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1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 // This test is specific to the GPU backend.
10 #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID)
11 
12 #include "Test.h"
13 #include "SkGpuDevice.h"
14 #include "GrContextFactory.h"
15 
16 static const int X_SIZE = 12;
17 static const int Y_SIZE = 12;
18 
ReadWriteAlphaTest(skiatest::Reporter * reporter,GrContextFactory * factory)19 static void ReadWriteAlphaTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
20     for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
21         GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
22         if (!GrContextFactory::IsRenderingGLContext(glType)) {
23             continue;
24         }
25         GrContext* context = factory->get(glType);
26         if (NULL == context) {
27             continue;
28         }
29 
30         unsigned char textureData[X_SIZE][Y_SIZE];
31 
32         memset(textureData, 0, X_SIZE * Y_SIZE);
33 
34         GrTextureDesc desc;
35 
36         // let Skia know we will be using this texture as a render target
37         desc.fFlags     = kRenderTarget_GrTextureFlagBit;
38         // it is a single channel texture
39         desc.fConfig    = kAlpha_8_GrPixelConfig;
40         desc.fWidth     = X_SIZE;
41         desc.fHeight    = Y_SIZE;
42 
43         // We are initializing the texture with zeros here
44         GrTexture* texture = context->createUncachedTexture(desc, textureData, 0);
45         if (!texture) {
46             return;
47         }
48 
49         SkAutoUnref au(texture);
50 
51         // create a distinctive texture
52         for (int y = 0; y < Y_SIZE; ++y) {
53             for (int x = 0; x < X_SIZE; ++x) {
54                 textureData[x][y] = x*Y_SIZE+y;
55             }
56         }
57 
58         // upload the texture
59         texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
60                              textureData, 0);
61 
62         unsigned char readback[X_SIZE][Y_SIZE];
63 
64         // clear readback to something non-zero so we can detect readback failures
65         memset(readback, 0x1, X_SIZE * Y_SIZE);
66 
67         // read the texture back
68         texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
69                             readback, 0);
70 
71         // make sure the original & read back versions match
72         bool match = true;
73 
74         for (int y = 0; y < Y_SIZE; ++y) {
75             for (int x = 0; x < X_SIZE; ++x) {
76                 if (textureData[x][y] != readback[x][y]) {
77                     match = false;
78                 }
79             }
80         }
81 
82         REPORTER_ASSERT(reporter, match);
83 
84         // Now try writing on the single channel texture
85         SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(context, texture->asRenderTarget()));
86         SkCanvas canvas(device);
87 
88         SkPaint paint;
89 
90         const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);
91 
92         paint.setColor(SK_ColorWHITE);
93 
94         canvas.drawRect(rect, paint);
95 
96         texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
97                             readback, 0);
98 
99         match = true;
100 
101         for (int y = 0; y < Y_SIZE; ++y) {
102             for (int x = 0; x < X_SIZE; ++x) {
103                 if (0xFF != readback[x][y]) {
104                     match = false;
105                 }
106             }
107         }
108 
109         REPORTER_ASSERT(reporter, match);
110     }
111 }
112 
113 #include "TestClassDef.h"
114 DEFINE_GPUTESTCLASS("ReadWriteAlpha", ReadWriteAlphaTestClass, ReadWriteAlphaTest)
115 
116 #endif
117