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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkPictureRecord_DEFINED
9 #define SkPictureRecord_DEFINED
10 
11 #include "SkCanvas.h"
12 #include "SkFlattenable.h"
13 #include "SkPathHeap.h"
14 #include "SkPicture.h"
15 #include "SkPictureFlat.h"
16 #include "SkTemplates.h"
17 #include "SkWriter32.h"
18 
19 class SkPictureStateTree;
20 class SkBBoxHierarchy;
21 
22 // These macros help with packing and unpacking a single byte value and
23 // a 3 byte value into/out of a uint32_t
24 #define MASK_24 0x00FFFFFF
25 #define UNPACK_8_24(combined, small, large)             \
26     small = (combined >> 24) & 0xFF;                    \
27     large = combined & MASK_24;
28 #define PACK_8_24(small, large) ((small << 24) | large)
29 
30 
31 class SkPictureRecord : public SkCanvas {
32 public:
33     SkPictureRecord(uint32_t recordFlags, SkBaseDevice*);
34     virtual ~SkPictureRecord();
35 
36     virtual SkBaseDevice* setDevice(SkBaseDevice* device) SK_OVERRIDE;
37 
38     virtual int save(SaveFlags) SK_OVERRIDE;
39     virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE;
40     virtual void restore() SK_OVERRIDE;
41     virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE;
42     virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE;
43     virtual bool rotate(SkScalar degrees) SK_OVERRIDE;
44     virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE;
45     virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE;
46     virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE;
47     virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE;
48     virtual bool clipRRect(const SkRRect&, SkRegion::Op, bool) SK_OVERRIDE;
49     virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE;
50     virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE;
51     virtual void clear(SkColor) SK_OVERRIDE;
52     virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
53     virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
54                             const SkPaint&) SK_OVERRIDE;
55     virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
56     virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE;
57     virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
58     virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
59     virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
60                             const SkPaint*) SK_OVERRIDE;
61     virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src,
62                                       const SkRect& dst, const SkPaint* paint,
63                                       DrawBitmapRectFlags flags) SK_OVERRIDE;
64     virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
65                                   const SkPaint*) SK_OVERRIDE;
66     virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
67                                 const SkRect& dst, const SkPaint*) SK_OVERRIDE;
68     virtual void drawSprite(const SkBitmap&, int left, int top,
69                             const SkPaint*) SK_OVERRIDE;
70     virtual void drawText(const void* text, size_t byteLength, SkScalar x,
71                           SkScalar y, const SkPaint&) SK_OVERRIDE;
72     virtual void drawPosText(const void* text, size_t byteLength,
73                              const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
74     virtual void drawPosTextH(const void* text, size_t byteLength,
75                       const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE;
76     virtual void drawTextOnPath(const void* text, size_t byteLength,
77                             const SkPath& path, const SkMatrix* matrix,
78                                 const SkPaint&) SK_OVERRIDE;
79     virtual void drawPicture(SkPicture& picture) SK_OVERRIDE;
80     virtual void drawVertices(VertexMode, int vertexCount,
81                           const SkPoint vertices[], const SkPoint texs[],
82                           const SkColor colors[], SkXfermode*,
83                           const uint16_t indices[], int indexCount,
84                               const SkPaint&) SK_OVERRIDE;
85     virtual void drawData(const void*, size_t) SK_OVERRIDE;
86     virtual void beginCommentGroup(const char* description) SK_OVERRIDE;
87     virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE;
88     virtual void endCommentGroup() SK_OVERRIDE;
89     virtual bool isDrawingToLayer() const SK_OVERRIDE;
90 
91     void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&,
92                                  SkScalar minY, SkScalar maxY);
93 
getPictureRefs()94     const SkTDArray<SkPicture* >& getPictureRefs() const {
95         return fPictureRefs;
96     }
97 
setFlags(uint32_t recordFlags)98     void setFlags(uint32_t recordFlags) {
99         fRecordFlags = recordFlags;
100     }
101 
writeStream()102     const SkWriter32& writeStream() const {
103         return fWriter;
104     }
105 
106     void beginRecording();
107     void endRecording();
108 
109 private:
110     void handleOptimization(int opt);
111     void recordRestoreOffsetPlaceholder(SkRegion::Op);
112     void fillRestoreOffsetPlaceholdersForCurrentStackLevel(
113         uint32_t restoreOffset);
114 
115     SkTDArray<int32_t> fRestoreOffsetStack;
116     int fFirstSavedLayerIndex;
117     enum {
118         kNoSavedLayerIndex = -1
119     };
120 
121     /*
122      * Write the 'drawType' operation and chunk size to the skp. 'size'
123      * can potentially be increased if the chunk size needs its own storage
124      * location (i.e., it overflows 24 bits).
125      * Returns the start offset of the chunk. This is the location at which
126      * the opcode & size are stored.
127      * TODO: since we are handing the size into here we could call reserve
128      * and then return a pointer to the memory storage. This could decrease
129      * allocation overhead but could lead to more wasted space (the tail
130      * end of blocks could go unused). Possibly add a second addDraw that
131      * operates in this manner.
132      */
addDraw(DrawType drawType,uint32_t * size)133     size_t addDraw(DrawType drawType, uint32_t* size) {
134         size_t offset = fWriter.bytesWritten();
135 
136         this->predrawNotify();
137 
138     #ifdef SK_DEBUG_TRACE
139         SkDebugf("add %s\n", DrawTypeToString(drawType));
140     #endif
141 
142         SkASSERT(0 != *size);
143         SkASSERT(((uint8_t) drawType) == drawType);
144 
145         if (0 != (*size & ~MASK_24) || *size == MASK_24) {
146             fWriter.writeInt(PACK_8_24(drawType, MASK_24));
147             *size += 1;
148             fWriter.writeInt(*size);
149         } else {
150             fWriter.writeInt(PACK_8_24(drawType, *size));
151         }
152 
153         return offset;
154     }
155 
addInt(int value)156     void addInt(int value) {
157         fWriter.writeInt(value);
158     }
addScalar(SkScalar scalar)159     void addScalar(SkScalar scalar) {
160         fWriter.writeScalar(scalar);
161     }
162 
163     void addBitmap(const SkBitmap& bitmap);
164     void addMatrix(const SkMatrix& matrix);
165     void addMatrixPtr(const SkMatrix* matrix);
addPaint(const SkPaint & paint)166     const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); }
167     const SkFlatData* addPaintPtr(const SkPaint* paint);
168     void addFlatPaint(const SkFlatData* flatPaint);
169     void addPath(const SkPath& path);
170     void addPicture(SkPicture& picture);
171     void addPoint(const SkPoint& point);
172     void addPoints(const SkPoint pts[], int count);
173     void addRect(const SkRect& rect);
174     void addRectPtr(const SkRect* rect);
175     void addIRect(const SkIRect& rect);
176     void addIRectPtr(const SkIRect* rect);
177     void addRRect(const SkRRect&);
178     void addRegion(const SkRegion& region);
179     void addText(const void* text, size_t byteLength);
180 
181     int find(const SkBitmap& bitmap);
182 
183 #ifdef SK_DEBUG_DUMP
184 public:
185     void dumpMatrices();
186     void dumpPaints();
187 #endif
188 
189 #ifdef SK_DEBUG_SIZE
190 public:
191     size_t size() const;
192     int bitmaps(size_t* size) const;
193     int matrices(size_t* size) const;
194     int paints(size_t* size) const;
195     int paths(size_t* size) const;
196     int regions(size_t* size) const;
197     size_t streamlen() const;
198 
199     size_t fPointBytes, fRectBytes, fTextBytes;
200     int fPointWrites, fRectWrites, fTextWrites;
201 #endif
202 
203 #ifdef SK_DEBUG_VALIDATE
204 public:
205     void validate(size_t initialOffset, uint32_t size) const;
206 private:
207     void validateBitmaps() const;
208     void validateMatrices() const;
209     void validatePaints() const;
210     void validatePaths() const;
211     void validateRegions() const;
212 #else
213 public:
validate(size_t initialOffset,uint32_t size)214     void validate(size_t initialOffset, uint32_t size) const {
215         SkASSERT(fWriter.bytesWritten() == initialOffset + size);
216     }
217 #endif
218 
219 protected:
220     // Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been
221     // tweaked by paint.computeFastBounds().
222     static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]);
223 
224     // Make sure that flat has fTopBot written.
WriteTopBot(const SkPaint & paint,const SkFlatData & flat)225     static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) {
226         if (!flat.isTopBotWritten()) {
227             ComputeFontMetricsTopBottom(paint, flat.writableTopBot());
228             SkASSERT(flat.isTopBotWritten());
229         }
230     }
231     // Will return a cached version when possible.
232     const SkFlatData* getFlatPaintData(const SkPaint& paint);
233     /**
234      * SkBBoxRecord::drawPosTextH gets a flat paint and uses it,
235      * then it calls this, using the extra parameter, to avoid duplication.
236      */
237     void drawPosTextHImpl(const void* text, size_t byteLength,
238                           const SkScalar xpos[], SkScalar constY,
239                           const SkPaint& paint, const SkFlatData* flatPaintData);
240 
241     // These are set to NULL in our constructor, but may be changed by
242     // subclasses, in which case they will be SkSafeUnref'd in our destructor.
243     SkBBoxHierarchy* fBoundingHierarchy;
244     SkPictureStateTree* fStateTree;
245 
246     // Allocated in the constructor and managed by this class.
247     SkBitmapHeap* fBitmapHeap;
248 
249 private:
250     SkChunkFlatController fFlattenableHeap;
251 
252     SkMatrixDictionary fMatrices;
253     SkPaintDictionary fPaints;
254     SkRegionDictionary fRegions;
255 
256     SkPathHeap* fPathHeap;  // reference counted
257     SkWriter32 fWriter;
258 
259     // we ref each item in these arrays
260     SkTDArray<SkPicture*> fPictureRefs;
261 
262     uint32_t fRecordFlags;
263     int fInitialSaveCount;
264 
265     friend class SkPicturePlayback;
266     friend class SkPictureTester; // for unit testing
267 
268     typedef SkCanvas INHERITED;
269 };
270 
271 #endif
272