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1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "state_tracker/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include <stdio.h>              /* for fread(), etc */
13 
14 #include "util/u_inlines.h"
15 #include "util/u_memory.h"      /* Offset() */
16 #include "util/u_draw_quad.h"
17 #include "util/u_box.h"
18 
19 static const char *filename = NULL;
20 unsigned show_fps = 0;
21 
22 
usage(char * name)23 static void usage(char *name)
24 {
25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
26 #ifndef WIN32
27    fprintf(stderr, "\n" );
28    fprintf(stderr, "options:\n");
29    fprintf(stderr, "    -fps  show frames per second\n");
30 #endif
31 }
32 
33 
34 enum pipe_format formats[] = {
35    PIPE_FORMAT_R8G8B8A8_UNORM,
36    PIPE_FORMAT_B8G8R8A8_UNORM,
37    PIPE_FORMAT_NONE
38 };
39 
40 static const int WIDTH = 250;
41 static const int HEIGHT = 250;
42 
43 static struct pipe_screen *screen = NULL;
44 static struct pipe_context *ctx = NULL;
45 static struct pipe_resource *rttex = NULL;
46 static struct pipe_resource *constbuf = NULL;
47 static struct pipe_surface *surf = NULL;
48 static struct pipe_sampler_view *sv = NULL;
49 static void *sampler = NULL;
50 static void *window = NULL;
51 static struct pipe_resource *samptex = NULL;
52 
53 struct vertex {
54    float position[4];
55    float color[3];
56 };
57 
58 /* Draw a regular mesh
59  */
60 #define MESH_SZ 16
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
62 
63 static float constants[] =
64 {  0.4, 0, 0,  1,
65    1,   1, 1,  1,
66    2,   2, 2,  2,
67    4,   8, 16, 32,
68 
69    3,  0, 0, 0,
70    0, .5, 0, 0,
71    0,  0, 1, 0,
72    0,  0, 0, 1,
73 
74    1, 0, 0, 0.5,
75    0, 1, 0, 0.5,
76    0, 0, 1, 0,
77    0, 0, 0, 1,
78 };
79 
init_fs_constbuf(void)80 static void init_fs_constbuf( void )
81 {
82    struct pipe_resource templat;
83    struct pipe_box box;
84 
85    templat.target = PIPE_BUFFER;
86    templat.format = PIPE_FORMAT_R8_UNORM;
87    templat.width0 = sizeof(constants);
88    templat.height0 = 1;
89    templat.depth0 = 1;
90    templat.array_size = 1;
91    templat.last_level = 0;
92    templat.nr_samples = 1;
93    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
94 
95    constbuf = screen->resource_create(screen,
96                                       &templat);
97    if (constbuf == NULL)
98       exit(4);
99 
100 
101    u_box_2d(0,0,sizeof(constants),1, &box);
102 
103    ctx->transfer_inline_write(ctx,
104                               constbuf,
105                               0,
106                               PIPE_TRANSFER_WRITE,
107                               &box,
108                               constants,
109                               sizeof constants,
110                               sizeof constants);
111 
112 
113    pipe_set_constant_buffer(ctx,
114                             PIPE_SHADER_FRAGMENT, 0,
115                             constbuf);
116 }
117 
118 
set_viewport(float x,float y,float width,float height,float near,float far)119 static void set_viewport( float x, float y,
120                           float width, float height,
121                           float near, float far)
122 {
123    float z = far;
124    float half_width = (float)width / 2.0f;
125    float half_height = (float)height / 2.0f;
126    float half_depth = ((float)far - (float)near) / 2.0f;
127    struct pipe_viewport_state vp;
128 
129    vp.scale[0] = half_width;
130    vp.scale[1] = half_height;
131    vp.scale[2] = half_depth;
132    vp.scale[3] = 1.0f;
133 
134    vp.translate[0] = half_width + x;
135    vp.translate[1] = half_height + y;
136    vp.translate[2] = half_depth + z;
137    vp.translate[3] = 0.0f;
138 
139    ctx->set_viewport_state( ctx, &vp );
140 }
141 
set_vertices(void)142 static void set_vertices( void )
143 {
144    struct pipe_vertex_element ve[2];
145    struct pipe_vertex_buffer vbuf;
146    void *handle;
147    int x,y;
148 
149    memset(ve, 0, sizeof ve);
150 
151    ve[0].src_offset = Offset(struct vertex, position);
152    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
153    ve[1].src_offset = Offset(struct vertex, color);
154    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
155 
156    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
157    ctx->bind_vertex_elements_state(ctx, handle);
158 
159    for (x = 0; x < MESH_SZ; x++) {
160       for (y = 0; y < MESH_SZ; y++) {
161          int i = y * MESH_SZ + x;
162          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
163          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
164          vertices[i].position[2] = 0;
165          vertices[i].position[3] = 1.0;
166 
167          vertices[i].color[0] = .5;
168          vertices[i].color[1] = (float)x / (float)MESH_SZ;
169          vertices[i].color[2] = (float)y / (float)MESH_SZ;
170       }
171    }
172 
173    vbuf.stride = sizeof( struct vertex );
174    vbuf.buffer_offset = 0;
175    vbuf.buffer = pipe_buffer_create_with_data(ctx,
176                                               PIPE_BIND_VERTEX_BUFFER,
177                                               PIPE_USAGE_STATIC,
178                                               sizeof(vertices),
179                                               vertices);
180 
181    ctx->set_vertex_buffers(ctx, 1, &vbuf);
182 }
183 
set_vertex_shader(void)184 static void set_vertex_shader( void )
185 {
186    FILE *f;
187    char buf[50000];
188    void *handle;
189    int sz;
190 
191    if ((f = fopen(filename, "r")) == NULL) {
192       fprintf(stderr, "Couldn't open %s\n", filename);
193       exit(1);
194    }
195 
196    sz = fread(buf, 1, sizeof(buf), f);
197    if (!feof(f)) {
198       printf("file too long\n");
199       exit(1);
200    }
201    printf("%.*s\n", sz, buf);
202    buf[sz] = 0;
203 
204    handle = graw_parse_vertex_shader(ctx, buf);
205    ctx->bind_vs_state(ctx, handle);
206    fclose(f);
207 }
208 
set_fragment_shader(void)209 static void set_fragment_shader( void )
210 {
211    void *handle;
212    const char *text =
213       "FRAG\n"
214       "DCL IN[0], COLOR, LINEAR\n"
215       "DCL OUT[0], COLOR\n"
216       "  0: MOV OUT[0], IN[0]\n"
217       "  1: END\n";
218 
219    handle = graw_parse_fragment_shader(ctx, text);
220    ctx->bind_fs_state(ctx, handle);
221 }
222 
223 
224 
draw(void)225 static void draw( void )
226 {
227    union pipe_color_union clear_color = { {.1,.3,.5,0} };
228 
229    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
230    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, Elements(vertices));
231    ctx->flush(ctx, NULL);
232 
233    graw_save_surface_to_file(ctx, surf, NULL);
234 
235    screen->flush_frontbuffer(screen, rttex, 0, 0, window);
236 }
237 
238 #define SIZE 16
239 
init_tex(void)240 static void init_tex( void )
241 {
242    struct pipe_sampler_view sv_template;
243    struct pipe_sampler_state sampler_desc;
244    struct pipe_resource templat;
245    struct pipe_box box;
246    ubyte tex2d[SIZE][SIZE][4];
247    int s, t;
248 
249 #if (SIZE != 2)
250    for (s = 0; s < SIZE; s++) {
251       for (t = 0; t < SIZE; t++) {
252          if (0) {
253             int x = (s ^ t) & 1;
254 	    tex2d[t][s][0] = (x) ? 0 : 63;
255 	    tex2d[t][s][1] = (x) ? 0 : 128;
256 	    tex2d[t][s][2] = 0;
257 	    tex2d[t][s][3] = 0xff;
258          }
259          else {
260             int x = ((s ^ t) >> 2) & 1;
261 	    tex2d[t][s][0] = s*255/(SIZE-1);
262 	    tex2d[t][s][1] = t*255/(SIZE-1);
263 	    tex2d[t][s][2] = (x) ? 0 : 128;
264 	    tex2d[t][s][3] = 0xff;
265          }
266       }
267    }
268 #else
269    tex2d[0][0][0] = 0;
270    tex2d[0][0][1] = 255;
271    tex2d[0][0][2] = 255;
272    tex2d[0][0][3] = 0;
273 
274    tex2d[0][1][0] = 0;
275    tex2d[0][1][1] = 0;
276    tex2d[0][1][2] = 255;
277    tex2d[0][1][3] = 255;
278 
279    tex2d[1][0][0] = 255;
280    tex2d[1][0][1] = 255;
281    tex2d[1][0][2] = 0;
282    tex2d[1][0][3] = 255;
283 
284    tex2d[1][1][0] = 255;
285    tex2d[1][1][1] = 0;
286    tex2d[1][1][2] = 0;
287    tex2d[1][1][3] = 255;
288 #endif
289 
290    templat.target = PIPE_TEXTURE_2D;
291    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
292    templat.width0 = SIZE;
293    templat.height0 = SIZE;
294    templat.depth0 = 1;
295    templat.array_size = 1;
296    templat.last_level = 0;
297    templat.nr_samples = 1;
298    templat.bind = PIPE_BIND_SAMPLER_VIEW;
299 
300 
301    samptex = screen->resource_create(screen,
302                                  &templat);
303    if (samptex == NULL)
304       exit(4);
305 
306    u_box_2d(0,0,SIZE,SIZE, &box);
307 
308    ctx->transfer_inline_write(ctx,
309                               samptex,
310                               0,
311                               PIPE_TRANSFER_WRITE,
312                               &box,
313                               tex2d,
314                               sizeof tex2d[0],
315                               sizeof tex2d);
316 
317    /* Possibly read back & compare against original data:
318     */
319    if (0)
320    {
321       struct pipe_transfer *t;
322       uint32_t *ptr;
323       t = pipe_get_transfer(ctx, samptex,
324                             0, 0, /* level, layer */
325                             PIPE_TRANSFER_READ,
326                             0, 0, SIZE, SIZE); /* x, y, width, height */
327 
328       ptr = ctx->transfer_map(ctx, t);
329 
330       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
331          assert(0);
332          exit(9);
333       }
334 
335       ctx->transfer_unmap(ctx, t);
336 
337       ctx->transfer_destroy(ctx, t);
338    }
339 
340    memset(&sv_template, 0, sizeof sv_template);
341    sv_template.format = samptex->format;
342    sv_template.texture = samptex;
343    sv_template.swizzle_r = 0;
344    sv_template.swizzle_g = 1;
345    sv_template.swizzle_b = 2;
346    sv_template.swizzle_a = 3;
347    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
348    if (sv == NULL)
349       exit(5);
350 
351    ctx->set_fragment_sampler_views(ctx, 1, &sv);
352 
353 
354    memset(&sampler_desc, 0, sizeof sampler_desc);
355    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
356    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
357    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
358    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
359    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
360    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
361    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
362    sampler_desc.compare_func = 0;
363    sampler_desc.normalized_coords = 1;
364    sampler_desc.max_anisotropy = 0;
365 
366    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
367    if (sampler == NULL)
368       exit(6);
369 
370    ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
371 
372 }
373 
init(void)374 static void init( void )
375 {
376    struct pipe_framebuffer_state fb;
377    struct pipe_resource templat;
378    struct pipe_surface surf_tmpl;
379    int i;
380 
381    /* It's hard to say whether window or screen should be created
382     * first.  Different environments would prefer one or the other.
383     *
384     * Also, no easy way of querying supported formats if the screen
385     * cannot be created first.
386     */
387    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
388       screen = graw_create_window_and_screen(0, 0, 300, 300,
389                                              formats[i],
390                                              &window);
391       if (window && screen)
392          break;
393    }
394    if (!screen || !window) {
395       fprintf(stderr, "Unable to create window\n");
396       exit(1);
397    }
398 
399    ctx = screen->context_create(screen, NULL);
400    if (ctx == NULL)
401       exit(3);
402 
403    templat.target = PIPE_TEXTURE_2D;
404    templat.format = formats[i];
405    templat.width0 = WIDTH;
406    templat.height0 = HEIGHT;
407    templat.depth0 = 1;
408    templat.array_size = 1;
409    templat.last_level = 0;
410    templat.nr_samples = 1;
411    templat.bind = (PIPE_BIND_RENDER_TARGET |
412                    PIPE_BIND_DISPLAY_TARGET);
413 
414    rttex = screen->resource_create(screen,
415                                  &templat);
416    if (rttex == NULL)
417       exit(4);
418 
419    surf_tmpl.format = templat.format;
420    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
421    surf_tmpl.u.tex.level = 0;
422    surf_tmpl.u.tex.first_layer = 0;
423    surf_tmpl.u.tex.last_layer = 0;
424    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
425    if (surf == NULL)
426       exit(5);
427 
428    memset(&fb, 0, sizeof fb);
429    fb.nr_cbufs = 1;
430    fb.width = WIDTH;
431    fb.height = HEIGHT;
432    fb.cbufs[0] = surf;
433 
434    ctx->set_framebuffer_state(ctx, &fb);
435 
436    {
437       struct pipe_blend_state blend;
438       void *handle;
439       memset(&blend, 0, sizeof blend);
440       blend.rt[0].colormask = PIPE_MASK_RGBA;
441       handle = ctx->create_blend_state(ctx, &blend);
442       ctx->bind_blend_state(ctx, handle);
443    }
444 
445    {
446       struct pipe_depth_stencil_alpha_state depthstencil;
447       void *handle;
448       memset(&depthstencil, 0, sizeof depthstencil);
449       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
450       ctx->bind_depth_stencil_alpha_state(ctx, handle);
451    }
452 
453    {
454       struct pipe_rasterizer_state rasterizer;
455       void *handle;
456       memset(&rasterizer, 0, sizeof rasterizer);
457       rasterizer.cull_face = PIPE_FACE_NONE;
458       rasterizer.point_size = 8.0;
459       rasterizer.gl_rasterization_rules = 1;
460       rasterizer.depth_clip = 1;
461       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
462       ctx->bind_rasterizer_state(ctx, handle);
463    }
464 
465    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
466 
467    init_tex();
468    init_fs_constbuf();
469 
470    set_vertices();
471    set_vertex_shader();
472    set_fragment_shader();
473 }
474 
args(int argc,char * argv[])475 static void args(int argc, char *argv[])
476 {
477    int i;
478 
479    for (i = 1; i < argc;) {
480       if (graw_parse_args(&i, argc, argv)) {
481          continue;
482       }
483       if (strcmp(argv[i], "-fps") == 0) {
484          show_fps = 1;
485          i++;
486       }
487       else if (i == argc - 1) {
488          filename = argv[i];
489          i++;
490       }
491       else {
492          usage(argv[0]);
493          exit(1);
494       }
495    }
496 
497    if (!filename) {
498       usage(argv[0]);
499       exit(1);
500    }
501 }
502 
main(int argc,char * argv[])503 int main( int argc, char *argv[] )
504 {
505    args(argc,argv);
506    init();
507 
508    graw_set_display_func( draw );
509    graw_main_loop();
510    return 0;
511 }
512