1page.title=Android Compatibility 2excludeFromSuggestions=true 3@jd:body 4 5<div id="qv-wrapper"> 6<div id="qv"> 7 8<h2>See also</h2> 9 <ol> 10<li><a 11href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li> 12<li><a 13href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">Providing Alternative Resources</a></li> 14<li><a 15href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> 16<li style="margin-top:3px;"><code><a 17href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></code></li> 18<li><code><a 19href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><uses-configuration></a></code></li> 20<li><code><a 21href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><uses-feature></a></code></li> 22<li><code><a 23href="{@docRoot}guide/topics/manifest/uses-library-element.html"><uses-library></a></code></li> 24<li><code><a 25href="{@docRoot}guide/topics/manifest/uses-permission-element.html"><uses-permission></a></code></li> 26<li><code><a 27href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></code></a></li> 28</ol> 29 30 31</div> </div> 32 33<p>Android is designed to run on many different types of devices. For 34developers, the range and number of devices means a huge potential audience: the 35more devices that run Android apps, the more users who can access your app. In 36exchange, however, it also means that your apps will have to cope with that same 37variety of hardware.</p> 38 39<p>Fortunately, Android has built-in tools and support that make it easy for 40your apps to do that, while at the same time letting you maintain control of 41what types of devices your app is available to. With a bit of forethought and 42some minor changes in your app's manifest file, you can ensure that users 43whose devices can’t run your app will never see it on Google Play, and 44will not get in trouble by downloading it. This page explains how you can 45control which devices have access to your apps, and how to prepare your apps to 46make sure they reach the right audience.</p> 47 48 49<h3 id="defined">What does “compatibility” mean?</h3> 50 51<p>A device is “Android compatible” if it can correctly run apps written for the 52<em>Android execution environment</em>. The exact details of the Android execution 53environment</em> are defined by the Android Compatibility Definition Document, 54but the single most important characteristic of a compatible device is the 55ability to install and correctly run an Android <code>.apk</code> file.</p> 56 57<p>There is exactly one Android API for each <a 58href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>, and it’s the same 59API no matter what kind of device it’s installed on. No parts of the API are 60optional, and you never have to worry about parts of the API missing on some 61devices. Every compatible Android device your app will land on will include 62every class and every API for that API level.</p> 63 64<p>Of course, some APIs won’t work correctly if a particular device lacks the 65corresponding hardware or feature. But that’s not a problem: we also designed 66Android to prevent apps from being visible to devices which don’t have features 67the apps require. We’ve built support for this right into the SDK tools, and 68it’s part of the Android platform itself, as well as part of Google Play.</p> 69 70<p>As a developer, you have complete control of how and where your apps are 71available. Android provides tools as a first-class part of the platform that let 72you manage this. You control the availability of your apps, so that they reach 73only the devices capable of running them.</p> 74 75<h3 id="how">How does it work?</h3> 76 77<p>You manage your app’s availability through a simple three-step process:</p> 78 79<ol> 80<li>You state the features your app requires by declaring <a 81href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> 82elements its manifest file.</li> 83<li>Devices are required to declare the features they include to Google 84Play.</li> 85<li>Google Play uses your app’s stated requirements to filter it from devices 86that don’t meet those requirements.</li> 87</ol> 88 89<p>This way, users never even see apps that won’t work properly on their 90devices. As long as you accurately describe your app’s requirements, you don’t 91need to worry about users blaming you for compatibility problems.</p> 92 93<p>If you’re familiar with web development, you may recognize this model as 94“capability detection”. Web developers typically prefer this approach to 95“browser detection”, because it’s very difficult to keep up as new browsers and 96new versions of current browsers are released. By checking for support for 97specific required capabilities instead of the current browser, web developers 98get better fine-grained control. That’s the same approach Android uses: since 99it’s impossible to keep up with all the Android devices being released, you 100instead use the fine-grained controls Android provides.</p> 101 102<h3>Filtering for technical reasons</h3> 103 104 <div class="sidebox-wrapper"> 105 <img id="rule" src="{@docRoot}assets/images/grad-rule-qv.png"> 106 <div id="qv-sub-rule"> 107 <img src="{@docRoot}assets/images/icon_play.png" style="float:left;margin:0;padding:0;"> 108 <p style="color:#669999;">Filtering on Google Play</p> 109 110 <p>Google Play filters the applications that are visible to users, so 111that users can see and download only those applications that are compatible with 112their devices.</p> 113 114 <p style="margin-top:1em;">One of the ways Google Play filters applications is by 115feature compatibility. To do this, Google Play checks the 116<code><uses-feature></code> elements in each application's manifest, to 117establish the app's feature needs. Google Play then shows or hides the application to 118each user, based on a comparison with the features available on the user's 119device. 120 121<p style="margin-top:1em;">For information about other filters that you can 122use to control the availability of your apps, see the 123<a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> 124document.</p> 125 </div> 126</div> 127 128<p>Android includes support for a lot of features, some hardware and some 129software. Examples include compass and accelerometer sensors, cameras, and Live 130Wallpapers. However, not every device will support every feature. For instance, 131some devices don’t have the hardware horsepower to display Live Wallpapers 132well.</p> 133 134<p>To manage this, Android defines <em>feature IDs</em>. Every capability has a 135corresponding feature ID defined by the Android platform. For instance, the 136feature ID for compass is <code>“android.hardware.sensor.compass”</code>, 137while the feature 138ID for Live Wallpapers is <code>“android.software.live_wallpapers”</code>. Each of these IDs 139also has a corresponding Java-language constant on the 140{@link android.content.pm.PackageManager} class that you can use to query whether 141feature is supported at runtime. As Android adds support for new features in 142future versions, new feature IDs will be added as well.</p> 143 144<p>When you write your application, you specify which features your app requires 145by listing their feature IDs in <code><uses-feature></code> elements in 146the <code>AndroidManifest.xml</code> file. This is the information that Google 147Play uses to match your app to devices that can run it. For instance, if you 148state that your app requires android.software.live_wallpapers, it won’t be shown 149to devices that don’t support Live Wallpapers.</p> 150 151<p>This puts you in total control of your app — because you don’t have to 152declare these features. Consider an example involving cameras.</p> 153 154<p>If you’re building a really impressive next-generation augmented-reality app, 155your app won’t function at all without a camera. However, if you’re building a 156shopping app that only uses the camera for barcode scanning, users without 157cameras might still find it useful even if they can’t scan barcodes. While both 158apps need to acquire the permission to access the camera, only the first app 159needs to state that it requires a camera. (The shopping app can simply check at 160runtime and disable the camera-related features if there’s no camera 161present.)</p> 162 163<p>Since only you can say what the best approach is for your app, Android 164provides the tools and lets you make your own tradeoff between maximizing 165audience size and minimizing development costs.</p> 166 167 168<h3 id="filtering">Filtering for business reasons</h3> 169 170<p>It’s possible that you may need to restrict your app’s availability for 171business or legal reasons. For instance, an app that displays train schedules 172for the London Underground is unlikely to be useful to users outside the United 173Kingdom. Other apps might not be permitted in certain countries for business or 174legal reasons. For cases such as these, Google Play itself provides 175developers with filtering options that allow them control their app’s 176availability for non-technical reasons.</p> 177 178<p>The help information for Google Play provides full details, but in a 179nutshell, developers can use the Google Play publisher UI to:</p> 180 181<ul> 182<li>List the countries an app is available in.</li> 183<li>Select which carrier’s users are able to access the app.</li> 184</ul> 185 186<p>Filtering for technical compatibility (such as required hardware components) 187is always based on information contained within your <code>.apk</code> file. But 188filtering for non-technical reasons (such as geographic restrictions) is always 189handled in the Google Play user interface.</p> 190 191<h3 id="futureproofing">Future-proofing</h3> 192 193<p>There’s one additional quirk that we haven’t yet addressed: protecting apps 194from changes made to future versions of Android. If the Android platform 195introduces a new feature or changes how existing features are handled, what 196happens to existing apps that were written without any knowledge of the new 197behavior?</p> 198 199<p>Simply put, Android commits to not making existing apps available to devices 200where they won’t work properly, even when the platform changes. The best way to 201explain this is through examples, so here are two:</p> 202 203<ul> 204<li>Android 1.0 through 1.5 required a 2 megapixel camera with auto-focus. 205However, with version 1.6, Android devices were permitted to omit the auto-focus 206capability, though a (fixed-focus) camera was still required. Some apps such as 207barcode scanners do not function as well with cameras that do not auto-focus. To 208prevent users from having a bad experience with those apps, existing apps that 209obtain permission to use the Camera were assumed by default to require 210auto-focus. This allowed Google Play to filter those apps from devices that 211lack auto-focus.</li> 212 213<li>Android 2.2, meanwhile, allowed the microphone to be optional on some 214devices, such as set-top boxes. Android 2.2 included a new feature ID for the 215microphone which allows developers to filter their apps if necessary, but 216— as with camera — apps that obtain permission to record audio are 217assumed to require the microphone feature by default. If your app can use a 218microphone but doesn’t strictly need it, you can explicitly state that you don’t 219require it; but unless you do that, your app won’t be shown to devices without 220microphones.</li> 221</ul> 222 223<p>In other words, whenever Android introduces new features or changes existing 224ones, we will always take steps to protect existing applications so that they 225don’t end up being available to devices where they won’t work.</p> 226 227<p>This is implemented, in part, using the <code>aapt</code> tool in the SDK. 228To see which features your app explicitly requires or is implicitly assumed to 229require, you can use the command <code>aapt dump badging</code>.</p> 230 231<h3 id="conclusion">Conclusion</h3> 232 233<p>The goal of Android is to create a huge installed base for developers to take 234advantage of. One of the ways we will achieve this is through different kinds of 235hardware running the same software environment. But we also recognize that only 236developers know which kinds of devices their apps make sense on. We’ve built in 237tools to the SDK and set up policies and requirements to ensure that developers 238remain in control of their apps, today and in the future. With the information 239you just read, and the resources listed in the sidebar of this document, you 240can publish your app with the confidence that only users who can run it will 241see it.</p> 242 243<p>For more information about Android device compatibility, please visit:</p> 244 245<p style="margin-left:2em;"><a href="http://source.android.com/compatibility/index.html">http://source.android.com/compatibility/index.html</a></p> 246 247 248