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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBenchmark.h"
9 #include "SkCanvas.h"
10 #include "SkPaint.h"
11 #include "SkRandom.h"
12 #include "SkBlurMaskFilter.h"
13 #include "SkLayerDrawLooper.h"
14 
15 // This bench replicates a problematic use case of a draw looper used
16 // to create an inner blurred rect
17 class RectoriBench : public SkBenchmark {
18 public:
RectoriBench()19     RectoriBench() {}
20 
21 protected:
22 
onGetName()23     virtual const char* onGetName() {
24         return "rectori";
25     }
26 
onDraw(const int loops,SkCanvas * canvas)27     virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
28         SkRandom Random;
29 
30         for (int i = 0; i < loops; i++) {
31             SkScalar blurSigma = Random.nextRangeScalar(1.5f, 25.0f);
32             SkScalar size = Random.nextRangeScalar(20*blurSigma, 50*blurSigma);
33 
34             SkScalar x = Random.nextRangeScalar(0.0f, W - size);
35             SkScalar y = Random.nextRangeScalar(0.0f, H - size);
36 
37             SkRect inner = { x, y, x + size, y + size };
38 
39             SkRect outer(inner);
40             // outer is always outset either 2x or 4x the blur radius (we go with 2x)
41             outer.outset(2*blurSigma, 2*blurSigma);
42 
43             SkPath p;
44 
45             p.addRect(outer);
46             p.addRect(inner);
47             p.setFillType(SkPath::kEvenOdd_FillType);
48 
49             // This will be used to translate the normal draw outside the
50             // clip rect and translate the blurred version back inside
51             SkScalar translate = 2.0f * size;
52 
53             SkPaint paint;
54             paint.setLooper(this->createLooper(-translate, blurSigma))->unref();
55             paint.setColor(0xff000000 | Random.nextU());
56             paint.setAntiAlias(true);
57 
58             canvas->save();
59             // clip always equals inner rect so we get the inside blur
60             canvas->clipRect(inner);
61             canvas->translate(translate, 0);
62             canvas->drawPath(p, paint);
63             canvas->restore();
64         }
65     }
66 
67 private:
68     enum {
69         W = 640,
70         H = 480,
71     };
72 
createLooper(SkScalar xOff,SkScalar sigma)73     SkLayerDrawLooper* createLooper(SkScalar xOff, SkScalar sigma) {
74         SkLayerDrawLooper* looper = new SkLayerDrawLooper;
75 
76         //-----------------------------------------------
77         SkLayerDrawLooper::LayerInfo info;
78 
79         info.fFlagsMask = 0;
80         // TODO: add a color filter to better match what is seen in the wild
81         info.fPaintBits = /* SkLayerDrawLooper::kColorFilter_Bit |*/
82                           SkLayerDrawLooper::kMaskFilter_Bit;
83         info.fColorMode = SkXfermode::kDst_Mode;
84         info.fOffset.set(xOff, 0);
85         info.fPostTranslate = false;
86 
87         SkPaint* paint = looper->addLayer(info);
88 
89         SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
90                                                     sigma,
91                                                     SkBlurMaskFilter::kHighQuality_BlurFlag);
92         paint->setMaskFilter(mf)->unref();
93 
94         //-----------------------------------------------
95         info.fPaintBits = 0;
96         info.fOffset.set(0, 0);
97 
98         paint = looper->addLayer(info);
99         return looper;
100     }
101 
102     typedef SkBenchmark INHERITED;
103 };
104 
105 DEF_BENCH( return SkNEW_ARGS(RectoriBench, ()); )
106