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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "SkFloatBits.h"
8 #include "SkPathOpsTypes.h"
9 
arguments_denormalized(float a,float b,int epsilon)10 static bool arguments_denormalized(float a, float b, int epsilon) {
11     float denormalizedCheck = FLT_EPSILON * epsilon / 2;
12     return fabsf(a) <= denormalizedCheck && fabsf(b) <= denormalizedCheck;
13 }
14 
15 // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
16 // FIXME: move to SkFloatBits.h
equal_ulps(float a,float b,int epsilon,int depsilon)17 static bool equal_ulps(float a, float b, int epsilon, int depsilon) {
18     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
19         return false;
20     }
21     if (arguments_denormalized(a, b, depsilon)) {
22         return true;
23     }
24     int aBits = SkFloatAs2sCompliment(a);
25     int bBits = SkFloatAs2sCompliment(b);
26     // Find the difference in ULPs.
27     return aBits < bBits + epsilon && bBits < aBits + epsilon;
28 }
29 
d_equal_ulps(float a,float b,int epsilon)30 static bool d_equal_ulps(float a, float b, int epsilon) {
31     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
32         return false;
33     }
34     int aBits = SkFloatAs2sCompliment(a);
35     int bBits = SkFloatAs2sCompliment(b);
36     // Find the difference in ULPs.
37     return aBits < bBits + epsilon && bBits < aBits + epsilon;
38 }
39 
not_equal_ulps(float a,float b,int epsilon)40 static bool not_equal_ulps(float a, float b, int epsilon) {
41     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
42         return false;
43     }
44     if (arguments_denormalized(a, b, epsilon)) {
45         return false;
46     }
47     int aBits = SkFloatAs2sCompliment(a);
48     int bBits = SkFloatAs2sCompliment(b);
49     // Find the difference in ULPs.
50     return aBits >= bBits + epsilon || bBits >= aBits + epsilon;
51 }
52 
d_not_equal_ulps(float a,float b,int epsilon)53 static bool d_not_equal_ulps(float a, float b, int epsilon) {
54     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
55         return false;
56     }
57     int aBits = SkFloatAs2sCompliment(a);
58     int bBits = SkFloatAs2sCompliment(b);
59     // Find the difference in ULPs.
60     return aBits >= bBits + epsilon || bBits >= aBits + epsilon;
61 }
62 
less_ulps(float a,float b,int epsilon)63 static bool less_ulps(float a, float b, int epsilon) {
64     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
65         return false;
66     }
67     if (arguments_denormalized(a, b, epsilon)) {
68         return a <= b - FLT_EPSILON * epsilon;
69     }
70     int aBits = SkFloatAs2sCompliment(a);
71     int bBits = SkFloatAs2sCompliment(b);
72     // Find the difference in ULPs.
73     return aBits <= bBits - epsilon;
74 }
75 
less_or_equal_ulps(float a,float b,int epsilon)76 static bool less_or_equal_ulps(float a, float b, int epsilon) {
77     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
78         return false;
79     }
80     if (arguments_denormalized(a, b, epsilon)) {
81         return a < b + FLT_EPSILON * epsilon;
82     }
83     int aBits = SkFloatAs2sCompliment(a);
84     int bBits = SkFloatAs2sCompliment(b);
85     // Find the difference in ULPs.
86     return aBits < bBits + epsilon;
87 }
88 
89 // equality using the same error term as between
AlmostBequalUlps(float a,float b)90 bool AlmostBequalUlps(float a, float b) {
91     const int UlpsEpsilon = 2;
92     return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
93 }
94 
AlmostPequalUlps(float a,float b)95 bool AlmostPequalUlps(float a, float b) {
96     const int UlpsEpsilon = 8;
97     return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
98 }
99 
AlmostDequalUlps(float a,float b)100 bool AlmostDequalUlps(float a, float b) {
101     const int UlpsEpsilon = 16;
102     return d_equal_ulps(a, b, UlpsEpsilon);
103 }
104 
AlmostEqualUlps(float a,float b)105 bool AlmostEqualUlps(float a, float b) {
106     const int UlpsEpsilon = 16;
107     return equal_ulps(a, b, UlpsEpsilon, UlpsEpsilon);
108 }
109 
NotAlmostEqualUlps(float a,float b)110 bool NotAlmostEqualUlps(float a, float b) {
111     const int UlpsEpsilon = 16;
112     return not_equal_ulps(a, b, UlpsEpsilon);
113 }
114 
NotAlmostDequalUlps(float a,float b)115 bool NotAlmostDequalUlps(float a, float b) {
116     const int UlpsEpsilon = 16;
117     return d_not_equal_ulps(a, b, UlpsEpsilon);
118 }
119 
RoughlyEqualUlps(float a,float b)120 bool RoughlyEqualUlps(float a, float b) {
121     const int UlpsEpsilon = 256;
122     const int DUlpsEpsilon = 1024;
123     return equal_ulps(a, b, UlpsEpsilon, DUlpsEpsilon);
124 }
125 
AlmostBetweenUlps(float a,float b,float c)126 bool AlmostBetweenUlps(float a, float b, float c) {
127     const int UlpsEpsilon = 2;
128     return a <= c ? less_or_equal_ulps(a, b, UlpsEpsilon) && less_or_equal_ulps(b, c, UlpsEpsilon)
129         : less_or_equal_ulps(b, a, UlpsEpsilon) && less_or_equal_ulps(c, b, UlpsEpsilon);
130 }
131 
AlmostLessUlps(float a,float b)132 bool AlmostLessUlps(float a, float b) {
133     const int UlpsEpsilon = 16;
134     return less_ulps(a, b, UlpsEpsilon);
135 }
136 
AlmostLessOrEqualUlps(float a,float b)137 bool AlmostLessOrEqualUlps(float a, float b) {
138     const int UlpsEpsilon = 16;
139     return less_or_equal_ulps(a, b, UlpsEpsilon);
140 }
141 
UlpsDistance(float a,float b)142 int UlpsDistance(float a, float b) {
143     if (!SkScalarIsFinite(a) || !SkScalarIsFinite(b)) {
144         return SK_MaxS32;
145     }
146     SkFloatIntUnion floatIntA, floatIntB;
147     floatIntA.fFloat = a;
148     floatIntB.fFloat = b;
149     // Different signs means they do not match.
150     if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) {
151         // Check for equality to make sure +0 == -0
152         return a == b ? 0 : SK_MaxS32;
153     }
154     // Find the difference in ULPs.
155     return abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt);
156 }
157 
158 // cube root approximation using bit hack for 64-bit float
159 // adapted from Kahan's cbrt
cbrt_5d(double d)160 static double cbrt_5d(double d) {
161     const unsigned int B1 = 715094163;
162     double t = 0.0;
163     unsigned int* pt = (unsigned int*) &t;
164     unsigned int* px = (unsigned int*) &d;
165     pt[1] = px[1] / 3 + B1;
166     return t;
167 }
168 
169 // iterative cube root approximation using Halley's method (double)
cbrta_halleyd(const double a,const double R)170 static double cbrta_halleyd(const double a, const double R) {
171     const double a3 = a * a * a;
172     const double b = a * (a3 + R + R) / (a3 + a3 + R);
173     return b;
174 }
175 
176 // cube root approximation using 3 iterations of Halley's method (double)
halley_cbrt3d(double d)177 static double halley_cbrt3d(double d) {
178     double a = cbrt_5d(d);
179     a = cbrta_halleyd(a, d);
180     a = cbrta_halleyd(a, d);
181     return cbrta_halleyd(a, d);
182 }
183 
SkDCubeRoot(double x)184 double SkDCubeRoot(double x) {
185     if (approximately_zero_cubed(x)) {
186         return 0;
187     }
188     double result = halley_cbrt3d(fabs(x));
189     if (x < 0) {
190         result = -result;
191     }
192     return result;
193 }
194