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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkBlurMask.h"
10 #include "SkBlurMaskFilter.h"
11 #include "SkCanvas.h"
12 #include "SkColorFilter.h"
13 #include "SkLayerDrawLooper.h"
14 
15 // This GM tests 3 different ways of drawing four shadows around a square:
16 //      just using 4 blurred rects
17 //      using 4 1-level draw loopers
18 //      using 1 4-level draw looper
19 // They all produce exactly the same pixels
20 class MegaLooperGM : public skiagm::GM {
21 public:
22     // The types define "<# of loopers> x <# of stages per looper>"
23     enum Type {
24         k0x0_Type,  // draw without loopers at all
25         k4x1_Type,  // a looper for each shadow
26         k1x4_Type,  // all four shadows in one looper
27     };
28 
MegaLooperGM(Type type)29     MegaLooperGM(Type type) : fType(type) {}
30 
31 protected:
onShortName()32     virtual SkString onShortName() {
33         switch (fType) {
34         case k0x0_Type:
35             return SkString("megalooper_0x0");
36             break;
37         case k4x1_Type:
38             return SkString("megalooper_4x1");
39             break;
40         case k1x4_Type:     // fall through
41         default:
42             return SkString("megalooper_1x4");
43             break;
44         }
45     }
46 
onISize()47     virtual SkISize onISize() {
48         return SkISize::Make(kWidth, kHeight);
49     }
50 
onDraw(SkCanvas * canvas)51     virtual void onDraw(SkCanvas* canvas) {
52         for (int y = 100; y < kHeight; y += 200) {
53             for (int x = 100; x < kWidth; x += 200) {
54                 switch (fType) {
55                     case k0x0_Type:
56                         draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
57                         break;
58                     case k4x1_Type:
59                         draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
60                         break;
61                     case k1x4_Type:     // fall through
62                     default:
63                         draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
64                         break;
65                 }
66             }
67         }
68     }
69 
70 private:
71     static const int kWidth = 800;
72     static const int kHeight = 800;
73     static const int kHalfOuterClipSize = 100;
74     static const int kHalfSquareSize = 50;
75     static const int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
76 
77     static const SkPoint gBlurOffsets[4];
78     static const SkColor gColors[4];
79     Type fType;
80 
81     // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
82     // Use two clips to define a rectori where we want pixels to appear.
draw0x0(SkCanvas * canvas,SkScalar x,SkScalar y)83     void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
84         SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
85         innerClip.offset(x, y);
86 
87         SkRect outerClip = {
88             -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
89              kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
90         };
91         outerClip.offset(x, y);
92 
93         canvas->save();
94         canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
95         canvas->clipRect(innerClip, SkRegion::kDifference_Op);
96 
97         SkPaint paint;
98         paint.setAntiAlias(true);
99         paint.setMaskFilter(createBlur())->unref();
100 
101         for (int i = 0; i < 4; ++i) {
102             paint.setColor(gColors[i]);
103 
104             SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
105             rect.offset(gBlurOffsets[i]);
106             rect.offset(x, y);
107             canvas->drawRect(rect, paint);
108         }
109 
110         canvas->restore();
111     }
112 
createBlur()113     SkMaskFilter* createBlur() {
114         static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
115 
116         return SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
117                                         kBlurSigma,
118                                         SkBlurMaskFilter::kHighQuality_BlurFlag);
119     }
120 
121     // This draws 4 blurred shadows around a single square (centered at x, y).
122     // Each blur is offset +/- half the square's side in x & y from the original
123     // (so each blurred rect is centered at one of the corners of the original).
124     // For each blur a large outer clip is centered around the blurred rect
125     // while a difference clip stays at the location of the original rect.
126     // Each blurred rect is drawn with a draw looper where the original (non-
127     // blurred rect) is offset to reside outside of the large outer clip (so
128     // it never appears) but the offset in the draw looper is used to translate
129     // the blurred version back into the clip.
draw4x1(SkCanvas * canvas,SkScalar x,SkScalar y)130     void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
131 
132         for (int i = 0; i < 4; ++i) {
133             SkPaint loopPaint;
134 
135             loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]))->unref();
136             loopPaint.setAntiAlias(true);
137 
138             SkRect outerClip = {
139                 -kHalfOuterClipSize, -kHalfOuterClipSize,
140                 kHalfOuterClipSize, kHalfOuterClipSize
141             };
142             outerClip.offset(x, y);
143             // center it on the blurred rect
144             outerClip.offset(gBlurOffsets[i]);
145 
146             SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
147             rect.offset(x, y);
148 
149             canvas->save();
150                 canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
151                 canvas->clipRect(rect, SkRegion::kDifference_Op);
152 
153                 // move the rect to where we want the blur to appear
154                 rect.offset(gBlurOffsets[i]);
155                 // then move it outside the clip (the blur stage of the draw
156                 // looper will undo this translation)
157                 rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
158 
159                 canvas->drawRect(rect, loopPaint);
160             canvas->restore();
161         }
162     }
163 
164     // Create a 1-tier drawlooper
create1Looper(SkScalar xOff,SkScalar yOff,SkColor color)165     SkLayerDrawLooper* create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
166         SkLayerDrawLooper* looper = new SkLayerDrawLooper;
167         SkLayerDrawLooper::LayerInfo info;
168 
169         info.fFlagsMask = 0;
170         info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
171                           SkLayerDrawLooper::kMaskFilter_Bit;
172         info.fColorMode = SkXfermode::kSrc_Mode;
173         info.fOffset.set(xOff, yOff);
174         info.fPostTranslate = false;
175 
176         SkPaint* paint = looper->addLayer(info);
177 
178         paint->setMaskFilter(this->createBlur())->unref();
179 
180         SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
181         paint->setColorFilter(cf)->unref();
182 
183         return looper;
184     }
185 
draw1x4(SkCanvas * canvas,SkScalar x,SkScalar y)186     void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
187         SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
188         rect.offset(x, y);
189 
190         SkRect outerClip = {
191             -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
192              kHalfOuterClipSize+kHalfSquareSize,  kHalfOuterClipSize+kHalfSquareSize
193         };
194         outerClip.offset(x, y);
195 
196         SkPaint paint;
197         paint.setAntiAlias(true);
198         paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0))->unref();
199 
200         canvas->save();
201             canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
202             canvas->clipRect(rect, SkRegion::kDifference_Op);
203 
204             rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
205             canvas->drawRect(rect, paint);
206         canvas->restore();
207     }
208 
209     // Create a 4-tier draw looper
create4Looper(SkScalar xOff,SkScalar yOff)210     SkLayerDrawLooper* create4Looper(SkScalar xOff, SkScalar yOff) {
211         SkLayerDrawLooper* looper = new SkLayerDrawLooper;
212         SkLayerDrawLooper::LayerInfo info;
213 
214         info.fFlagsMask = 0;
215         info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
216                           SkLayerDrawLooper::kMaskFilter_Bit;
217         info.fColorMode = SkXfermode::kSrc_Mode;
218         info.fPostTranslate = false;
219 
220         SkPaint* paint;
221 
222         for (int i = 3; i >= 0; --i) {
223             info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
224             paint = looper->addLayer(info);
225 
226             paint->setMaskFilter(this->createBlur())->unref();
227 
228             SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
229             paint->setColorFilter(cf)->unref();
230         }
231 
232         return looper;
233     }
234 
235     typedef GM INHERITED;
236 };
237 
238 const SkPoint MegaLooperGM::gBlurOffsets[4] = {
239     {  kHalfSquareSize,  kHalfSquareSize },
240     { -kHalfSquareSize,  kHalfSquareSize },
241     {  kHalfSquareSize, -kHalfSquareSize },
242     { -kHalfSquareSize, -kHalfSquareSize }
243 };
244 
245 const SkColor MegaLooperGM::gColors[4] = {
246     SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
247 };
248 
249 DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
250 DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
251 DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
252