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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkBlitter.h"
11 #include "SkAntiRun.h"
12 #include "SkColor.h"
13 #include "SkColorFilter.h"
14 #include "SkFilterShader.h"
15 #include "SkFlattenableBuffers.h"
16 #include "SkMask.h"
17 #include "SkMaskFilter.h"
18 #include "SkTemplatesPriv.h"
19 #include "SkTLazy.h"
20 #include "SkUtils.h"
21 #include "SkXfermode.h"
22 #include "SkString.h"
23 
~SkBlitter()24 SkBlitter::~SkBlitter() {}
25 
isNullBlitter() const26 bool SkBlitter::isNullBlitter() const { return false; }
27 
justAnOpaqueColor(uint32_t * value)28 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
29     return NULL;
30 }
31 
blitH(int x,int y,int width)32 void SkBlitter::blitH(int x, int y, int width) {
33     SkDEBUGFAIL("unimplemented");
34 }
35 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])36 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
37                           const int16_t runs[]) {
38     SkDEBUGFAIL("unimplemented");
39 }
40 
blitV(int x,int y,int height,SkAlpha alpha)41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
42     if (alpha == 255) {
43         this->blitRect(x, y, 1, height);
44     } else {
45         int16_t runs[2];
46         runs[0] = 1;
47         runs[1] = 0;
48 
49         while (--height >= 0) {
50             this->blitAntiH(x, y++, &alpha, runs);
51         }
52     }
53 }
54 
blitRect(int x,int y,int width,int height)55 void SkBlitter::blitRect(int x, int y, int width, int height) {
56     SkASSERT(width > 0);
57     while (--height >= 0) {
58         this->blitH(x, y++, width);
59     }
60 }
61 
62 /// Default implementation doesn't check for any easy optimizations
63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
64 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)65 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
66                              SkAlpha leftAlpha, SkAlpha rightAlpha) {
67     this->blitV(x++, y, height, leftAlpha);
68     if (width > 0) {
69         this->blitRect(x, y, width, height);
70         x += width;
71     }
72     this->blitV(x, y, height, rightAlpha);
73 }
74 
75 //////////////////////////////////////////////////////////////////////////////
76 
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],U8CPU left_mask,int rowBytes,U8CPU right_mask)77 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
78                                 const uint8_t bits[],
79                                 U8CPU left_mask, int rowBytes,
80                                 U8CPU right_mask) {
81     int inFill = 0;
82     int pos = 0;
83 
84     while (--rowBytes >= 0) {
85         unsigned b = *bits++ & left_mask;
86         if (rowBytes == 0) {
87             b &= right_mask;
88         }
89 
90         for (unsigned test = 0x80; test != 0; test >>= 1) {
91             if (b & test) {
92                 if (!inFill) {
93                     pos = x;
94                     inFill = true;
95                 }
96             } else {
97                 if (inFill) {
98                     blitter->blitH(pos, y, x - pos);
99                     inFill = false;
100                 }
101             }
102             x += 1;
103         }
104         left_mask = 0xFF;
105     }
106 
107     // final cleanup
108     if (inFill) {
109         blitter->blitH(pos, y, x - pos);
110     }
111 }
112 
blitMask(const SkMask & mask,const SkIRect & clip)113 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
114     SkASSERT(mask.fBounds.contains(clip));
115 
116     if (mask.fFormat == SkMask::kBW_Format) {
117         int cx = clip.fLeft;
118         int cy = clip.fTop;
119         int maskLeft = mask.fBounds.fLeft;
120         int mask_rowBytes = mask.fRowBytes;
121         int height = clip.height();
122 
123         const uint8_t* bits = mask.getAddr1(cx, cy);
124 
125         if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
126             while (--height >= 0) {
127                 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
128                 bits += mask_rowBytes;
129                 cy += 1;
130             }
131         } else {
132             int left_edge = cx - maskLeft;
133             SkASSERT(left_edge >= 0);
134             int rite_edge = clip.fRight - maskLeft;
135             SkASSERT(rite_edge > left_edge);
136 
137             int left_mask = 0xFF >> (left_edge & 7);
138             int rite_mask = 0xFF << (8 - (rite_edge & 7));
139             int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
140 
141             // check for empty right mask, so we don't read off the end (or go slower than we need to)
142             if (rite_mask == 0) {
143                 SkASSERT(full_runs >= 0);
144                 full_runs -= 1;
145                 rite_mask = 0xFF;
146             }
147             if (left_mask == 0xFF) {
148                 full_runs -= 1;
149             }
150 
151             // back up manually so we can keep in sync with our byte-aligned src
152             // have cx reflect our actual starting x-coord
153             cx -= left_edge & 7;
154 
155             if (full_runs < 0) {
156                 SkASSERT((left_mask & rite_mask) != 0);
157                 while (--height >= 0) {
158                     bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
159                     bits += mask_rowBytes;
160                     cy += 1;
161                 }
162             } else {
163                 while (--height >= 0) {
164                     bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
165                     bits += mask_rowBytes;
166                     cy += 1;
167                 }
168             }
169         }
170     } else {
171         int                         width = clip.width();
172         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
173         int16_t*                    runs = runStorage.get();
174         const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
175 
176         sk_memset16((uint16_t*)runs, 1, width);
177         runs[width] = 0;
178 
179         int height = clip.height();
180         int y = clip.fTop;
181         while (--height >= 0) {
182             this->blitAntiH(clip.fLeft, y, aa, runs);
183             aa += mask.fRowBytes;
184             y += 1;
185         }
186     }
187 }
188 
189 /////////////////////// these guys are not virtual, just a helpers
190 
blitMaskRegion(const SkMask & mask,const SkRegion & clip)191 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
192     if (clip.quickReject(mask.fBounds)) {
193         return;
194     }
195 
196     SkRegion::Cliperator clipper(clip, mask.fBounds);
197 
198     while (!clipper.done()) {
199         const SkIRect& cr = clipper.rect();
200         this->blitMask(mask, cr);
201         clipper.next();
202     }
203 }
204 
blitRectRegion(const SkIRect & rect,const SkRegion & clip)205 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
206     SkRegion::Cliperator clipper(clip, rect);
207 
208     while (!clipper.done()) {
209         const SkIRect& cr = clipper.rect();
210         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
211         clipper.next();
212     }
213 }
214 
blitRegion(const SkRegion & clip)215 void SkBlitter::blitRegion(const SkRegion& clip) {
216     SkRegion::Iterator iter(clip);
217 
218     while (!iter.done()) {
219         const SkIRect& cr = iter.rect();
220         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
221         iter.next();
222     }
223 }
224 
225 ///////////////////////////////////////////////////////////////////////////////
226 
blitH(int x,int y,int width)227 void SkNullBlitter::blitH(int x, int y, int width) {}
228 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])229 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
230                               const int16_t runs[]) {}
231 
blitV(int x,int y,int height,SkAlpha alpha)232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
233 
blitRect(int x,int y,int width,int height)234 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
235 
blitMask(const SkMask & mask,const SkIRect & clip)236 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
237 
justAnOpaqueColor(uint32_t * value)238 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
239     return NULL;
240 }
241 
isNullBlitter() const242 bool SkNullBlitter::isNullBlitter() const { return true; }
243 
244 ///////////////////////////////////////////////////////////////////////////////
245 
compute_anti_width(const int16_t runs[])246 static int compute_anti_width(const int16_t runs[]) {
247     int width = 0;
248 
249     for (;;) {
250         int count = runs[0];
251 
252         SkASSERT(count >= 0);
253         if (count == 0) {
254             break;
255         }
256         width += count;
257         runs += count;
258     }
259     return width;
260 }
261 
y_in_rect(int y,const SkIRect & rect)262 static inline bool y_in_rect(int y, const SkIRect& rect) {
263     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
264 }
265 
x_in_rect(int x,const SkIRect & rect)266 static inline bool x_in_rect(int x, const SkIRect& rect) {
267     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
268 }
269 
blitH(int left,int y,int width)270 void SkRectClipBlitter::blitH(int left, int y, int width) {
271     SkASSERT(width > 0);
272 
273     if (!y_in_rect(y, fClipRect)) {
274         return;
275     }
276 
277     int right = left + width;
278 
279     if (left < fClipRect.fLeft) {
280         left = fClipRect.fLeft;
281     }
282     if (right > fClipRect.fRight) {
283         right = fClipRect.fRight;
284     }
285 
286     width = right - left;
287     if (width > 0) {
288         fBlitter->blitH(left, y, width);
289     }
290 }
291 
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])292 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
293                                   const int16_t runs[]) {
294     if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
295         return;
296     }
297 
298     int x0 = left;
299     int x1 = left + compute_anti_width(runs);
300 
301     if (x1 <= fClipRect.fLeft) {
302         return;
303     }
304 
305     SkASSERT(x0 < x1);
306     if (x0 < fClipRect.fLeft) {
307         int dx = fClipRect.fLeft - x0;
308         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
309         runs += dx;
310         aa += dx;
311         x0 = fClipRect.fLeft;
312     }
313 
314     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
315     if (x1 > fClipRect.fRight) {
316         x1 = fClipRect.fRight;
317         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
318         ((int16_t*)runs)[x1 - x0] = 0;
319     }
320 
321     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
322     SkASSERT(compute_anti_width(runs) == x1 - x0);
323 
324     fBlitter->blitAntiH(x0, y, aa, runs);
325 }
326 
blitV(int x,int y,int height,SkAlpha alpha)327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
328     SkASSERT(height > 0);
329 
330     if (!x_in_rect(x, fClipRect)) {
331         return;
332     }
333 
334     int y0 = y;
335     int y1 = y + height;
336 
337     if (y0 < fClipRect.fTop) {
338         y0 = fClipRect.fTop;
339     }
340     if (y1 > fClipRect.fBottom) {
341         y1 = fClipRect.fBottom;
342     }
343 
344     if (y0 < y1) {
345         fBlitter->blitV(x, y0, y1 - y0, alpha);
346     }
347 }
348 
blitRect(int left,int y,int width,int height)349 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
350     SkIRect    r;
351 
352     r.set(left, y, left + width, y + height);
353     if (r.intersect(fClipRect)) {
354         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
355     }
356 }
357 
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)358 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
359                                      SkAlpha leftAlpha, SkAlpha rightAlpha) {
360     SkIRect    r;
361 
362     // The *true* width of the rectangle blitted is width+2:
363     r.set(left, y, left + width + 2, y + height);
364     if (r.intersect(fClipRect)) {
365         if (r.fLeft != left) {
366             SkASSERT(r.fLeft > left);
367             leftAlpha = 255;
368         }
369         if (r.fRight != left + width + 2) {
370             SkASSERT(r.fRight < left + width + 2);
371             rightAlpha = 255;
372         }
373         if (255 == leftAlpha && 255 == rightAlpha) {
374             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
375         } else if (1 == r.width()) {
376             if (r.fLeft == left) {
377                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
378             } else {
379                 SkASSERT(r.fLeft == left + width + 1);
380                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
381             }
382         } else {
383             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
384                                    leftAlpha, rightAlpha);
385         }
386     }
387 }
388 
blitMask(const SkMask & mask,const SkIRect & clip)389 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
390     SkASSERT(mask.fBounds.contains(clip));
391 
392     SkIRect    r = clip;
393 
394     if (r.intersect(fClipRect)) {
395         fBlitter->blitMask(mask, r);
396     }
397 }
398 
justAnOpaqueColor(uint32_t * value)399 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
400     return fBlitter->justAnOpaqueColor(value);
401 }
402 
403 ///////////////////////////////////////////////////////////////////////////////
404 
blitH(int x,int y,int width)405 void SkRgnClipBlitter::blitH(int x, int y, int width) {
406     SkRegion::Spanerator span(*fRgn, y, x, x + width);
407     int left, right;
408 
409     while (span.next(&left, &right)) {
410         SkASSERT(left < right);
411         fBlitter->blitH(left, y, right - left);
412     }
413 }
414 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])415 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
416                                  const int16_t runs[]) {
417     int width = compute_anti_width(runs);
418     SkRegion::Spanerator span(*fRgn, y, x, x + width);
419     int left, right;
420     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
421 
422     int prevRite = x;
423     while (span.next(&left, &right)) {
424         SkASSERT(x <= left);
425         SkASSERT(left < right);
426         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
427 
428         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
429 
430         // now zero before left
431         if (left > prevRite) {
432             int index = prevRite - x;
433             ((uint8_t*)aa)[index] = 0;   // skip runs after right
434             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
435         }
436 
437         prevRite = right;
438     }
439 
440     if (prevRite > x) {
441         ((int16_t*)runs)[prevRite - x] = 0;
442 
443         if (x < 0) {
444             int skip = runs[0];
445             SkASSERT(skip >= -x);
446             aa += skip;
447             runs += skip;
448             x += skip;
449         }
450         fBlitter->blitAntiH(x, y, aa, runs);
451     }
452 }
453 
blitV(int x,int y,int height,SkAlpha alpha)454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
455     SkIRect    bounds;
456     bounds.set(x, y, x + 1, y + height);
457 
458     SkRegion::Cliperator    iter(*fRgn, bounds);
459 
460     while (!iter.done()) {
461         const SkIRect& r = iter.rect();
462         SkASSERT(bounds.contains(r));
463 
464         fBlitter->blitV(x, r.fTop, r.height(), alpha);
465         iter.next();
466     }
467 }
468 
blitRect(int x,int y,int width,int height)469 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
470     SkIRect    bounds;
471     bounds.set(x, y, x + width, y + height);
472 
473     SkRegion::Cliperator    iter(*fRgn, bounds);
474 
475     while (!iter.done()) {
476         const SkIRect& r = iter.rect();
477         SkASSERT(bounds.contains(r));
478 
479         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
480         iter.next();
481     }
482 }
483 
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)484 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
485                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
486     // The *true* width of the rectangle to blit is width + 2
487     SkIRect    bounds;
488     bounds.set(x, y, x + width + 2, y + height);
489 
490     SkRegion::Cliperator    iter(*fRgn, bounds);
491 
492     while (!iter.done()) {
493         const SkIRect& r = iter.rect();
494         SkASSERT(bounds.contains(r));
495         SkASSERT(r.fLeft >= x);
496         SkASSERT(r.fRight <= x + width + 2);
497 
498         SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
499         SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
500                                       rightAlpha : 255;
501 
502         if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
503             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
504         } else if (1 == r.width()) {
505             if (r.fLeft == x) {
506                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
507                                 effectiveLeftAlpha);
508             } else {
509                 SkASSERT(r.fLeft == x + width + 1);
510                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
511                                 effectiveRightAlpha);
512             }
513         } else {
514             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
515                                    effectiveLeftAlpha, effectiveRightAlpha);
516         }
517         iter.next();
518     }
519 }
520 
521 
blitMask(const SkMask & mask,const SkIRect & clip)522 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
523     SkASSERT(mask.fBounds.contains(clip));
524 
525     SkRegion::Cliperator iter(*fRgn, clip);
526     const SkIRect&       r = iter.rect();
527     SkBlitter*           blitter = fBlitter;
528 
529     while (!iter.done()) {
530         blitter->blitMask(mask, r);
531         iter.next();
532     }
533 }
534 
justAnOpaqueColor(uint32_t * value)535 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
536     return fBlitter->justAnOpaqueColor(value);
537 }
538 
539 ///////////////////////////////////////////////////////////////////////////////
540 
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)541 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
542                                    const SkIRect* ir) {
543     if (clip) {
544         const SkIRect& clipR = clip->getBounds();
545 
546         if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
547             blitter = &fNullBlitter;
548         } else if (clip->isRect()) {
549             if (ir == NULL || !clipR.contains(*ir)) {
550                 fRectBlitter.init(blitter, clipR);
551                 blitter = &fRectBlitter;
552             }
553         } else {
554             fRgnBlitter.init(blitter, clip);
555             blitter = &fRgnBlitter;
556         }
557     }
558     return blitter;
559 }
560 
561 ///////////////////////////////////////////////////////////////////////////////
562 
563 #include "SkColorShader.h"
564 #include "SkColorPriv.h"
565 
566 class Sk3DShader : public SkShader {
567 public:
Sk3DShader(SkShader * proxy)568     Sk3DShader(SkShader* proxy) : fProxy(proxy) {
569         SkSafeRef(proxy);
570         fMask = NULL;
571     }
572 
~Sk3DShader()573     virtual ~Sk3DShader() {
574         SkSafeUnref(fProxy);
575     }
576 
setMask(const SkMask * mask)577     void setMask(const SkMask* mask) { fMask = mask; }
578 
setContext(const SkBitmap & device,const SkPaint & paint,const SkMatrix & matrix)579     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
580                             const SkMatrix& matrix) SK_OVERRIDE {
581         if (!this->INHERITED::setContext(device, paint, matrix)) {
582             return false;
583         }
584         if (fProxy) {
585             if (!fProxy->setContext(device, paint, matrix)) {
586                 // must keep our set/end context calls balanced
587                 this->INHERITED::endContext();
588                 return false;
589             }
590         } else {
591             fPMColor = SkPreMultiplyColor(paint.getColor());
592         }
593         return true;
594     }
595 
endContext()596     virtual void endContext() SK_OVERRIDE {
597         if (fProxy) {
598             fProxy->endContext();
599         }
600         this->INHERITED::endContext();
601     }
602 
shadeSpan(int x,int y,SkPMColor span[],int count)603     virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
604         if (fProxy) {
605             fProxy->shadeSpan(x, y, span, count);
606         }
607 
608         if (fMask == NULL) {
609             if (fProxy == NULL) {
610                 sk_memset32(span, fPMColor, count);
611             }
612             return;
613         }
614 
615         SkASSERT(fMask->fBounds.contains(x, y));
616         SkASSERT(fMask->fBounds.contains(x + count - 1, y));
617 
618         size_t          size = fMask->computeImageSize();
619         const uint8_t*  alpha = fMask->getAddr8(x, y);
620         const uint8_t*  mulp = alpha + size;
621         const uint8_t*  addp = mulp + size;
622 
623         if (fProxy) {
624             for (int i = 0; i < count; i++) {
625                 if (alpha[i]) {
626                     SkPMColor c = span[i];
627                     if (c) {
628                         unsigned a = SkGetPackedA32(c);
629                         unsigned r = SkGetPackedR32(c);
630                         unsigned g = SkGetPackedG32(c);
631                         unsigned b = SkGetPackedB32(c);
632 
633                         unsigned mul = SkAlpha255To256(mulp[i]);
634                         unsigned add = addp[i];
635 
636                         r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
637                         g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
638                         b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
639 
640                         span[i] = SkPackARGB32(a, r, g, b);
641                     }
642                 } else {
643                     span[i] = 0;
644                 }
645             }
646         } else {    // color
647             unsigned a = SkGetPackedA32(fPMColor);
648             unsigned r = SkGetPackedR32(fPMColor);
649             unsigned g = SkGetPackedG32(fPMColor);
650             unsigned b = SkGetPackedB32(fPMColor);
651             for (int i = 0; i < count; i++) {
652                 if (alpha[i]) {
653                     unsigned mul = SkAlpha255To256(mulp[i]);
654                     unsigned add = addp[i];
655 
656                     span[i] = SkPackARGB32( a,
657                                     SkFastMin32(SkAlphaMul(r, mul) + add, a),
658                                     SkFastMin32(SkAlphaMul(g, mul) + add, a),
659                                     SkFastMin32(SkAlphaMul(b, mul) + add, a));
660                 } else {
661                     span[i] = 0;
662                 }
663             }
664         }
665     }
666 
667 #ifdef SK_DEVELOPER
toString(SkString * str) const668     virtual void toString(SkString* str) const SK_OVERRIDE {
669         str->append("Sk3DShader: (");
670 
671         if (NULL != fProxy) {
672             str->append("Proxy: ");
673             fProxy->toString(str);
674         }
675 
676         this->INHERITED::toString(str);
677 
678         str->append(")");
679     }
680 #endif
681 
682     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
683 
684 protected:
Sk3DShader(SkFlattenableReadBuffer & buffer)685     Sk3DShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
686         fProxy = buffer.readShader();
687         fPMColor = buffer.readColor();
688         fMask = NULL;
689     }
690 
flatten(SkFlattenableWriteBuffer & buffer) const691     virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE {
692         this->INHERITED::flatten(buffer);
693         buffer.writeFlattenable(fProxy);
694         buffer.writeColor(fPMColor);
695     }
696 
697 private:
698     SkShader*       fProxy;
699     SkPMColor       fPMColor;
700     const SkMask*   fMask;
701 
702     typedef SkShader INHERITED;
703 };
704 
705 class Sk3DBlitter : public SkBlitter {
706 public:
Sk3DBlitter(SkBlitter * proxy,Sk3DShader * shader,void (* killProc)(void *))707     Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
708             : fProxy(proxy), f3DShader(shader), fKillProc(killProc) {
709         shader->ref();
710     }
711 
~Sk3DBlitter()712     virtual ~Sk3DBlitter() {
713         f3DShader->unref();
714         fKillProc(fProxy);
715     }
716 
blitH(int x,int y,int width)717     virtual void blitH(int x, int y, int width) {
718         fProxy->blitH(x, y, width);
719     }
720 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])721     virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
722                            const int16_t runs[]) {
723         fProxy->blitAntiH(x, y, antialias, runs);
724     }
725 
blitV(int x,int y,int height,SkAlpha alpha)726     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
727         fProxy->blitV(x, y, height, alpha);
728     }
729 
blitRect(int x,int y,int width,int height)730     virtual void blitRect(int x, int y, int width, int height) {
731         fProxy->blitRect(x, y, width, height);
732     }
733 
blitMask(const SkMask & mask,const SkIRect & clip)734     virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
735         if (mask.fFormat == SkMask::k3D_Format) {
736             f3DShader->setMask(&mask);
737 
738             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
739             fProxy->blitMask(mask, clip);
740             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
741 
742             f3DShader->setMask(NULL);
743         } else {
744             fProxy->blitMask(mask, clip);
745         }
746     }
747 
748 private:
749     SkBlitter*  fProxy;
750     Sk3DShader* f3DShader;
751     void        (*fKillProc)(void*);
752 };
753 
754 ///////////////////////////////////////////////////////////////////////////////
755 
756 #include "SkCoreBlitters.h"
757 
758 class SkAutoCallProc {
759 public:
760     typedef void (*Proc)(void*);
761 
SkAutoCallProc(void * obj,Proc proc)762     SkAutoCallProc(void* obj, Proc proc)
763     : fObj(obj), fProc(proc) {}
764 
~SkAutoCallProc()765     ~SkAutoCallProc() {
766         if (fObj && fProc) {
767             fProc(fObj);
768         }
769     }
770 
get() const771     void* get() const { return fObj; }
772 
detach()773     void* detach() {
774         void* obj = fObj;
775         fObj = NULL;
776         return obj;
777     }
778 
779 private:
780     void*   fObj;
781     Proc    fProc;
782 };
783 #define SkAutoCallProc(...) SK_REQUIRE_LOCAL_VAR(SkAutoCallProc)
784 
destroy_blitter(void * blitter)785 static void destroy_blitter(void* blitter) {
786     ((SkBlitter*)blitter)->~SkBlitter();
787 }
788 
delete_blitter(void * blitter)789 static void delete_blitter(void* blitter) {
790     SkDELETE((SkBlitter*)blitter);
791 }
792 
just_solid_color(const SkPaint & paint)793 static bool just_solid_color(const SkPaint& paint) {
794     if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
795         SkShader* shader = paint.getShader();
796         if (NULL == shader ||
797             (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
798             return true;
799         }
800     }
801     return false;
802 }
803 
804 /** By analyzing the paint (with an xfermode), we may decide we can take
805     special action. This enum lists our possible actions
806  */
807 enum XferInterp {
808     kNormal_XferInterp,         // no special interpretation, draw normally
809     kSrcOver_XferInterp,        // draw as if in srcover mode
810     kSkipDrawing_XferInterp     // draw nothing
811 };
812 
interpret_xfermode(const SkPaint & paint,SkXfermode * xfer,SkBitmap::Config deviceConfig)813 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
814                                      SkBitmap::Config deviceConfig) {
815     SkXfermode::Mode  mode;
816 
817     if (SkXfermode::AsMode(xfer, &mode)) {
818         switch (mode) {
819             case SkXfermode::kSrc_Mode:
820                 if (just_solid_color(paint)) {
821                     return kSrcOver_XferInterp;
822                 }
823                 break;
824             case SkXfermode::kDst_Mode:
825                 return kSkipDrawing_XferInterp;
826             case SkXfermode::kSrcOver_Mode:
827                 return kSrcOver_XferInterp;
828             case SkXfermode::kDstOver_Mode:
829                 if (SkBitmap::kRGB_565_Config == deviceConfig) {
830                     return kSkipDrawing_XferInterp;
831                 }
832                 break;
833             case SkXfermode::kSrcIn_Mode:
834                 if (SkBitmap::kRGB_565_Config == deviceConfig &&
835                     just_solid_color(paint)) {
836                     return kSrcOver_XferInterp;
837                 }
838                 break;
839             case SkXfermode::kDstIn_Mode:
840                 if (just_solid_color(paint)) {
841                     return kSkipDrawing_XferInterp;
842                 }
843                 break;
844             default:
845                 break;
846         }
847     }
848     return kNormal_XferInterp;
849 }
850 
Choose(const SkBitmap & device,const SkMatrix & matrix,const SkPaint & origPaint,void * storage,size_t storageSize,bool drawCoverage)851 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
852                              const SkMatrix& matrix,
853                              const SkPaint& origPaint,
854                              void* storage, size_t storageSize,
855                              bool drawCoverage) {
856     SkASSERT(storageSize == 0 || storage != NULL);
857 
858     SkBlitter*  blitter = NULL;
859 
860     // which check, in case we're being called by a client with a dummy device
861     // (e.g. they have a bounder that always aborts the draw)
862     if (SkBitmap::kNo_Config == device.config() ||
863             (drawCoverage && (SkBitmap::kA8_Config != device.config()))) {
864         SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
865         return blitter;
866     }
867 
868     SkShader* shader = origPaint.getShader();
869     SkColorFilter* cf = origPaint.getColorFilter();
870     SkXfermode* mode = origPaint.getXfermode();
871     Sk3DShader* shader3D = NULL;
872 
873     SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
874 
875     if (origPaint.getMaskFilter() != NULL &&
876             origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
877         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
878         // we know we haven't initialized lazyPaint yet, so just do it
879         paint.writable()->setShader(shader3D)->unref();
880         shader = shader3D;
881     }
882 
883     if (NULL != mode) {
884         switch (interpret_xfermode(*paint, mode, device.config())) {
885             case kSrcOver_XferInterp:
886                 mode = NULL;
887                 paint.writable()->setXfermode(NULL);
888                 break;
889             case kSkipDrawing_XferInterp:
890                 SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
891                 return blitter;
892             default:
893                 break;
894         }
895     }
896 
897     /*
898      *  If the xfermode is CLEAR, then we can completely ignore the installed
899      *  color/shader/colorfilter, and just pretend we're SRC + color==0. This
900      *  will fall into our optimizations for SRC mode.
901      */
902     if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) {
903         SkPaint* p = paint.writable();
904         shader = p->setShader(NULL);
905         cf = p->setColorFilter(NULL);
906         mode = p->setXfermodeMode(SkXfermode::kSrc_Mode);
907         p->setColor(0);
908     }
909 
910     if (NULL == shader) {
911         if (mode) {
912             // xfermodes (and filters) require shaders for our current blitters
913             shader = SkNEW(SkColorShader);
914             paint.writable()->setShader(shader)->unref();
915         } else if (cf) {
916             // if no shader && no xfermode, we just apply the colorfilter to
917             // our color and move on.
918             SkPaint* writablePaint = paint.writable();
919             writablePaint->setColor(cf->filterColor(paint->getColor()));
920             writablePaint->setColorFilter(NULL);
921             cf = NULL;
922         }
923     }
924 
925     if (cf) {
926         SkASSERT(shader);
927         shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
928         paint.writable()->setShader(shader)->unref();
929         // blitters should ignore the presence/absence of a filter, since
930         // if there is one, the shader will take care of it.
931     }
932 
933     /*
934      *  We need to have balanced calls to the shader:
935      *      setContext
936      *      endContext
937      *  We make the first call here, in case it fails we can abort the draw.
938      *  The endContext() call is made by the blitter (assuming setContext did
939      *  not fail) in its destructor.
940      */
941     if (shader && !shader->setContext(device, *paint, matrix)) {
942         SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
943         return blitter;
944     }
945 
946 
947     switch (device.config()) {
948         case SkBitmap::kA8_Config:
949             if (drawCoverage) {
950                 SkASSERT(NULL == shader);
951                 SkASSERT(NULL == paint->getXfermode());
952                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Coverage_Blitter,
953                                       storage, storageSize, (device, *paint));
954             } else if (shader) {
955                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Shader_Blitter,
956                                       storage, storageSize, (device, *paint));
957             } else {
958                 SK_PLACEMENT_NEW_ARGS(blitter, SkA8_Blitter,
959                                       storage, storageSize, (device, *paint));
960             }
961             break;
962 
963         case SkBitmap::kRGB_565_Config:
964             blitter = SkBlitter_ChooseD565(device, *paint, storage, storageSize);
965             break;
966 
967         case SkBitmap::kARGB_8888_Config:
968             if (shader) {
969                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Shader_Blitter,
970                                       storage, storageSize, (device, *paint));
971             } else if (paint->getColor() == SK_ColorBLACK) {
972                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Black_Blitter,
973                                       storage, storageSize, (device, *paint));
974             } else if (paint->getAlpha() == 0xFF) {
975                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Opaque_Blitter,
976                                       storage, storageSize, (device, *paint));
977             } else {
978                 SK_PLACEMENT_NEW_ARGS(blitter, SkARGB32_Blitter,
979                                       storage, storageSize, (device, *paint));
980             }
981             break;
982 
983         default:
984             SkDEBUGFAIL("unsupported device config");
985             SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
986             break;
987     }
988 
989     if (shader3D) {
990         void (*proc)(void*) = ((void*)storage == (void*)blitter) ? destroy_blitter : delete_blitter;
991         SkAutoCallProc  tmp(blitter, proc);
992 
993         blitter = SkNEW_ARGS(Sk3DBlitter, (blitter, shader3D, proc));
994         (void)tmp.detach();
995     }
996     return blitter;
997 }
998 
999 ///////////////////////////////////////////////////////////////////////////////
1000 
1001 const uint16_t gMask_0F0F = 0xF0F;
1002 const uint32_t gMask_00FF00FF = 0xFF00FF;
1003 
1004 ///////////////////////////////////////////////////////////////////////////////
1005 
SkShaderBlitter(const SkBitmap & device,const SkPaint & paint)1006 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint)
1007         : INHERITED(device) {
1008     fShader = paint.getShader();
1009     SkASSERT(fShader);
1010     SkASSERT(fShader->setContextHasBeenCalled());
1011 
1012     fShader->ref();
1013     fShaderFlags = fShader->getFlags();
1014 }
1015 
~SkShaderBlitter()1016 SkShaderBlitter::~SkShaderBlitter() {
1017     SkASSERT(fShader->setContextHasBeenCalled());
1018     fShader->endContext();
1019     fShader->unref();
1020 }
1021