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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_AUDIO_STATE_QUEUE_H
18 #define ANDROID_AUDIO_STATE_QUEUE_H
19 
20 // The state queue template class was originally driven by this use case / requirements:
21 //  There are two threads: a fast mixer, and a normal mixer, and they share state.
22 //  The interesting part of the shared state is a set of active fast tracks,
23 //  and the output HAL configuration (buffer size in frames, sample rate, etc.).
24 //  Fast mixer thread:
25 //      periodic with typical period < 10 ms
26 //      FIFO/RR scheduling policy and a low fixed priority
27 //      ok to block for bounded time using nanosleep() to achieve desired period
28 //      must not block on condition wait, mutex lock, atomic operation spin, I/O, etc.
29 //        under typical operations of mixing, writing, or adding/removing tracks
30 //      ok to block for unbounded time when the output HAL configuration changes,
31 //        and this may result in an audible artifact
32 //      needs read-only access to a recent stable state,
33 //        but not necessarily the most current one
34 //      only allocate and free memory when configuration changes
35 //      avoid conventional logging, as this is a form of I/O and could block
36 //      defer computation to other threads when feasible; for example
37 //        cycle times are collected by fast mixer thread but the floating-point
38 //        statistical calculations on these cycle times are computed by normal mixer
39 //      these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider
40 //  Normal mixer thread:
41 //      periodic with typical period ~20 ms
42 //      SCHED_OTHER scheduling policy and nice priority == urgent audio
43 //      ok to block, but prefer to avoid as much as possible
44 //      needs read/write access to state
45 //  The normal mixer may need to temporarily suspend the fast mixer thread during mode changes.
46 //  It will do this using the state -- one of the fields tells the fast mixer to idle.
47 
48 // Additional requirements:
49 //  - observer must always be able to poll for and view the latest pushed state; it must never be
50 //    blocked from seeing that state
51 //  - observer does not need to see every state in sequence; it is OK for it to skip states
52 //    [see below for more on this]
53 //  - mutator must always be able to read/modify a state, it must never be blocked from reading or
54 //    modifying state
55 //  - reduce memcpy where possible
56 //  - work well if the observer runs more frequently than the mutator,
57 //    as is the case with fast mixer/normal mixer.
58 // It is not a requirement to work well if the roles were reversed,
59 // and the mutator were to run more frequently than the observer.
60 // In this case, the mutator could get blocked waiting for a slot to fill up for
61 // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would
62 // still limit the mutator to a finite number of changes before it would block.  A future
63 // possibility, not implemented here, would be to allow the mutator to safely overwrite an already
64 // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to
65 // read an mAck which is actually for the earlier mNext (since there is a race).
66 
67 // Solution:
68 //  Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator".
69 //  We assume there is only a single observer and a single mutator; this is critical.
70 //  Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as
71 //  memcpy() may be used to copy state, and the destructors are run in unpredictable order.
72 //  The states in chronological order are: previous, current, next, and mutating:
73 //      previous    read-only, observer can compare vs. current to see the subset that changed
74 //      current     read-only, this is the primary state for observer
75 //      next        read-only, when observer is ready to accept a new state it will shift it in:
76 //                      previous = current
77 //                      current = next
78 //                  and the slot formerly used by previous is now available to the mutator.
79 //      mutating    invisible to observer, read/write to mutator
80 //  Initialization is tricky, especially for the observer.  If the observer starts execution
81 //  before the mutator, there are no previous, current, or next states.  And even if the observer
82 //  starts execution after the mutator, there is a next state but no previous or current states.
83 //  To solve this, we'll have the observer idle until there is a next state,
84 //  and it will have to deal with the case where there is no previous state.
85 //  The states are stored in a shared FIFO queue represented using a circular array.
86 //  The observer polls for mutations, and receives a new state pointer after a
87 //  a mutation is pushed onto the queue.  To the observer, the state pointers are
88 //  effectively in random order, that is the observer should not do address
89 //  arithmetic on the state pointers.  However to the mutator, the state pointers
90 //  are in a definite circular order.
91 
92 namespace android {
93 
94 #ifdef STATE_QUEUE_DUMP
95 // The StateQueueObserverDump and StateQueueMutatorDump keep
96 // a cache of StateQueue statistics that can be logged by dumpsys.
97 // Each individual native word-sized field is accessed atomically.  But the
98 // overall structure is non-atomic, that is there may be an inconsistency between fields.
99 // No barriers or locks are used for either writing or reading.
100 // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks).
101 // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue.
102 
103 struct StateQueueObserverDump {
StateQueueObserverDumpStateQueueObserverDump104     StateQueueObserverDump() : mStateChanges(0) { }
~StateQueueObserverDumpStateQueueObserverDump105     /*virtual*/ ~StateQueueObserverDump() { }
106     unsigned    mStateChanges;    // incremented each time poll() detects a state change
107     void        dump(int fd);
108 };
109 
110 struct StateQueueMutatorDump {
StateQueueMutatorDumpStateQueueMutatorDump111     StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { }
~StateQueueMutatorDumpStateQueueMutatorDump112     /*virtual*/ ~StateQueueMutatorDump() { }
113     unsigned    mPushDirty;       // incremented each time push() is called with a dirty state
114     unsigned    mPushAck;         // incremented each time push(BLOCK_UNTIL_ACKED) is called
115     unsigned    mBlockedSequence; // incremented before and after each time that push()
116                                   // blocks for more than one PUSH_BLOCK_ACK_NS;
117                                   // if odd, then mutator is currently blocked inside push()
118     void        dump(int fd);
119 };
120 #endif
121 
122 // manages a FIFO queue of states
123 template<typename T> class StateQueue {
124 
125 public:
126             StateQueue();
127     virtual ~StateQueue();
128 
129     // Observer APIs
130 
131     // Poll for a state change.  Returns a pointer to a read-only state,
132     // or NULL if the state has not been initialized yet.
133     // If a new state has not pushed by mutator since the previous poll,
134     // then the returned pointer will be unchanged.
135     // The previous state pointer is guaranteed to still be valid;
136     // this allows the observer to diff the previous and new states.
137     const T* poll();
138 
139     // Mutator APIs
140 
141     // Begin a mutation.  Returns a pointer to a read/write state, except the
142     // first time it is called the state is write-only and _must_ be initialized.
143     // Mutations cannot be nested.
144     // If the state is dirty and has not been pushed onto the state queue yet, then
145     // this new mutation will be squashed together with the previous one.
146     T*      begin();
147 
148     // End the current mutation and indicate whether caller modified the state.
149     // If didModify is true, then the state is marked dirty (in need of pushing).
150     // There is no rollback option because modifications are done in place.
151     // Does not automatically push the new state onto the state queue.
152     void    end(bool didModify = true);
153 
154     // Push a new state, if any, out to the observer via the state queue.
155     // For BLOCK_NEVER, returns:
156     //      true if not dirty, or dirty and pushed successfully
157     //      false if dirty and not pushed because that would block; remains dirty
158     // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
159     // No-op if there are no pending modifications (not dirty), except
160     //      for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
161     // Must not be called in the middle of a mutation.
162     enum block_t {
163         BLOCK_NEVER,        // do not block
164         BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
165         BLOCK_UNTIL_ACKED,  // also block until the push is acknowledged by the observer
166     };
167     bool    push(block_t block = BLOCK_NEVER);
168 
169     // Return whether the current state is dirty (modified and not pushed).
isDirty()170     bool    isDirty() const { return mIsDirty; }
171 
172 #ifdef STATE_QUEUE_DUMP
173     // Register location of observer dump area
setObserverDump(StateQueueObserverDump * dump)174     void    setObserverDump(StateQueueObserverDump *dump)
175             { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; }
176 
177     // Register location of mutator dump area
setMutatorDump(StateQueueMutatorDump * dump)178     void    setMutatorDump(StateQueueMutatorDump *dump)
179             { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; }
180 #endif
181 
182 private:
183     static const unsigned kN = 4;       // values < 4 are not supported by this code
184     T                 mStates[kN];      // written by mutator, read by observer
185 
186     // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
187     volatile const T* mNext; // written by mutator to advance next, read by observer
188     volatile const T* mAck;  // written by observer to acknowledge advance of next, read by mutator
189 
190     // only used by observer
191     const T*          mCurrent;         // most recent value returned by poll()
192 
193     // only used by mutator
194     T*                mMutating;        // where updates by mutator are done in place
195     const T*          mExpecting;       // what the mutator expects mAck to be set to
196     bool              mInMutation;      // whether we're currently in the middle of a mutation
197     bool              mIsDirty;         // whether mutating state has been modified since last push
198     bool              mIsInitialized;   // whether mutating state has been initialized yet
199 
200 #ifdef STATE_QUEUE_DUMP
201     StateQueueObserverDump  mObserverDummyDump; // default area for observer dump if not set
202     StateQueueObserverDump* mObserverDump;      // pointer to active observer dump, always non-NULL
203     StateQueueMutatorDump   mMutatorDummyDump;  // default area for mutator dump if not set
204     StateQueueMutatorDump*  mMutatorDump;       // pointer to active mutator dump, always non-NULL
205 #endif
206 
207 };  // class StateQueue
208 
209 }   // namespace android
210 
211 #endif  // ANDROID_AUDIO_STATE_QUEUE_H
212