1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include "v8.h"
29 #include "platform.h"
30 #include "cctest.h"
31
32
33 v8::internal::Semaphore* semaphore = NULL;
34
35
Signal(const v8::Arguments & args)36 v8::Handle<v8::Value> Signal(const v8::Arguments& args) {
37 semaphore->Signal();
38 return v8::Undefined();
39 }
40
41
TerminateCurrentThread(const v8::Arguments & args)42 v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
43 CHECK(!v8::V8::IsExecutionTerminating());
44 v8::V8::TerminateExecution();
45 return v8::Undefined();
46 }
47
48
Fail(const v8::Arguments & args)49 v8::Handle<v8::Value> Fail(const v8::Arguments& args) {
50 CHECK(false);
51 return v8::Undefined();
52 }
53
54
Loop(const v8::Arguments & args)55 v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
56 CHECK(!v8::V8::IsExecutionTerminating());
57 v8::Handle<v8::String> source =
58 v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
59 v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
60 CHECK(result.IsEmpty());
61 CHECK(v8::V8::IsExecutionTerminating());
62 return v8::Undefined();
63 }
64
65
DoLoop(const v8::Arguments & args)66 v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
67 v8::TryCatch try_catch;
68 CHECK(!v8::V8::IsExecutionTerminating());
69 v8::Script::Compile(v8::String::New("function f() {"
70 " var term = true;"
71 " try {"
72 " while(true) {"
73 " if (term) terminate();"
74 " term = false;"
75 " }"
76 " fail();"
77 " } catch(e) {"
78 " fail();"
79 " }"
80 "}"
81 "f()"))->Run();
82 CHECK(try_catch.HasCaught());
83 CHECK(try_catch.Exception()->IsNull());
84 CHECK(try_catch.Message().IsEmpty());
85 CHECK(!try_catch.CanContinue());
86 CHECK(v8::V8::IsExecutionTerminating());
87 return v8::Undefined();
88 }
89
90
DoLoopNoCall(const v8::Arguments & args)91 v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
92 v8::TryCatch try_catch;
93 CHECK(!v8::V8::IsExecutionTerminating());
94 v8::Script::Compile(v8::String::New("var term = true;"
95 "while(true) {"
96 " if (term) terminate();"
97 " term = false;"
98 "}"))->Run();
99 CHECK(try_catch.HasCaught());
100 CHECK(try_catch.Exception()->IsNull());
101 CHECK(try_catch.Message().IsEmpty());
102 CHECK(!try_catch.CanContinue());
103 CHECK(v8::V8::IsExecutionTerminating());
104 return v8::Undefined();
105 }
106
107
CreateGlobalTemplate(v8::InvocationCallback terminate,v8::InvocationCallback doloop)108 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
109 v8::InvocationCallback terminate,
110 v8::InvocationCallback doloop) {
111 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
112 global->Set(v8::String::New("terminate"),
113 v8::FunctionTemplate::New(terminate));
114 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
115 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
116 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
117 return global;
118 }
119
120
121 // Test that a single thread of JavaScript execution can terminate
122 // itself.
TEST(TerminateOnlyV8ThreadFromThreadItself)123 TEST(TerminateOnlyV8ThreadFromThreadItself) {
124 v8::HandleScope scope;
125 v8::Handle<v8::ObjectTemplate> global =
126 CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
127 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
128 v8::Context::Scope context_scope(context);
129 CHECK(!v8::V8::IsExecutionTerminating());
130 // Run a loop that will be infinite if thread termination does not work.
131 v8::Handle<v8::String> source =
132 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
133 v8::Script::Compile(source)->Run();
134 // Test that we can run the code again after thread termination.
135 CHECK(!v8::V8::IsExecutionTerminating());
136 v8::Script::Compile(source)->Run();
137 context.Dispose();
138 }
139
140
141 // Test that a single thread of JavaScript execution can terminate
142 // itself in a loop that performs no calls.
TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop)143 TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
144 v8::HandleScope scope;
145 v8::Handle<v8::ObjectTemplate> global =
146 CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
147 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
148 v8::Context::Scope context_scope(context);
149 CHECK(!v8::V8::IsExecutionTerminating());
150 // Run a loop that will be infinite if thread termination does not work.
151 v8::Handle<v8::String> source =
152 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
153 v8::Script::Compile(source)->Run();
154 CHECK(!v8::V8::IsExecutionTerminating());
155 // Test that we can run the code again after thread termination.
156 v8::Script::Compile(source)->Run();
157 context.Dispose();
158 }
159
160
161 class TerminatorThread : public v8::internal::Thread {
162 public:
TerminatorThread(i::Isolate * isolate)163 explicit TerminatorThread(i::Isolate* isolate)
164 : Thread("TerminatorThread"),
165 isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
Run()166 void Run() {
167 semaphore->Wait();
168 CHECK(!v8::V8::IsExecutionTerminating(isolate_));
169 v8::V8::TerminateExecution(isolate_);
170 }
171
172 private:
173 v8::Isolate* isolate_;
174 };
175
176
177 // Test that a single thread of JavaScript execution can be terminated
178 // from the side by another thread.
TEST(TerminateOnlyV8ThreadFromOtherThread)179 TEST(TerminateOnlyV8ThreadFromOtherThread) {
180 semaphore = v8::internal::OS::CreateSemaphore(0);
181 TerminatorThread thread(i::Isolate::Current());
182 thread.Start();
183
184 v8::HandleScope scope;
185 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
186 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
187 v8::Context::Scope context_scope(context);
188 CHECK(!v8::V8::IsExecutionTerminating());
189 // Run a loop that will be infinite if thread termination does not work.
190 v8::Handle<v8::String> source =
191 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
192 v8::Script::Compile(source)->Run();
193
194 thread.Join();
195 delete semaphore;
196 semaphore = NULL;
197 context.Dispose();
198 }
199
200
201 class LoopingThread : public v8::internal::Thread {
202 public:
LoopingThread()203 LoopingThread() : Thread("LoopingThread") { }
Run()204 void Run() {
205 v8::Locker locker;
206 v8::HandleScope scope;
207 v8_thread_id_ = v8::V8::GetCurrentThreadId();
208 v8::Handle<v8::ObjectTemplate> global =
209 CreateGlobalTemplate(Signal, DoLoop);
210 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
211 v8::Context::Scope context_scope(context);
212 CHECK(!v8::V8::IsExecutionTerminating());
213 // Run a loop that will be infinite if thread termination does not work.
214 v8::Handle<v8::String> source =
215 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
216 v8::Script::Compile(source)->Run();
217 context.Dispose();
218 }
219
GetV8ThreadId()220 int GetV8ThreadId() { return v8_thread_id_; }
221
222 private:
223 int v8_thread_id_;
224 };
225
226
227 // Test that multiple threads using default isolate can be terminated
228 // from another thread when using Lockers and preemption.
TEST(TerminateMultipleV8ThreadsDefaultIsolate)229 TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
230 {
231 v8::Locker locker;
232 v8::V8::Initialize();
233 v8::Locker::StartPreemption(1);
234 semaphore = v8::internal::OS::CreateSemaphore(0);
235 }
236 const int kThreads = 2;
237 i::List<LoopingThread*> threads(kThreads);
238 for (int i = 0; i < kThreads; i++) {
239 threads.Add(new LoopingThread());
240 }
241 for (int i = 0; i < kThreads; i++) {
242 threads[i]->Start();
243 }
244 // Wait until all threads have signaled the semaphore.
245 for (int i = 0; i < kThreads; i++) {
246 semaphore->Wait();
247 }
248 {
249 v8::Locker locker;
250 for (int i = 0; i < kThreads; i++) {
251 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
252 }
253 }
254 for (int i = 0; i < kThreads; i++) {
255 threads[i]->Join();
256 delete threads[i];
257 }
258
259 delete semaphore;
260 semaphore = NULL;
261 }
262
263
264 int call_count = 0;
265
266
TerminateOrReturnObject(const v8::Arguments & args)267 v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
268 if (++call_count == 10) {
269 CHECK(!v8::V8::IsExecutionTerminating());
270 v8::V8::TerminateExecution();
271 return v8::Undefined();
272 }
273 v8::Local<v8::Object> result = v8::Object::New();
274 result->Set(v8::String::New("x"), v8::Integer::New(42));
275 return result;
276 }
277
278
LoopGetProperty(const v8::Arguments & args)279 v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
280 v8::TryCatch try_catch;
281 CHECK(!v8::V8::IsExecutionTerminating());
282 v8::Script::Compile(v8::String::New("function f() {"
283 " try {"
284 " while(true) {"
285 " terminate_or_return_object().x;"
286 " }"
287 " fail();"
288 " } catch(e) {"
289 " fail();"
290 " }"
291 "}"
292 "f()"))->Run();
293 CHECK(try_catch.HasCaught());
294 CHECK(try_catch.Exception()->IsNull());
295 CHECK(try_catch.Message().IsEmpty());
296 CHECK(!try_catch.CanContinue());
297 CHECK(v8::V8::IsExecutionTerminating());
298 return v8::Undefined();
299 }
300
301
302 // Test that we correctly handle termination exceptions if they are
303 // triggered by the creation of error objects in connection with ICs.
TEST(TerminateLoadICException)304 TEST(TerminateLoadICException) {
305 v8::HandleScope scope;
306 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
307 global->Set(v8::String::New("terminate_or_return_object"),
308 v8::FunctionTemplate::New(TerminateOrReturnObject));
309 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
310 global->Set(v8::String::New("loop"),
311 v8::FunctionTemplate::New(LoopGetProperty));
312
313 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
314 v8::Context::Scope context_scope(context);
315 CHECK(!v8::V8::IsExecutionTerminating());
316 // Run a loop that will be infinite if thread termination does not work.
317 v8::Handle<v8::String> source =
318 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
319 call_count = 0;
320 v8::Script::Compile(source)->Run();
321 // Test that we can run the code again after thread termination.
322 CHECK(!v8::V8::IsExecutionTerminating());
323 call_count = 0;
324 v8::Script::Compile(source)->Run();
325 context.Dispose();
326 }
327
ReenterAfterTermination(const v8::Arguments & args)328 v8::Handle<v8::Value> ReenterAfterTermination(const v8::Arguments& args) {
329 v8::TryCatch try_catch;
330 CHECK(!v8::V8::IsExecutionTerminating());
331 v8::Script::Compile(v8::String::New("function f() {"
332 " var term = true;"
333 " try {"
334 " while(true) {"
335 " if (term) terminate();"
336 " term = false;"
337 " }"
338 " fail();"
339 " } catch(e) {"
340 " fail();"
341 " }"
342 "}"
343 "f()"))->Run();
344 CHECK(try_catch.HasCaught());
345 CHECK(try_catch.Exception()->IsNull());
346 CHECK(try_catch.Message().IsEmpty());
347 CHECK(!try_catch.CanContinue());
348 CHECK(v8::V8::IsExecutionTerminating());
349 v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run();
350 return v8::Undefined();
351 }
352
353 // Test that reentry into V8 while the termination exception is still pending
354 // (has not yet unwound the 0-level JS frame) does not crash.
TEST(TerminateAndReenterFromThreadItself)355 TEST(TerminateAndReenterFromThreadItself) {
356 v8::HandleScope scope;
357 v8::Handle<v8::ObjectTemplate> global =
358 CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination);
359 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
360 v8::Context::Scope context_scope(context);
361 CHECK(!v8::V8::IsExecutionTerminating());
362 v8::Handle<v8::String> source =
363 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
364 v8::Script::Compile(source)->Run();
365 CHECK(!v8::V8::IsExecutionTerminating());
366 // Check we can run JS again after termination.
367 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
368 "f()"))->Run()->IsTrue());
369 context.Dispose();
370 }
371
372