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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkUnitMappers.h"
9 #include "SkFlattenableBuffers.h"
10 
SkDiscreteMapper(int segments)11 SkDiscreteMapper::SkDiscreteMapper(int segments) {
12     if (segments < 2) {
13         fSegments = 0;
14         fScale = 0;
15     } else {
16         if (segments > 0xFFFF) {
17             segments = 0xFFFF;
18         }
19         fSegments = segments;
20         fScale = SK_Fract1 / (segments - 1);
21     }
22 }
23 
mapUnit16(uint16_t input)24 uint16_t SkDiscreteMapper::mapUnit16(uint16_t input) {
25     SkFixed x = input * fSegments >> 16;
26     x = x * fScale >> 14;
27     x += x << 15 >> 31; // map 0x10000 to 0xFFFF
28     return SkToU16(x);
29 }
30 
SkDiscreteMapper(SkFlattenableReadBuffer & rb)31 SkDiscreteMapper::SkDiscreteMapper(SkFlattenableReadBuffer& rb)
32         : SkUnitMapper(rb) {
33     fSegments = rb.readInt();
34     fScale = rb.read32();
35 }
36 
flatten(SkFlattenableWriteBuffer & wb) const37 void SkDiscreteMapper::flatten(SkFlattenableWriteBuffer& wb) const {
38     this->INHERITED::flatten(wb);
39 
40     wb.writeInt(fSegments);
41     wb.write32(fScale);
42 }
43 
44 ///////////////////////////////////////////////////////////////////////////////
45 
mapUnit16(uint16_t input)46 uint16_t SkCosineMapper::mapUnit16(uint16_t input)
47 {
48     /*  we want to call cosine(input * pi/2) treating input as [0...1)
49         however, the straight multitply would overflow 32bits since input is
50         16bits and pi/2 is 17bits, so we shift down our pi const before we mul
51     */
52     SkFixed rads = (unsigned)(input * (SK_FixedPI >> 2)) >> 15;
53     SkFixed x = SkFixedCos(rads);
54     x += x << 15 >> 31; // map 0x10000 to 0xFFFF
55     return SkToU16(x);
56 }
57 
SkCosineMapper(SkFlattenableReadBuffer & rb)58 SkCosineMapper::SkCosineMapper(SkFlattenableReadBuffer& rb)
59     : SkUnitMapper(rb) {}
60