0.9, 0.0, 1.0 },
46      { 0, 0, 0, 1 } },
47 
48    { { 0.1,  -0.9, 0.0, 1.0 },
49      { 0, 1, 0, 1 } },
50 };
51 
52 
53 
54 
55 static void
set_vertices(struct vertex * verts,unsigned num_verts)56 set_vertices(struct vertex *verts, unsigned num_verts)
57 {
58    struct pipe_vertex_element ve[2];
59    struct pipe_vertex_buffer vbuf;
60    void *handle;
61 
62    memset(ve, 0, sizeof ve);
63 
64    ve[0].src_offset = Offset(struct vertex, position);
65    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
66    ve[1].src_offset = Offset(struct vertex, color);
67    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
68 
69    handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
70    info.ctx->bind_vertex_elements_state(info.ctx, handle);
71 
72 
73    vbuf.stride = sizeof(struct vertex);
74    vbuf.buffer_offset = 0;
75    vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
76                                               PIPE_BIND_VERTEX_BUFFER,
77                                               PIPE_USAGE_STATIC,
78                                               num_verts * sizeof(struct vertex),
79                                               verts);
80 
81    info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
82 }
83 
set_vertex_shader(void)84 static void set_vertex_shader( void )
85 {
86    void *handle;
87    const char *text =
88       "VERT\n"
89       "DCL IN[0]\n"
90       "DCL IN[1]\n"
91       "DCL OUT[0], POSITION\n"
92       "DCL OUT[1], GENERIC[0]\n"
93       "  0: MOV OUT[1], IN[1]\n"
94       "  1: MOV OUT[0], IN[0]\n"
95       "  2: END\n";
96 
97    handle = graw_parse_vertex_shader(info.ctx, text);
98    info.ctx->bind_vs_state(info.ctx, handle);
99 }
100 
set_fragment_shader(void)101 static void set_fragment_shader( void )
102 {
103    void *handle;
104    const char *text =
105       "FRAG\n"
106       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
107       "DCL OUT[0], COLOR\n"
108       "DCL TEMP[0]\n"
109       "DCL SAMP[0]\n"
110       "  0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
111       "  1: MOV OUT[0], TEMP[0]\n"
112       "  2: END\n";
113 
114    handle = graw_parse_fragment_shader(info.ctx, text);
115    info.ctx->bind_fs_state(info.ctx, handle);
116 }
117 
118 
draw(void)119 static void draw( void )
120 {
121    union pipe_color_union clear_color;
122 
123    clear_color.f[0] = 0.5;
124    clear_color.f[1] = 0.5;
125    clear_color.f[2] = 0.5;
126    clear_color.f[3] = 1.0;
127 
128    info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
129 
130    info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
131    set_vertices(vertices1, 4);
132    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
133 
134    info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
135    set_vertices(vertices2, 4);
136    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
137 
138    info.ctx->flush(info.ctx, NULL);
139 
140    graw_util_flush_front(&info);
141 }
142 
143 
init_tex(void)144 static void init_tex( void )
145 {
146 #define SIZE 64
147    ubyte tex2d[SIZE][SIZE][4];
148    int s, t;
149 
150    for (s = 0; s < SIZE; s++) {
151       for (t = 0; t < SIZE; t++) {
152          tex2d[t][s][0] = 0;
153          tex2d[t][s][1] = s * 255 / SIZE;
154          tex2d[t][s][2] = t * 255 / SIZE;
155          tex2d[t][s][3] = 255;
156       }
157    }
158 
159    texture = graw_util_create_tex2d(&info, SIZE, SIZE,
160                                     PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
161 
162    {
163       void *sampler;
164       sampler = graw_util_create_simple_sampler(&info,
165                                                 PIPE_TEX_WRAP_REPEAT,
166                                                 PIPE_TEX_FILTER_NEAREST);
167       info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
168    }
169 
170    /* linear sampler view */
171    {
172       struct pipe_sampler_view sv_temp;
173       memset(&sv_temp, 0, sizeof sv_temp);
174       sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
175       sv_temp.texture = texture;
176       sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
177       sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
178       sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
179       sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
180       linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
181       if (linear_sv == NULL)
182          exit(0);
183    }
184 
185    /* srgb sampler view */
186    {
187       struct pipe_sampler_view sv_temp;
188       memset(&sv_temp, 0, sizeof sv_temp);
189       sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB;
190       sv_temp.texture = texture;
191       sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
192       sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
193       sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
194       sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
195       srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp);
196       if (srgb_sv == NULL)
197          exit(0);
198    }
199 #undef SIZE
200 }
201 
init(void)202 static void init( void )
203 {
204    if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
205       exit(1);
206 
207    graw_util_default_state(&info, FALSE);
208 
209    graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000);
210 
211    init_tex();
212 
213    set_vertex_shader();
214    set_fragment_shader();
215 }
216 
217 
main(int argc,char * argv[])218 int main( int argc, char *argv[] )
219 {
220    init();
221 
222    graw_set_display_func( draw );
223    graw_main_loop();
224    return 0;
225 }
226