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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "SkRect.h"
11 
join(int32_t left,int32_t top,int32_t right,int32_t bottom)12 void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom) {
13     // do nothing if the params are empty
14     if (left >= right || top >= bottom) {
15         return;
16     }
17 
18     // if we are empty, just assign
19     if (fLeft >= fRight || fTop >= fBottom) {
20         this->set(left, top, right, bottom);
21     } else {
22         if (left < fLeft) fLeft = left;
23         if (top < fTop) fTop = top;
24         if (right > fRight) fRight = right;
25         if (bottom > fBottom) fBottom = bottom;
26     }
27 }
28 
sort()29 void SkIRect::sort() {
30     if (fLeft > fRight) {
31         SkTSwap<int32_t>(fLeft, fRight);
32     }
33     if (fTop > fBottom) {
34         SkTSwap<int32_t>(fTop, fBottom);
35     }
36 }
37 
38 /////////////////////////////////////////////////////////////////////////////
39 
sort()40 void SkRect::sort() {
41     if (fLeft > fRight) {
42         SkTSwap<SkScalar>(fLeft, fRight);
43     }
44     if (fTop > fBottom) {
45         SkTSwap<SkScalar>(fTop, fBottom);
46     }
47 }
48 
toQuad(SkPoint quad[4]) const49 void SkRect::toQuad(SkPoint quad[4]) const {
50     SkASSERT(quad);
51 
52     quad[0].set(fLeft, fTop);
53     quad[1].set(fRight, fTop);
54     quad[2].set(fRight, fBottom);
55     quad[3].set(fLeft, fBottom);
56 }
57 
58 #ifdef SK_SCALAR_IS_FLOAT
59     #define SkFLOATCODE(code)   code
60 #else
61     #define SkFLOATCODE(code)
62 #endif
63 
64 // For float compares (at least on x86, by removing the else from the min/max
65 // computation, we get MAXSS and MINSS instructions, and no branches.
66 // Fixed point has no such opportunity (afaik), so we leave the else in that case
67 #ifdef SK_SCALAR_IS_FLOAT
68     #define MINMAX_ELSE
69 #else
70     #define MINMAX_ELSE else
71 #endif
72 
setBoundsCheck(const SkPoint pts[],int count)73 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) {
74     SkASSERT((pts && count > 0) || count == 0);
75 
76     bool isFinite = true;
77 
78     if (count <= 0) {
79         sk_bzero(this, sizeof(SkRect));
80     } else {
81 #ifdef SK_SCALAR_SLOW_COMPARES
82         int32_t    l, t, r, b;
83 
84         l = r = SkScalarAs2sCompliment(pts[0].fX);
85         t = b = SkScalarAs2sCompliment(pts[0].fY);
86 
87         for (int i = 1; i < count; i++) {
88             int32_t x = SkScalarAs2sCompliment(pts[i].fX);
89             int32_t y = SkScalarAs2sCompliment(pts[i].fY);
90 
91             if (x < l) l = x; else if (x > r) r = x;
92             if (y < t) t = y; else if (y > b) b = y;
93         }
94         this->set(Sk2sComplimentAsScalar(l),
95                   Sk2sComplimentAsScalar(t),
96                   Sk2sComplimentAsScalar(r),
97                   Sk2sComplimentAsScalar(b));
98 #else
99         SkScalar    l, t, r, b;
100 
101         l = r = pts[0].fX;
102         t = b = pts[0].fY;
103 
104         // If all of the points are finite, accum should stay 0. If we encounter
105         // a NaN or infinity, then accum should become NaN.
106         SkFLOATCODE(float accum = 0;)
107         SkFLOATCODE(accum *= l; accum *= t;)
108 
109         for (int i = 1; i < count; i++) {
110             SkScalar x = pts[i].fX;
111             SkScalar y = pts[i].fY;
112 
113             SkFLOATCODE(accum *= x; accum *= y;)
114 
115             if (x < l) l = x; MINMAX_ELSE if (x > r) r = x;
116             if (y < t) t = y; MINMAX_ELSE if (y > b) b = y;
117         }
118 
119 #ifdef SK_SCALAR_IS_FLOAT
120         SkASSERT(!accum || !SkScalarIsFinite(accum));
121         if (accum) {
122             l = t = r = b = 0;
123             isFinite = false;
124         }
125 #endif
126         this->set(l, t, r, b);
127 #endif
128     }
129 
130     return isFinite;
131 }
132 
intersect(SkScalar left,SkScalar top,SkScalar right,SkScalar bottom)133 bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right,
134                        SkScalar bottom) {
135     if (left < right && top < bottom && !this->isEmpty() && // check for empties
136         fLeft < right && left < fRight && fTop < bottom && top < fBottom)
137     {
138         if (fLeft < left) fLeft = left;
139         if (fTop < top) fTop = top;
140         if (fRight > right) fRight = right;
141         if (fBottom > bottom) fBottom = bottom;
142         return true;
143     }
144     return false;
145 }
146 
intersect(const SkRect & r)147 bool SkRect::intersect(const SkRect& r) {
148     SkASSERT(&r);
149     return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
150 }
151 
intersect(const SkRect & a,const SkRect & b)152 bool SkRect::intersect(const SkRect& a, const SkRect& b) {
153     SkASSERT(&a && &b);
154 
155     if (!a.isEmpty() && !b.isEmpty() &&
156         a.fLeft < b.fRight && b.fLeft < a.fRight &&
157         a.fTop < b.fBottom && b.fTop < a.fBottom) {
158         fLeft   = SkMaxScalar(a.fLeft,   b.fLeft);
159         fTop    = SkMaxScalar(a.fTop,    b.fTop);
160         fRight  = SkMinScalar(a.fRight,  b.fRight);
161         fBottom = SkMinScalar(a.fBottom, b.fBottom);
162         return true;
163     }
164     return false;
165 }
166 
join(SkScalar left,SkScalar top,SkScalar right,SkScalar bottom)167 void SkRect::join(SkScalar left, SkScalar top, SkScalar right,
168                   SkScalar bottom) {
169     // do nothing if the params are empty
170     if (left >= right || top >= bottom) {
171         return;
172     }
173 
174     // if we are empty, just assign
175     if (fLeft >= fRight || fTop >= fBottom) {
176         this->set(left, top, right, bottom);
177     } else {
178         if (left < fLeft) fLeft = left;
179         if (top < fTop) fTop = top;
180         if (right > fRight) fRight = right;
181         if (bottom > fBottom) fBottom = bottom;
182     }
183 }
184