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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Provide access to read-only assets.
19 //
20 
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24 
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/misc.h>
29 #include <androidfw/ResourceTypes.h>
30 #include <androidfw/ZipFileRO.h>
31 #include <utils/Atomic.h>
32 #include <utils/Log.h>
33 #include <utils/String8.h>
34 #include <utils/String8.h>
35 #include <utils/threads.h>
36 #include <utils/Timers.h>
37 #ifdef HAVE_ANDROID_OS
38 #include <cutils/trace.h>
39 #endif
40 
41 #include <assert.h>
42 #include <dirent.h>
43 #include <errno.h>
44 #include <fcntl.h>
45 #include <strings.h>
46 #include <sys/stat.h>
47 #include <unistd.h>
48 
49 #ifndef TEMP_FAILURE_RETRY
50 /* Used to retry syscalls that can return EINTR. */
51 #define TEMP_FAILURE_RETRY(exp) ({         \
52     typeof (exp) _rc;                      \
53     do {                                   \
54         _rc = (exp);                       \
55     } while (_rc == -1 && errno == EINTR); \
56     _rc; })
57 #endif
58 
59 #ifdef HAVE_ANDROID_OS
60 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
61 #define MY_TRACE_END() ATRACE_END()
62 #else
63 #define MY_TRACE_BEGIN(x)
64 #define MY_TRACE_END()
65 #endif
66 
67 using namespace android;
68 
69 /*
70  * Names for default app, locale, and vendor.  We might want to change
71  * these to be an actual locale, e.g. always use en-US as the default.
72  */
73 static const char* kDefaultLocale = "default";
74 static const char* kDefaultVendor = "default";
75 static const char* kAssetsRoot = "assets";
76 static const char* kAppZipName = NULL; //"classes.jar";
77 static const char* kSystemAssets = "framework/framework-res.apk";
78 static const char* kIdmapCacheDir = "resource-cache";
79 
80 static const char* kExcludeExtension = ".EXCLUDE";
81 
82 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
83 
84 static volatile int32_t gCount = 0;
85 
86 namespace {
87     // Transform string /a/b/c.apk to /data/resource-cache/a@b@c.apk@idmap
idmapPathForPackagePath(const String8 & pkgPath)88     String8 idmapPathForPackagePath(const String8& pkgPath)
89     {
90         const char* root = getenv("ANDROID_DATA");
91         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
92         String8 path(root);
93         path.appendPath(kIdmapCacheDir);
94 
95         char buf[256]; // 256 chars should be enough for anyone...
96         strncpy(buf, pkgPath.string(), 255);
97         buf[255] = '\0';
98         char* filename = buf;
99         while (*filename && *filename == '/') {
100             ++filename;
101         }
102         char* p = filename;
103         while (*p) {
104             if (*p == '/') {
105                 *p = '@';
106             }
107             ++p;
108         }
109         path.appendPath(filename);
110         path.append("@idmap");
111 
112         return path;
113     }
114 
115     /*
116      * Like strdup(), but uses C++ "new" operator instead of malloc.
117      */
strdupNew(const char * str)118     static char* strdupNew(const char* str)
119     {
120         char* newStr;
121         int len;
122 
123         if (str == NULL)
124             return NULL;
125 
126         len = strlen(str);
127         newStr = new char[len+1];
128         memcpy(newStr, str, len+1);
129 
130         return newStr;
131     }
132 }
133 
134 /*
135  * ===========================================================================
136  *      AssetManager
137  * ===========================================================================
138  */
139 
getGlobalCount()140 int32_t AssetManager::getGlobalCount()
141 {
142     return gCount;
143 }
144 
AssetManager(CacheMode cacheMode)145 AssetManager::AssetManager(CacheMode cacheMode)
146     : mLocale(NULL), mVendor(NULL),
147       mResources(NULL), mConfig(new ResTable_config),
148       mCacheMode(cacheMode), mCacheValid(false)
149 {
150     int count = android_atomic_inc(&gCount)+1;
151     //ALOGI("Creating AssetManager %p #%d\n", this, count);
152     memset(mConfig, 0, sizeof(ResTable_config));
153 }
154 
~AssetManager(void)155 AssetManager::~AssetManager(void)
156 {
157     int count = android_atomic_dec(&gCount);
158     //ALOGI("Destroying AssetManager in %p #%d\n", this, count);
159 
160     delete mConfig;
161     delete mResources;
162 
163     // don't have a String class yet, so make sure we clean up
164     delete[] mLocale;
165     delete[] mVendor;
166 }
167 
addAssetPath(const String8 & path,void ** cookie)168 bool AssetManager::addAssetPath(const String8& path, void** cookie)
169 {
170     AutoMutex _l(mLock);
171 
172     asset_path ap;
173 
174     String8 realPath(path);
175     if (kAppZipName) {
176         realPath.appendPath(kAppZipName);
177     }
178     ap.type = ::getFileType(realPath.string());
179     if (ap.type == kFileTypeRegular) {
180         ap.path = realPath;
181     } else {
182         ap.path = path;
183         ap.type = ::getFileType(path.string());
184         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
185             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
186                  path.string(), (int)ap.type);
187             return false;
188         }
189     }
190 
191     // Skip if we have it already.
192     for (size_t i=0; i<mAssetPaths.size(); i++) {
193         if (mAssetPaths[i].path == ap.path) {
194             if (cookie) {
195                 *cookie = (void*)(i+1);
196             }
197             return true;
198         }
199     }
200 
201     ALOGV("In %p Asset %s path: %s", this,
202          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
203 
204     mAssetPaths.add(ap);
205 
206     // new paths are always added at the end
207     if (cookie) {
208         *cookie = (void*)mAssetPaths.size();
209     }
210 
211     // add overlay packages for /system/framework; apps are handled by the
212     // (Java) package manager
213     if (strncmp(path.string(), "/system/framework/", 18) == 0) {
214         // When there is an environment variable for /vendor, this
215         // should be changed to something similar to how ANDROID_ROOT
216         // and ANDROID_DATA are used in this file.
217         String8 overlayPath("/vendor/overlay/framework/");
218         overlayPath.append(path.getPathLeaf());
219         if (TEMP_FAILURE_RETRY(access(overlayPath.string(), R_OK)) == 0) {
220             asset_path oap;
221             oap.path = overlayPath;
222             oap.type = ::getFileType(overlayPath.string());
223             bool addOverlay = (oap.type == kFileTypeRegular); // only .apks supported as overlay
224             if (addOverlay) {
225                 oap.idmap = idmapPathForPackagePath(overlayPath);
226 
227                 if (isIdmapStaleLocked(ap.path, oap.path, oap.idmap)) {
228                     addOverlay = createIdmapFileLocked(ap.path, oap.path, oap.idmap);
229                 }
230             }
231             if (addOverlay) {
232                 mAssetPaths.add(oap);
233             } else {
234                 ALOGW("failed to add overlay package %s\n", overlayPath.string());
235             }
236         }
237     }
238 
239     return true;
240 }
241 
isIdmapStaleLocked(const String8 & originalPath,const String8 & overlayPath,const String8 & idmapPath)242 bool AssetManager::isIdmapStaleLocked(const String8& originalPath, const String8& overlayPath,
243                                       const String8& idmapPath)
244 {
245     struct stat st;
246     if (TEMP_FAILURE_RETRY(stat(idmapPath.string(), &st)) == -1) {
247         if (errno == ENOENT) {
248             return true; // non-existing idmap is always stale
249         } else {
250             ALOGW("failed to stat file %s: %s\n", idmapPath.string(), strerror(errno));
251             return false;
252         }
253     }
254     if (st.st_size < ResTable::IDMAP_HEADER_SIZE_BYTES) {
255         ALOGW("file %s has unexpectedly small size=%zd\n", idmapPath.string(), (size_t)st.st_size);
256         return false;
257     }
258     int fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_RDONLY));
259     if (fd == -1) {
260         ALOGW("failed to open file %s: %s\n", idmapPath.string(), strerror(errno));
261         return false;
262     }
263     char buf[ResTable::IDMAP_HEADER_SIZE_BYTES];
264     ssize_t bytesLeft = ResTable::IDMAP_HEADER_SIZE_BYTES;
265     for (;;) {
266         ssize_t r = TEMP_FAILURE_RETRY(read(fd, buf + ResTable::IDMAP_HEADER_SIZE_BYTES - bytesLeft,
267                                             bytesLeft));
268         if (r < 0) {
269             TEMP_FAILURE_RETRY(close(fd));
270             return false;
271         }
272         bytesLeft -= r;
273         if (bytesLeft == 0) {
274             break;
275         }
276     }
277     TEMP_FAILURE_RETRY(close(fd));
278 
279     uint32_t cachedOriginalCrc, cachedOverlayCrc;
280     if (!ResTable::getIdmapInfo(buf, ResTable::IDMAP_HEADER_SIZE_BYTES,
281                                 &cachedOriginalCrc, &cachedOverlayCrc)) {
282         return false;
283     }
284 
285     uint32_t actualOriginalCrc, actualOverlayCrc;
286     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &actualOriginalCrc)) {
287         return false;
288     }
289     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &actualOverlayCrc)) {
290         return false;
291     }
292     return cachedOriginalCrc != actualOriginalCrc || cachedOverlayCrc != actualOverlayCrc;
293 }
294 
getZipEntryCrcLocked(const String8 & zipPath,const char * entryFilename,uint32_t * pCrc)295 bool AssetManager::getZipEntryCrcLocked(const String8& zipPath, const char* entryFilename,
296                                         uint32_t* pCrc)
297 {
298     asset_path ap;
299     ap.path = zipPath;
300     const ZipFileRO* zip = getZipFileLocked(ap);
301     if (zip == NULL) {
302         return false;
303     }
304     const ZipEntryRO entry = zip->findEntryByName(entryFilename);
305     if (entry == NULL) {
306         return false;
307     }
308     if (!zip->getEntryInfo(entry, NULL, NULL, NULL, NULL, NULL, (long*)pCrc)) {
309         return false;
310     }
311     return true;
312 }
313 
createIdmapFileLocked(const String8 & originalPath,const String8 & overlayPath,const String8 & idmapPath)314 bool AssetManager::createIdmapFileLocked(const String8& originalPath, const String8& overlayPath,
315                                          const String8& idmapPath)
316 {
317     ALOGD("%s: originalPath=%s overlayPath=%s idmapPath=%s\n",
318          __FUNCTION__, originalPath.string(), overlayPath.string(), idmapPath.string());
319     ResTable tables[2];
320     const String8* paths[2] = { &originalPath, &overlayPath };
321     uint32_t originalCrc, overlayCrc;
322     bool retval = false;
323     ssize_t offset = 0;
324     int fd = 0;
325     uint32_t* data = NULL;
326     size_t size;
327 
328     for (int i = 0; i < 2; ++i) {
329         asset_path ap;
330         ap.type = kFileTypeRegular;
331         ap.path = *paths[i];
332         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
333         if (ass == NULL) {
334             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
335             goto error;
336         }
337         tables[i].add(ass, (void*)1, false);
338     }
339 
340     if (!getZipEntryCrcLocked(originalPath, "resources.arsc", &originalCrc)) {
341         ALOGW("failed to retrieve crc for resources.arsc in %s\n", originalPath.string());
342         goto error;
343     }
344     if (!getZipEntryCrcLocked(overlayPath, "resources.arsc", &overlayCrc)) {
345         ALOGW("failed to retrieve crc for resources.arsc in %s\n", overlayPath.string());
346         goto error;
347     }
348 
349     if (tables[0].createIdmap(tables[1], originalCrc, overlayCrc,
350                               (void**)&data, &size) != NO_ERROR) {
351         ALOGW("failed to generate idmap data for file %s\n", idmapPath.string());
352         goto error;
353     }
354 
355     // This should be abstracted (eg replaced by a stand-alone
356     // application like dexopt, triggered by something equivalent to
357     // installd).
358     fd = TEMP_FAILURE_RETRY(::open(idmapPath.string(), O_WRONLY | O_CREAT | O_TRUNC, 0644));
359     if (fd == -1) {
360         ALOGW("failed to write idmap file %s (open: %s)\n", idmapPath.string(), strerror(errno));
361         goto error_free;
362     }
363     for (;;) {
364         ssize_t written = TEMP_FAILURE_RETRY(write(fd, data + offset, size));
365         if (written < 0) {
366             ALOGW("failed to write idmap file %s (write: %s)\n", idmapPath.string(),
367                  strerror(errno));
368             goto error_close;
369         }
370         size -= (size_t)written;
371         offset += written;
372         if (size == 0) {
373             break;
374         }
375     }
376 
377     retval = true;
378 error_close:
379     TEMP_FAILURE_RETRY(close(fd));
380 error_free:
381     free(data);
382 error:
383     return retval;
384 }
385 
addDefaultAssets()386 bool AssetManager::addDefaultAssets()
387 {
388     const char* root = getenv("ANDROID_ROOT");
389     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
390 
391     String8 path(root);
392     path.appendPath(kSystemAssets);
393 
394     return addAssetPath(path, NULL);
395 }
396 
nextAssetPath(void * cookie) const397 void* AssetManager::nextAssetPath(void* cookie) const
398 {
399     AutoMutex _l(mLock);
400     size_t next = ((size_t)cookie)+1;
401     return next > mAssetPaths.size() ? NULL : (void*)next;
402 }
403 
getAssetPath(void * cookie) const404 String8 AssetManager::getAssetPath(void* cookie) const
405 {
406     AutoMutex _l(mLock);
407     const size_t which = ((size_t)cookie)-1;
408     if (which < mAssetPaths.size()) {
409         return mAssetPaths[which].path;
410     }
411     return String8();
412 }
413 
414 /*
415  * Set the current locale.  Use NULL to indicate no locale.
416  *
417  * Close and reopen Zip archives as appropriate, and reset cached
418  * information in the locale-specific sections of the tree.
419  */
setLocale(const char * locale)420 void AssetManager::setLocale(const char* locale)
421 {
422     AutoMutex _l(mLock);
423     setLocaleLocked(locale);
424 }
425 
setLocaleLocked(const char * locale)426 void AssetManager::setLocaleLocked(const char* locale)
427 {
428     if (mLocale != NULL) {
429         /* previously set, purge cached data */
430         purgeFileNameCacheLocked();
431         //mZipSet.purgeLocale();
432         delete[] mLocale;
433     }
434     mLocale = strdupNew(locale);
435 
436     updateResourceParamsLocked();
437 }
438 
439 /*
440  * Set the current vendor.  Use NULL to indicate no vendor.
441  *
442  * Close and reopen Zip archives as appropriate, and reset cached
443  * information in the vendor-specific sections of the tree.
444  */
setVendor(const char * vendor)445 void AssetManager::setVendor(const char* vendor)
446 {
447     AutoMutex _l(mLock);
448 
449     if (mVendor != NULL) {
450         /* previously set, purge cached data */
451         purgeFileNameCacheLocked();
452         //mZipSet.purgeVendor();
453         delete[] mVendor;
454     }
455     mVendor = strdupNew(vendor);
456 }
457 
setConfiguration(const ResTable_config & config,const char * locale)458 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
459 {
460     AutoMutex _l(mLock);
461     *mConfig = config;
462     if (locale) {
463         setLocaleLocked(locale);
464     } else if (config.language[0] != 0) {
465         char spec[9];
466         spec[0] = config.language[0];
467         spec[1] = config.language[1];
468         if (config.country[0] != 0) {
469             spec[2] = '_';
470             spec[3] = config.country[0];
471             spec[4] = config.country[1];
472             spec[5] = 0;
473         } else {
474             spec[3] = 0;
475         }
476         setLocaleLocked(spec);
477     } else {
478         updateResourceParamsLocked();
479     }
480 }
481 
getConfiguration(ResTable_config * outConfig) const482 void AssetManager::getConfiguration(ResTable_config* outConfig) const
483 {
484     AutoMutex _l(mLock);
485     *outConfig = *mConfig;
486 }
487 
488 /*
489  * Open an asset.
490  *
491  * The data could be;
492  *  - In a file on disk (assetBase + fileName).
493  *  - In a compressed file on disk (assetBase + fileName.gz).
494  *  - In a Zip archive, uncompressed or compressed.
495  *
496  * It can be in a number of different directories and Zip archives.
497  * The search order is:
498  *  - [appname]
499  *    - locale + vendor
500  *    - "default" + vendor
501  *    - locale + "default"
502  *    - "default + "default"
503  *  - "common"
504  *    - (same as above)
505  *
506  * To find a particular file, we have to try up to eight paths with
507  * all three forms of data.
508  *
509  * We should probably reject requests for "illegal" filenames, e.g. those
510  * with illegal characters or "../" backward relative paths.
511  */
open(const char * fileName,AccessMode mode)512 Asset* AssetManager::open(const char* fileName, AccessMode mode)
513 {
514     AutoMutex _l(mLock);
515 
516     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
517 
518 
519     if (mCacheMode != CACHE_OFF && !mCacheValid)
520         loadFileNameCacheLocked();
521 
522     String8 assetName(kAssetsRoot);
523     assetName.appendPath(fileName);
524 
525     /*
526      * For each top-level asset path, search for the asset.
527      */
528 
529     size_t i = mAssetPaths.size();
530     while (i > 0) {
531         i--;
532         ALOGV("Looking for asset '%s' in '%s'\n",
533                 assetName.string(), mAssetPaths.itemAt(i).path.string());
534         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
535         if (pAsset != NULL) {
536             return pAsset != kExcludedAsset ? pAsset : NULL;
537         }
538     }
539 
540     return NULL;
541 }
542 
543 /*
544  * Open a non-asset file as if it were an asset.
545  *
546  * The "fileName" is the partial path starting from the application
547  * name.
548  */
openNonAsset(const char * fileName,AccessMode mode)549 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode)
550 {
551     AutoMutex _l(mLock);
552 
553     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
554 
555 
556     if (mCacheMode != CACHE_OFF && !mCacheValid)
557         loadFileNameCacheLocked();
558 
559     /*
560      * For each top-level asset path, search for the asset.
561      */
562 
563     size_t i = mAssetPaths.size();
564     while (i > 0) {
565         i--;
566         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
567         Asset* pAsset = openNonAssetInPathLocked(
568             fileName, mode, mAssetPaths.itemAt(i));
569         if (pAsset != NULL) {
570             return pAsset != kExcludedAsset ? pAsset : NULL;
571         }
572     }
573 
574     return NULL;
575 }
576 
openNonAsset(void * cookie,const char * fileName,AccessMode mode)577 Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode)
578 {
579     const size_t which = ((size_t)cookie)-1;
580 
581     AutoMutex _l(mLock);
582 
583     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
584 
585 
586     if (mCacheMode != CACHE_OFF && !mCacheValid)
587         loadFileNameCacheLocked();
588 
589     if (which < mAssetPaths.size()) {
590         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
591                 mAssetPaths.itemAt(which).path.string());
592         Asset* pAsset = openNonAssetInPathLocked(
593             fileName, mode, mAssetPaths.itemAt(which));
594         if (pAsset != NULL) {
595             return pAsset != kExcludedAsset ? pAsset : NULL;
596         }
597     }
598 
599     return NULL;
600 }
601 
602 /*
603  * Get the type of a file in the asset namespace.
604  *
605  * This currently only works for regular files.  All others (including
606  * directories) will return kFileTypeNonexistent.
607  */
getFileType(const char * fileName)608 FileType AssetManager::getFileType(const char* fileName)
609 {
610     Asset* pAsset = NULL;
611 
612     /*
613      * Open the asset.  This is less efficient than simply finding the
614      * file, but it's not too bad (we don't uncompress or mmap data until
615      * the first read() call).
616      */
617     pAsset = open(fileName, Asset::ACCESS_STREAMING);
618     delete pAsset;
619 
620     if (pAsset == NULL)
621         return kFileTypeNonexistent;
622     else
623         return kFileTypeRegular;
624 }
625 
getResTable(bool required) const626 const ResTable* AssetManager::getResTable(bool required) const
627 {
628     ResTable* rt = mResources;
629     if (rt) {
630         return rt;
631     }
632 
633     // Iterate through all asset packages, collecting resources from each.
634 
635     AutoMutex _l(mLock);
636 
637     if (mResources != NULL) {
638         return mResources;
639     }
640 
641     if (required) {
642         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
643     }
644 
645     if (mCacheMode != CACHE_OFF && !mCacheValid)
646         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
647 
648     const size_t N = mAssetPaths.size();
649     for (size_t i=0; i<N; i++) {
650         Asset* ass = NULL;
651         ResTable* sharedRes = NULL;
652         bool shared = true;
653         const asset_path& ap = mAssetPaths.itemAt(i);
654         MY_TRACE_BEGIN(ap.path.string());
655         Asset* idmap = openIdmapLocked(ap);
656         ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
657         if (ap.type != kFileTypeDirectory) {
658             if (i == 0) {
659                 // The first item is typically the framework resources,
660                 // which we want to avoid parsing every time.
661                 sharedRes = const_cast<AssetManager*>(this)->
662                     mZipSet.getZipResourceTable(ap.path);
663             }
664             if (sharedRes == NULL) {
665                 ass = const_cast<AssetManager*>(this)->
666                     mZipSet.getZipResourceTableAsset(ap.path);
667                 if (ass == NULL) {
668                     ALOGV("loading resource table %s\n", ap.path.string());
669                     ass = const_cast<AssetManager*>(this)->
670                         openNonAssetInPathLocked("resources.arsc",
671                                                  Asset::ACCESS_BUFFER,
672                                                  ap);
673                     if (ass != NULL && ass != kExcludedAsset) {
674                         ass = const_cast<AssetManager*>(this)->
675                             mZipSet.setZipResourceTableAsset(ap.path, ass);
676                     }
677                 }
678 
679                 if (i == 0 && ass != NULL) {
680                     // If this is the first resource table in the asset
681                     // manager, then we are going to cache it so that we
682                     // can quickly copy it out for others.
683                     ALOGV("Creating shared resources for %s", ap.path.string());
684                     sharedRes = new ResTable();
685                     sharedRes->add(ass, (void*)(i+1), false, idmap);
686                     sharedRes = const_cast<AssetManager*>(this)->
687                         mZipSet.setZipResourceTable(ap.path, sharedRes);
688                 }
689             }
690         } else {
691             ALOGV("loading resource table %s\n", ap.path.string());
692             Asset* ass = const_cast<AssetManager*>(this)->
693                 openNonAssetInPathLocked("resources.arsc",
694                                          Asset::ACCESS_BUFFER,
695                                          ap);
696             shared = false;
697         }
698         if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
699             if (rt == NULL) {
700                 mResources = rt = new ResTable();
701                 updateResourceParamsLocked();
702             }
703             ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
704             if (sharedRes != NULL) {
705                 ALOGV("Copying existing resources for %s", ap.path.string());
706                 rt->add(sharedRes);
707             } else {
708                 ALOGV("Parsing resources for %s", ap.path.string());
709                 rt->add(ass, (void*)(i+1), !shared, idmap);
710             }
711 
712             if (!shared) {
713                 delete ass;
714             }
715         }
716         if (idmap != NULL) {
717             delete idmap;
718         }
719         MY_TRACE_END();
720     }
721 
722     if (required && !rt) ALOGW("Unable to find resources file resources.arsc");
723     if (!rt) {
724         mResources = rt = new ResTable();
725     }
726     return rt;
727 }
728 
updateResourceParamsLocked() const729 void AssetManager::updateResourceParamsLocked() const
730 {
731     ResTable* res = mResources;
732     if (!res) {
733         return;
734     }
735 
736     size_t llen = mLocale ? strlen(mLocale) : 0;
737     mConfig->language[0] = 0;
738     mConfig->language[1] = 0;
739     mConfig->country[0] = 0;
740     mConfig->country[1] = 0;
741     if (llen >= 2) {
742         mConfig->language[0] = mLocale[0];
743         mConfig->language[1] = mLocale[1];
744     }
745     if (llen >= 5) {
746         mConfig->country[0] = mLocale[3];
747         mConfig->country[1] = mLocale[4];
748     }
749     mConfig->size = sizeof(*mConfig);
750 
751     res->setParameters(mConfig);
752 }
753 
openIdmapLocked(const struct asset_path & ap) const754 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
755 {
756     Asset* ass = NULL;
757     if (ap.idmap.size() != 0) {
758         ass = const_cast<AssetManager*>(this)->
759             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
760         if (ass) {
761             ALOGV("loading idmap %s\n", ap.idmap.string());
762         } else {
763             ALOGW("failed to load idmap %s\n", ap.idmap.string());
764         }
765     }
766     return ass;
767 }
768 
getResources(bool required) const769 const ResTable& AssetManager::getResources(bool required) const
770 {
771     const ResTable* rt = getResTable(required);
772     return *rt;
773 }
774 
isUpToDate()775 bool AssetManager::isUpToDate()
776 {
777     AutoMutex _l(mLock);
778     return mZipSet.isUpToDate();
779 }
780 
getLocales(Vector<String8> * locales) const781 void AssetManager::getLocales(Vector<String8>* locales) const
782 {
783     ResTable* res = mResources;
784     if (res != NULL) {
785         res->getLocales(locales);
786     }
787 }
788 
789 /*
790  * Open a non-asset file as if it were an asset, searching for it in the
791  * specified app.
792  *
793  * Pass in a NULL values for "appName" if the common app directory should
794  * be used.
795  */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)796 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
797     const asset_path& ap)
798 {
799     Asset* pAsset = NULL;
800 
801     /* look at the filesystem on disk */
802     if (ap.type == kFileTypeDirectory) {
803         String8 path(ap.path);
804         path.appendPath(fileName);
805 
806         pAsset = openAssetFromFileLocked(path, mode);
807 
808         if (pAsset == NULL) {
809             /* try again, this time with ".gz" */
810             path.append(".gz");
811             pAsset = openAssetFromFileLocked(path, mode);
812         }
813 
814         if (pAsset != NULL) {
815             //printf("FOUND NA '%s' on disk\n", fileName);
816             pAsset->setAssetSource(path);
817         }
818 
819     /* look inside the zip file */
820     } else {
821         String8 path(fileName);
822 
823         /* check the appropriate Zip file */
824         ZipFileRO* pZip;
825         ZipEntryRO entry;
826 
827         pZip = getZipFileLocked(ap);
828         if (pZip != NULL) {
829             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
830             entry = pZip->findEntryByName(path.string());
831             if (entry != NULL) {
832                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
833                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
834             }
835         }
836 
837         if (pAsset != NULL) {
838             /* create a "source" name, for debug/display */
839             pAsset->setAssetSource(
840                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
841                                                 String8(fileName)));
842         }
843     }
844 
845     return pAsset;
846 }
847 
848 /*
849  * Open an asset, searching for it in the directory hierarchy for the
850  * specified app.
851  *
852  * Pass in a NULL values for "appName" if the common app directory should
853  * be used.
854  */
openInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)855 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
856     const asset_path& ap)
857 {
858     Asset* pAsset = NULL;
859 
860     /*
861      * Try various combinations of locale and vendor.
862      */
863     if (mLocale != NULL && mVendor != NULL)
864         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
865     if (pAsset == NULL && mVendor != NULL)
866         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
867     if (pAsset == NULL && mLocale != NULL)
868         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
869     if (pAsset == NULL)
870         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
871 
872     return pAsset;
873 }
874 
875 /*
876  * Open an asset, searching for it in the directory hierarchy for the
877  * specified locale and vendor.
878  *
879  * We also search in "app.jar".
880  *
881  * Pass in NULL values for "appName", "locale", and "vendor" if the
882  * defaults should be used.
883  */
openInLocaleVendorLocked(const char * fileName,AccessMode mode,const asset_path & ap,const char * locale,const char * vendor)884 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
885     const asset_path& ap, const char* locale, const char* vendor)
886 {
887     Asset* pAsset = NULL;
888 
889     if (ap.type == kFileTypeDirectory) {
890         if (mCacheMode == CACHE_OFF) {
891             /* look at the filesystem on disk */
892             String8 path(createPathNameLocked(ap, locale, vendor));
893             path.appendPath(fileName);
894 
895             String8 excludeName(path);
896             excludeName.append(kExcludeExtension);
897             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
898                 /* say no more */
899                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
900                 return kExcludedAsset;
901             }
902 
903             pAsset = openAssetFromFileLocked(path, mode);
904 
905             if (pAsset == NULL) {
906                 /* try again, this time with ".gz" */
907                 path.append(".gz");
908                 pAsset = openAssetFromFileLocked(path, mode);
909             }
910 
911             if (pAsset != NULL)
912                 pAsset->setAssetSource(path);
913         } else {
914             /* find in cache */
915             String8 path(createPathNameLocked(ap, locale, vendor));
916             path.appendPath(fileName);
917 
918             AssetDir::FileInfo tmpInfo;
919             bool found = false;
920 
921             String8 excludeName(path);
922             excludeName.append(kExcludeExtension);
923 
924             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
925                 /* go no farther */
926                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
927                 return kExcludedAsset;
928             }
929 
930             /*
931              * File compression extensions (".gz") don't get stored in the
932              * name cache, so we have to try both here.
933              */
934             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
935                 found = true;
936                 pAsset = openAssetFromFileLocked(path, mode);
937                 if (pAsset == NULL) {
938                     /* try again, this time with ".gz" */
939                     path.append(".gz");
940                     pAsset = openAssetFromFileLocked(path, mode);
941                 }
942             }
943 
944             if (pAsset != NULL)
945                 pAsset->setAssetSource(path);
946 
947             /*
948              * Don't continue the search into the Zip files.  Our cached info
949              * said it was a file on disk; to be consistent with openDir()
950              * we want to return the loose asset.  If the cached file gets
951              * removed, we fail.
952              *
953              * The alternative is to update our cache when files get deleted,
954              * or make some sort of "best effort" promise, but for now I'm
955              * taking the hard line.
956              */
957             if (found) {
958                 if (pAsset == NULL)
959                     ALOGD("Expected file not found: '%s'\n", path.string());
960                 return pAsset;
961             }
962         }
963     }
964 
965     /*
966      * Either it wasn't found on disk or on the cached view of the disk.
967      * Dig through the currently-opened set of Zip files.  If caching
968      * is disabled, the Zip file may get reopened.
969      */
970     if (pAsset == NULL && ap.type == kFileTypeRegular) {
971         String8 path;
972 
973         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
974         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
975         path.appendPath(fileName);
976 
977         /* check the appropriate Zip file */
978         ZipFileRO* pZip;
979         ZipEntryRO entry;
980 
981         pZip = getZipFileLocked(ap);
982         if (pZip != NULL) {
983             //printf("GOT zip, checking '%s'\n", (const char*) path);
984             entry = pZip->findEntryByName(path.string());
985             if (entry != NULL) {
986                 //printf("FOUND in Zip file for %s/%s-%s\n",
987                 //    appName, locale, vendor);
988                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
989             }
990         }
991 
992         if (pAsset != NULL) {
993             /* create a "source" name, for debug/display */
994             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
995                                                              String8(""), String8(fileName)));
996         }
997     }
998 
999     return pAsset;
1000 }
1001 
1002 /*
1003  * Create a "source name" for a file from a Zip archive.
1004  */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)1005 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1006     const String8& dirName, const String8& fileName)
1007 {
1008     String8 sourceName("zip:");
1009     sourceName.append(zipFileName);
1010     sourceName.append(":");
1011     if (dirName.length() > 0) {
1012         sourceName.appendPath(dirName);
1013     }
1014     sourceName.appendPath(fileName);
1015     return sourceName;
1016 }
1017 
1018 /*
1019  * Create a path to a loose asset (asset-base/app/locale/vendor).
1020  */
createPathNameLocked(const asset_path & ap,const char * locale,const char * vendor)1021 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1022     const char* vendor)
1023 {
1024     String8 path(ap.path);
1025     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1026     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1027     return path;
1028 }
1029 
1030 /*
1031  * Create a path to a loose asset (asset-base/app/rootDir).
1032  */
createPathNameLocked(const asset_path & ap,const char * rootDir)1033 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1034 {
1035     String8 path(ap.path);
1036     if (rootDir != NULL) path.appendPath(rootDir);
1037     return path;
1038 }
1039 
1040 /*
1041  * Return a pointer to one of our open Zip archives.  Returns NULL if no
1042  * matching Zip file exists.
1043  *
1044  * Right now we have 2 possible Zip files (1 each in app/"common").
1045  *
1046  * If caching is set to CACHE_OFF, to get the expected behavior we
1047  * need to reopen the Zip file on every request.  That would be silly
1048  * and expensive, so instead we just check the file modification date.
1049  *
1050  * Pass in NULL values for "appName", "locale", and "vendor" if the
1051  * generics should be used.
1052  */
getZipFileLocked(const asset_path & ap)1053 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1054 {
1055     ALOGV("getZipFileLocked() in %p\n", this);
1056 
1057     return mZipSet.getZip(ap.path);
1058 }
1059 
1060 /*
1061  * Try to open an asset from a file on disk.
1062  *
1063  * If the file is compressed with gzip, we seek to the start of the
1064  * deflated data and pass that in (just like we would for a Zip archive).
1065  *
1066  * For uncompressed data, we may already have an mmap()ed version sitting
1067  * around.  If so, we want to hand that to the Asset instead.
1068  *
1069  * This returns NULL if the file doesn't exist, couldn't be opened, or
1070  * claims to be a ".gz" but isn't.
1071  */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)1072 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1073     AccessMode mode)
1074 {
1075     Asset* pAsset = NULL;
1076 
1077     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1078         //printf("TRYING '%s'\n", (const char*) pathName);
1079         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1080     } else {
1081         //printf("TRYING '%s'\n", (const char*) pathName);
1082         pAsset = Asset::createFromFile(pathName.string(), mode);
1083     }
1084 
1085     return pAsset;
1086 }
1087 
1088 /*
1089  * Given an entry in a Zip archive, create a new Asset object.
1090  *
1091  * If the entry is uncompressed, we may want to create or share a
1092  * slice of shared memory.
1093  */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)1094 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1095     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1096 {
1097     Asset* pAsset = NULL;
1098 
1099     // TODO: look for previously-created shared memory slice?
1100     int method;
1101     size_t uncompressedLen;
1102 
1103     //printf("USING Zip '%s'\n", pEntry->getFileName());
1104 
1105     //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen,
1106     //    &offset);
1107     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1108             NULL, NULL))
1109     {
1110         ALOGW("getEntryInfo failed\n");
1111         return NULL;
1112     }
1113 
1114     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1115     if (dataMap == NULL) {
1116         ALOGW("create map from entry failed\n");
1117         return NULL;
1118     }
1119 
1120     if (method == ZipFileRO::kCompressStored) {
1121         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1122         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1123                 dataMap->getFileName(), mode, pAsset);
1124     } else {
1125         pAsset = Asset::createFromCompressedMap(dataMap, method,
1126             uncompressedLen, mode);
1127         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1128                 dataMap->getFileName(), mode, pAsset);
1129     }
1130     if (pAsset == NULL) {
1131         /* unexpected */
1132         ALOGW("create from segment failed\n");
1133     }
1134 
1135     return pAsset;
1136 }
1137 
1138 
1139 
1140 /*
1141  * Open a directory in the asset namespace.
1142  *
1143  * An "asset directory" is simply the combination of all files in all
1144  * locations, with ".gz" stripped for loose files.  With app, locale, and
1145  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1146  *
1147  * Pass in "" for the root dir.
1148  */
openDir(const char * dirName)1149 AssetDir* AssetManager::openDir(const char* dirName)
1150 {
1151     AutoMutex _l(mLock);
1152 
1153     AssetDir* pDir = NULL;
1154     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1155 
1156     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1157     assert(dirName != NULL);
1158 
1159     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1160 
1161     if (mCacheMode != CACHE_OFF && !mCacheValid)
1162         loadFileNameCacheLocked();
1163 
1164     pDir = new AssetDir;
1165 
1166     /*
1167      * Scan the various directories, merging what we find into a single
1168      * vector.  We want to scan them in reverse priority order so that
1169      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
1170      * want to remember where the file is coming from, we'll get the right
1171      * version.
1172      *
1173      * We start with Zip archives, then do loose files.
1174      */
1175     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1176 
1177     size_t i = mAssetPaths.size();
1178     while (i > 0) {
1179         i--;
1180         const asset_path& ap = mAssetPaths.itemAt(i);
1181         if (ap.type == kFileTypeRegular) {
1182             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1183             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1184         } else {
1185             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1186             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1187         }
1188     }
1189 
1190 #if 0
1191     printf("FILE LIST:\n");
1192     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1193         printf(" %d: (%d) '%s'\n", i,
1194             pMergedInfo->itemAt(i).getFileType(),
1195             (const char*) pMergedInfo->itemAt(i).getFileName());
1196     }
1197 #endif
1198 
1199     pDir->setFileList(pMergedInfo);
1200     return pDir;
1201 }
1202 
1203 /*
1204  * Open a directory in the non-asset namespace.
1205  *
1206  * An "asset directory" is simply the combination of all files in all
1207  * locations, with ".gz" stripped for loose files.  With app, locale, and
1208  * vendor defined, we have 8 directories and 2 Zip archives to scan.
1209  *
1210  * Pass in "" for the root dir.
1211  */
openNonAssetDir(void * cookie,const char * dirName)1212 AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName)
1213 {
1214     AutoMutex _l(mLock);
1215 
1216     AssetDir* pDir = NULL;
1217     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1218 
1219     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1220     assert(dirName != NULL);
1221 
1222     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1223 
1224     if (mCacheMode != CACHE_OFF && !mCacheValid)
1225         loadFileNameCacheLocked();
1226 
1227     pDir = new AssetDir;
1228 
1229     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1230 
1231     const size_t which = ((size_t)cookie)-1;
1232 
1233     if (which < mAssetPaths.size()) {
1234         const asset_path& ap = mAssetPaths.itemAt(which);
1235         if (ap.type == kFileTypeRegular) {
1236             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1237             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1238         } else {
1239             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1240             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1241         }
1242     }
1243 
1244 #if 0
1245     printf("FILE LIST:\n");
1246     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1247         printf(" %d: (%d) '%s'\n", i,
1248             pMergedInfo->itemAt(i).getFileType(),
1249             (const char*) pMergedInfo->itemAt(i).getFileName());
1250     }
1251 #endif
1252 
1253     pDir->setFileList(pMergedInfo);
1254     return pDir;
1255 }
1256 
1257 /*
1258  * Scan the contents of the specified directory and merge them into the
1259  * "pMergedInfo" vector, removing previous entries if we find "exclude"
1260  * directives.
1261  *
1262  * Returns "false" if we found nothing to contribute.
1263  */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1264 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1265     const asset_path& ap, const char* rootDir, const char* dirName)
1266 {
1267     SortedVector<AssetDir::FileInfo>* pContents;
1268     String8 path;
1269 
1270     assert(pMergedInfo != NULL);
1271 
1272     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1273 
1274     if (mCacheValid) {
1275         int i, start, count;
1276 
1277         pContents = new SortedVector<AssetDir::FileInfo>;
1278 
1279         /*
1280          * Get the basic partial path and find it in the cache.  That's
1281          * the start point for the search.
1282          */
1283         path = createPathNameLocked(ap, rootDir);
1284         if (dirName[0] != '\0')
1285             path.appendPath(dirName);
1286 
1287         start = mCache.indexOf(path);
1288         if (start == NAME_NOT_FOUND) {
1289             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1290             delete pContents;
1291             return false;
1292         }
1293 
1294         /*
1295          * The match string looks like "common/default/default/foo/bar/".
1296          * The '/' on the end ensures that we don't match on the directory
1297          * itself or on ".../foo/barfy/".
1298          */
1299         path.append("/");
1300 
1301         count = mCache.size();
1302 
1303         /*
1304          * Pick out the stuff in the current dir by examining the pathname.
1305          * It needs to match the partial pathname prefix, and not have a '/'
1306          * (fssep) anywhere after the prefix.
1307          */
1308         for (i = start+1; i < count; i++) {
1309             if (mCache[i].getFileName().length() > path.length() &&
1310                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1311             {
1312                 const char* name = mCache[i].getFileName().string();
1313                 // XXX THIS IS BROKEN!  Looks like we need to store the full
1314                 // path prefix separately from the file path.
1315                 if (strchr(name + path.length(), '/') == NULL) {
1316                     /* grab it, reducing path to just the filename component */
1317                     AssetDir::FileInfo tmp = mCache[i];
1318                     tmp.setFileName(tmp.getFileName().getPathLeaf());
1319                     pContents->add(tmp);
1320                 }
1321             } else {
1322                 /* no longer in the dir or its subdirs */
1323                 break;
1324             }
1325 
1326         }
1327     } else {
1328         path = createPathNameLocked(ap, rootDir);
1329         if (dirName[0] != '\0')
1330             path.appendPath(dirName);
1331         pContents = scanDirLocked(path);
1332         if (pContents == NULL)
1333             return false;
1334     }
1335 
1336     // if we wanted to do an incremental cache fill, we would do it here
1337 
1338     /*
1339      * Process "exclude" directives.  If we find a filename that ends with
1340      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1341      * remove it if we find it.  We also delete the "exclude" entry.
1342      */
1343     int i, count, exclExtLen;
1344 
1345     count = pContents->size();
1346     exclExtLen = strlen(kExcludeExtension);
1347     for (i = 0; i < count; i++) {
1348         const char* name;
1349         int nameLen;
1350 
1351         name = pContents->itemAt(i).getFileName().string();
1352         nameLen = strlen(name);
1353         if (nameLen > exclExtLen &&
1354             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1355         {
1356             String8 match(name, nameLen - exclExtLen);
1357             int matchIdx;
1358 
1359             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1360             if (matchIdx > 0) {
1361                 ALOGV("Excluding '%s' [%s]\n",
1362                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
1363                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
1364                 pMergedInfo->removeAt(matchIdx);
1365             } else {
1366                 //printf("+++ no match on '%s'\n", (const char*) match);
1367             }
1368 
1369             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1370             pContents->removeAt(i);
1371             i--;        // adjust "for" loop
1372             count--;    //  and loop limit
1373         }
1374     }
1375 
1376     mergeInfoLocked(pMergedInfo, pContents);
1377 
1378     delete pContents;
1379 
1380     return true;
1381 }
1382 
1383 /*
1384  * Scan the contents of the specified directory, and stuff what we find
1385  * into a newly-allocated vector.
1386  *
1387  * Files ending in ".gz" will have their extensions removed.
1388  *
1389  * We should probably think about skipping files with "illegal" names,
1390  * e.g. illegal characters (/\:) or excessive length.
1391  *
1392  * Returns NULL if the specified directory doesn't exist.
1393  */
scanDirLocked(const String8 & path)1394 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1395 {
1396     SortedVector<AssetDir::FileInfo>* pContents = NULL;
1397     DIR* dir;
1398     struct dirent* entry;
1399     FileType fileType;
1400 
1401     ALOGV("Scanning dir '%s'\n", path.string());
1402 
1403     dir = opendir(path.string());
1404     if (dir == NULL)
1405         return NULL;
1406 
1407     pContents = new SortedVector<AssetDir::FileInfo>;
1408 
1409     while (1) {
1410         entry = readdir(dir);
1411         if (entry == NULL)
1412             break;
1413 
1414         if (strcmp(entry->d_name, ".") == 0 ||
1415             strcmp(entry->d_name, "..") == 0)
1416             continue;
1417 
1418 #ifdef _DIRENT_HAVE_D_TYPE
1419         if (entry->d_type == DT_REG)
1420             fileType = kFileTypeRegular;
1421         else if (entry->d_type == DT_DIR)
1422             fileType = kFileTypeDirectory;
1423         else
1424             fileType = kFileTypeUnknown;
1425 #else
1426         // stat the file
1427         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1428 #endif
1429 
1430         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1431             continue;
1432 
1433         AssetDir::FileInfo info;
1434         info.set(String8(entry->d_name), fileType);
1435         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1436             info.setFileName(info.getFileName().getBasePath());
1437         info.setSourceName(path.appendPathCopy(info.getFileName()));
1438         pContents->add(info);
1439     }
1440 
1441     closedir(dir);
1442     return pContents;
1443 }
1444 
1445 /*
1446  * Scan the contents out of the specified Zip archive, and merge what we
1447  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
1448  * we return immediately.
1449  *
1450  * Returns "false" if we found nothing to contribute.
1451  */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1452 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1453     const asset_path& ap, const char* rootDir, const char* baseDirName)
1454 {
1455     ZipFileRO* pZip;
1456     Vector<String8> dirs;
1457     AssetDir::FileInfo info;
1458     SortedVector<AssetDir::FileInfo> contents;
1459     String8 sourceName, zipName, dirName;
1460 
1461     pZip = mZipSet.getZip(ap.path);
1462     if (pZip == NULL) {
1463         ALOGW("Failure opening zip %s\n", ap.path.string());
1464         return false;
1465     }
1466 
1467     zipName = ZipSet::getPathName(ap.path.string());
1468 
1469     /* convert "sounds" to "rootDir/sounds" */
1470     if (rootDir != NULL) dirName = rootDir;
1471     dirName.appendPath(baseDirName);
1472 
1473     /*
1474      * Scan through the list of files, looking for a match.  The files in
1475      * the Zip table of contents are not in sorted order, so we have to
1476      * process the entire list.  We're looking for a string that begins
1477      * with the characters in "dirName", is followed by a '/', and has no
1478      * subsequent '/' in the stuff that follows.
1479      *
1480      * What makes this especially fun is that directories are not stored
1481      * explicitly in Zip archives, so we have to infer them from context.
1482      * When we see "sounds/foo.wav" we have to leave a note to ourselves
1483      * to insert a directory called "sounds" into the list.  We store
1484      * these in temporary vector so that we only return each one once.
1485      *
1486      * Name comparisons are case-sensitive to match UNIX filesystem
1487      * semantics.
1488      */
1489     int dirNameLen = dirName.length();
1490     for (int i = 0; i < pZip->getNumEntries(); i++) {
1491         ZipEntryRO entry;
1492         char nameBuf[256];
1493 
1494         entry = pZip->findEntryByIndex(i);
1495         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1496             // TODO: fix this if we expect to have long names
1497             ALOGE("ARGH: name too long?\n");
1498             continue;
1499         }
1500         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1501         if (dirNameLen == 0 ||
1502             (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
1503              nameBuf[dirNameLen] == '/'))
1504         {
1505             const char* cp;
1506             const char* nextSlash;
1507 
1508             cp = nameBuf + dirNameLen;
1509             if (dirNameLen != 0)
1510                 cp++;       // advance past the '/'
1511 
1512             nextSlash = strchr(cp, '/');
1513 //xxx this may break if there are bare directory entries
1514             if (nextSlash == NULL) {
1515                 /* this is a file in the requested directory */
1516 
1517                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1518 
1519                 info.setSourceName(
1520                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1521 
1522                 contents.add(info);
1523                 //printf("FOUND: file '%s'\n", info.getFileName().string());
1524             } else {
1525                 /* this is a subdir; add it if we don't already have it*/
1526                 String8 subdirName(cp, nextSlash - cp);
1527                 size_t j;
1528                 size_t N = dirs.size();
1529 
1530                 for (j = 0; j < N; j++) {
1531                     if (subdirName == dirs[j]) {
1532                         break;
1533                     }
1534                 }
1535                 if (j == N) {
1536                     dirs.add(subdirName);
1537                 }
1538 
1539                 //printf("FOUND: dir '%s'\n", subdirName.string());
1540             }
1541         }
1542     }
1543 
1544     /*
1545      * Add the set of unique directories.
1546      */
1547     for (int i = 0; i < (int) dirs.size(); i++) {
1548         info.set(dirs[i], kFileTypeDirectory);
1549         info.setSourceName(
1550             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1551         contents.add(info);
1552     }
1553 
1554     mergeInfoLocked(pMergedInfo, &contents);
1555 
1556     return true;
1557 }
1558 
1559 
1560 /*
1561  * Merge two vectors of FileInfo.
1562  *
1563  * The merged contents will be stuffed into *pMergedInfo.
1564  *
1565  * If an entry for a file exists in both "pMergedInfo" and "pContents",
1566  * we use the newer "pContents" entry.
1567  */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1568 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1569     const SortedVector<AssetDir::FileInfo>* pContents)
1570 {
1571     /*
1572      * Merge what we found in this directory with what we found in
1573      * other places.
1574      *
1575      * Two basic approaches:
1576      * (1) Create a new array that holds the unique values of the two
1577      *     arrays.
1578      * (2) Take the elements from pContents and shove them into pMergedInfo.
1579      *
1580      * Because these are vectors of complex objects, moving elements around
1581      * inside the vector requires constructing new objects and allocating
1582      * storage for members.  With approach #1, we're always adding to the
1583      * end, whereas with #2 we could be inserting multiple elements at the
1584      * front of the vector.  Approach #1 requires a full copy of the
1585      * contents of pMergedInfo, but approach #2 requires the same copy for
1586      * every insertion at the front of pMergedInfo.
1587      *
1588      * (We should probably use a SortedVector interface that allows us to
1589      * just stuff items in, trusting us to maintain the sort order.)
1590      */
1591     SortedVector<AssetDir::FileInfo>* pNewSorted;
1592     int mergeMax, contMax;
1593     int mergeIdx, contIdx;
1594 
1595     pNewSorted = new SortedVector<AssetDir::FileInfo>;
1596     mergeMax = pMergedInfo->size();
1597     contMax = pContents->size();
1598     mergeIdx = contIdx = 0;
1599 
1600     while (mergeIdx < mergeMax || contIdx < contMax) {
1601         if (mergeIdx == mergeMax) {
1602             /* hit end of "merge" list, copy rest of "contents" */
1603             pNewSorted->add(pContents->itemAt(contIdx));
1604             contIdx++;
1605         } else if (contIdx == contMax) {
1606             /* hit end of "cont" list, copy rest of "merge" */
1607             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1608             mergeIdx++;
1609         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1610         {
1611             /* items are identical, add newer and advance both indices */
1612             pNewSorted->add(pContents->itemAt(contIdx));
1613             mergeIdx++;
1614             contIdx++;
1615         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1616         {
1617             /* "merge" is lower, add that one */
1618             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1619             mergeIdx++;
1620         } else {
1621             /* "cont" is lower, add that one */
1622             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1623             pNewSorted->add(pContents->itemAt(contIdx));
1624             contIdx++;
1625         }
1626     }
1627 
1628     /*
1629      * Overwrite the "merged" list with the new stuff.
1630      */
1631     *pMergedInfo = *pNewSorted;
1632     delete pNewSorted;
1633 
1634 #if 0       // for Vector, rather than SortedVector
1635     int i, j;
1636     for (i = pContents->size() -1; i >= 0; i--) {
1637         bool add = true;
1638 
1639         for (j = pMergedInfo->size() -1; j >= 0; j--) {
1640             /* case-sensitive comparisons, to behave like UNIX fs */
1641             if (strcmp(pContents->itemAt(i).mFileName,
1642                        pMergedInfo->itemAt(j).mFileName) == 0)
1643             {
1644                 /* match, don't add this entry */
1645                 add = false;
1646                 break;
1647             }
1648         }
1649 
1650         if (add)
1651             pMergedInfo->add(pContents->itemAt(i));
1652     }
1653 #endif
1654 }
1655 
1656 
1657 /*
1658  * Load all files into the file name cache.  We want to do this across
1659  * all combinations of { appname, locale, vendor }, performing a recursive
1660  * directory traversal.
1661  *
1662  * This is not the most efficient data structure.  Also, gathering the
1663  * information as we needed it (file-by-file or directory-by-directory)
1664  * would be faster.  However, on the actual device, 99% of the files will
1665  * live in Zip archives, so this list will be very small.  The trouble
1666  * is that we have to check the "loose" files first, so it's important
1667  * that we don't beat the filesystem silly looking for files that aren't
1668  * there.
1669  *
1670  * Note on thread safety: this is the only function that causes updates
1671  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1672  * so we need to employ a mutex here.
1673  */
loadFileNameCacheLocked(void)1674 void AssetManager::loadFileNameCacheLocked(void)
1675 {
1676     assert(!mCacheValid);
1677     assert(mCache.size() == 0);
1678 
1679 #ifdef DO_TIMINGS   // need to link against -lrt for this now
1680     DurationTimer timer;
1681     timer.start();
1682 #endif
1683 
1684     fncScanLocked(&mCache, "");
1685 
1686 #ifdef DO_TIMINGS
1687     timer.stop();
1688     ALOGD("Cache scan took %.3fms\n",
1689         timer.durationUsecs() / 1000.0);
1690 #endif
1691 
1692 #if 0
1693     int i;
1694     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1695     for (i = 0; i < (int) mCache.size(); i++) {
1696         printf(" %d: (%d) '%s'\n", i,
1697             mCache.itemAt(i).getFileType(),
1698             (const char*) mCache.itemAt(i).getFileName());
1699     }
1700 #endif
1701 
1702     mCacheValid = true;
1703 }
1704 
1705 /*
1706  * Scan up to 8 versions of the specified directory.
1707  */
fncScanLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const char * dirName)1708 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1709     const char* dirName)
1710 {
1711     size_t i = mAssetPaths.size();
1712     while (i > 0) {
1713         i--;
1714         const asset_path& ap = mAssetPaths.itemAt(i);
1715         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1716         if (mLocale != NULL)
1717             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1718         if (mVendor != NULL)
1719             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1720         if (mLocale != NULL && mVendor != NULL)
1721             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1722     }
1723 }
1724 
1725 /*
1726  * Recursively scan this directory and all subdirs.
1727  *
1728  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1729  * files, and we prepend the extended partial path to the filenames.
1730  */
fncScanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * locale,const char * vendor,const char * dirName)1731 bool AssetManager::fncScanAndMergeDirLocked(
1732     SortedVector<AssetDir::FileInfo>* pMergedInfo,
1733     const asset_path& ap, const char* locale, const char* vendor,
1734     const char* dirName)
1735 {
1736     SortedVector<AssetDir::FileInfo>* pContents;
1737     String8 partialPath;
1738     String8 fullPath;
1739 
1740     // XXX This is broken -- the filename cache needs to hold the base
1741     // asset path separately from its filename.
1742 
1743     partialPath = createPathNameLocked(ap, locale, vendor);
1744     if (dirName[0] != '\0') {
1745         partialPath.appendPath(dirName);
1746     }
1747 
1748     fullPath = partialPath;
1749     pContents = scanDirLocked(fullPath);
1750     if (pContents == NULL) {
1751         return false;       // directory did not exist
1752     }
1753 
1754     /*
1755      * Scan all subdirectories of the current dir, merging what we find
1756      * into "pMergedInfo".
1757      */
1758     for (int i = 0; i < (int) pContents->size(); i++) {
1759         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1760             String8 subdir(dirName);
1761             subdir.appendPath(pContents->itemAt(i).getFileName());
1762 
1763             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1764         }
1765     }
1766 
1767     /*
1768      * To be consistent, we want entries for the root directory.  If
1769      * we're the root, add one now.
1770      */
1771     if (dirName[0] == '\0') {
1772         AssetDir::FileInfo tmpInfo;
1773 
1774         tmpInfo.set(String8(""), kFileTypeDirectory);
1775         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1776         pContents->add(tmpInfo);
1777     }
1778 
1779     /*
1780      * We want to prepend the extended partial path to every entry in
1781      * "pContents".  It's the same value for each entry, so this will
1782      * not change the sorting order of the vector contents.
1783      */
1784     for (int i = 0; i < (int) pContents->size(); i++) {
1785         const AssetDir::FileInfo& info = pContents->itemAt(i);
1786         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1787     }
1788 
1789     mergeInfoLocked(pMergedInfo, pContents);
1790     return true;
1791 }
1792 
1793 /*
1794  * Trash the cache.
1795  */
purgeFileNameCacheLocked(void)1796 void AssetManager::purgeFileNameCacheLocked(void)
1797 {
1798     mCacheValid = false;
1799     mCache.clear();
1800 }
1801 
1802 /*
1803  * ===========================================================================
1804  *      AssetManager::SharedZip
1805  * ===========================================================================
1806  */
1807 
1808 
1809 Mutex AssetManager::SharedZip::gLock;
1810 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1811 
SharedZip(const String8 & path,time_t modWhen)1812 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1813     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1814       mResourceTableAsset(NULL), mResourceTable(NULL)
1815 {
1816     //ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1817     mZipFile = new ZipFileRO;
1818     ALOGV("+++ opening zip '%s'\n", mPath.string());
1819     if (mZipFile->open(mPath.string()) != NO_ERROR) {
1820         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1821         delete mZipFile;
1822         mZipFile = NULL;
1823     }
1824 }
1825 
get(const String8 & path)1826 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path)
1827 {
1828     AutoMutex _l(gLock);
1829     time_t modWhen = getFileModDate(path);
1830     sp<SharedZip> zip = gOpen.valueFor(path).promote();
1831     if (zip != NULL && zip->mModWhen == modWhen) {
1832         return zip;
1833     }
1834     zip = new SharedZip(path, modWhen);
1835     gOpen.add(path, zip);
1836     return zip;
1837 
1838 }
1839 
getZip()1840 ZipFileRO* AssetManager::SharedZip::getZip()
1841 {
1842     return mZipFile;
1843 }
1844 
getResourceTableAsset()1845 Asset* AssetManager::SharedZip::getResourceTableAsset()
1846 {
1847     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1848     return mResourceTableAsset;
1849 }
1850 
setResourceTableAsset(Asset * asset)1851 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1852 {
1853     {
1854         AutoMutex _l(gLock);
1855         if (mResourceTableAsset == NULL) {
1856             mResourceTableAsset = asset;
1857             // This is not thread safe the first time it is called, so
1858             // do it here with the global lock held.
1859             asset->getBuffer(true);
1860             return asset;
1861         }
1862     }
1863     delete asset;
1864     return mResourceTableAsset;
1865 }
1866 
getResourceTable()1867 ResTable* AssetManager::SharedZip::getResourceTable()
1868 {
1869     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1870     return mResourceTable;
1871 }
1872 
setResourceTable(ResTable * res)1873 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1874 {
1875     {
1876         AutoMutex _l(gLock);
1877         if (mResourceTable == NULL) {
1878             mResourceTable = res;
1879             return res;
1880         }
1881     }
1882     delete res;
1883     return mResourceTable;
1884 }
1885 
isUpToDate()1886 bool AssetManager::SharedZip::isUpToDate()
1887 {
1888     time_t modWhen = getFileModDate(mPath.string());
1889     return mModWhen == modWhen;
1890 }
1891 
~SharedZip()1892 AssetManager::SharedZip::~SharedZip()
1893 {
1894     //ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1895     if (mResourceTable != NULL) {
1896         delete mResourceTable;
1897     }
1898     if (mResourceTableAsset != NULL) {
1899         delete mResourceTableAsset;
1900     }
1901     if (mZipFile != NULL) {
1902         delete mZipFile;
1903         ALOGV("Closed '%s'\n", mPath.string());
1904     }
1905 }
1906 
1907 /*
1908  * ===========================================================================
1909  *      AssetManager::ZipSet
1910  * ===========================================================================
1911  */
1912 
1913 /*
1914  * Constructor.
1915  */
ZipSet(void)1916 AssetManager::ZipSet::ZipSet(void)
1917 {
1918 }
1919 
1920 /*
1921  * Destructor.  Close any open archives.
1922  */
~ZipSet(void)1923 AssetManager::ZipSet::~ZipSet(void)
1924 {
1925     size_t N = mZipFile.size();
1926     for (size_t i = 0; i < N; i++)
1927         closeZip(i);
1928 }
1929 
1930 /*
1931  * Close a Zip file and reset the entry.
1932  */
closeZip(int idx)1933 void AssetManager::ZipSet::closeZip(int idx)
1934 {
1935     mZipFile.editItemAt(idx) = NULL;
1936 }
1937 
1938 
1939 /*
1940  * Retrieve the appropriate Zip file from the set.
1941  */
getZip(const String8 & path)1942 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
1943 {
1944     int idx = getIndex(path);
1945     sp<SharedZip> zip = mZipFile[idx];
1946     if (zip == NULL) {
1947         zip = SharedZip::get(path);
1948         mZipFile.editItemAt(idx) = zip;
1949     }
1950     return zip->getZip();
1951 }
1952 
getZipResourceTableAsset(const String8 & path)1953 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
1954 {
1955     int idx = getIndex(path);
1956     sp<SharedZip> zip = mZipFile[idx];
1957     if (zip == NULL) {
1958         zip = SharedZip::get(path);
1959         mZipFile.editItemAt(idx) = zip;
1960     }
1961     return zip->getResourceTableAsset();
1962 }
1963 
setZipResourceTableAsset(const String8 & path,Asset * asset)1964 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
1965                                                  Asset* asset)
1966 {
1967     int idx = getIndex(path);
1968     sp<SharedZip> zip = mZipFile[idx];
1969     // doesn't make sense to call before previously accessing.
1970     return zip->setResourceTableAsset(asset);
1971 }
1972 
getZipResourceTable(const String8 & path)1973 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
1974 {
1975     int idx = getIndex(path);
1976     sp<SharedZip> zip = mZipFile[idx];
1977     if (zip == NULL) {
1978         zip = SharedZip::get(path);
1979         mZipFile.editItemAt(idx) = zip;
1980     }
1981     return zip->getResourceTable();
1982 }
1983 
setZipResourceTable(const String8 & path,ResTable * res)1984 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
1985                                                     ResTable* res)
1986 {
1987     int idx = getIndex(path);
1988     sp<SharedZip> zip = mZipFile[idx];
1989     // doesn't make sense to call before previously accessing.
1990     return zip->setResourceTable(res);
1991 }
1992 
1993 /*
1994  * Generate the partial pathname for the specified archive.  The caller
1995  * gets to prepend the asset root directory.
1996  *
1997  * Returns something like "common/en-US-noogle.jar".
1998  */
getPathName(const char * zipPath)1999 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2000 {
2001     return String8(zipPath);
2002 }
2003 
isUpToDate()2004 bool AssetManager::ZipSet::isUpToDate()
2005 {
2006     const size_t N = mZipFile.size();
2007     for (size_t i=0; i<N; i++) {
2008         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2009             return false;
2010         }
2011     }
2012     return true;
2013 }
2014 
2015 /*
2016  * Compute the zip file's index.
2017  *
2018  * "appName", "locale", and "vendor" should be set to NULL to indicate the
2019  * default directory.
2020  */
getIndex(const String8 & zip) const2021 int AssetManager::ZipSet::getIndex(const String8& zip) const
2022 {
2023     const size_t N = mZipPath.size();
2024     for (size_t i=0; i<N; i++) {
2025         if (mZipPath[i] == zip) {
2026             return i;
2027         }
2028     }
2029 
2030     mZipPath.add(zip);
2031     mZipFile.add(NULL);
2032 
2033     return mZipPath.size()-1;
2034 }
2035