1page.title=Implementing In-app Billing <span style="font-size:16px;">(IAB Version 2)</span> 2excludeFromSuggestions=true 3@jd:body 4 5<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div> 6 <div id="qv-wrapper" style="margin-top:0;"> 7<div id="qv"> 8 <h2>In this document</h2> 9 <ol> 10 <li><a href="#billing-download">Downloading the Sample</a></li> 11 <li><a href="#billing-add-aidl">Adding the AIDL file to your project</a></li> 12 <li><a href="#billing-permission">Updating Your Manifest</a></li> 13 <li><a href="#billing-service">Creating a Service</a></li> 14 <li><a href="#billing-broadcast-receiver">Creating a BroadcastReceiver</a></li> 15 <li><a href="#billing-security">Securing Your App</a></li> 16 <li><a href="#billing-implement">Modifying Your Application Code</a></li> 17 </ol> 18 <h2>Downloads</h2> 19 <ol> 20 <li><a href="#billing-download">Sample Application (V2)</a></li> 21 </ol> 22</div> 23</div> 24 25<p>This document helps you implement In-app Billing Version 2 by stepping through the primary 26implementation tasks, using the sample application as an example.</p> 27 28<p>Before you implement in-app billing in your own application, be sure that you read <a 29href="{@docRoot}google/play/billing/v2/api.html">Overview of In-app Billing Version 2</a> and <a 30href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>. These 31documents provide background information that will make it easier for you to implement in-app 32billing.</p> 33 34<p>To implement in-app billing in your application, you need to do the following:</p> 35<ol> 36 <li><a href="#billing-download">Download the in-app billing sample application</a>.</li> 37 <li><a href="#billing-add-aidl">Add the IMarketBillingService.aidl file</a> to your project.</li> 38 <li><a href="#billing-permission">Update your AndroidManifest.xml file</a>.</li> 39 <li><a href="#billing-service">Create a Service</a> and bind it to the 40 <code>MarketBillingService</code> so your application can send billing requests and receive 41 billing responses from Google Play.</li> 42 <li><a href="#billing-broadcast-receiver">Create a BroadcastReceiver</a> to handle broadcast 43 intents from Google Play.</li> 44 <li><a href="#billing-signatures">Create a security processing component</a> to verify the 45 integrity of the transaction messages that are sent by Google Play.</li> 46 <li><a href="#billing-implement">Modify your application code</a> to support in-app billing.</li> 47</ol> 48 49<h2 id="billing-download">Downloading the Sample Application</h2> 50 51<p>The in-app billing sample application shows you how to perform several tasks that are common to 52all in-app billing implementations, including:</p> 53 54<ul> 55 <li>Sending in-app billing requests to Google Play.</li> 56 <li>Handling synchronous responses from Google Play.</li> 57 <li>Handling broadcast intents (asynchronous responses) from Google Play.</li> 58 <li>Using in-app billing security mechanisms to verify the integrity of billing responses.</li> 59 <li>Creating a user interface that lets users select items for purchase.</li> 60</ul> 61 62<p>The sample application includes an application file (<code>Dungeons.java</code>), the AIDL file 63for the <code>MarketBillingService</code> (<code>IMarketBillingService.aidl</code>), and several 64classes that demonstrate in-app billing messaging. It also includes a class that demonstrates basic 65security tasks, such as signature verification.</p> 66 67<p>Table 1 lists the source files that are included with the sample application.</p> 68<p class="table-caption" id="source-files-table"><strong>Table 1.</strong> In-app billing sample 69application source files.</p> 70 71<table> 72<tr> 73<th>File</th> 74<th>Description</th> 75</tr> 76 77<tr> 78<td>IMarketBillingService.aidl</td> 79<td>Android Interface Definition Library (AIDL) file that defines the IPC interface to Google 80Play's in-app billing service (<code>MarketBillingService</code>).</td> 81</tr> 82 83<tr> 84<td>Dungeons.java</td> 85<td>Sample application file that provides a UI for making purchases and displaying purchase 86history.</td> 87</tr> 88 89<tr> 90<td>PurchaseDatabase.java</td> 91<td>A local database for storing purchase information.</td> 92</tr> 93 94<tr> 95 <td>BillingReceiver.java</td> 96 <td>A {@link android.content.BroadcastReceiver} that receives asynchronous response messages 97 (broadcast intents) from Google Play. Forwards all messages to the 98 <code>BillingService</code>.</td> 99</tr> 100<tr> 101 <td>BillingService.java</td> 102 <td>A {@link android.app.Service} that sends messages to Google Play on behalf of the 103 application by connecting (binding) to the <code>MarketBillingService</code>.</td> 104</tr> 105 106<tr> 107 <td>ResponseHandler.java</td> 108 <td>A {@link android.os.Handler} that contains methods for updating the purchases database and the 109 UI.</td> 110</tr> 111 112<tr> 113 <td>PurchaseObserver.java</td> 114 <td>An abstract class for observing changes related to purchases.</td> 115</tr> 116 117<tr> 118<td>Security.java</td> 119<td>Provides various security-related methods.</td> 120</tr> 121 122<tr> 123<td>Consts.java</td> 124<td>Defines various Google Play constants and sample application constants. All constants that 125are defined by Google Play must be defined the same way in your application.</td> 126</tr> 127 128<tr> 129<td>Base64.java and Base64DecoderException.java</td> 130<td>Provides conversion services from binary to Base64 encoding. The <code>Security</code> class 131relies on these utility classes.</td> 132</tr> 133 134</table> 135 136<p>The in-app billing sample application is available as a downloadable component of the Android 137SDK. To download the sample application component, launch the Android SDK Manager and then 138select the <strong>Google Market Billing package</strong> component (see figure 1), and click <strong>Install 139Selected</strong> to begin the download.</p> 140 141 142<img src="{@docRoot}images/billing_package.png" height="325" id="figure1" /> 143<p class="img-caption"> 144 <strong>Figure 1.</strong> The Google Market Billing package contains the sample application and 145 the AIDL file. 146</p> 147 148<p>When the download is complete, the Android SDK Manager saves the component into the 149following directory:</p> 150 151<p><code><sdk>/extras/google/market_billing/</code></p> 152 153<p>If you want to see an end-to-end demonstration of in-app billing before you integrate in-app 154billing into your own application, you can build and run the sample application. Building and 155running the sample application involves three tasks:</p> 156 157<ul> 158 <li>Configuring and building the sample application.</li> 159 <li>Uploading the sample application to Google Play.</li> 160 <li>Setting up test accounts and running the sample application.</li> 161</ul> 162 163<p class="note"><strong>Note:</strong> Building and running the sample application is necessary only 164if you want to see a demonstration of in-app billing. If you do not want to run the sample 165application, you can skip to the next section, <a href="#billing-add-aidl">Adding the AIDL file to 166your project</a>.</p> 167 168<h3>Configuring and building the sample application</h3> 169 170<p>Before you can run the sample application, you need to configure it and build it by doing the 171following:</p> 172 173<ol> 174 <li><strong>Add your app's public key to the sample application code.</strong> 175 <p>This enables the application to verify the signature of the transaction information that is 176 returned from Google Play. To add your public key to the sample application code, do the 177 following:</p> 178 <ol> 179 <li>Log in to your Google Play <a href="http://play.google.com/apps/publish">Developer 180 console</a>.</li> 181 <li>On the upper left part of the page, All Applications, click the application name.</strong>.</li> 182 <li>On the Edit Profile page, scroll down to the <strong>Licensing & In-app 183 Billing</strong> panel.</li> 184 <li>Copy your public key.</li> 185 <li>Open <code>src/com/example/dungeons/Security.java</code> in the editor of your choice. 186 <p>You can find this file in the sample application's project folder.</p> 187 </li> 188 <li>Add your public key to the following line of code: 189 <p><code>String base64EncodedPublicKey = "your public key here";</code></p> 190 </li> 191 <li>Save the file.</li> 192 </ol> 193 </li> 194 <li><strong>Change the package name of the sample application.</strong> 195 <p>The current package name is <code>com.example.dungeons</code>. Google Play does not let 196 you upload applications with package names that contain <code>com.example</code>, so you must 197 change the package name to something else.</p> 198 </li> 199 <li><strong>Build the sample application in release mode and sign it.</strong> 200 <p>To learn how to build and sign applications, see <a 201 href="{@docRoot}tools/building/index.html">Building and Running</a>.</p> 202 </li> 203</ol> 204 205<h3>Uploading the sample application</h3> 206 207<p>After you build a release version of the sample application and sign it, you need to upload it as 208a draft to the Google Play Developer Console. You also need to create a product list for the in-app 209items that are available for purchase in the sample application. The following instructions show you 210how to do this.</p> 211<ol> 212 <li><strong>Upload the release version of the sample application to Google Play.</strong> 213 <p>Do not publish the sample application; leave it as an unpublished draft application. The 214 sample application is for demonstration purposes only and should not be made publicly available 215 on Google Play. To learn how to upload an application to Google Play, see <a 216 href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113469">Uploading 217 applications</a>.</p> 218 </li> 219 <li><strong>Create a product list for the sample application.</strong> 220 <p>The sample application lets you purchase two items: a two-handed sword 221 (<code>sword_001</code>) and a potion (<code>potion_001</code>). We recommend that you set up 222 your product list so that <code>sword_001</code> has a purchase type of "Managed per user 223 account" and <code>potion_001</code> has a purchase type of "Unmanaged" so you can see how these 224 two purchase types behave. To learn how to set up a product list, see <a 225 href="{@docRoot}google/play/billing/billing_admin.html#billing-list-setup">Creating a Product 226 List</a>.</p> 227 <p class="note"><strong>Note:</strong> You must publish the items in your product 228 list (<code>sword_001</code> and <code>potion_001</code>) even though you are not publishing the 229 sample application. Also, you must have a Google Wallet merchant account to add items to the 230 sample application's product list.</p> 231 </li> 232</ol> 233 234<h3>Running the sample application</h3> 235 236<p>You cannot run the sample application in the emulator. You must install the sample application 237onto a device to run it. To run the sample application, do the following:</p> 238 239<ol> 240 <li><strong>Make sure you have at least one test account registered under your Google Play 241 publisher account.</strong> 242 <p>You cannot purchase items from yourself (Google Wallet prohibits this), so you need to 243 create at least one test account that you can use to purchase items in the sample application. 244 To learn how to set up a test account, see <a 245 href="{@docRoot}google/play/billing/billing_testing.html#billing-testing-setup">Setting up Test 246 Accounts</a>.</p> 247 </li> 248 <li><strong>Verify that your device is running a supported version of the Google Play 249 application or the MyApps application.</strong> 250 <p>If your device is running Android 3.0, in-app billing requires version 5.0.12 (or higher) of 251 the MyApps application. If your device is running any other version of Android, in-app billing 252 requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the 253 version of the Google Play application, see <a 254 href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google 255 Play</a>.</p> 256 </li> 257 <li><strong>Install the application onto your device.</strong> 258 <p>Even though you uploaded the application to Google Play, the application is not published, 259 so you cannot download it from Google Play to a device. Instead, you must install the 260 application onto your device. To learn how to install an application onto a device, see <a 261 href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a 262 device</a>.</p> 263 </li> 264 <li><strong>Make one of your test accounts the primary account on your device.</strong> 265 <p>The primary account on your device must be one of the <a 266 href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">test accounts</a> 267 that you registered on the Google Play Developer Console. If the primary account on your device is not a 268 test account, you must do a factory reset of the device and then sign in with one of your test 269 accounts. To perform a factory reset, do the following:</p> 270 <ol> 271 <li>Open Settings on your device.</li> 272 <li>Touch <strong>Privacy</strong>.</li> 273 <li>Touch <strong>Factory data reset</strong>.</li> 274 <li>Touch <strong>Reset phone</strong>.</li> 275 <li>After the phone resets, be sure to sign in with one of your test accounts during the 276 device setup process.</li> 277 </ol> 278 </li> 279 <li><strong>Run the application and purchase the sword or the potion.</strong> 280 <p>When you use a test account to purchase items, the test account is billed through Google 281 Wallet and your Google Wallet merchant account receives a payout for the purchase. 282 Therefore, you may want to refund purchases that are made with test accounts, otherwise the 283 purchases will show up as actual payouts to your merchant account.</p> 284</ol> 285 286<p class="note"><strong>Note</strong>: Debug log messages are turned off by default in the 287sample application. You can turn them on by setting the variable <code>DEBUG</code> 288to <code>true</code> in the <code>Consts.java</code> file.</p> 289 290<h2 id="billing-add-aidl">Adding the AIDL file to your project</h2> 291 292<p>The sample application contains an Android Interface Definition Language (AIDL) file, which 293defines the interface to Google Play's in-app billing service 294(<code>MarketBillingService</code>). When you add this file to your project, the Android build 295environment creates an interface file (<code>IMarketBillingService.java</code>). You can then use 296this interface to make billing requests by invoking IPC method calls.</p> 297 298<p>If you are using the ADT plug-in with Eclipse, you can just add this file to your 299<code>/src</code> directory. Eclipse will automatically generate the interface file when you build 300your project (which should happen immediately). If you are not using the ADT plug-in, you can put 301the AIDL file into your project and use the Ant tool to build your project so that the 302<code>IMarketBillingService.java</code> file gets generated.</p> 303 304<p>To add the <code>IMarketBillingService.aidl</code> file to your project, do the following:</p> 305 306<ol> 307 <li>Create the following directory in your application's <code>/src</code> directory: 308 <p><code>com/android/vending/billing/</code></p> 309 </li> 310 <li>Copy the <code>IMarketBillingService.aidl</code> file into the 311 <code>sample/src/com/android/vending/billing/</code> directory.</li> 312 <li>Build your application.</li> 313</ol> 314 315<p>You should now find a generated interface file named <code>IMarketBillingService.java</code> in 316the <code>gen</code> folder of your project.</p> 317 318<h2 id="billing-permission">Updating Your Application's Manifest</h2> 319 320<p>In-app billing relies on the Google Play application, which handles all communication between 321your application and the Google Play server. To use the Google Play application, your 322application must request the proper permission. You can do this by adding the 323<code>com.android.vending.BILLING</code> permission to your AndroidManifest.xml file. If your 324application does not declare the in-app billing permission, but attempts to send billing requests, 325Google Play will refuse the requests and respond with a <code>RESULT_DEVELOPER_ERROR</code> 326response code.</p> 327 328<p>In addition to the billing permission, you need to declare the {@link 329android.content.BroadcastReceiver} that you will use to receive asynchronous response messages 330(broadcast intents) from Google Play, and you need to declare the {@link android.app.Service} 331that you will use to bind with the <code>IMarketBillingService</code> and send messages to Google 332Play. You must also declare <a 333href="{@docRoot}guide/topics/manifest/intent-filter-element.html">intent filters</a> for the {@link 334android.content.BroadcastReceiver} so that the Android system knows how to handle the broadcast 335intents that are sent from the Google Play application.</p> 336 337<p>For example, here is how the in-app billing sample application declares the billing permission, 338the {@link android.content.BroadcastReceiver}, the {@link android.app.Service}, and the intent 339filters. In the sample application, <code>BillingReceiver</code> is the {@link 340android.content.BroadcastReceiver} that handles broadcast intents from the Google Play 341application and <code>BillingService</code> is the {@link android.app.Service} that sends requests 342to the Google Play application.</p> 343 344<pre> 345<?xml version="1.0" encoding="utf-8"?> 346<manifest xmlns:android="http://schemas.android.com/apk/res/android" 347 package="com.example.dungeons" 348 android:versionCode="1" 349 android:versionName="1.0"> 350 351 <uses-permission android:name="com.android.vending.BILLING" /> 352 353 <application android:icon="@drawable/icon" android:label="@string/app_name"> 354 <activity android:name=".Dungeons" android:label="@string/app_name"> 355 <intent-filter> 356 <action android:name="android.intent.action.MAIN" /> 357 <category android:name="android.intent.category.LAUNCHER" /> 358 </intent-filter> 359 </activity> 360 361 <service android:name="BillingService" /> 362 363 <receiver android:name="BillingReceiver"> 364 <intent-filter> 365 <action android:name="com.android.vending.billing.IN_APP_NOTIFY" /> 366 <action android:name="com.android.vending.billing.RESPONSE_CODE" /> 367 <action android:name="com.android.vending.billing.PURCHASE_STATE_CHANGED" /> 368 </intent-filter> 369 </receiver> 370 371 </application> 372</manifest> 373</pre> 374 375<h2 id="billing-service">Creating a Local Service</h2> 376 377<p>Your application must have a local {@link android.app.Service} to facilitate messaging between 378your application and Google Play. At a minimum, this service must do the following:</p> 379 380<ul> 381 <li>Bind to the <code>MarketBillingService</code>. 382 <li>Send billing requests (as IPC method calls) to the Google Play application. The five types 383 of billing requests include: 384 <ul> 385 <li><code>CHECK_BILLING_SUPPORTED</code> requests</li> 386 <li><code>REQUEST_PURCHASE</code> requests</li> 387 <li><code>GET_PURCHASE_INFORMATION</code> requests</li> 388 <li><code>CONFIRM_NOTIFICATIONS</code> requests</li> 389 <li><code>RESTORE_TRANSACTIONS</code> requests</li> 390 </ul> 391 </li> 392 <li>Handle the synchronous response messages that are returned with each billing request.</li> 393</ul> 394 395<h3>Binding to the MarketBillingService</h3> 396 397<p>Binding to the <code>MarketBillingService</code> is relatively easy if you've already added the 398<code>IMarketBillingService.aidl</code> file to your project. The following code sample shows how to 399use the {@link android.content.Context#bindService bindService()} method to bind a service to the 400<code>MarketBillingService</code>. You could put this code in your service's {@link 401android.app.Activity#onCreate onCreate()} method.</p> 402 403<pre> 404try { 405 boolean bindResult = mContext.bindService( 406 new Intent("com.android.vending.billing.MarketBillingService.BIND"), this, 407 Context.BIND_AUTO_CREATE); 408 if (bindResult) { 409 Log.i(TAG, "Service bind successful."); 410 } else { 411 Log.e(TAG, "Could not bind to the MarketBillingService."); 412 } 413} catch (SecurityException e) { 414 Log.e(TAG, "Security exception: " + e); 415} 416</pre> 417 418<p>After you bind to the service, you need to create a reference to the 419<code>IMarketBillingService</code> interface so you can make billing requests via IPC method calls. 420The following code shows you how to do this using the {@link 421android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback method.</p> 422 423<pre> 424/** 425 * The Android system calls this when we are connected to the MarketBillingService. 426 */ 427 public void onServiceConnected(ComponentName name, IBinder service) { 428 Log.i(TAG, "MarketBillingService connected."); 429 mService = IMarketBillingService.Stub.asInterface(service); 430 } 431</pre> 432 433<p>You can now use the <code>mService</code> reference to invoke the 434<code>sendBillingRequest()</code> method.</p> 435 436<p>For a complete implementation of a service that binds to the <code>MarketBillingService</code>, 437see the <code>BillingService</code> class in the sample application.</p> 438 439<h3>Sending billing requests to the MarketBillingService</h3> 440 441<p>Now that your {@link android.app.Service} has a reference to the 442<code>IMarketBillingService</code> interface, you can use that reference to send billing requests 443(via IPC method calls) to the <code>MarketBillingService</code>. The 444<code>MarketBillingService</code> IPC interface exposes a single public method 445(<code>sendBillingRequest()</code>), which takes a single {@link android.os.Bundle} parameter. The 446Bundle that you deliver with this method specifies the type of request you want to perform, using 447various key-value pairs. For instance, one key indicates the type of request you are making, another 448indicates the item being purchased, and another identifies your application. The 449<code>sendBillingRequest()</code> method immediately returns a Bundle containing an initial response 450code. However, this is not the complete purchase response; the complete response is delivered with 451an asynchronous broadcast intent. For more information about the various Bundle keys that are 452supported by the <code>MarketBillingService</code>, see <a 453href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-interface">In-app Billing 454Service Interface</a>.</p> 455 456<p>You can use the <code>sendBillingRequest()</code> method to send five types of billing requests. 457The five request types are specified using the <code>BILLING_REQUEST</code> Bundle key. This Bundle 458key can have the following five values:</p> 459 460<ul> 461 <li><code>CHECK_BILLING_SUPPORTED</code>—verifies that the Google Play application 462 supports in-app billing and the version of the In-app Billing API available.</li> 463 <li><code>REQUEST_PURCHASE</code>—sends a purchase request for an in-app item.</li> 464 <li><code>GET_PURCHASE_INFORMATION</code>—retrieves transaction information for a purchase 465 or refund.</li> 466 <li><code>CONFIRM_NOTIFICATIONS</code>—acknowledges that you received the transaction 467 information for a purchase or refund.</li> 468 <li><code>RESTORE_TRANSACTIONS</code>—retrieves a user's transaction history for <a 469 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">managed 470 purchases</a>.</li> 471</ul> 472 473<p>To make any of these billing requests, you first need to build an initial {@link 474android.os.Bundle} that contains the three keys that are required for all requests: 475<code>BILLING_REQUEST</code>, <code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. The following 476code sample shows you how to create a helper method named <code>makeRequestBundle()</code> that does 477this.</p> 478 479<pre> 480protected Bundle makeRequestBundle(String method) { 481 Bundle request = new Bundle(); 482 request.putString(BILLING_REQUEST, method); 483 request.putInt(API_VERSION, 1); 484 request.putString(PACKAGE_NAME, getPackageName()); 485 return request; 486</pre> 487 488<p>To use this helper method, you pass in a <code>String</code> that corresponds to one of the five 489types of billing requests. The method returns a Bundle that has the three required keys defined. The 490following sections show you how to use this helper method when you send a billing request.</p> 491 492<p class="caution"><strong>Important</strong>: You must make all in-app billing requests from your 493application's main thread.</p> 494 495<h4>Verifying that in-app billing is supported (CHECK_BILLING_SUPPPORTED)</h4> 496 497<p>The following code sample shows how to verify whether the Google Play application supports 498in-app billing and confirm what version of the API it supports. In the sample, <code>mService</code> 499is an instance of the <code>MarketBillingService</code> interface.</p> 500 501<pre> 502/** 503* Request type is CHECK_BILLING_SUPPORTED 504*/ 505 Bundle request = makeRequestBundle("CHECK_BILLING_SUPPORTED"); 506 Bundle response = mService.sendBillingRequest(request); 507 // Do something with this response. 508} 509</pre> 510 511<p>The <code>makeRequestBundle()</code> method constructs an initial Bundle, which contains the 512three keys that are required for all requests: <code>BILLING_REQUEST</code>, 513<code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. If you are offering subscriptions in 514your app, set the API_VERSION key to a value of "2", to confirm that In-app Billing v2 is 515available. For an example, see 516<a href="{@docRoot}google/play/billing/v2/billing_subscriptions.html#version">Subscriptions</a>.</p> 517 518<p>The <code>CHECK_BILLING_SUPPORTED</code> request returns a synchronous {@link 519android.os.Bundle} response, which contains only a single key: <code>RESPONSE_CODE</code>. The 520<code>RESPONSE_CODE</code> key can have the following values:</p> 521<ul> 522 <li><code>RESULT_OK</code>—the spedified version of in-app billing is supported.</li> 523 <li><code>RESULT_BILLING_UNAVAILABLE</code>—in-app billing is not available because the API 524 version you specified is not recognized or the user is not eligible to make in-app purchases (for 525 example, the user resides in a country that prohibits in-app purchases).</li> 526 <li><code>RESULT_ERROR</code>—there was an error connecting with the Google Play 527 application.</li> 528 <li><code>RESULT_DEVELOPER_ERROR</code>—the application is trying to make an in-app billing 529 request but the application has not declared the <code>com.android.vending.BILLING</code> 530 permission in its manifest. Can also indicate that an application is not properly signed, or that 531 you sent a malformed request.</li> 532</ul> 533 534<p>The <code>CHECK_BILLING_SUPPORTED</code> request does not trigger any asynchronous responses 535(broadcast intents).</p> 536 537<p>We recommend that you invoke the <code>CHECK_BILLING_SUPPORTED</code> request within a 538<code>RemoteException</code> block. When your code throws a <code>RemoteException</code> it 539indicates that the remote method call failed, which means that the Google Play application is out 540of date and needs to be updated. In this case, you can provide users with an error message that 541contains a link to the <a 542href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google Play</a> 543Help topic.</p> 544 545<p>The sample application demonstrates how you can handle this error condition (see 546<code>DIALOG_CANNOT_CONNECT_ID</code> in <code>Dungeons.java</code>).</p> 547 548<h4>Making a purchase request (REQUEST_PURCHASE)</h4> 549 550<p>To make a purchase request you must do the following:</p> 551 552<ul> 553 <li>Send the <code>REQUEST_PURCHASE</code> request.</li> 554 <li>Launch the {@link android.app.PendingIntent} that is returned from the Google Play 555 application.</li> 556 <li>Handle the broadcast intents that are sent by the Google Play application.</li> 557</ul> 558 559<h5>Making the request</h5> 560 561<p>You must specify four keys in the request {@link android.os.Bundle}. The following code sample 562shows how to set these keys and make a purchase request for a single in-app item. In the sample, 563<code>mProductId</code> is the Google Play product ID of an in-app item (which is listed in the 564application's <a href="{@docRoot}google/play/billing/billing_admin.html#billing-list-setup">product 565list</a>), and <code>mService</code> is an instance of the <code>MarketBillingService</code> 566interface.</p> 567 568<pre> 569/** 570* Request type is REQUEST_PURCHASE 571*/ 572 Bundle request = makeRequestBundle("REQUEST_PURCHASE"); 573 request.putString(ITEM_ID, mProductId); 574 // Request is for a standard in-app product 575 request.putString(ITEM_TYPE, "inapp"); 576 // Note that the developer payload is optional. 577 if (mDeveloperPayload != null) { 578 request.putString(DEVELOPER_PAYLOAD, mDeveloperPayload); 579 } 580 Bundle response = mService.sendBillingRequest(request); 581 // Do something with this response. 582</pre> 583<p>The <code>makeRequestBundle()</code> method constructs an initial Bundle, which contains the 584three keys that are required for all requests: <code>BILLING_REQUEST</code>, 585<code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. The <code>ITEM_ID</code> key is then added 586to the Bundle prior to invoking the <code>sendBillingRequest()</code> method.</p> 587 588<p>The request returns a synchronous {@link android.os.Bundle} response, which contains three keys: 589<code>RESPONSE_CODE</code>, <code>PURCHASE_INTENT</code>, and <code>REQUEST_ID</code>. The 590<code>RESPONSE_CODE</code> key provides you with the status of the request and the 591<code>REQUEST_ID</code> key provides you with a unique request identifier for the request. The 592<code>PURCHASE_INTENT</code> key provides you with a {@link android.app.PendingIntent}, which you 593can use to launch the checkout UI.</p> 594 595<h5>Using the pending intent</h5> 596 597<p>How you use the pending intent depends on which version of Android a device is running. On 598Android 1.6, you must use the pending intent to launch the checkout UI in its own separate task 599instead of your application's activity stack. On Android 2.0 and higher, you can use the pending 600intent to launch the checkout UI on your application's activity stack. The following code shows you 601how to do this. You can find this code in the <code>PurchaseObserver.java</code> file in the sample 602application.</p> 603 604<pre> 605void startBuyPageActivity(PendingIntent pendingIntent, Intent intent) { 606 if (mStartIntentSender != null) { 607 // This is on Android 2.0 and beyond. The in-app checkout page activity 608 // will be on the activity stack of the application. 609 try { 610 // This implements the method call: 611 // mActivity.startIntentSender(pendingIntent.getIntentSender(), 612 // intent, 0, 0, 0); 613 mStartIntentSenderArgs[0] = pendingIntent.getIntentSender(); 614 mStartIntentSenderArgs[1] = intent; 615 mStartIntentSenderArgs[2] = Integer.valueOf(0); 616 mStartIntentSenderArgs[3] = Integer.valueOf(0); 617 mStartIntentSenderArgs[4] = Integer.valueOf(0); 618 mStartIntentSender.invoke(mActivity, mStartIntentSenderArgs); 619 } catch (Exception e) { 620 Log.e(TAG, "error starting activity", e); 621 } 622 } else { 623 // This is on Android 1.6. The in-app checkout page activity will be on its 624 // own separate activity stack instead of on the activity stack of 625 // the application. 626 try { 627 pendingIntent.send(mActivity, 0 /* code */, intent); 628 } catch (CanceledException e) { 629 Log.e(TAG, "error starting activity", e); 630 } 631 } 632} 633</pre> 634 635<p class="caution"><strong>Important:</strong> You must launch the pending intent from an activity 636context and not an application context. Also, you cannot use the <code>singleTop</code> <a 637href="{@docRoot}guide/topics/manifest/activity-element.html#lmode">launch mode</a> to launch the 638pending intent. If you do either of these, the Android system will not attach the pending intent to 639your application process. Instead, it will bring Google Play to the foreground, disrupting your 640application.</p> 641 642<h5>Handling broadcast intents</h5> 643 644<p>A <code>REQUEST_PURCHASE</code> request also triggers two asynchronous responses (broadcast 645intents). First, the Google Play application sends a <code>RESPONSE_CODE</code> broadcast intent, 646which provides error information about the request. If the request does not generate an 647error, the <code>RESPONSE_CODE</code> broadcast intent returns <code>RESULT_OK</code>, which 648indicates that the request was successfully sent. (To be clear, a <code>RESULT_OK</code> response 649does not indicate that the requested purchase was successful; it indicates that the request was sent 650successfully to Google Play.)</p> 651 652<p>Next, when the requested transaction changes state (for example, the purchase is successfully 653charged to a credit card or the user cancels the purchase), the Google Play application sends an 654<code>IN_APP_NOTIFY</code> broadcast intent. This message contains a notification ID, which you can 655use to retrieve the transaction details for the <code>REQUEST_PURCHASE</code> request.</p> 656 657<p class="note"><strong>Note:</strong> The Google Play application also sends 658an <code>IN_APP_NOTIFY</code> for refunds. For more information, see <a 659href="{@docRoot}google/play/billing/v2/api.html#billing-action-notify">Handling 660IN_APP_NOTIFY messages</a>.</p> 661 662<p>Because the purchase process is not instantaneous and can take several seconds (or more), you 663must assume that a purchase request is pending from the time you receive a <code>RESULT_OK</code> 664message until you receive an <code>IN_APP_NOTIFY</code> message for the transaction. While the 665transaction is pending, the Google Play checkout UI displays an "Authorizing purchase..." 666notification; however, this notification is dismissed after 60 seconds and you should not rely on 667this notification as your primary means of conveying transaction status to users. Instead, we 668recommend that you do the following:</p> 669 670<ul> 671 <li>Add an {@link android.app.Activity} to your application that shows users the status of pending 672and completed in-app purchases.</li> 673 <li>Use a <a href="{@docRoot}guide/topics/ui/notifiers/notifications.html">status 674bar notification</a> to keep users informed about the progress of a purchase.</li> 675</ul> 676 677<p>To use these two UI elements, you could invoke a status bar notification with a ticker-text 678message that says "Purchase pending" when your application receives a <code>RESULT_OK</code> 679message. Then, when your application receives an <code>IN_APP_NOTIFY</code> message, you could 680update the notification with a new message that says "Purchase succeeded" or "Purchase failed." When 681a user touches the expanded status bar notification, you could launch the activity that shows the 682status of pending and completed in-app purchases.</p> 683 684<p>If you use some other UI technique to inform users about the state of a pending transaction, 685be sure that your pending status UI does not block your application. For example, you should avoid 686using a hovering progress wheel to convey the status of a pending transaction because a pending 687transaction could last a long time, particularly if a device loses network connectivity and cannot 688receive transaction updates from Google Play.</p> 689 690<p class="caution"><strong>Important:</strong> If a user purchases a managed item, you must prevent 691the user from purchasing the item again while the original transaction is pending. If a user 692attempts to purchase a managed item twice, and the first transaction is still pending, Google 693Play will display an error to the user; however, Google Play will not send an error to your 694application notifying you that the second purchase request was canceled. This might cause your 695application to get stuck in a pending state while it waits for an <code>IN_APP_NOTIFY</code> message 696for the second purchase request.</p> 697 698<h4>Retrieving transaction information for a purchase or refund (GET_PURCHASE_INFORMATION)</h4> 699 700<p>You retrieve transaction information in response to an <code>IN_APP_NOTIFY</code> broadcast 701intent. The <code>IN_APP_NOTIFY</code> message contains a notification ID, which you can use to 702retrieve transaction information.</p> 703 704<p>To retrieve transaction information for a purchase or refund you must specify five keys in the 705request {@link android.os.Bundle}. The following code sample shows how to set these keys and make 706the request. In the sample, <code>mService</code> is an instance of the 707<code>MarketBillingService</code> interface.</p> 708 709<pre> 710/** 711* Request type is GET_PURCHASE_INFORMATION 712*/ 713 Bundle request = makeRequestBundle("GET_PURCHASE_INFORMATION"); 714 request.putLong(REQUEST_NONCE, mNonce); 715 request.putStringArray(NOTIFY_IDS, mNotifyIds); 716 Bundle response = mService.sendBillingRequest(request); 717 // Do something with this response. 718} 719</pre> 720<p>The <code>makeRequestBundle()</code> method constructs an initial Bundle, which contains the 721three keys that are required for all requests: <code>BILLING_REQUEST</code>, 722<code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. The additional keys are then added to the 723bundle prior to invoking the <code>sendBillingRequest()</code> method. The 724<code>REQUEST_NONCE</code> key contains a cryptographically secure nonce (number used once) that you 725must generate. The Google Play application returns this nonce with the 726<code>PURCHASE_STATE_CHANGED</code> broadcast intent so you can verify the integrity of the 727transaction information. The <code>NOTIFY_IDS</code> key contains an array of notification IDs, 728which you received in the <code>IN_APP_NOTIFY</code> broadcast intent.</p> 729 730<p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys: 731<code>RESPONSE_CODE</code> and <code>REQUEST_ID</code>. The <code>RESPONSE_CODE</code> key provides 732you with the status of the request and the <code>REQUEST_ID</code> key provides you with a unique 733request identifier for the request.</p> 734 735<p>A <code>GET_PURCHASE_INFORMATION</code> request also triggers two asynchronous responses 736(broadcast intents). First, the Google Play application sends a <code>RESPONSE_CODE</code> 737broadcast intent, which provides status and error information about the request. Next, if the 738request was successful, the Google Play application sends a <code>PURCHASE_STATE_CHANGED</code> 739broadcast intent. This message contains detailed transaction information. The transaction 740information is contained in a signed JSON string (unencrypted). The message includes the signature 741so you can verify the integrity of the signed string.</p> 742 743<h4>Acknowledging transaction information (CONFIRM_NOTIFICATIONS)</h4> 744 745<p>To acknowledge that you received transaction information you send a 746<code>CONFIRM_NOTIFICATIONS</code> request. You must specify four keys in the request {@link 747android.os.Bundle}. The following code sample shows how to set these keys and make the request. In 748the sample, <code>mService</code> is an instance of the <code>MarketBillingService</code> 749interface.</p> 750 751<pre> 752/** 753* Request type is CONFIRM_NOTIFICATIONS 754*/ 755 Bundle request = makeRequestBundle("CONFIRM_NOTIFICATIONS"); 756 request.putStringArray(NOTIFY_IDS, mNotifyIds); 757 Bundle response = mService.sendBillingRequest(request); 758 // Do something with this response. 759} 760</pre> 761<p>The <code>makeRequestBundle()</code> method constructs an initial Bundle, which contains the 762three keys that are required for all requests: <code>BILLING_REQUEST</code>, 763<code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. The additional <code>NOTIFY_IDS</code> key 764is then added to the bundle prior to invoking the <code>sendBillingRequest()</code> method. The 765<code>NOTIFY_IDS</code> key contains an array of notification IDs, which you received in an 766<code>IN_APP_NOTIFY</code> broadcast intent and also used in a <code>GET_PURCHASE_INFORMATION</code> 767request.</p> 768 769<p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys: 770<code>RESPONSE_CODE</code> and <code>REQUEST_ID</code>. The <code>RESPONSE_CODE</code> key provides 771you with the status of the request and the <code>REQUEST_ID</code> key provides you with a unique 772request identifier for the request.</p> 773 774<p>A <code>CONFIRM_NOTIFICATIONS</code> request triggers a single asynchronous response—a 775<code>RESPONSE_CODE</code> broadcast intent. This broadcast intent provides status and error 776information about the request.</p> 777 778<p>You must send a confirmation when you receive transaction information from Google Play. If you 779don't send a confirmation message, Google Play will continue sending 780<code>IN_APP_NOTIFY</code> messages for the transactions you have not confirmed. Also, 781your application must be able to handle <code>IN_APP_NOTIFY</code> messages that contain multiple 782orders.</p> 783 784<p>In addition, as a best practice, you should not send a <code>CONFIRM_NOTIFICATIONS</code> request 785for a purchased item until you have delivered the item to the user. This way, if your application 786crashes or something else prevents your application from delivering the product, your application 787will still receive an <code>IN_APP_NOTIFY</code> broadcast intent from Google Play indicating 788that you need to deliver the product.</p> 789 790<h4>Restoring transaction information (RESTORE_TRANSACTIONS)</h4> 791 792<p>To restore a user's transaction information, you send a <code>RESTORE_TRANSACTIONS</code> 793request. You must specify four keys in the request {@link android.os.Bundle}. The following code 794sample shows how to set these keys and make the request. In the sample, <code>mService</code> is an 795instance of the <code>MarketBillingService</code> interface.</p> 796 797<pre> 798/** 799* Request type is RESTORE_TRANSACTIONS 800*/ 801 Bundle request = makeRequestBundle("RESTORE_TRANSACTIONS"); 802 request.putLong(REQUEST_NONCE, mNonce); 803 Bundle response = mService.sendBillingRequest(request); 804 // Do something with this response. 805} 806</pre> 807<p>The <code>makeRequestBundle()</code> method constructs an initial Bundle, which contains the 808three keys that are required for all requests: <code>BILLING_REQUEST</code>, 809<code>API_VERSION</code>, and <code>PACKAGE_NAME</code>. The additional <code>REQUEST_NONCE</code> 810key is then added to the bundle prior to invoking the <code>sendBillingRequest()</code> method. The 811<code>REQUEST_NONCE</code> key contains a cryptographically secure nonce (number used once) that you 812must generate. The Google Play application returns this nonce with the transactions information 813contained in the <code>PURCHASE_STATE_CHANGED</code> broadcast intent so you can verify the 814integrity of the transaction information.</p> 815 816<p>The request returns a synchronous {@link android.os.Bundle} response, which contains two keys: 817<code>RESPONSE_CODE</code> and <code>REQUEST_ID</code>. The <code>RESPONSE_CODE</code> key provides 818you with the status of the request and the <code>REQUEST_ID</code> key provides you with a unique 819request identifier for the request.</p> 820 821<p>A <code>RESTORE_TRANSACTIONS</code> request also triggers two asynchronous responses (broadcast 822intents). First, the Google Play application sends a <code>RESPONSE_CODE</code> broadcast intent, 823which provides status and error information about the request. Next, if the request was successful, 824the Google Play application sends a <code>PURCHASE_STATE_CHANGED</code> broadcast intent. This 825message contains the detailed transaction information. The transaction information is contained in a 826signed JSON string (unencrypted). The message includes the signature so you can verify the integrity 827of the signed string.</p> 828 829<p class="note"><strong>Note:</strong> You should use the <code>RESTORE_TRANSACTIONS</code> 830request type only when your application is installed for the first time on a device or when your 831application has been removed from a device and reinstalled.</p> 832 833<h3>Other service tasks</h3> 834 835<p>You may also want your {@link android.app.Service} to receive intent messages from your {@link 836android.content.BroadcastReceiver}. You can use these intent messages to convey the information that 837was sent asynchronously from the Google Play application to your {@link 838android.content.BroadcastReceiver}. To see an example of how you can send and receive these intent 839messages, see the <code>BillingReceiver.java</code> and <code>BillingService.java</code> files in 840the sample application. You can use these samples as a basis for your own implementation. However, 841if you use any of the code from the sample application, be sure you follow the guidelines in <a 842href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p> 843 844<h2 id="billing-broadcast-receiver">Creating a BroadcastReceiver</h2> 845 846<p>The Google Play application uses broadcast intents to send asynchronous billing responses to 847your application. To receive these intent messages, you need to create a {@link 848android.content.BroadcastReceiver} that can handle the following intents:</p> 849 850<ul> 851 <li>com.android.vending.billing.RESPONSE_CODE 852 <p>This broadcast intent contains a Google Play response code, and is sent after you make an 853 in-app billing request. For more information about the response codes that are sent with this 854 response, see <a 855 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Google Play Response 856 Codes for In-app Billing</a>.</p> 857 </li> 858 <li>com.android.vending.billing.IN_APP_NOTIFY 859 <p>This response indicates that a purchase has changed state, which means a purchase succeeded, 860 was canceled, or was refunded. For more information about notification messages, see <a 861 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing 862 Broadcast Intents</a></p> 863 </li> 864 <li>com.android.vending.billing.PURCHASE_STATE_CHANGED 865 <p>This broadcast intent contains detailed information about one or more transactions. For more 866 information about purchase state messages, see <a 867 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing 868 Broadcast Intents</a></p> 869 </li> 870</ul> 871 872<p>Each of these broadcast intents provide intent extras, which your {@link 873android.content.BroadcastReceiver} must handle. The intent extras are listed in the following table 874(see table 1).</p> 875 876<p class="table-caption"><strong>Table 1.</strong> Description of broadcast intent extras that are 877sent in response to billing requests.</p> 878 879<table> 880 881<tr> 882<th>Intent</th> 883<th>Extra</th> 884<th>Description</th> 885</tr> 886<tr> 887 <td><code>com.android.vending.billing.RESPONSE_CODE</code></td> 888 <td><code>request_id</code></td> 889 <td>A <code>long</code> representing a request ID. A request ID identifies a specific billing 890 request and is returned by Google Play at the time a request is made.</td> 891</tr> 892<tr> 893 <td><code>com.android.vending.billing.RESPONSE_CODE</code></td> 894 <td><code>response_code</code></td> 895 <td>An <code>int</code> representing the actual Google Play server response code.</td> 896</tr> 897<tr> 898 <td><code>com.android.vending.billing.IN_APP_NOTIFY</code></td> 899 <td><code>notification_id</code></td> 900 <td>A <code>String</code> representing the notification ID for a given purchase state change. 901 Google Play notifies you when there is a purchase state change and the notification includes a 902 unique notification ID. To get the details of the purchase state change, you send the notification 903 ID with the <code>GET_PURCHASE_INFORMATION</code> request.</td> 904</tr> 905<tr> 906 <td><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code></td> 907 <td><code>inapp_signed_data</code></td> 908 <td>A <code>String</code> representing the signed JSON string. The JSON string contains 909 information about the billing transaction, such as order number, amount, and the item that was 910 purchased or refunded.</td> 911</tr> 912<tr> 913 <td><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code></td> 914 <td><code>inapp_signature</code></td> 915 <td>A <code>String</code> representing the signature of the JSON string.</td> 916</tr> 917</table> 918 919<p>The following code sample shows how to handle these broadcast intents and intent extras within a 920{@link android.content.BroadcastReceiver}. The BroadcastReceiver in this case is named 921<code>BillingReceiver</code>, just as it is in the sample application.</p> 922 923<pre> 924public class BillingReceiver extends BroadcastReceiver { 925 926 private static final String TAG = "BillingReceiver"; 927 928 // Intent actions that we receive in the BillingReceiver from Google Play. 929 // These are defined by Google Play and cannot be changed. 930 // The sample application defines these in the Consts.java file. 931 public static final String ACTION_NOTIFY = "com.android.vending.billing.IN_APP_NOTIFY"; 932 public static final String ACTION_RESPONSE_CODE = "com.android.vending.billing.RESPONSE_CODE"; 933 public static final String ACTION_PURCHASE_STATE_CHANGED = 934 "com.android.vending.billing.PURCHASE_STATE_CHANGED"; 935 936 // The intent extras that are passed in an intent from Google Play. 937 // These are defined by Google Play and cannot be changed. 938 // The sample application defines these in the Consts.java file. 939 public static final String NOTIFICATION_ID = "notification_id"; 940 public static final String INAPP_SIGNED_DATA = "inapp_signed_data"; 941 public static final String INAPP_SIGNATURE = "inapp_signature"; 942 public static final String INAPP_REQUEST_ID = "request_id"; 943 public static final String INAPP_RESPONSE_CODE = "response_code"; 944 945 946 @Override 947 public void onReceive(Context context, Intent intent) { 948 String action = intent.getAction(); 949 if (ACTION_PURCHASE_STATE_CHANGED.equals(action)) { 950 String signedData = intent.getStringExtra(INAPP_SIGNED_DATA); 951 String signature = intent.getStringExtra(INAPP_SIGNATURE); 952 // Do something with the signedData and the signature. 953 } else if (ACTION_NOTIFY.equals(action)) { 954 String notifyId = intent.getStringExtra(NOTIFICATION_ID); 955 // Do something with the notifyId. 956 } else if (ACTION_RESPONSE_CODE.equals(action)) { 957 long requestId = intent.getLongExtra(INAPP_REQUEST_ID, -1); 958 int responseCodeIndex = intent.getIntExtra(INAPP_RESPONSE_CODE, 959 ResponseCode.RESULT_ERROR.ordinal()); 960 // Do something with the requestId and the responseCodeIndex. 961 } else { 962 Log.w(TAG, "unexpected action: " + action); 963 } 964 } 965 // Perform other processing here, such as forwarding intent messages to your local service. 966} 967</pre> 968 969<p>In addition to receiving broadcast intents from the Google Play application, your {@link 970android.content.BroadcastReceiver} must handle the information it received in the broadcast intents. 971Usually, your {@link android.content.BroadcastReceiver} does this by sending the information to a 972local service (discussed in the next section). The <code>BillingReceiver.java</code> file in the 973sample application shows you how to do this. You can use this sample as a basis for your own {@link 974android.content.BroadcastReceiver}. However, if you use any of the code from the sample application, 975be sure you follow the guidelines that are discussed in <a 976href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design </a>.</p> 977 978<h2 id="billing-security">Securing Your Application</h2> 979 980<p>To help ensure the integrity of the transaction information that is sent to your application, 981Google Play signs the JSON string that is contained in the <code>PURCHASE_STATE_CHANGED</code> 982broadcast intent. Google Play uses the private key that is associated with your publisher account 983to create this signature. The Developer Console generates an RSA key pair for each publisher account. 984You can find the public key portion of this key pair on your account's profile page. It is the same 985public key that is used with Google Play licensing.</p> 986 987<p>When Google Play signs a billing response, it includes the signed JSON string (unencrypted) 988and the signature. When your application receives this signed response you can use the public key 989portion of your RSA key pair to verify the signature. By performing signature verification you can 990help detect responses that have been tampered with or that have been spoofed. You can perform this 991signature verification step in your application; however, if your application connects to a secure 992remote server then we recommend that you perform the signature verification on that server.</p> 993 994<p>In-app billing also uses nonces (a random number used once) to help verify the integrity of the 995purchase information that's returned from Google Play. Your application must generate a nonce and 996send it with a <code>GET_PURCHASE_INFORMATION</code> request and a <code>RESTORE_TRANSACTIONS</code> 997request. When Google Play receives the request, it adds the nonce to the JSON string that 998contains the transaction information. The JSON string is then signed and returned to your 999application. When your application receives the JSON string, you need to verify the nonce as well as 1000the signature of the JSON string.</p> 1001 1002<p>For more information about best practices for security and design, see <a 1003href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p> 1004 1005<h3 id="billing-signatures">Verifying signatures and nonces</h3> 1006 1007<p>Google Play's in-app billing service uses two mechanisms to help verify the integrity of the 1008transaction information you receive from Google Play: nonces and signatures. A nonce (number used 1009once) is a cryptographically secure number that your application generates and sends with every 1010<code>GET_PURCHASE_INFORMATION</code> and <code>RESTORE_TRANSACTIONS</code> request. The nonce is 1011returned with the <code>PURCHASE_STATE_CHANGED</code> broadcast intent, enabling you to verify that 1012any given <code>PURCHASE_STATE_CHANGED</code> response corresponds to an actual request that you 1013made. Every <code>PURCHASE_STATE_CHANGED</code> broadcast intent also includes a signed JSON string 1014and a signature, which you can use to verify the integrity of the response.</p> 1015 1016<p>Your application must provide a way to generate, manage, and verify nonces. The following sample 1017code shows some simple methods you can use to do this.</p> 1018 1019<pre> 1020 private static final SecureRandom RANDOM = new SecureRandom(); 1021 private static HashSet<Long> sKnownNonces = new HashSet<Long>(); 1022 1023 public static long generateNonce() { 1024 long nonce = RANDOM.nextLong(); 1025 sKnownNonces.add(nonce); 1026 return nonce; 1027 } 1028 1029 public static void removeNonce(long nonce) { 1030 sKnownNonces.remove(nonce); 1031 } 1032 1033 public static boolean isNonceKnown(long nonce) { 1034 return sKnownNonces.contains(nonce); 1035 } 1036</pre> 1037 1038<p>Your application must also provide a way to verify the signatures that accompany every 1039<code>PURCHASE_STATE_CHANGED</code> broadcast intent. The <code>Security.java</code> file in the 1040sample application shows you how to do this. If you use this file as a basis for your own security 1041implementation, be sure to follow the guidelines in <a 1042href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a> and 1043obfuscate your code.</p> 1044 1045<p>You will need to use your Google Play public key to perform the signature verification. The 1046following procedure shows you how to retrieve Base64-encoded public key from the Google Play 1047Developer Console.</p> 1048 1049<ol> 1050 <li>Log in to your <a href="http://play.google.com/apps/publish">publisher account</a>.</li> 1051 <li>On the upper left part of the page, click <strong>All applications</strong> and then click 1052 the app name in the listing.</li> 1053 <li>Click <em>Services & APIs</em> and find "Your License Key for this Application" on the page. </li> 1054 <li>Copy the app's public key.</li> 1055</ol> 1056 1057<p class="caution"><strong>Important</strong>: To keep your public key safe from malicious users and 1058hackers, do not embed your public key as an entire literal string. Instead, construct the string at 1059runtime from pieces or use bit manipulation (for example, XOR with some other string) to hide the 1060actual key. The key itself is not secret information, but you do not want to make it easy for a 1061hacker or malicious user to replace the public key with another key.</p> 1062 1063<div style="width:640px;"> 1064<img src="{@docRoot}images/licensing_public_key.png" class="frame"> 1065<p class="img-caption"><strong>Figure 10662.</strong> An app's license key is available from the Services & APIs page in 1067the Developer Console.</p> 1068</div> 1069 1070 1071<h2 id="billing-implement">Modifying Your Application Code</h2> 1072 1073<p>After you finish adding in-app billing components to your project, you are ready to modify your 1074application's code. For a typical implementation, like the one that is demonstrated in the sample 1075application, this means you need to write code to do the following: </p> 1076 1077<ul> 1078 <li>Create a storage mechanism for storing users' purchase information.</li> 1079 <li>Create a user interface that lets users select items for purchase.</li> 1080</ul> 1081 1082<p>The sample code in <code>Dungeons.java</code> shows you how to do both of these tasks.</p> 1083 1084<h3>Creating a storage mechanism for storing purchase information</h3> 1085 1086<p>You must set up a database or some other mechanism for storing users' purchase information. The 1087sample application provides an example database (PurchaseDatabase.java); however, the example 1088database has been simplified for clarity and does not exhibit the security best practices that we 1089recommend. If you have a remote server, we recommend that you store purchase information on your 1090server instead of in a local database on a device. For more information about security best 1091practices, see <a href="{@docRoot}google/play/billing/billing_best_practices.html">Security and 1092Design</a>.</p> 1093 1094<p class="note"><strong>Note</strong>: If you store any purchase information on a device, be sure to 1095encrypt the data and use a device-specific encryption key. Also, if the purchase type for any of 1096your items is "unmanaged," we recommend that you back up the purchase information for these items to 1097a remote server or use Android's <a href="{@docRoot}guide/topics/data/backup.html">data 1098backup</a> framework to back up the purchase information. Backing up purchase information for 1099unmanaged items is important because unmanaged items cannot be restored by using the 1100<code>RESTORE_TRANSACTIONS</code> request type.</p> 1101 1102<h3>Creating a user interface for selecting items</h3> 1103 1104<p>You must provide users with a means for selecting items that they want to purchase. Google 1105Play provides the checkout user interface (which is where the user provides a form of payment and 1106approves the purchase), but your application must provide a control (widget) that invokes the 1107<code>sendBillingRequest()</code> method when a user selects an item for purchase.</p> 1108 1109<p>You can render the control and trigger the <code>sendBillingRequest()</code> method any way you 1110want. The sample application uses a spinner widget and a button to present items to a user and 1111trigger a billing request (see <code>Dungeons.java</code>). The user interface also shows a list of 1112recently purchased items.</p> 1113 1114