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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkPictureFlat.h"
9 
10 #include "SkChecksum.h"
11 #include "SkColorFilter.h"
12 #include "SkDrawLooper.h"
13 #include "SkMaskFilter.h"
14 #include "SkRasterizer.h"
15 #include "SkShader.h"
16 #include "SkTypeface.h"
17 #include "SkXfermode.h"
18 
19 ///////////////////////////////////////////////////////////////////////////////
20 
SkTypefacePlayback()21 SkTypefacePlayback::SkTypefacePlayback() : fCount(0), fArray(NULL) {}
22 
~SkTypefacePlayback()23 SkTypefacePlayback::~SkTypefacePlayback() {
24     this->reset(NULL);
25 }
26 
reset(const SkRefCntSet * rec)27 void SkTypefacePlayback::reset(const SkRefCntSet* rec) {
28     for (int i = 0; i < fCount; i++) {
29         SkASSERT(fArray[i]);
30         fArray[i]->unref();
31     }
32     SkDELETE_ARRAY(fArray);
33 
34     if (rec!= NULL && rec->count() > 0) {
35         fCount = rec->count();
36         fArray = SkNEW_ARRAY(SkRefCnt*, fCount);
37         rec->copyToArray(fArray);
38         for (int i = 0; i < fCount; i++) {
39             fArray[i]->ref();
40         }
41     } else {
42         fCount = 0;
43         fArray = NULL;
44     }
45 }
46 
setCount(int count)47 void SkTypefacePlayback::setCount(int count) {
48     this->reset(NULL);
49 
50     fCount = count;
51     fArray = SkNEW_ARRAY(SkRefCnt*, count);
52     sk_bzero(fArray, count * sizeof(SkRefCnt*));
53 }
54 
set(int index,SkRefCnt * obj)55 SkRefCnt* SkTypefacePlayback::set(int index, SkRefCnt* obj) {
56     SkASSERT((unsigned)index < (unsigned)fCount);
57     SkRefCnt_SafeAssign(fArray[index], obj);
58     return obj;
59 }
60 
61 ///////////////////////////////////////////////////////////////////////////////
62 
SkFlatController()63 SkFlatController::SkFlatController()
64 : fBitmapHeap(NULL)
65 , fTypefaceSet(NULL)
66 , fTypefacePlayback(NULL)
67 , fFactorySet(NULL)
68 , fWriteBufferFlags(0) {}
69 
~SkFlatController()70 SkFlatController::~SkFlatController() {
71     SkSafeUnref(fBitmapHeap);
72     SkSafeUnref(fTypefaceSet);
73     SkSafeUnref(fFactorySet);
74 }
75 
setBitmapHeap(SkBitmapHeap * heap)76 void SkFlatController::setBitmapHeap(SkBitmapHeap* heap) {
77     SkRefCnt_SafeAssign(fBitmapHeap, heap);
78 }
79 
setTypefaceSet(SkRefCntSet * set)80 void SkFlatController::setTypefaceSet(SkRefCntSet *set) {
81     SkRefCnt_SafeAssign(fTypefaceSet, set);
82 }
83 
setTypefacePlayback(SkTypefacePlayback * playback)84 void SkFlatController::setTypefacePlayback(SkTypefacePlayback* playback) {
85     fTypefacePlayback = playback;
86 }
87 
setNamedFactorySet(SkNamedFactorySet * set)88 SkNamedFactorySet* SkFlatController::setNamedFactorySet(SkNamedFactorySet* set) {
89     SkRefCnt_SafeAssign(fFactorySet, set);
90     return set;
91 }
92 
93 ///////////////////////////////////////////////////////////////////////////////
94 
Create(SkFlatController * controller,const void * obj,int index,void (* flattenProc)(SkOrderedWriteBuffer &,const void *))95 SkFlatData* SkFlatData::Create(SkFlatController* controller,
96                                const void* obj,
97                                int index,
98                                void (*flattenProc)(SkOrderedWriteBuffer&, const void*)) {
99     // a buffer of 256 bytes should be sufficient for most paints, regions,
100     // and matrices.
101     intptr_t storage[256];
102     SkOrderedWriteBuffer buffer(256, storage, sizeof(storage));
103 
104     buffer.setBitmapHeap(controller->getBitmapHeap());
105     buffer.setTypefaceRecorder(controller->getTypefaceSet());
106     buffer.setNamedFactoryRecorder(controller->getNamedFactorySet());
107     buffer.setFlags(controller->getWriteBufferFlags());
108 
109     flattenProc(buffer, obj);
110     uint32_t size = buffer.size();
111     SkASSERT(SkIsAlign4(size));
112 
113     // Allocate enough memory to hold SkFlatData struct and the flat data itself.
114     size_t allocSize = sizeof(SkFlatData) + size;
115     SkFlatData* result = (SkFlatData*) controller->allocThrow(allocSize);
116 
117     // Put the serialized contents into the data section of the new allocation.
118     buffer.writeToMemory(result->data());
119     // Stamp the index, size and checksum in the header.
120     result->stampHeader(index, size);
121     return result;
122 }
123 
unflatten(void * result,void (* unflattenProc)(SkOrderedReadBuffer &,void *),SkBitmapHeap * bitmapHeap,SkTypefacePlayback * facePlayback) const124 void SkFlatData::unflatten(void* result,
125         void (*unflattenProc)(SkOrderedReadBuffer&, void*),
126         SkBitmapHeap* bitmapHeap,
127         SkTypefacePlayback* facePlayback) const {
128 
129     SkOrderedReadBuffer buffer(this->data(), fFlatSize);
130 
131     if (bitmapHeap) {
132         buffer.setBitmapStorage(bitmapHeap);
133     }
134     if (facePlayback) {
135         facePlayback->setupBuffer(buffer);
136     }
137 
138     unflattenProc(buffer, result);
139     SkASSERT(fFlatSize == (int32_t)buffer.offset());
140 }
141