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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkCanvasStateUtils.h"
9 
10 #include "SkBitmapDevice.h"
11 #include "SkCanvas.h"
12 #include "SkCanvasStack.h"
13 #include "SkErrorInternals.h"
14 #include "SkWriter32.h"
15 
16 #define CANVAS_STATE_VERSION 1
17 /*
18  * WARNING: The structs below are part of a stable ABI and as such we explicitly
19  * use unambigious primitives (e.g. int32_t instead of an enum).
20  *
21  * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN
22  * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF
23  * ABSOLUTELY NECESSARY!
24  */
25 enum RasterConfigs {
26   kUnknown_RasterConfig   = 0,
27   kRGB_565_RasterConfig   = 1,
28   kARGB_8888_RasterConfig = 2
29 };
30 typedef int32_t RasterConfig;
31 
32 enum CanvasBackends {
33     kUnknown_CanvasBackend = 0,
34     kRaster_CanvasBackend  = 1,
35     kGPU_CanvasBackend     = 2,
36     kPDF_CanvasBackend     = 3
37 };
38 typedef int32_t CanvasBackend;
39 
40 struct ClipRect {
41     int32_t left, top, right, bottom;
42 };
43 
44 struct SkMCState {
45     float matrix[9];
46     // NOTE: this only works for non-antialiased clips
47     int32_t clipRectCount;
48     ClipRect* clipRects;
49 };
50 
51 // NOTE: If you add more members, bump CanvasState::version.
52 struct SkCanvasLayerState {
53     CanvasBackend type;
54     int32_t x, y;
55     int32_t width;
56     int32_t height;
57 
58     SkMCState mcState;
59 
60     union {
61         struct {
62             RasterConfig config; // pixel format: a value from RasterConfigs.
63             size_t rowBytes;     // Number of bytes from start of one line to next.
64             void* pixels;        // The pixels, all (height * rowBytes) of them.
65         } raster;
66         struct {
67             int32_t textureID;
68         } gpu;
69     };
70 };
71 
72 class SkCanvasState {
73 public:
SkCanvasState(SkCanvas * canvas)74     SkCanvasState(SkCanvas* canvas) {
75         SkASSERT(canvas);
76         version = CANVAS_STATE_VERSION;
77         width = canvas->getDeviceSize().width();
78         height = canvas->getDeviceSize().height();
79         layerCount = 0;
80         layers = NULL;
81         originalCanvas = SkRef(canvas);
82 
83         mcState.clipRectCount = 0;
84         mcState.clipRects = NULL;
85     }
86 
~SkCanvasState()87     ~SkCanvasState() {
88         // loop through the layers and free the data allocated to the clipRects
89         for (int i = 0; i < layerCount; ++i) {
90             sk_free(layers[i].mcState.clipRects);
91         }
92 
93         sk_free(mcState.clipRects);
94         sk_free(layers);
95 
96         // it is now safe to free the canvas since there should be no remaining
97         // references to the content that is referenced by this canvas (e.g. pixels)
98         originalCanvas->unref();
99     }
100 
101     /**
102      * The version this struct was built with.  This field must always appear
103      * first in the struct so that when the versions don't match (and the
104      * remaining contents and size are potentially different) we can still
105      * compare the version numbers.
106      */
107     int32_t version;
108 
109     int32_t width;
110     int32_t height;
111 
112     SkMCState mcState;
113 
114     int32_t layerCount;
115     SkCanvasLayerState* layers;
116 
117 private:
118     SkCanvas* originalCanvas;
119 };
120 
121 ////////////////////////////////////////////////////////////////////////////////
122 
123 class ClipValidator : public SkCanvas::ClipVisitor {
124 public:
ClipValidator()125     ClipValidator() : fFailed(false) {}
failed()126     bool failed() { return fFailed; }
127 
128     // ClipVisitor
clipRect(const SkRect & rect,SkRegion::Op op,bool antialias)129     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
130         fFailed |= antialias;
131     }
132 
clipPath(const SkPath &,SkRegion::Op,bool antialias)133     virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
134         fFailed |= antialias;
135     }
136 
137 private:
138     bool fFailed;
139 };
140 
setup_MC_state(SkMCState * state,const SkMatrix & matrix,const SkRegion & clip)141 static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
142     // initialize the struct
143     state->clipRectCount = 0;
144 
145     // capture the matrix
146     for (int i = 0; i < 9; i++) {
147         state->matrix[i] = matrix.get(i);
148     }
149 
150     /*
151      * capture the clip
152      *
153      * storage is allocated on the stack for the first 4 rects. This value was
154      * chosen somewhat arbitrarily, but does allow us to represent simple clips
155      * and some more common complex clips (e.g. a clipRect with a sub-rect
156      * clipped out of its interior) without needing to malloc any additional memory.
157      */
158     const int clipBufferSize = 4 * sizeof(ClipRect);
159     char clipBuffer[clipBufferSize];
160     SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize);
161 
162     if (!clip.isEmpty()) {
163         // only returns the b/w clip so aa clips fail
164         SkRegion::Iterator clip_iterator(clip);
165         for (; !clip_iterator.done(); clip_iterator.next()) {
166             // this assumes the SkIRect is stored in l,t,r,b ordering which
167             // matches the ordering of our ClipRect struct
168             clipWriter.writeIRect(clip_iterator.rect());
169             state->clipRectCount++;
170         }
171     }
172 
173     // allocate memory for the clip then and copy them to the struct
174     state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
175     clipWriter.flatten(state->clipRects);
176 }
177 
178 
179 
CaptureCanvasState(SkCanvas * canvas)180 SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
181     SkASSERT(canvas);
182 
183     // Check the clip can be decomposed into rectangles (i.e. no soft clips).
184     ClipValidator validator;
185     canvas->replayClips(&validator);
186     if (validator.failed()) {
187         SkErrorInternals::SetError(kInvalidOperation_SkError,
188                 "CaptureCanvasState does not support canvases with antialiased clips.\n");
189         return NULL;
190     }
191 
192     SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)));
193 
194     // decompose the total matrix and clip
195     setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getTotalClip());
196 
197     /*
198      * decompose the layers
199      *
200      * storage is allocated on the stack for the first 3 layers. It is common in
201      * some view systems (e.g. Android) that a few non-clipped layers are present
202      * and we will not need to malloc any additional memory in those cases.
203      */
204     const int layerBufferSize = 3 * sizeof(SkCanvasLayerState);
205     char layerBuffer[layerBufferSize];
206     SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferSize);
207     int layerCount = 0;
208     for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
209 
210         // we currently only work for bitmap backed devices
211         const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
212         if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
213             return NULL;
214         }
215 
216         SkCanvasLayerState* layerState =
217                 (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
218         layerState->type = kRaster_CanvasBackend;
219         layerState->x = layer.x();
220         layerState->y = layer.y();
221         layerState->width = bitmap.width();
222         layerState->height = bitmap.height();
223 
224         switch (bitmap.config()) {
225             case SkBitmap::kARGB_8888_Config:
226                 layerState->raster.config = kARGB_8888_RasterConfig;
227                 break;
228             case SkBitmap::kRGB_565_Config:
229                 layerState->raster.config = kRGB_565_RasterConfig;
230                 break;
231             default:
232                 return NULL;
233         }
234         layerState->raster.rowBytes = bitmap.rowBytes();
235         layerState->raster.pixels = bitmap.getPixels();
236 
237         setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
238         layerCount++;
239     }
240 
241     // allocate memory for the layers and then and copy them to the struct
242     SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
243     canvasState->layerCount = layerCount;
244     canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
245     layerWriter.flatten(canvasState->layers);
246 
247     // for now, just ignore any client supplied DrawFilter.
248     if (canvas->getDrawFilter()) {
249 //        SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n"));
250     }
251 
252     return canvasState.detach();
253 }
254 
255 ////////////////////////////////////////////////////////////////////////////////
256 
setup_canvas_from_MC_state(const SkMCState & state,SkCanvas * canvas)257 static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
258     // reconstruct the matrix
259     SkMatrix matrix;
260     for (int i = 0; i < 9; i++) {
261         matrix.set(i, state.matrix[i]);
262     }
263 
264     // reconstruct the clip
265     SkRegion clip;
266     for (int i = 0; i < state.clipRectCount; ++i) {
267         clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
268                                   state.clipRects[i].top,
269                                   state.clipRects[i].right,
270                                   state.clipRects[i].bottom),
271                 SkRegion::kUnion_Op);
272     }
273 
274     canvas->setMatrix(matrix);
275     canvas->setClipRegion(clip);
276 }
277 
create_canvas_from_canvas_layer(const SkCanvasLayerState & layerState)278 static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
279     SkASSERT(kRaster_CanvasBackend == layerState.type);
280 
281     SkBitmap bitmap;
282     SkBitmap::Config config =
283         layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_8888_Config :
284         layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_Config :
285         SkBitmap::kNo_Config;
286 
287     if (config == SkBitmap::kNo_Config) {
288         return NULL;
289     }
290 
291     bitmap.setConfig(config, layerState.width, layerState.height,
292                      layerState.raster.rowBytes);
293     bitmap.setPixels(layerState.raster.pixels);
294 
295     SkASSERT(!bitmap.empty());
296     SkASSERT(!bitmap.isNull());
297 
298     // create a device & canvas
299     SkAutoTUnref<SkBitmapDevice> device(SkNEW_ARGS(SkBitmapDevice, (bitmap)));
300     SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get())));
301 
302     // setup the matrix and clip
303     setup_canvas_from_MC_state(layerState.mcState, canvas.get());
304 
305     return canvas.detach();
306 }
307 
CreateFromCanvasState(const SkCanvasState * state)308 SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
309     SkASSERT(state);
310 
311     // check that the versions match
312     if (CANVAS_STATE_VERSION != state->version) {
313         SkDebugf("CreateFromCanvasState version does not match the one use to create the input");
314         return NULL;
315     }
316 
317     if (state->layerCount < 1) {
318         return NULL;
319     }
320 
321     SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
322 
323     // setup the matrix and clip on the n-way canvas
324     setup_canvas_from_MC_state(state->mcState, canvas);
325 
326     // Iterate over the layers and add them to the n-way canvas
327     for (int i = state->layerCount - 1; i >= 0; --i) {
328         SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state->layers[i]));
329         if (!canvasLayer.get()) {
330             return NULL;
331         }
332         canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x,
333                                                              state->layers[i].y));
334     }
335 
336     return canvas.detach();
337 }
338 
339 ////////////////////////////////////////////////////////////////////////////////
340 
ReleaseCanvasState(SkCanvasState * state)341 void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
342     SkDELETE(state);
343 }
344