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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkPerlinNoiseShader.h"
10 
11 namespace skiagm {
12 
13 class PerlinNoiseGM : public GM {
14 public:
PerlinNoiseGM()15     PerlinNoiseGM() {
16         this->setBGColor(0xFF000000);
17         fSize = SkISize::Make(80, 80);
18     }
19 
20 protected:
onShortName()21     virtual SkString onShortName() {
22         return SkString("perlinnoise");
23     }
24 
onISize()25     virtual SkISize onISize() {
26         return make_isize(200, 500);
27     }
28 
drawClippedRect(SkCanvas * canvas,int x,int y,const SkPaint & paint)29     void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
30         canvas->save();
31         canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
32                          SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
33         SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
34                                     SkIntToScalar(fSize.width()),
35                                     SkIntToScalar(fSize.height()));
36         canvas->drawRect(r, paint);
37         canvas->restore();
38     }
39 
test(SkCanvas * canvas,int x,int y,SkPerlinNoiseShader::Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)40     void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
41               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
42               bool stitchTiles) {
43         SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
44             SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
45                                                    seed, stitchTiles ? &fSize : NULL) :
46             SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
47                                                 seed, stitchTiles ? &fSize : NULL);
48         SkPaint paint;
49         paint.setShader(shader)->unref();
50         drawClippedRect(canvas, x, y, paint);
51     }
52 
onDraw(SkCanvas * canvas)53     virtual void onDraw(SkCanvas* canvas) {
54         canvas->clear(0x00000000);
55         test(canvas,   0,   0, SkPerlinNoiseShader::kFractalNoise_Type,
56              0.1f, 0.1f, 0, 0, false);
57         test(canvas, 100,   0, SkPerlinNoiseShader::kTurbulence_Type,
58              0.1f, 0.1f, 0, 0, false);
59 
60         test(canvas,   0, 100, SkPerlinNoiseShader::kFractalNoise_Type,
61              0.1f, 0.1f, 2, 0, false);
62         test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type,
63              0.2f, 0.4f, 5, 0, true);
64 
65         test(canvas,   0, 200, SkPerlinNoiseShader::kTurbulence_Type,
66              0.1f, 0.1f, 2, 0, true);
67         test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type,
68              0.2f, 0.4f, 5, 0, false);
69 
70         test(canvas,   0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
71              0.1f, 0.1f, 3, 1, false);
72         test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
73              0.1f, 0.1f, 3, 4, false);
74 
75         canvas->scale(0.75f, 1.0f);
76 
77         test(canvas,   0, 400, SkPerlinNoiseShader::kFractalNoise_Type,
78              0.1f, 0.1f, 2, 0, false);
79         test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type,
80              0.2f, 0.4f, 5, 0, true);
81     }
82 
83 private:
84     typedef GM INHERITED;
85     SkISize fSize;
86 };
87 
88 //////////////////////////////////////////////////////////////////////////////
89 
MyFactory(void *)90 static GM* MyFactory(void*) { return new PerlinNoiseGM; }
91 static GMRegistry reg(MyFactory);
92 
93 }
94