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1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef SkTileGrid_DEFINED
10 #define SkTileGrid_DEFINED
11 
12 #include "SkBBoxHierarchy.h"
13 #include "SkPictureStateTree.h"
14 #include "SkTileGridPicture.h" // for TileGridInfo
15 
16 /**
17  * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond
18  * to tile regions, disposed in a regular grid.  This is useful when the tile
19  * structure that will be use in search() calls is known prior to insertion.
20  * Calls to search will return in constant time.
21  *
22  * Note: Current implementation of search() only supports looking-up regions
23  * that are an exact match to a single tile.  Implementation could be augmented
24  * to support arbitrary rectangles, but performance would be sub-optimal.
25  */
26 class SkTileGrid : public SkBBoxHierarchy {
27 public:
28     enum {
29         // Number of tiles for which data is allocated on the stack in
30         // SkTileGrid::search. If malloc becomes a bottleneck, we may consider
31         // increasing this number. Typical large web page, say 2k x 16k, would
32         // require 512 tiles of size 256 x 256 pixels.
33         kStackAllocationTileCount = 1024
34     };
35 
36     typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices);
37 
38     SkTileGrid(int xTileCount, int yTileCount, const SkTileGridPicture::TileGridInfo& info,
39         SkTileGridNextDatumFunctionPtr nextDatumFunction);
40 
41     virtual ~SkTileGrid();
42 
43     /**
44      * Insert a data pointer and corresponding bounding box
45      * @param data The data pointer, may be NULL
46      * @param bounds The bounding box, should not be empty
47      * @param defer Ignored, TileArray does not defer insertions
48      */
49     virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE;
50 
flushDeferredInserts()51     virtual void flushDeferredInserts() SK_OVERRIDE {};
52 
53     /**
54      * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query'
55      * The query argument is expected to be an exact match to a tile of the grid
56      */
57     virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE;
58 
59     virtual void clear() SK_OVERRIDE;
60 
61     /**
62      * Gets the number of insertions
63      */
64     virtual int getCount() const SK_OVERRIDE;
65 
66     virtual void rewindInserts() SK_OVERRIDE;
67 
68     // Used by search() and in SkTileGridHelper implementations
69     enum {
70         kTileFinished = -1,
71     };
72 private:
73     SkTDArray<void*>& tile(int x, int y);
74 
75     int fXTileCount, fYTileCount, fTileCount;
76     SkTileGridPicture::TileGridInfo fInfo;
77     SkTDArray<void*>* fTileData;
78     int fInsertionCount;
79     SkIRect fGridBounds;
80     SkTileGridNextDatumFunctionPtr fNextDatumFunction;
81 
82     friend class TileGridTest;
83     typedef SkBBoxHierarchy INHERITED;
84 };
85 
86 /**
87  * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate
88  * this template to get a valid SkTileGridNextDatumFunction implementation
89  *
90  * Returns the next element of tileData[i][tileIndices[i]] for all i and advances
91  * tileIndices[] past them. The order in which data are returned by successive
92  * calls to this method must reflect the order in which the were originally
93  * recorded into the tile grid.
94  *
95  * \param tileData array of pointers to arrays of tile data
96  * \param tileIndices per-tile data indices, indices are incremented for tiles that contain
97  *     the next datum.
98  * \tparam T a type to which it is safe to cast a datum and that has an operator <
99  *     such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'.
100  */
101 template <typename T>
SkTileGridNextDatum(SkTDArray<void * > ** tileData,SkAutoSTArray<SkTileGrid::kStackAllocationTileCount,int> & tileIndices)102 void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) {
103     T* minVal = NULL;
104     int tileCount = tileIndices.count();
105     int minIndex = tileCount;
106     int maxIndex = 0;
107     // Find the next Datum; track where it's found so we reduce the size of the second loop.
108     for (int tile = 0; tile < tileCount; ++tile) {
109         int pos = tileIndices[tile];
110         if (pos != SkTileGrid::kTileFinished) {
111             T* candidate = (T*)(*tileData[tile])[pos];
112             if (NULL == minVal || (*candidate) < (*minVal)) {
113                 minVal = candidate;
114                 minIndex = tile;
115                 maxIndex = tile;
116             } else if (!((*minVal) < (*candidate))) {
117                 // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate),
118                 // candidate==minVal and we have to add this tile to the range searched.
119                 maxIndex = tile;
120             }
121         }
122     }
123     // Increment indices past the next datum
124     if (minVal != NULL) {
125         for (int tile = minIndex; tile <= maxIndex; ++tile) {
126             int pos = tileIndices[tile];
127             if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) {
128                 if (++(tileIndices[tile]) >= tileData[tile]->count()) {
129                     tileIndices[tile] = SkTileGrid::kTileFinished;
130                 }
131             }
132         }
133         return minVal;
134     }
135     return NULL;
136 }
137 
138 #endif
139