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1page.title=Managing Projects
2@jd:body
3
4 <div id="qv-wrapper">
5    <div id="qv">
6      <h2>In this document</h2>
7
8      <ol>
9        <li><a href="#ApplicationProjects">Android Projects</a></li>
10
11        <li><a href="#LibraryProjects">Library Projects</a>
12          <ol>
13            <li><a href="#considerations">Development considerations</a></li>
14          </ol>
15        </li>
16
17        <li><a href="#TestProjects">Test Projects</a></li>
18
19        <li><a href="#testing">Testing a Library Project</a></li>
20      </ol>
21    </div>
22  </div>
23
24  <p>Projects act as containers for storing things such as code and resource files. The SDK tools
25  expect your projects to follow a specific structure so it can compile and package your
26  application correctly, so it is highly recommended that you create them with Eclipse and ADT or
27  with the <code>android</code> tool on the command line. There are three types of projects, and
28  they all share the same general structure but differ in function:</p>
29
30  <dl>
31    <dt><strong>Android Projects</strong></dt>
32
33    <dd>An Android project is the container for your application's source code, resource files, and
34    files such as the Ant build and Android Manifest file. An application project is the main type
35    of project and the contents are eventually built into an <code>.apk</code> file that you install on a
36    device.</dd>
37
38    <dt><strong>Test Projects</strong></dt>
39
40    <dd>These projects contain code to test your application projects and are built into
41    applications that run on a device.</dd>
42
43    <dt><strong>Library Projects</strong></dt>
44
45    <dd>These projects contain shareable Android source code and resources that you can reference
46    in Android projects. This is useful when you have common code that you want to reuse.
47    Library projects cannot be installed onto a device, however, they are
48    pulled into the <code>.apk</code> file at build time.</dd>
49  </dl>
50
51  <p>When you use the Android development tools to create a new project, the essential files and
52  folders will be created for you. There are only a handful of files and folders generated for you,
53  and some of them depend on whether you use the Eclipse plugin or the {@code android} tool to
54  generate your project. As your application grows in complexity, you might require new kinds of
55  resources, directories, and files.</p>
56
57  <h2 id="ApplicationProjects">Android Projects</h2>
58
59  <p>Android projects are the projects that eventually get built into an <code>.apk</code> file that you install
60  onto a device. They contain things such as application source code and resource files.
61  Some are generated for you by default, while others should be created if
62  required. The following directories and files comprise an Android project:</p>
63
64  <dl>
65    <dt><code>src/</code></dt>
66
67    <dd>Contains your stub Activity file, which is stored at
68    <code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code
69     files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd>
70
71    <dt><code>bin/</code></dt>
72
73    <dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other
74    compiled resources.</dd>
75
76    <dt><code>jni/</code></dt>
77
78    <dd>Contains native code sources developed using the Android NDK. For more information, see the
79    <a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd>
80
81    <dt><code>gen/</code></dt>
82
83    <dd>Contains the Java files generated by ADT, such as your <code>R.java</code> file and
84    interfaces created from AIDL files.</dd>
85
86    <dt><code>assets/</code></dt>
87
88    <dd>This is empty. You can use it to store raw asset files. Files that you save here are
89    compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this
90    directory in the same way as a typical file system using URIs and read files as a stream of
91    bytes using the {@link android.content.res.AssetManager}. For example, this is a good
92    location for textures and game data.</dd>
93
94    <dt><code>res/</code></dt>
95
96    <dd>
97      Contains application resources, such as drawable files, layout files, and string values. See
98      <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a> for more
99      information.
100
101      <dl>
102        <dt><code>anim/</code></dt>
103
104        <dd>For XML files that are compiled into animation objects. See the <a href=
105        "{@docRoot}guide/topics/resources/animation-resource.html">Animation</a> resource
106        type.</dd>
107
108        <dt><code>color/</code></dt>
109
110        <dd>For XML files that describe colors. See the <a href=
111        "{@docRoot}guide/topics/resources/color-list-resource.html">Color Values</a> resource
112        type.</dd>
113
114        <dt><code>drawable/</code></dt>
115
116        <dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe
117        Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or
118        focused). See the <a href=
119        "{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd>
120
121        <dt><code>layout/</code></dt>
122
123        <dd>XML files that are compiled into screen layouts (or part of a screen). See the <a href=
124        "{@docRoot}guide/topics/resources/layout-resource.html">Layout</a> resource type.</dd>
125
126        <dt><code>menu/</code></dt>
127
128        <dd>For XML files that define application menus.
129        See the <a href="{@docRoot}guide/topics/resources/menu-resource.html">Menus</a>
130        resource type.</dd>
131
132        <dt><code>raw/</code></dt>
133
134        <dd>For arbitrary raw asset files. Saving asset files here instead of in the
135        <code>assets/</code> directory only differs in the way that you access them. These files
136        are processed by aapt and must be referenced from the application using a resource
137        identifier in the {@code R} class. For example, this is a good place for media, such as MP3
138        or Ogg files.</dd>
139
140        <dt><code>values/</code></dt>
141
142        <dd>For XML files that are compiled into many kinds of resource. Unlike other resources in
143        the <code>res/</code> directory, resources written to XML files in this folder are not
144        referenced by the file name. Instead, the XML element type controls how the resources is
145        defined within them are placed into the {@code R} class.</dd>
146
147        <dt><code>xml/</code></dt>
148
149        <dd>For miscellaneous XML files that configure application components. For example, an XML
150        file that defines a {@link android.preference.PreferenceScreen}, {@link
151        android.appwidget.AppWidgetProviderInfo}, or <a href=
152        "{@docRoot}reference/android/app/SearchManager.html#SearchabilityMetadata">Searchability
153        Metadata</a>. See <a href="{@docRoot}guide/topics/resources/index.html">Application Resources</a>
154        for more information about configuring these application components.</dd>
155      </dl>
156    </dd>
157
158    <dt><code>libs/</code></dt>
159
160    <dd>Contains private libraries.</dd>
161
162    <dt><code>AndroidManifest.xml</code></dt>
163
164    <dd>The control file that describes the nature of the application and each of its components.
165    For instance, it describes: certain qualities about the activities, services, intent receivers,
166    and content providers; what permissions are requested; what external libraries are needed; what
167    device features are required, what API Levels are supported or required; and others. See the
168    <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>
169    documentation for more information</dd>
170
171    <dt><code>project.properties</code></dt>
172
173    <dd>This file contains project settings, such as the build target. This file is integral to
174    the project, so maintain it in a source revision control system. To edit project
175    properties in Eclipse, right-click the project folder and select
176    <strong>Properties</strong>.</dd>
177
178    <dt><code>local.properties</code></dt>
179
180    <dd>Customizable computer-specific properties for the build system. If you use Ant to build
181    the project, this contains the path to the SDK installation. Because the content of the file
182    is specific to the local installation of the SDK, the <code>local.properties</code> should not
183be maintained in a source revision control system. If you use Eclipse, this file is not
184used.</dd>
185
186    <dt><code>ant.properties</code></dt>
187
188    <dd>Customizable properties for the build system. You can edit this file to override default
189    build settings used by Ant and also provide the location of your keystore and key alias so that
190    the build tools can sign your application when building in release mode. This file is integral
191    to the project, so maintain it in a source revision control system. If you use Eclipse, this
192    file is not used.</dd>
193
194    <dt><code>build.xml</code></dt>
195
196    <dd>The Ant build file for your project. This is only applicable for projects that
197    you build with Ant.</dd>
198
199  </dl>
200
201  <h2 id="LibraryProjects">Library Projects</h2>
202
203  <div class="sidebox-wrapper">
204    <div class="sidebox">
205      <h2>Library project example code</h2>
206
207      <p>The SDK includes an example application called <code>TicTacToeMain</code> that shows how a dependent
208      application can use code and resources from an Android Library project. The TicTacToeMain
209      application uses code and resources from an example library project called TicTacToeLib.</p>
210
211      <p>To download the sample applications and run them as projects in
212      your environment, use the <em>Android SDK Manager</em> to download the "Samples for
213      SDK API 8" (or later) package into your SDK.</p>
214
215      <p>For more information and to browse the code of the samples, see
216      the <a href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain
217      application</a>.</p>
218    </div>
219  </div>
220
221    <p>An Android <em>library project</em> is a development project that holds shared Android
222    source code and resources. Other Android application projects can reference the library project
223    and, at build time, include its compiled sources in their <code>.apk</code> files. Multiple
224    application projects can reference the same library project and any single application project
225    can reference multiple library projects.</p>
226
227    <p class="note"><strong>Note:</strong> You need SDK Tools r14 or newer to use the new library
228    project feature that generates each library project into its own JAR file.
229    You can download the tools and platforms using the
230    <em>Android SDK Manager</em>, as described in
231    <a href="{@docRoot}sdk/exploring.html">Exploring the SDK</a>.</p>
232
233    <p>If you have source code and resources that are common to multiple Android projects, you
234    can move them to a library project so that it is easier to maintain across applications and
235    versions. Here are some common scenarios in which you could make use of library projects:</p>
236
237    <ul>
238      <li>If you are developing multiple related applications that use some of the same components,
239      you move the redundant components out of their respective application projects and create a
240      single, reuseable set of the same components in a library project.</li>
241
242      <li>If you are creating an application that exists in both free and paid versions. You move
243      the part of the application that is common to both versions into a library project. The two
244      dependent projects, with their different package names, will reference the library project
245      and provide only the difference between the two application versions.</li>
246    </ul>
247
248    <p>Structurally, a library project is similar to a standard Android application project. For
249    example, it includes a manifest file at the project root, as well as <code>src/</code>,
250    <code>res/</code> and similar directories. The project can contain the same types of source
251    code and resources as a standard Android project, stored in the same way. For example, source
252    code in the library project can access its own resources through its <code>R</code> class.</p>
253
254    <p>However, a library project differs from a standard Android application project in that you
255    cannot compile it directly to its own <code>.apk</code> and run it on an Android device.
256    Similarly, you cannot export the library project to a self-contained JAR file, as you would do
257    for a true library. Instead, you must compile the library indirectly, by referencing the
258    library in the dependent application and building that application.</p>
259
260    <p>When you build an application that depends on a library project, the SDK tools compile the
261    library into a temporary JAR file and uses it in the main project, then uses the
262    result to generate the <code>.apk</code>. In cases where a resource ID is defined in both the
263    application and the library, the tools ensure that the resource declared in the application gets
264    priority and that the resource in the library project is not compiled into the application
265    <code>.apk</code>. This gives your application the flexibility to either use or redefine any
266    resource behaviors or values that are defined in any library.</p>
267
268    <p>To organize your code further, your application can add references to multiple library
269    projects, then specify the relative priority of the resources in each library. This lets you
270    build up the resources actually used in your application in a cumulative manner. When two
271    libraries referenced from an application define the same resource ID, the tools select the
272    resource from the library with higher priority and discard the other.</p>
273
274    <p>Once you have added references to library projects to your Android project,
275    you can set their relative priority. At build time, the
276    libraries are merged with the application one at a time, starting from the lowest priority to
277    the highest.</p>
278
279    <p>Library projects can reference other library projects and can import an external library
280    (JAR) in the  normal way.</p>
281
282  <h3 id="considerations">Development considerations</h3>
283
284  <p>As you develop your library project and dependent applications, keep the points listed below
285  in mind:</p>
286
287  <ul>
288  <li><p><strong>Resource conflicts</strong></p>
289  <p>Since the tools merge the resources of a library project with those of a dependent application
290  project, a given resource ID might be defined in both projects. In this case, the tools select
291  the resource from the application, or the library with highest priority, and discard the other
292  resource. As you develop your applications, be aware that common resource IDs are likely to be
293  defined in more than one project and will be merged, with the resource from the application or
294  highest-priority library taking precedence.</p>
295  </li>
296
297  <li><p><strong>Use prefixes to avoid resource conflicts</strong></p>
298
299  <p>To avoid resource conflicts for common resource IDs, consider using a prefix or other
300  consistent naming scheme that is unique to the project (or is unique across all projects).</p></li>
301
302  <li><p><strong>You cannot export a library project to a JAR file</strong></p>
303
304  <p>A library cannot be distributed as a binary file (such as a JAR file). This will
305be added in a future
306  version of the SDK Tools.</p></li>
307
308  <li><p><strong>A library project can include a JAR library</strong></p>
309
310  <p>You can develop a library project that itself includes a JAR library, however you need to
311  manually edit the dependent application project's build path and add a path to the JAR file.</p></li>
312
313  <li><p><strong>A library project can depend on an external JAR library</strong></p>
314
315  <p>You can develop a library project that depends on an external library (for example, the Maps
316  external library). In this case, the dependent application must build against a target that
317  includes the external library (for example, the Google APIs Add-On). Note also that both the
318  library project and the dependent application must declare the external library in their manifest
319  files, in a <a href=
320  "{@docRoot}guide/topics/manifest/uses-library-element.html"><code>&lt;uses-library&gt;</code></a>
321  element.</p></li>
322
323  <li> <p><strong>Library projects cannot include raw assets</strong></p>
324
325  <p>The tools do not support the use of raw asset files (saved in the <code>assets/</code> directory)
326  in a library project. Any asset resources
327  used by an application must be stored in the <code>assets/</code> directory of the application
328  project itself. However, resource files saved in the
329  <code>res/</code> directory are supported.</p></li>
330
331  <li><p><strong>Platform version must be lower than or equal to the Android project</strong></p>
332
333  <p>A library is compiled as part of the dependent application project, so the API used in the
334  library project must be compatible with the version of the Android library used to compile the
335  application project. In general, the library project should use an <a href=
336  "{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a> that is the same as &mdash; or lower
337  than &mdash; that used by the application. If the library project uses an API level that is
338  higher than that of the application, the application project will not compile. It is
339  perfectly acceptable to have a library that uses the Android 1.5 API (API level 3) and that is
340  used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) project, for instance.</p></li>
341
342  <li> <p><strong>No restriction on library package names</strong></p>
343
344  <p>There is no requirement for the package name of a library to be the same as that of
345  applications that use it.</p></li>
346
347  <li><p><strong>Each library project creates its own R class </strong></p>
348
349  <p>When you build the dependent application project, library projects are compiled and
350  merged with the application project. Each library has its own <code>R</code> class, named according
351  to the library's package name. The <code>R</code> class generated from main
352  project and the library project is created in all the packages that are needed including the main
353  project's package and the libraries' packages.</p></li>
354
355  <li><p><strong>Library project storage location</strong></p>
356
357  <p>There are no specific requirements on where you should store a library project, relative to a
358  dependent application project, as long as the application project can reference the library
359  project by a relative link. What is important is that the main
360  project can reference the library project through a relative link.</p></li>
361  </ul>
362
363  <h2 id="TestProjects">Test Projects</h2>
364
365  <p>Test projects contain Android applications that you write using the
366  <a href="{@docRoot}tools/testing/index.html">Testing and
367  Instrumentation framework</a>. The framework is an extension of the JUnit test framework and adds
368  access to Android system objects. The file structure of a test project is the same as an
369  Android project.</p>
370
371  <dl>
372    <dt><code>src/</code></dt>
373
374    <dd>Includes your test source files. Test projects do not require an Activity <code>.java</code>
375    file, but can include one.</dd>
376
377    <dt><code>gen/</code></dt>
378
379    <dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file and
380    interfaces created from AIDL files.</dd>
381
382    <dt><code>assets/</code></dt>
383
384    <dd>This is empty. You can use it to store raw asset files.</dd>
385
386    <dt><code>res/</code></dt>
387
388    <dd>A folder for your application resources, such as drawable files, layout files, string
389    values, etc. See <a href="{@docRoot}guide/topics/resources/index.html">Application
390    Resources</a>.</dd>
391
392    <dt><code>AndroidManifest.xml</code></dt>
393
394    <dd>The Android Manifest for your project. See <a href=
395    "{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml File</a>. Test
396    Projects have a special <a href=
397    "{@docRoot}guide/topics/manifest/instrumentation-element.html">
398    <code>&lt;instrumentation&gt;</code></a>
399    element that connects the test project with the application project.</dd>
400
401    <dt><code>project.properties</code></dt>
402
403    <dd>This file contains project settings, such as the build target and links to the project being
404tested. This file is integral to the project, so maintain it in a source
405revision control system. To edit project properties in Eclipse, right-click the project folder
406and select <strong>Properties</strong>.</dd>
407
408    <dt><code>local.properties</code></dt>
409
410    <dd>Customizable computer-specific properties for the build system. If you use Ant to build
411    the project, this contains the path to the SDK installation. Because the content of the file
412    is specific to the local installation of the SDK, it should not be maintained in a Source
413    Revision Control system. If you use Eclipse, this file is not used.</dd>
414
415    <dt><code>ant.properties</code></dt>
416
417    <dd>Customizable properties for the build system. You can edit this file to override default
418    build settings used by Ant and provide the location to your keystore and key alias, so that the
419    build tools can sign your application when building in release mode. This file is integral to
420    the project, so maintain it in a source revision control system.
421    If you use Eclipse, this file is not used.</dd>
422
423    <dt><code>build.xml</code></dt>
424
425    <dd>The Ant build file for your project. This is only applicable for projects that
426    you build with Ant.</dd>
427  </dl>
428
429  <p>For more information, see the <a href=
430  "{@docRoot}tools/testing/index.html">Testing</a> section.</p>
431
432
433  <h2 id="testing">Testing a Library Project</h2>
434
435  <p>There are two recommended ways of setting up testing on code and resources in a library
436  project:</p>
437
438  <ul>
439    <li>You can set up a <a href="{@docRoot}tools/testing/testing_otheride.html">test
440    project</a> that instruments an application project that depends on the library project. You
441    can then add tests to the project for library-specific features.</li>
442
443    <li>You can set up a standard application project that depends on the library and put
444    the instrumentation in that project. This lets you create a self-contained project that
445    contains both the tests/instrumentations and the code to test.</li>
446  </ul>
447