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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 
22 */
23 #include "SDL_config.h"
24 
25 /* Output dreamcast aica */
26 
27 #include "SDL_timer.h"
28 #include "SDL_audio.h"
29 #include "../SDL_audiomem.h"
30 #include "../SDL_audio_c.h"
31 #include "../SDL_audiodev_c.h"
32 #include "SDL_dcaudio.h"
33 
34 #include "aica.h"
35 #include <dc/spu.h>
36 
37 /* Audio driver functions */
38 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
39 static void DCAUD_WaitAudio(_THIS);
40 static void DCAUD_PlayAudio(_THIS);
41 static Uint8 *DCAUD_GetAudioBuf(_THIS);
42 static void DCAUD_CloseAudio(_THIS);
43 
44 /* Audio driver bootstrap functions */
DCAUD_Available(void)45 static int DCAUD_Available(void)
46 {
47 	return 1;
48 }
49 
DCAUD_DeleteDevice(SDL_AudioDevice * device)50 static void DCAUD_DeleteDevice(SDL_AudioDevice *device)
51 {
52 	SDL_free(device->hidden);
53 	SDL_free(device);
54 }
55 
DCAUD_CreateDevice(int devindex)56 static SDL_AudioDevice *DCAUD_CreateDevice(int devindex)
57 {
58 	SDL_AudioDevice *this;
59 
60 	/* Initialize all variables that we clean on shutdown */
61 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
62 	if ( this ) {
63 		SDL_memset(this, 0, (sizeof *this));
64 		this->hidden = (struct SDL_PrivateAudioData *)
65 				SDL_malloc((sizeof *this->hidden));
66 	}
67 	if ( (this == NULL) || (this->hidden == NULL) ) {
68 		SDL_OutOfMemory();
69 		if ( this ) {
70 			SDL_free(this);
71 		}
72 		return(0);
73 	}
74 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
75 
76 	/* Set the function pointers */
77 	this->OpenAudio = DCAUD_OpenAudio;
78 	this->WaitAudio = DCAUD_WaitAudio;
79 	this->PlayAudio = DCAUD_PlayAudio;
80 	this->GetAudioBuf = DCAUD_GetAudioBuf;
81 	this->CloseAudio = DCAUD_CloseAudio;
82 
83 	this->free = DCAUD_DeleteDevice;
84 
85 	spu_init();
86 
87 	return this;
88 }
89 
90 AudioBootStrap DCAUD_bootstrap = {
91 	"dcaudio", "Dreamcast AICA audio",
92 	DCAUD_Available, DCAUD_CreateDevice
93 };
94 
95 /* This function waits until it is possible to write a full sound buffer */
DCAUD_WaitAudio(_THIS)96 static void DCAUD_WaitAudio(_THIS)
97 {
98 	if (this->hidden->playing) {
99 		/* wait */
100 		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {
101 			thd_pass();
102 		}
103 	}
104 }
105 
106 #define	SPU_RAM_BASE	0xa0800000
107 
spu_memload_stereo8(int leftpos,int rightpos,void * src0,size_t size)108 static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size)
109 {
110 	uint8 *src = src0;
111 	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
112 	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
113 	size = (size+7)/8;
114 	while(size--) {
115 		unsigned lval,rval;
116 		lval = *src++;
117 		rval = *src++;
118 		lval|= (*src++)<<8;
119 		rval|= (*src++)<<8;
120 		lval|= (*src++)<<16;
121 		rval|= (*src++)<<16;
122 		lval|= (*src++)<<24;
123 		rval|= (*src++)<<24;
124 		g2_write_32(left++,lval);
125 		g2_write_32(right++,rval);
126 		g2_fifo_wait();
127 	}
128 }
129 
spu_memload_stereo16(int leftpos,int rightpos,void * src0,size_t size)130 static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size)
131 {
132 	uint16 *src = src0;
133 	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
134 	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
135 	size = (size+7)/8;
136 	while(size--) {
137 		unsigned lval,rval;
138 		lval = *src++;
139 		rval = *src++;
140 		lval|= (*src++)<<16;
141 		rval|= (*src++)<<16;
142 		g2_write_32(left++,lval);
143 		g2_write_32(right++,rval);
144 		g2_fifo_wait();
145 	}
146 }
147 
DCAUD_PlayAudio(_THIS)148 static void DCAUD_PlayAudio(_THIS)
149 {
150 	SDL_AudioSpec *spec = &this->spec;
151 	unsigned int offset;
152 
153 	if (this->hidden->playing) {
154 		/* wait */
155 		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {
156 			thd_pass();
157 		}
158 	}
159 
160 	offset = this->hidden->nextbuf*spec->size;
161 	this->hidden->nextbuf^=1;
162 	/* Write the audio data, checking for EAGAIN on broken audio drivers */
163 	if (spec->channels==1) {
164 		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
165 	} else {
166 		offset/=2;
167 		if ((this->spec.format&255)==8) {
168 			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
169 		} else {
170 			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
171 		}
172 	}
173 
174 	if (!this->hidden->playing) {
175 		int mode;
176 		this->hidden->playing = 1;
177 		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;
178 		if (spec->channels==1) {
179 			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);
180 		} else {
181 			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);
182 			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);
183 		}
184 	}
185 }
186 
DCAUD_GetAudioBuf(_THIS)187 static Uint8 *DCAUD_GetAudioBuf(_THIS)
188 {
189 	return(this->hidden->mixbuf);
190 }
191 
DCAUD_CloseAudio(_THIS)192 static void DCAUD_CloseAudio(_THIS)
193 {
194 	aica_stop(0);
195 	if (this->spec.channels==2) aica_stop(1);
196 	if ( this->hidden->mixbuf != NULL ) {
197 		SDL_FreeAudioMem(this->hidden->mixbuf);
198 		this->hidden->mixbuf = NULL;
199 	}
200 }
201 
DCAUD_OpenAudio(_THIS,SDL_AudioSpec * spec)202 static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
203 {
204     Uint16 test_format = SDL_FirstAudioFormat(spec->format);
205     int valid_datatype = 0;
206     while ((!valid_datatype) && (test_format)) {
207         spec->format = test_format;
208         switch (test_format) {
209             /* only formats Dreamcast accepts... */
210             case AUDIO_S8:
211             case AUDIO_S16LSB:
212                 valid_datatype = 1;
213                 break;
214 
215             default:
216                 test_format = SDL_NextAudioFormat();
217                 break;
218         }
219     }
220 
221     if (!valid_datatype) {  /* shouldn't happen, but just in case... */
222         SDL_SetError("Unsupported audio format");
223         return (-1);
224     }
225 
226     if (spec->channels > 2)
227         spec->channels = 2;  /* no more than stereo on the Dreamcast. */
228 
229 	/* Update the fragment size as size in bytes */
230 	SDL_CalculateAudioSpec(spec);
231 
232 	/* Allocate mixing buffer */
233 	this->hidden->mixlen = spec->size;
234 	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
235 	if ( this->hidden->mixbuf == NULL ) {
236 		return(-1);
237 	}
238 	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
239 	this->hidden->leftpos = 0x11000;
240 	this->hidden->rightpos = 0x11000+spec->size;
241 	this->hidden->playing = 0;
242 	this->hidden->nextbuf = 0;
243 
244 	/* We're ready to rock and roll. :-) */
245 	return(0);
246 }
247