1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<OpenGLAPI> 5 6<category name="GL_ARB_texture_rg" number="53"> 7 8 <enum name="COMPRESSED_RED" value = "0x8225"/> 9 <enum name="COMPRESSED_RG" value = "0x8226"/> 10 11 <enum name="RG" value = "0x8227"/> 12 <enum name="RG_INTEGER" value = "0x8228"/> 13 14 <enum name="R8" value = "0x8229"/> 15 <enum name="R16" value = "0x822A"/> 16 17 <enum name="RG8" value = "0x822B"/> 18 <enum name="RG16" value = "0x822C"/> 19 20 <enum name="R16F" value = "0x822D"/> 21 <enum name="R32F" value = "0x822E"/> 22 23 <enum name="RG16F" value = "0x822F"/> 24 <enum name="RG32F" value = "0x8230"/> 25 26 <enum name="R8I" value = "0x8231"/> 27 <enum name="R8UI" value = "0x8232"/> 28 <enum name="R16I" value = "0x8233"/> 29 <enum name="R16UI" value = "0x8234"/> 30 <enum name="R32I" value = "0x8235"/> 31 <enum name="R32UI" value = "0x8236"/> 32 33 <enum name="RG8I" value = "0x8237"/> 34 <enum name="RG8UI" value = "0x8238"/> 35 <enum name="RG16I" value = "0x8239"/> 36 <enum name="RG16UI" value = "0x823A"/> 37 <enum name="RG32I" value = "0x823B"/> 38 <enum name="RG32UI" value = "0x823C"/> 39 40</category> 41 42</OpenGLAPI> 43