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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.renderscript;
18 
19 import android.util.Log;
20 
21 /**
22  *
23  * Intrinsic for converting RGB to RGBA by using a 3D lookup table.  The
24  * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D
25  * allocation.  The 8 nearest values are sampled and linearly interpolated.  The
26  * result is placed in the output.
27  *
28  **/
29 public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic {
30     private Allocation mLUT;
31     private Element mElement;
32 
ScriptIntrinsic3DLUT(int id, RenderScript rs, Element e)33     private ScriptIntrinsic3DLUT(int id, RenderScript rs, Element e) {
34         super(id, rs);
35         mElement = e;
36     }
37 
38     /**
39      * Supported elements types are {@link Element#U8_4}
40      *
41      * The defaults tables are identity.
42      *
43      * @param rs The RenderScript context
44      * @param e Element type for intputs and outputs
45      *
46      * @return ScriptIntrinsic3DLUT
47      */
create(RenderScript rs, Element e)48     public static ScriptIntrinsic3DLUT create(RenderScript rs, Element e) {
49         int id = rs.nScriptIntrinsicCreate(8, e.getID(rs));
50 
51         if (!e.isCompatible(Element.U8_4(rs))) {
52             throw new RSIllegalArgumentException("Element must be compatible with uchar4.");
53         }
54 
55         return new ScriptIntrinsic3DLUT(id, rs, e);
56     }
57 
58     /**
59      * Sets the {@link android.renderscript.Allocation} to be used as the lookup table.
60      *
61      * The lookup table must use the same {@link android.renderscript.Element} as the intrinsic.
62      *
63      */
64 
setLUT(Allocation lut)65     public void setLUT(Allocation lut) {
66         final Type t = lut.getType();
67 
68         if (t.getZ() == 0) {
69             throw new RSIllegalArgumentException("LUT must be 3d.");
70         }
71 
72         if (!t.getElement().isCompatible(mElement)) {
73             throw new RSIllegalArgumentException("LUT element type must match.");
74         }
75 
76         mLUT = lut;
77         setVar(0, mLUT);
78     }
79 
80 
81     /**
82      * Invoke the kernel and apply the lookup to each cell of ain
83      * and copy to aout.
84      *
85      * @param ain Input allocation
86      * @param aout Output allocation
87      */
forEach(Allocation ain, Allocation aout)88     public void forEach(Allocation ain, Allocation aout) {
89         forEach(0, ain, aout, null);
90     }
91 
92     /**
93      * Get a KernelID for this intrinsic kernel.
94      *
95      * @return Script.KernelID The KernelID object.
96      */
getKernelID()97     public Script.KernelID getKernelID() {
98         return createKernelID(0, 3, null, null);
99     }
100 }
101 
102