1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED
10
11 #include "SkGradientShader.h"
12 #include "SkClampRange.h"
13 #include "SkColorPriv.h"
14 #include "SkFlattenableBuffers.h"
15 #include "SkMallocPixelRef.h"
16 #include "SkUnitMapper.h"
17 #include "SkUtils.h"
18 #include "SkTemplates.h"
19 #include "SkBitmapCache.h"
20 #include "SkShader.h"
21
sk_memset32_dither(uint32_t dst[],uint32_t v0,uint32_t v1,int count)22 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
23 int count) {
24 if (count > 0) {
25 if (v0 == v1) {
26 sk_memset32(dst, v0, count);
27 } else {
28 int pairs = count >> 1;
29 for (int i = 0; i < pairs; i++) {
30 *dst++ = v0;
31 *dst++ = v1;
32 }
33 if (count & 1) {
34 *dst = v0;
35 }
36 }
37 }
38 }
39
40 // Clamp
41
clamp_tileproc(SkFixed x)42 static inline SkFixed clamp_tileproc(SkFixed x) {
43 return SkClampMax(x, 0xFFFF);
44 }
45
46 // Repeat
47
repeat_tileproc(SkFixed x)48 static inline SkFixed repeat_tileproc(SkFixed x) {
49 return x & 0xFFFF;
50 }
51
52 // Mirror
53
54 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
55 // See http://code.google.com/p/skia/issues/detail?id=472
56 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
57 #pragma optimize("", off)
58 #endif
59
mirror_tileproc(SkFixed x)60 static inline SkFixed mirror_tileproc(SkFixed x) {
61 int s = x << 15 >> 31;
62 return (x ^ s) & 0xFFFF;
63 }
64
65 #if defined(_MSC_VER) && (_MSC_VER >= 1600)
66 #pragma optimize("", on)
67 #endif
68
69 ///////////////////////////////////////////////////////////////////////////////
70
71 typedef SkFixed (*TileProc)(SkFixed);
72
73 ///////////////////////////////////////////////////////////////////////////////
74
75 static const TileProc gTileProcs[] = {
76 clamp_tileproc,
77 repeat_tileproc,
78 mirror_tileproc
79 };
80
81 ///////////////////////////////////////////////////////////////////////////////
82
83 class SkGradientShaderBase : public SkShader {
84 public:
85 struct Descriptor {
DescriptorDescriptor86 Descriptor() {
87 sk_bzero(this, sizeof(*this));
88 fTileMode = SkShader::kClamp_TileMode;
89 }
90
91 const SkColor* fColors;
92 const SkScalar* fPos;
93 int fCount;
94 SkShader::TileMode fTileMode;
95 SkUnitMapper* fMapper;
96 uint32_t fFlags;
97 };
98
99 public:
100 SkGradientShaderBase(const Descriptor& desc);
101 virtual ~SkGradientShaderBase();
102
103 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
getFlags()104 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
105 virtual bool isOpaque() const SK_OVERRIDE;
106
107 void getGradientTableBitmap(SkBitmap*) const;
108
109 enum {
110 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
111 /// it, use a larger cache.
112 kCache16Bits = 8,
113 kCache16Count = (1 << kCache16Bits),
114 kCache16Shift = 16 - kCache16Bits,
115 kSqrt16Shift = 8 - kCache16Bits,
116
117 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
118 /// it, use a larger cache.
119 kCache32Bits = 8,
120 kCache32Count = (1 << kCache32Bits),
121 kCache32Shift = 16 - kCache32Bits,
122 kSqrt32Shift = 8 - kCache32Bits,
123
124 /// This value is used to *read* the dither cache; it may be 0
125 /// if dithering is disabled.
126 kDitherStride32 = kCache32Count,
127 kDitherStride16 = kCache16Count,
128 };
129
130
131 protected:
132 SkGradientShaderBase(SkFlattenableReadBuffer& );
133 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
134 SK_DEVELOPER_TO_STRING()
135
136 SkUnitMapper* fMapper;
137 SkMatrix fPtsToUnit; // set by subclass
138 SkMatrix fDstToIndex;
139 SkMatrix::MapXYProc fDstToIndexProc;
140 TileMode fTileMode;
141 TileProc fTileProc;
142 int fColorCount;
143 uint8_t fDstToIndexClass;
144 uint8_t fFlags;
145 uint8_t fGradFlags;
146
147 struct Rec {
148 SkFixed fPos; // 0...1
149 uint32_t fScale; // (1 << 24) / range
150 };
151 Rec* fRecs;
152
153 const uint16_t* getCache16() const;
154 const SkPMColor* getCache32() const;
155
156 void commonAsAGradient(GradientInfo*) const;
157
158 private:
159 enum {
160 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
161
162 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
163 };
164 SkColor fStorage[(kStorageSize + 3) >> 2];
165 SkColor* fOrigColors; // original colors, before modulation by paint in setContext
166 bool fColorsAreOpaque;
167
168 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
169 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
170
171 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
172 mutable SkMallocPixelRef* fCache32PixelRef;
173 mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
174
175 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
176 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
177 U8CPU alpha, uint32_t gradFlags);
178 void setCacheAlpha(U8CPU alpha) const;
179 void initCommon();
180
181 typedef SkShader INHERITED;
182 };
183
init_dither_toggle(int x,int y)184 static inline int init_dither_toggle(int x, int y) {
185 x &= 1;
186 y = (y & 1) << 1;
187 return (x | y) * SkGradientShaderBase::kDitherStride32;
188 }
189
next_dither_toggle(int toggle)190 static inline int next_dither_toggle(int toggle) {
191 return toggle ^ SkGradientShaderBase::kDitherStride32;
192 }
193
init_dither_toggle16(int x,int y)194 static inline int init_dither_toggle16(int x, int y) {
195 return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16;
196 }
197
next_dither_toggle16(int toggle)198 static inline int next_dither_toggle16(int toggle) {
199 return toggle ^ SkGradientShaderBase::kDitherStride16;
200 }
201
202 ///////////////////////////////////////////////////////////////////////////////
203
204 #if SK_SUPPORT_GPU
205
206 #include "GrCoordTransform.h"
207 #include "gl/GrGLEffect.h"
208
209 class GrEffectStage;
210 class GrBackendEffectFactory;
211
212 /*
213 * The interpretation of the texture matrix depends on the sample mode. The
214 * texture matrix is applied both when the texture coordinates are explicit
215 * and when vertex positions are used as texture coordinates. In the latter
216 * case the texture matrix is applied to the pre-view-matrix position
217 * values.
218 *
219 * Normal SampleMode
220 * The post-matrix texture coordinates are in normalize space with (0,0) at
221 * the top-left and (1,1) at the bottom right.
222 * RadialGradient
223 * The matrix specifies the radial gradient parameters.
224 * (0,0) in the post-matrix space is center of the radial gradient.
225 * Radial2Gradient
226 * Matrix transforms to space where first circle is centered at the
227 * origin. The second circle will be centered (x, 0) where x may be
228 * 0 and is provided by setRadial2Params. The post-matrix space is
229 * normalized such that 1 is the second radius - first radius.
230 * SweepGradient
231 * The angle from the origin of texture coordinates in post-matrix space
232 * determines the gradient value.
233 */
234
235 class GrTextureStripAtlas;
236
237 // Base class for Gr gradient effects
238 class GrGradientEffect : public GrEffect {
239 public:
240
241 GrGradientEffect(GrContext* ctx,
242 const SkGradientShaderBase& shader,
243 const SkMatrix& matrix,
244 SkShader::TileMode tileMode);
245
246 virtual ~GrGradientEffect();
247
useAtlas()248 bool useAtlas() const { return SkToBool(-1 != fRow); }
getYCoord()249 SkScalar getYCoord() const { return fYCoord; };
250
251 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
252
253 enum ColorType {
254 kTwo_ColorType,
255 kThree_ColorType,
256 kTexture_ColorType
257 };
258
getColorType()259 ColorType getColorType() const { return fColorType; }
260
261 enum PremulType {
262 kBeforeInterp_PremulType,
263 kAfterInterp_PremulType,
264 };
265
getPremulType()266 PremulType getPremulType() const { return fPremulType; }
267
getColors(int pos)268 const SkColor* getColors(int pos) const {
269 SkASSERT(fColorType != kTexture_ColorType);
270 SkASSERT((pos-1) <= fColorType);
271 return &fColors[pos];
272 }
273
274 protected:
275
276 /** Populates a pair of arrays with colors and stop info to construct a random gradient.
277 The function decides whether stop values should be used or not. The return value indicates
278 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
279 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
280 size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
281 passed to the gradient factory rather than the array.
282 */
283 static const int kMaxRandomGradientColors = 4;
284 static int RandomGradientParams(SkRandom* r,
285 SkColor colors[kMaxRandomGradientColors],
286 SkScalar** stops,
287 SkShader::TileMode* tm);
288
289 virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
290
getCoordTransform()291 const GrCoordTransform& getCoordTransform() const { return fCoordTransform; }
292
293 private:
294 static const GrCoordSet kCoordSet = kLocal_GrCoordSet;
295
296 enum {
297 kMaxAnalyticColors = 3 // if more colors use texture
298 };
299
300 GrCoordTransform fCoordTransform;
301 GrTextureAccess fTextureAccess;
302 SkScalar fYCoord;
303 GrTextureStripAtlas* fAtlas;
304 int fRow;
305 bool fIsOpaque;
306 ColorType fColorType;
307 SkColor fColors[kMaxAnalyticColors];
308 PremulType fPremulType; // This only changes behavior for two and three color special cases.
309 // It is already baked into to the table for texture gradients.
310 typedef GrEffect INHERITED;
311
312 };
313
314 ///////////////////////////////////////////////////////////////////////////////
315
316 // Base class for GL gradient effects
317 class GrGLGradientEffect : public GrGLEffect {
318 public:
319 GrGLGradientEffect(const GrBackendEffectFactory& factory);
320 virtual ~GrGLGradientEffect();
321
322 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
323
324 protected:
325 enum {
326 kPremulTypeKeyBitCnt = 1,
327 kPremulTypeMask = 1,
328 kPremulBeforeInterpKey = kPremulTypeMask,
329
330 kTwoColorKey = 2 << kPremulTypeKeyBitCnt,
331 kThreeColorKey = 3 << kPremulTypeKeyBitCnt,
332 kColorKeyMask = kTwoColorKey | kThreeColorKey,
333 kColorKeyBitCnt = 2,
334
335 // Subclasses must shift any key bits they produce up by this amount
336 // and combine with the result of GenBaseGradientKey.
337 kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt)
338 };
339
ColorTypeFromKey(EffectKey key)340 static GrGradientEffect::ColorType ColorTypeFromKey(EffectKey key){
341 if (kTwoColorKey == (key & kColorKeyMask)) {
342 return GrGradientEffect::kTwo_ColorType;
343 } else if (kThreeColorKey == (key & kColorKeyMask)) {
344 return GrGradientEffect::kThree_ColorType;
345 } else {return GrGradientEffect::kTexture_ColorType;}
346 }
347
PremulTypeFromKey(EffectKey key)348 static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){
349 if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) {
350 return GrGradientEffect::kBeforeInterp_PremulType;
351 } else {
352 return GrGradientEffect::kAfterInterp_PremulType;
353 }
354 }
355
356 /**
357 * Subclasses must call this. It will return a value restricted to the lower kBaseKeyBitCnt
358 * bits.
359 */
360 static EffectKey GenBaseGradientKey(const GrDrawEffect&);
361
362 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
363 // should call this method from their emitCode().
364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
365
366
367 // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
368 // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
369 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
370 void emitColor(GrGLShaderBuilder* builder,
371 const char* gradientTValue,
372 EffectKey key,
373 const char* outputColor,
374 const char* inputColor,
375 const TextureSamplerArray& samplers);
376
377 private:
378 SkScalar fCachedYCoord;
379 GrGLUniformManager::UniformHandle fFSYUni;
380 GrGLUniformManager::UniformHandle fColorStartUni;
381 GrGLUniformManager::UniformHandle fColorMidUni;
382 GrGLUniformManager::UniformHandle fColorEndUni;
383
384 typedef GrGLEffect INHERITED;
385 };
386
387 #endif
388
389 #endif
390