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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/colormac.h"
31 #include "main/macros.h"
32 #include "main/imports.h"
33 #include "main/mtypes.h"
34 
35 #include "math/m_xform.h"
36 
37 #include "t_context.h"
38 #include "t_pipeline.h"
39 
40 /* Is there any real benefit seperating texmat from texgen?  It means
41  * we need two lots of intermediate storage.  Any changes to
42  * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
43  * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
44  *
45  * However, the seperation of this code from the complex texgen stuff
46  * is very appealing.
47  */
48 struct texmat_stage_data {
49    GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
50 };
51 
52 #define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
53 
54 
55 
run_texmat_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)56 static GLboolean run_texmat_stage( struct gl_context *ctx,
57 				   struct tnl_pipeline_stage *stage )
58 {
59    struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
60    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
61    GLuint i;
62 
63    if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
64       return GL_TRUE;
65 
66    /* ENABLE_TEXMAT implies that the texture matrix is not the
67     * identity, so we don't have to check that here.
68     */
69    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
70       if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
71 	 (void) TransformRaw( &store->texcoord[i],
72 			      ctx->TextureMatrixStack[i].Top,
73 			      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]);
74 
75 	 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
76       }
77    }
78 
79    return GL_TRUE;
80 }
81 
82 
83 /* Called the first time stage->run() is invoked.
84  */
alloc_texmat_data(struct gl_context * ctx,struct tnl_pipeline_stage * stage)85 static GLboolean alloc_texmat_data( struct gl_context *ctx,
86 				    struct tnl_pipeline_stage *stage )
87 {
88    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
89    struct texmat_stage_data *store;
90    GLuint i;
91 
92    stage->privatePtr = CALLOC(sizeof(*store));
93    store = TEXMAT_STAGE_DATA(stage);
94    if (!store)
95       return GL_FALSE;
96 
97    for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
98       _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
99 
100    return GL_TRUE;
101 }
102 
103 
free_texmat_data(struct tnl_pipeline_stage * stage)104 static void free_texmat_data( struct tnl_pipeline_stage *stage )
105 {
106    struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
107    GLuint i;
108 
109    if (store) {
110       for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
111 	 if (store->texcoord[i].data)
112 	    _mesa_vector4f_free( &store->texcoord[i] );
113       FREE( store );
114       stage->privatePtr = NULL;
115    }
116 }
117 
118 
119 
120 const struct tnl_pipeline_stage _tnl_texture_transform_stage =
121 {
122    "texture transform",			/* name */
123    NULL,				/* private data */
124    alloc_texmat_data,
125    free_texmat_data,			/* destructor */
126    NULL,
127    run_texmat_stage,
128 };
129