1#version 120 2 3vec4 ftransform(); 4 5vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 9vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 10vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 12 13vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 14vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 15 16vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 17 18vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); 19vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); 20vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); 21vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); 22