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1 /*
2  * Test draw instancing.
3  */
4 
5 #include <stdio.h>
6 #include <string.h>
7 
8 #include "state_tracker/graw.h"
9 #include "pipe/p_screen.h"
10 #include "pipe/p_context.h"
11 #include "pipe/p_state.h"
12 #include "pipe/p_defines.h"
13 
14 #include "util/u_memory.h"      /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_inlines.h"
17 
18 
19 enum pipe_format formats[] = {
20    PIPE_FORMAT_R8G8B8A8_UNORM,
21    PIPE_FORMAT_B8G8R8A8_UNORM,
22    PIPE_FORMAT_NONE
23 };
24 
25 static const int WIDTH = 300;
26 static const int HEIGHT = 300;
27 
28 static struct pipe_screen *screen = NULL;
29 static struct pipe_context *ctx = NULL;
30 static struct pipe_surface *surf = NULL;
31 static struct pipe_resource *tex = NULL;
32 static void *window = NULL;
33 
34 struct vertex {
35    float position[4];
36    float color[4];
37 };
38 
39 
40 static int draw_elements = 0;
41 
42 
43 /**
44  * Vertex data.
45  * Each vertex has three attributes: position, color and translation.
46  * The translation attribute is a per-instance attribute.  See
47  * "instance_divisor" below.
48  */
49 static struct vertex vertices[4] =
50 {
51    {
52       { 0.0f, -0.3f, 0.0f, 1.0f },  /* pos */
53       { 1.0f, 0.0f, 0.0f, 1.0f }    /* color */
54    },
55    {
56       { -0.2f, 0.3f, 0.0f, 1.0f },
57       { 0.0f, 1.0f, 0.0f, 1.0f }
58    },
59    {
60       { 0.2f, 0.3f, 0.0f, 1.0f },
61       { 0.0f, 0.0f, 1.0f, 1.0f }
62    }
63 };
64 
65 
66 #define NUM_INST 5
67 
68 static float inst_data[NUM_INST][4] =
69 {
70    { -0.50f, 0.4f, 0.0f, 0.0f },
71    { -0.25f, 0.1f, 0.0f, 0.0f },
72    { 0.00f, 0.2f, 0.0f, 0.0f },
73    { 0.25f, 0.1f, 0.0f, 0.0f },
74    { 0.50f, 0.3f, 0.0f, 0.0f }
75 };
76 
77 
78 static ushort indices[3] = { 0, 2, 1 };
79 
80 
set_viewport(float x,float y,float width,float height,float near,float far)81 static void set_viewport( float x, float y,
82                           float width, float height,
83                           float near, float far)
84 {
85    float z = far;
86    float half_width = (float)width / 2.0f;
87    float half_height = (float)height / 2.0f;
88    float half_depth = ((float)far - (float)near) / 2.0f;
89    struct pipe_viewport_state vp;
90 
91    vp.scale[0] = half_width;
92    vp.scale[1] = half_height;
93    vp.scale[2] = half_depth;
94    vp.scale[3] = 1.0f;
95 
96    vp.translate[0] = half_width + x;
97    vp.translate[1] = half_height + y;
98    vp.translate[2] = half_depth + z;
99    vp.translate[3] = 0.0f;
100 
101    ctx->set_viewport_state( ctx, &vp );
102 }
103 
104 
set_vertices(void)105 static void set_vertices( void )
106 {
107    struct pipe_vertex_element ve[3];
108    struct pipe_vertex_buffer vbuf[2];
109    struct pipe_index_buffer ibuf;
110    void *handle;
111 
112    memset(ve, 0, sizeof ve);
113 
114    /* pos */
115    ve[0].src_offset = Offset(struct vertex, position);
116    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
117    ve[0].vertex_buffer_index = 0;
118 
119    /* color */
120    ve[1].src_offset = Offset(struct vertex, color);
121    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
122    ve[1].vertex_buffer_index = 0;
123 
124    /* per-instance info */
125    ve[2].src_offset = 0;
126    ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
127    ve[2].vertex_buffer_index = 1;
128    ve[2].instance_divisor = 1;
129 
130    handle = ctx->create_vertex_elements_state(ctx, 3, ve);
131    ctx->bind_vertex_elements_state(ctx, handle);
132 
133 
134    /* vertex data */
135    vbuf[0].stride = sizeof( struct vertex );
136    vbuf[0].buffer_offset = 0;
137    vbuf[0].buffer = pipe_buffer_create_with_data(ctx,
138                                                  PIPE_BIND_VERTEX_BUFFER,
139                                                  PIPE_USAGE_STATIC,
140                                                  sizeof(vertices),
141                                                  vertices);
142 
143    /* instance data */
144    vbuf[1].stride = sizeof( inst_data[0] );
145    vbuf[1].buffer_offset = 0;
146    vbuf[1].buffer = pipe_buffer_create_with_data(ctx,
147                                                  PIPE_BIND_VERTEX_BUFFER,
148                                                  PIPE_USAGE_STATIC,
149                                                  sizeof(inst_data),
150                                                  inst_data);
151 
152    ctx->set_vertex_buffers(ctx, 2, vbuf);
153 
154    /* index data */
155    ibuf.buffer = pipe_buffer_create_with_data(ctx,
156                                               PIPE_BIND_INDEX_BUFFER,
157                                               PIPE_USAGE_STATIC,
158                                               sizeof(indices),
159                                               indices);
160    ibuf.offset = 0;
161    ibuf.index_size = 2;
162 
163    ctx->set_index_buffer(ctx, &ibuf);
164 
165 }
166 
set_vertex_shader(void)167 static void set_vertex_shader( void )
168 {
169    void *handle;
170    const char *text =
171       "VERT\n"
172       "DCL IN[0]\n"
173       "DCL IN[1]\n"
174       "DCL IN[2]\n"
175       "DCL OUT[0], POSITION\n"
176       "DCL OUT[1], COLOR\n"
177       "  0: MOV OUT[1], IN[1]\n"
178       "  1: ADD OUT[0], IN[0], IN[2]\n"  /* add instance pos to vertex pos */
179       "  2: END\n";
180 
181    handle = graw_parse_vertex_shader(ctx, text);
182    ctx->bind_vs_state(ctx, handle);
183 }
184 
set_fragment_shader(void)185 static void set_fragment_shader( void )
186 {
187    void *handle;
188    const char *text =
189       "FRAG\n"
190       "DCL IN[0], COLOR, LINEAR\n"
191       "DCL OUT[0], COLOR\n"
192       "  0: MOV OUT[0], IN[0]\n"
193       "  1: END\n";
194 
195    handle = graw_parse_fragment_shader(ctx, text);
196    ctx->bind_fs_state(ctx, handle);
197 }
198 
199 
draw(void)200 static void draw( void )
201 {
202    union pipe_color_union clear_color = { {1,0,1,1} };
203    struct pipe_draw_info info;
204 
205    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
206 
207    util_draw_init_info(&info);
208    info.indexed = (draw_elements != 0);
209    info.mode = PIPE_PRIM_TRIANGLES;
210    info.start = 0;
211    info.count = 3;
212    /* draw NUM_INST triangles */
213    info.instance_count = NUM_INST;
214 
215    ctx->draw_vbo(ctx, &info);
216 
217    ctx->flush(ctx, NULL);
218 
219    graw_save_surface_to_file(ctx, surf, NULL);
220 
221    screen->flush_frontbuffer(screen, tex, 0, 0, window);
222 }
223 
224 
init(void)225 static void init( void )
226 {
227    struct pipe_framebuffer_state fb;
228    struct pipe_resource templat;
229    struct pipe_surface surf_tmpl;
230    int i;
231 
232    /* It's hard to say whether window or screen should be created
233     * first.  Different environments would prefer one or the other.
234     *
235     * Also, no easy way of querying supported formats if the screen
236     * cannot be created first.
237     */
238    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
239       screen = graw_create_window_and_screen(0, 0, 300, 300,
240                                              formats[i],
241                                              &window);
242       if (window && screen)
243          break;
244    }
245    if (!screen || !window) {
246       fprintf(stderr, "Unable to create window\n");
247       exit(1);
248    }
249 
250    ctx = screen->context_create(screen, NULL);
251    if (ctx == NULL)
252       exit(3);
253 
254    templat.target = PIPE_TEXTURE_2D;
255    templat.format = formats[i];
256    templat.width0 = WIDTH;
257    templat.height0 = HEIGHT;
258    templat.depth0 = 1;
259    templat.array_size = 1;
260    templat.last_level = 0;
261    templat.nr_samples = 1;
262    templat.bind = (PIPE_BIND_RENDER_TARGET |
263                    PIPE_BIND_DISPLAY_TARGET);
264 
265    tex = screen->resource_create(screen,
266                                  &templat);
267    if (tex == NULL)
268       exit(4);
269 
270    surf_tmpl.format = templat.format;
271    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
272    surf_tmpl.u.tex.level = 0;
273    surf_tmpl.u.tex.first_layer = 0;
274    surf_tmpl.u.tex.last_layer = 0;
275    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
276    if (surf == NULL)
277       exit(5);
278 
279    memset(&fb, 0, sizeof fb);
280    fb.nr_cbufs = 1;
281    fb.width = WIDTH;
282    fb.height = HEIGHT;
283    fb.cbufs[0] = surf;
284 
285    ctx->set_framebuffer_state(ctx, &fb);
286 
287    {
288       struct pipe_blend_state blend;
289       void *handle;
290       memset(&blend, 0, sizeof blend);
291       blend.rt[0].colormask = PIPE_MASK_RGBA;
292       handle = ctx->create_blend_state(ctx, &blend);
293       ctx->bind_blend_state(ctx, handle);
294    }
295 
296    {
297       struct pipe_depth_stencil_alpha_state depthstencil;
298       void *handle;
299       memset(&depthstencil, 0, sizeof depthstencil);
300       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
301       ctx->bind_depth_stencil_alpha_state(ctx, handle);
302    }
303 
304    {
305       struct pipe_rasterizer_state rasterizer;
306       void *handle;
307       memset(&rasterizer, 0, sizeof rasterizer);
308       rasterizer.cull_face = PIPE_FACE_NONE;
309       rasterizer.gl_rasterization_rules = 1;
310       rasterizer.depth_clip = 1;
311       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
312       ctx->bind_rasterizer_state(ctx, handle);
313    }
314 
315    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
316    set_vertices();
317    set_vertex_shader();
318    set_fragment_shader();
319 }
320 
321 
options(int argc,char * argv[])322 static void options(int argc, char *argv[])
323 {
324    int i;
325 
326    for (i = 1; i < argc;) {
327       if (graw_parse_args(&i, argc, argv)) {
328          continue;
329       }
330       if (strcmp(argv[i], "-e") == 0) {
331          draw_elements = 1;
332          i++;
333       }
334       else {
335          i++;
336       }
337    }
338    if (draw_elements)
339       printf("Using pipe_context::draw_elements_instanced()\n");
340    else
341       printf("Using pipe_context::draw_arrays_instanced()\n");
342 }
343 
344 
main(int argc,char * argv[])345 int main( int argc, char *argv[] )
346 {
347    options(argc, argv);
348 
349    init();
350 
351    graw_set_display_func( draw );
352    graw_main_loop();
353    return 0;
354 }
355