1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLCaps_DEFINED 10 #define GrGLCaps_DEFINED 11 12 #include "GrDrawTargetCaps.h" 13 #include "GrGLStencilBuffer.h" 14 #include "SkTArray.h" 15 #include "SkTDArray.h" 16 17 class GrGLContextInfo; 18 19 /** 20 * Stores some capabilities of a GL context. Most are determined by the GL 21 * version and the extensions string. It also tracks formats that have passed 22 * the FBO completeness test. 23 */ 24 class GrGLCaps : public GrDrawTargetCaps { 25 public: 26 SK_DECLARE_INST_COUNT(GrGLCaps) 27 28 typedef GrGLStencilBuffer::Format StencilFormat; 29 30 /** 31 * The type of MSAA for FBOs supported. Different extensions have different 32 * semantics of how / when a resolve is performed. 33 */ 34 enum MSFBOType { 35 /** 36 * no support for MSAA FBOs 37 */ 38 kNone_MSFBOType = 0, 39 /** 40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object). 41 */ 42 kDesktop_ARB_MSFBOType, 43 /** 44 * earlier GL_EXT_framebuffer* extensions 45 */ 46 kDesktop_EXT_MSFBOType, 47 /** 48 * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer. 49 */ 50 kES_3_0_MSFBOType, 51 /** 52 * GL_APPLE_framebuffer_multisample ES extension 53 */ 54 kES_Apple_MSFBOType, 55 /** 56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. 57 * Instead the texture is multisampled when bound to the FBO and then resolved automatically 58 * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call 59 * GR_GL_MAX_SAMPLES_IMG). 60 */ 61 kES_IMG_MsToTexture_MSFBOType, 62 /** 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard 64 * GL_MAX_SAMPLES value. 65 */ 66 kES_EXT_MsToTexture_MSFBOType, 67 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType 69 }; 70 71 enum FBFetchType { 72 kNone_FBFetchType, 73 /** GL_EXT_shader_framebuffer_fetch */ 74 kEXT_FBFetchType, 75 /** GL_NV_shader_framebuffer_fetch */ 76 kNV_FBFetchType, 77 78 kLast_FBFetchType = kNV_FBFetchType, 79 }; 80 81 /** 82 * Creates a GrGLCaps that advertises no support for any extensions, 83 * formats, etc. Call init to initialize from a GrGLContextInfo. 84 */ 85 GrGLCaps(); 86 87 GrGLCaps(const GrGLCaps& caps); 88 89 GrGLCaps& operator = (const GrGLCaps& caps); 90 91 /** 92 * Resets the caps such that nothing is supported. 93 */ 94 virtual void reset() SK_OVERRIDE; 95 96 /** 97 * Initializes the GrGLCaps to the set of features supported in the current 98 * OpenGL context accessible via ctxInfo. 99 */ 100 void init(const GrGLContextInfo& ctxInfo, const GrGLInterface* interface); 101 102 /** 103 * Call to note that a color config has been verified as a valid color 104 * attachment. This may save future calls to glCheckFramebufferStatus 105 * using isConfigVerifiedColorAttachment(). 106 */ markConfigAsValidColorAttachment(GrPixelConfig config)107 void markConfigAsValidColorAttachment(GrPixelConfig config) { 108 fVerifiedColorConfigs.markVerified(config); 109 } 110 111 /** 112 * Call to check whether a config has been verified as a valid color 113 * attachment. 114 */ isConfigVerifiedColorAttachment(GrPixelConfig config)115 bool isConfigVerifiedColorAttachment(GrPixelConfig config) const { 116 return fVerifiedColorConfigs.isVerified(config); 117 } 118 119 /** 120 * Call to note that a color config / stencil format pair passed 121 * FBO status check. We may skip calling glCheckFramebufferStatus for 122 * this combination in the future using 123 * isColorConfigAndStencilFormatVerified(). 124 */ 125 void markColorConfigAndStencilFormatAsVerified( 126 GrPixelConfig config, 127 const GrGLStencilBuffer::Format& format); 128 129 /** 130 * Call to check whether color config / stencil format pair has already 131 * passed FBO status check. 132 */ 133 bool isColorConfigAndStencilFormatVerified( 134 GrPixelConfig config, 135 const GrGLStencilBuffer::Format& format) const; 136 137 /** 138 * Reports the type of MSAA FBO support. 139 */ msFBOType()140 MSFBOType msFBOType() const { return fMSFBOType; } 141 142 /** 143 * Does the supported MSAA FBO extension have MSAA renderbuffers? 144 */ usesMSAARenderBuffers()145 bool usesMSAARenderBuffers() const { 146 return kNone_MSFBOType != fMSFBOType && 147 kES_IMG_MsToTexture_MSFBOType != fMSFBOType && 148 kES_EXT_MsToTexture_MSFBOType != fMSFBOType; 149 } 150 151 /** 152 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and 153 * then implicitly resolved when read. 154 */ usesImplicitMSAAResolve()155 bool usesImplicitMSAAResolve() const { 156 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || 157 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; 158 } 159 fbFetchType()160 FBFetchType fbFetchType() const { return fFBFetchType; } 161 162 /** 163 * Returs a string containeng the caps info. 164 */ 165 virtual SkString dump() const SK_OVERRIDE; 166 167 /** 168 * Gets an array of legal stencil formats. These formats are not guaranteed 169 * to be supported by the driver but are legal GLenum names given the GL 170 * version and extensions supported. 171 */ stencilFormats()172 const SkTArray<StencilFormat, true>& stencilFormats() const { 173 return fStencilFormats; 174 } 175 176 /// The maximum number of fragment uniform vectors (GLES has min. 16). maxFragmentUniformVectors()177 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } 178 179 /// maximum number of attribute values per vertex maxVertexAttributes()180 int maxVertexAttributes() const { return fMaxVertexAttributes; } 181 182 /// maximum number of texture units accessible in the fragment shader. maxFragmentTextureUnits()183 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } 184 185 /// maximum number of fixed-function texture coords, or zero if no fixed-function. maxFixedFunctionTextureCoords()186 int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; } 187 188 /// ES requires an extension to support RGBA8 in RenderBufferStorage rgba8RenderbufferSupport()189 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } 190 191 /// Is GL_BGRA supported bgraFormatSupport()192 bool bgraFormatSupport() const { return fBGRAFormatSupport; } 193 194 /** 195 * Depending on the ES extensions present the BGRA external format may 196 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is 197 * RGBA. 198 */ bgraIsInternalFormat()199 bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; } 200 201 /// GL_ARB_texture_swizzle support textureSwizzleSupport()202 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } 203 204 /// Is there support for GL_UNPACK_ROW_LENGTH unpackRowLengthSupport()205 bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } 206 207 /// Is there support for GL_UNPACK_FLIP_Y unpackFlipYSupport()208 bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } 209 210 /// Is there support for GL_PACK_ROW_LENGTH packRowLengthSupport()211 bool packRowLengthSupport() const { return fPackRowLengthSupport; } 212 213 /// Is there support for GL_PACK_REVERSE_ROW_ORDER packFlipYSupport()214 bool packFlipYSupport() const { return fPackFlipYSupport; } 215 216 /// Is there support for texture parameter GL_TEXTURE_USAGE textureUsageSupport()217 bool textureUsageSupport() const { return fTextureUsageSupport; } 218 219 /// Is there support for glTexStorage texStorageSupport()220 bool texStorageSupport() const { return fTexStorageSupport; } 221 222 /// Is there support for GL_RED and GL_R8 textureRedSupport()223 bool textureRedSupport() const { return fTextureRedSupport; } 224 225 /// Is GL_ARB_IMAGING supported imagingSupport()226 bool imagingSupport() const { return fImagingSupport; } 227 228 /// Is GL_ARB_fragment_coord_conventions supported? fragCoordConventionsSupport()229 bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; } 230 231 /// Is there support for Vertex Array Objects? vertexArrayObjectSupport()232 bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } 233 234 /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. useNonVBOVertexAndIndexDynamicData()235 bool useNonVBOVertexAndIndexDynamicData() const { 236 return fUseNonVBOVertexAndIndexDynamicData; 237 } 238 239 /// Does ReadPixels support the provided format/type combo? 240 bool readPixelsSupported(const GrGLInterface* intf, 241 GrGLenum format, 242 GrGLenum type) const; 243 isCoreProfile()244 bool isCoreProfile() const { return fIsCoreProfile; } 245 fixedFunctionSupport()246 bool fixedFunctionSupport() const { return fFixedFunctionSupport; } 247 248 /// Is there support for discarding the frame buffer discardFBSupport()249 bool discardFBSupport() const { return fDiscardFBSupport; } 250 fullClearIsFree()251 bool fullClearIsFree() const { return fFullClearIsFree; } 252 253 private: 254 /** 255 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly 256 * performing glCheckFrameBufferStatus for the same config. 257 */ 258 struct VerifiedColorConfigs { VerifiedColorConfigsVerifiedColorConfigs259 VerifiedColorConfigs() { 260 this->reset(); 261 } 262 resetVerifiedColorConfigs263 void reset() { 264 for (int i = 0; i < kNumUints; ++i) { 265 fVerifiedColorConfigs[i] = 0; 266 } 267 } 268 269 static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; 270 uint32_t fVerifiedColorConfigs[kNumUints]; 271 markVerifiedVerifiedColorConfigs272 void markVerified(GrPixelConfig config) { 273 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 274 return; 275 #endif 276 int u32Idx = config / 32; 277 int bitIdx = config % 32; 278 fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx; 279 } 280 isVerifiedVerifiedColorConfigs281 bool isVerified(GrPixelConfig config) const { 282 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 283 return false; 284 #endif 285 int u32Idx = config / 32; 286 int bitIdx = config % 32; 287 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); 288 } 289 }; 290 291 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); 292 void initStencilFormats(const GrGLContextInfo&); 293 // This must be called after initFSAASupport(). 294 void initConfigRenderableTable(const GrGLContextInfo&); 295 296 // tracks configs that have been verified to pass the FBO completeness when 297 // used as a color attachment 298 VerifiedColorConfigs fVerifiedColorConfigs; 299 300 SkTArray<StencilFormat, true> fStencilFormats; 301 // tracks configs that have been verified to pass the FBO completeness when 302 // used as a color attachment when a particular stencil format is used 303 // as a stencil attachment. 304 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; 305 306 int fMaxFragmentUniformVectors; 307 int fMaxVertexAttributes; 308 int fMaxFragmentTextureUnits; 309 int fMaxFixedFunctionTextureCoords; 310 311 MSFBOType fMSFBOType; 312 313 FBFetchType fFBFetchType; 314 315 bool fRGBA8RenderbufferSupport : 1; 316 bool fBGRAFormatSupport : 1; 317 bool fBGRAIsInternalFormat : 1; 318 bool fTextureSwizzleSupport : 1; 319 bool fUnpackRowLengthSupport : 1; 320 bool fUnpackFlipYSupport : 1; 321 bool fPackRowLengthSupport : 1; 322 bool fPackFlipYSupport : 1; 323 bool fTextureUsageSupport : 1; 324 bool fTexStorageSupport : 1; 325 bool fTextureRedSupport : 1; 326 bool fImagingSupport : 1; 327 bool fTwoFormatLimit : 1; 328 bool fFragCoordsConventionSupport : 1; 329 bool fVertexArrayObjectSupport : 1; 330 bool fUseNonVBOVertexAndIndexDynamicData : 1; 331 bool fIsCoreProfile : 1; 332 bool fFixedFunctionSupport : 1; 333 bool fDiscardFBSupport : 1; 334 bool fFullClearIsFree : 1; 335 336 typedef GrDrawTargetCaps INHERITED; 337 }; 338 339 #endif 340