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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifndef _SDL_fbvideo_h
25 #define _SDL_fbvideo_h
26 
27 #include <sys/types.h>
28 #include <termios.h>
29 #include <linux/fb.h>
30 
31 #include "SDL_mouse.h"
32 #include "SDL_mutex.h"
33 #include "../SDL_sysvideo.h"
34 #if SDL_INPUT_TSLIB
35 #include "tslib.h"
36 #endif
37 
38 /* Hidden "this" pointer for the video functions */
39 #define _THIS	SDL_VideoDevice *this
40 
41 typedef void FB_bitBlit(
42 		Uint8 *src_pos,
43 		int src_right_delta,	/* pixels, not bytes */
44 		int src_down_delta,		/* pixels, not bytes */
45 		Uint8 *dst_pos,
46 		int dst_linebytes,
47 		int width,
48 		int height);
49 
50 /* This is the structure we use to keep track of video memory */
51 typedef struct vidmem_bucket {
52 	struct vidmem_bucket *prev;
53 	int used;
54 	int dirty;
55 	char *base;
56 	unsigned int size;
57 	struct vidmem_bucket *next;
58 } vidmem_bucket;
59 
60 /* Private display data */
61 struct SDL_PrivateVideoData {
62 	int console_fd;
63 	struct fb_var_screeninfo cache_vinfo;
64 	struct fb_var_screeninfo saved_vinfo;
65 	int saved_cmaplen;
66 	__u16 *saved_cmap;
67 
68 	int current_vt;
69 	int saved_vt;
70 	int keyboard_fd;
71 	int saved_kbd_mode;
72 	struct termios saved_kbd_termios;
73 
74 	int mouse_fd;
75 #if SDL_INPUT_TSLIB
76 	struct tsdev *ts_dev;
77 #endif
78 
79 	char *mapped_mem;
80 	char *shadow_mem;
81 	int mapped_memlen;
82 	int mapped_offset;
83 	char *mapped_io;
84 	long mapped_iolen;
85 	int flip_page;
86 	char *flip_address[2];
87 	int rotate;
88 	int shadow_fb;				/* Tells whether a shadow is being used. */
89 	FB_bitBlit *blitFunc;
90 	int physlinebytes;			/* Length of a line in bytes in physical fb */
91 
92 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
93 	int SDL_nummodes[NUM_MODELISTS];
94 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
95 
96 	vidmem_bucket surfaces;
97 	int surfaces_memtotal;
98 	int surfaces_memleft;
99 
100 	SDL_mutex *hw_lock;
101 	int switched_away;
102 	struct fb_var_screeninfo screen_vinfo;
103 	Uint32 screen_arealen;
104 	Uint8 *screen_contents;
105 	__u16  screen_palette[3*256];
106 
107 	void (*wait_vbl)(_THIS);
108 	void (*wait_idle)(_THIS);
109 };
110 /* Old variable names */
111 #define console_fd		(this->hidden->console_fd)
112 #define current_vt		(this->hidden->current_vt)
113 #define saved_vt		(this->hidden->saved_vt)
114 #define keyboard_fd		(this->hidden->keyboard_fd)
115 #define saved_kbd_mode		(this->hidden->saved_kbd_mode)
116 #define saved_kbd_termios	(this->hidden->saved_kbd_termios)
117 #define mouse_fd		(this->hidden->mouse_fd)
118 #if SDL_INPUT_TSLIB
119 #define ts_dev			(this->hidden->ts_dev)
120 #endif
121 #define cache_vinfo		(this->hidden->cache_vinfo)
122 #define saved_vinfo		(this->hidden->saved_vinfo)
123 #define saved_cmaplen		(this->hidden->saved_cmaplen)
124 #define saved_cmap		(this->hidden->saved_cmap)
125 #define mapped_mem		(this->hidden->mapped_mem)
126 #define shadow_mem		(this->hidden->shadow_mem)
127 #define mapped_memlen		(this->hidden->mapped_memlen)
128 #define mapped_offset		(this->hidden->mapped_offset)
129 #define mapped_io		(this->hidden->mapped_io)
130 #define mapped_iolen		(this->hidden->mapped_iolen)
131 #define flip_page		(this->hidden->flip_page)
132 #define flip_address		(this->hidden->flip_address)
133 #define rotate			(this->hidden->rotate)
134 #define shadow_fb		(this->hidden->shadow_fb)
135 #define blitFunc		(this->hidden->blitFunc)
136 #define physlinebytes		(this->hidden->physlinebytes)
137 #define SDL_nummodes		(this->hidden->SDL_nummodes)
138 #define SDL_modelist		(this->hidden->SDL_modelist)
139 #define surfaces		(this->hidden->surfaces)
140 #define surfaces_memtotal	(this->hidden->surfaces_memtotal)
141 #define surfaces_memleft	(this->hidden->surfaces_memleft)
142 #define hw_lock			(this->hidden->hw_lock)
143 #define switched_away		(this->hidden->switched_away)
144 #define screen_vinfo		(this->hidden->screen_vinfo)
145 #define screen_arealen		(this->hidden->screen_arealen)
146 #define screen_contents		(this->hidden->screen_contents)
147 #define screen_palette		(this->hidden->screen_palette)
148 #define wait_vbl		(this->hidden->wait_vbl)
149 #define wait_idle		(this->hidden->wait_idle)
150 
151 /* Accelerator types that are supported by the driver, but are not
152    necessarily in the kernel headers on the system we compile on.
153 */
154 #ifndef FB_ACCEL_MATROX_MGAG400
155 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
156 #endif
157 #ifndef FB_ACCEL_3DFX_BANSHEE
158 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
159 #endif
160 
161 /* These functions are defined in SDL_fbvideo.c */
162 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
163 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
164 
165 /* These are utility functions for working with video surfaces */
166 
FB_AddBusySurface(SDL_Surface * surface)167 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
168 {
169 	((vidmem_bucket *)surface->hwdata)->dirty = 1;
170 }
171 
FB_IsSurfaceBusy(SDL_Surface * surface)172 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
173 {
174 	return ((vidmem_bucket *)surface->hwdata)->dirty;
175 }
176 
FB_WaitBusySurfaces(_THIS)177 static __inline__ void FB_WaitBusySurfaces(_THIS)
178 {
179 	vidmem_bucket *bucket;
180 
181 	/* Wait for graphic operations to complete */
182 	wait_idle(this);
183 
184 	/* Clear all surface dirty bits */
185 	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
186 		bucket->dirty = 0;
187 	}
188 }
189 
FB_dst_to_xy(_THIS,SDL_Surface * dst,int * x,int * y)190 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
191 {
192 	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
193 	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
194 	if ( dst == this->screen ) {
195 		*x += this->offset_x;
196 		*y += this->offset_y;
197 	}
198 }
199 
200 #endif /* _SDL_fbvideo_h */
201