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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBenchLogger.h"
9 #include "BenchTimer.h"
10 #include "PictureBenchmark.h"
11 #include "SkCanvas.h"
12 #include "SkPicture.h"
13 #include "SkString.h"
14 #include "picture_utils.h"
15 
16 namespace sk_tools {
17 
PictureBenchmark()18 PictureBenchmark::PictureBenchmark()
19 : fRepeats(1)
20 , fLogger(NULL)
21 , fRenderer(NULL)
22 , fTimerResult(TimerData::kAvg_Result)
23 , fTimerTypes(0)
24 , fTimeIndividualTiles(false)
25 {}
26 
~PictureBenchmark()27 PictureBenchmark::~PictureBenchmark() {
28     SkSafeUnref(fRenderer);
29 }
30 
setTimersToShow(bool wall,bool truncatedWall,bool cpu,bool truncatedCpu,bool gpu)31 void PictureBenchmark::setTimersToShow(bool wall,
32                                        bool truncatedWall,
33                                        bool cpu,
34                                        bool truncatedCpu,
35                                        bool gpu) {
36     fTimerTypes = 0;
37     fTimerTypes |= wall ? TimerData::kWall_Flag : 0;
38     fTimerTypes |= truncatedWall ? TimerData::kTruncatedWall_Flag : 0;
39     fTimerTypes |= cpu ? TimerData::kCpu_Flag : 0;
40     fTimerTypes |= truncatedCpu ? TimerData::kTruncatedCpu_Flag : 0;
41     fTimerTypes |= gpu ? TimerData::kGpu_Flag : 0;
42 }
43 
setupTimer(bool useGLTimer)44 BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) {
45 #if SK_SUPPORT_GPU
46     if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
47         return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
48     }
49 #endif
50     return SkNEW_ARGS(BenchTimer, (NULL));
51 }
52 
logProgress(const char msg[])53 void PictureBenchmark::logProgress(const char msg[]) {
54     if (fLogger != NULL) {
55         fLogger->logProgress(msg);
56     }
57 }
58 
setRenderer(sk_tools::PictureRenderer * renderer)59 PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
60     SkRefCnt_SafeAssign(fRenderer, renderer);
61     return renderer;
62 }
63 
run(SkPicture * pict)64 void PictureBenchmark::run(SkPicture* pict) {
65     SkASSERT(pict);
66     if (NULL == pict) {
67         return;
68     }
69 
70     SkASSERT(fRenderer != NULL);
71     if (NULL == fRenderer) {
72         return;
73     }
74 
75     fRenderer->init(pict);
76 
77     // We throw this away to remove first time effects (such as paging in this program)
78     fRenderer->setup();
79     fRenderer->render(NULL);
80     fRenderer->resetState(true);
81 
82     bool usingGpu = false;
83 #if SK_SUPPORT_GPU
84     usingGpu = fRenderer->isUsingGpuDevice();
85 #endif
86 
87     uint32_t timerTypes = fTimerTypes;
88     if (!usingGpu) {
89         timerTypes &= ~TimerData::kGpu_Flag;
90     }
91 
92     SkString timeFormat;
93     if (TimerData::kPerIter_Result == fTimerResult) {
94         timeFormat = fRenderer->getPerIterTimeFormat();
95     } else {
96         timeFormat = fRenderer->getNormalTimeFormat();
97     }
98 
99     if (fTimeIndividualTiles) {
100         TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
101         SkASSERT(tiledRenderer && tiledRenderer->supportsTimingIndividualTiles());
102         if (NULL == tiledRenderer || !tiledRenderer->supportsTimingIndividualTiles()) {
103             return;
104         }
105         int xTiles, yTiles;
106         if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
107             return;
108         }
109 
110         // Insert a newline so that each tile is reported on its own line (separate from the line
111         // that describes the skp being run).
112         this->logProgress("\n");
113 
114         int x, y;
115         while (tiledRenderer->nextTile(x, y)) {
116             // There are two timers, which will behave slightly differently:
117             // 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
118             // one tile fRepeats times, and take the average. As such, it will not respect thea
119             // logPerIter or printMin options, since it does not know the time per iteration. It
120             // will also be unable to call flush() for each tile.
121             // The goal of this timer is to make up for a system timer that is not precise enough to
122             // measure the small amount of time it takes to draw one tile once.
123             //
124             // 2) perTileTimer, along with perTileTimerData, will record each run separately, and
125             // then take the average. As such, it supports logPerIter and printMin options.
126             //
127             // Although "legal", having two gpu timers running at the same time
128             // seems to cause problems (i.e., INVALID_OPERATIONs) on several
129             // platforms. To work around this, we disable the gpu timer on the
130             // long running timer.
131             SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
132             TimerData longRunningTimerData(1);
133             SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false));
134             TimerData perTileTimerData(fRepeats);
135             longRunningTimer->start();
136             for (int i = 0; i < fRepeats; ++i) {
137                 perTileTimer->start();
138                 tiledRenderer->drawCurrentTile();
139                 perTileTimer->truncatedEnd();
140                 tiledRenderer->resetState(false);
141                 perTileTimer->end();
142                 SkAssertResult(perTileTimerData.appendTimes(perTileTimer.get()));
143             }
144             longRunningTimer->truncatedEnd();
145             tiledRenderer->resetState(true);
146             longRunningTimer->end();
147             SkAssertResult(longRunningTimerData.appendTimes(longRunningTimer.get()));
148 
149             SkString configName = tiledRenderer->getConfigName();
150             configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles);
151 
152             SkString result = perTileTimerData.getResult(timeFormat.c_str(), fTimerResult,
153                                                          configName.c_str(), timerTypes);
154             result.append("\n");
155 
156 // TODO(borenet): Turn off per-iteration tile time reporting for now.  Avoiding logging the time
157 // for every iteration for each tile cuts down on data file size by a significant amount. Re-enable
158 // this once we're loading the bench data directly into a data store and are no longer generating
159 // SVG graphs.
160 #if 0
161             this->logProgress(result.c_str());
162 #endif
163 
164             configName.append(" <averaged>");
165             SkString longRunningResult = longRunningTimerData.getResult(
166                 tiledRenderer->getNormalTimeFormat().c_str(),
167                 TimerData::kAvg_Result,
168                 configName.c_str(), timerTypes, fRepeats);
169             longRunningResult.append("\n");
170             this->logProgress(longRunningResult.c_str());
171         }
172     } else {
173         SkAutoTDelete<BenchTimer> timer(this->setupTimer());
174         TimerData timerData(fRepeats);
175         for (int i = 0; i < fRepeats; ++i) {
176             fRenderer->setup();
177 
178             timer->start();
179             fRenderer->render(NULL);
180             timer->truncatedEnd();
181 
182             // Finishes gl context
183             fRenderer->resetState(true);
184             timer->end();
185 
186             SkAssertResult(timerData.appendTimes(timer.get()));
187         }
188 
189         SkString configName = fRenderer->getConfigName();
190 
191         SkString result = timerData.getResult(timeFormat.c_str(),
192                                               fTimerResult,
193                                               configName.c_str(),
194                                               timerTypes);
195         result.append("\n");
196         this->logProgress(result.c_str());
197     }
198 
199     fRenderer->end();
200 }
201 
202 }
203