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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include "AssetAtlas.h"
20 #include "Caches.h"
21 
22 #include <GLES2/gl2ext.h>
23 
24 namespace android {
25 namespace uirenderer {
26 
27 ///////////////////////////////////////////////////////////////////////////////
28 // Lifecycle
29 ///////////////////////////////////////////////////////////////////////////////
30 
init(sp<GraphicBuffer> buffer,int * map,int count)31 void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) {
32     if (mImage) {
33         return;
34     }
35 
36     mImage = new Image(buffer);
37 
38     if (mImage->getTexture()) {
39         Caches& caches = Caches::getInstance();
40 
41         mTexture = new Texture(caches);
42         mTexture->id = mImage->getTexture();
43         mTexture->width = buffer->getWidth();
44         mTexture->height = buffer->getHeight();
45 
46         createEntries(caches, map, count);
47     } else {
48         ALOGW("Could not create atlas image");
49 
50         delete mImage;
51         mImage = NULL;
52         mTexture = NULL;
53     }
54 
55     mGenerationId++;
56 }
57 
terminate()58 void AssetAtlas::terminate() {
59     if (mImage) {
60         delete mImage;
61         mImage = NULL;
62 
63         delete mTexture;
64         mTexture = NULL;
65 
66         for (size_t i = 0; i < mEntries.size(); i++) {
67             delete mEntries.valueAt(i);
68         }
69         mEntries.clear();
70     }
71 }
72 
73 ///////////////////////////////////////////////////////////////////////////////
74 // Entries
75 ///////////////////////////////////////////////////////////////////////////////
76 
getEntry(SkBitmap * const bitmap) const77 AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const {
78     ssize_t index = mEntries.indexOfKey(bitmap);
79     return index >= 0 ? mEntries.valueAt(index) : NULL;
80 }
81 
getEntryTexture(SkBitmap * const bitmap) const82 Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const {
83     ssize_t index = mEntries.indexOfKey(bitmap);
84     return index >= 0 ? mEntries.valueAt(index)->texture : NULL;
85 }
86 
87 /**
88  * Delegates changes to wrapping and filtering to the base atlas texture
89  * instead of applying the changes to the virtual textures.
90  */
91 struct DelegateTexture: public Texture {
DelegateTextureandroid::uirenderer::DelegateTexture92     DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { }
93 
setWrapSTandroid::uirenderer::DelegateTexture94     virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
95             bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
96         mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
97     }
98 
setFilterMinMagandroid::uirenderer::DelegateTexture99     virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
100             bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
101         mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
102     }
103 
104 private:
105     Texture* const mDelegate;
106 }; // struct DelegateTexture
107 
108 /**
109  * TODO: This method does not take the rotation flag into account
110  */
createEntries(Caches & caches,int * map,int count)111 void AssetAtlas::createEntries(Caches& caches, int* map, int count) {
112     const float width = float(mTexture->width);
113     const float height = float(mTexture->height);
114 
115     for (int i = 0; i < count; ) {
116         SkBitmap* bitmap = (SkBitmap*) map[i++];
117         int x = map[i++];
118         int y = map[i++];
119         bool rotated = map[i++] > 0;
120 
121         // Bitmaps should never be null, we're just extra paranoid
122         if (!bitmap) continue;
123 
124         const UvMapper mapper(
125                 x / width, (x + bitmap->width()) / width,
126                 y / height, (y + bitmap->height()) / height);
127 
128         Texture* texture = new DelegateTexture(caches, mTexture);
129         texture->id = mTexture->id;
130         texture->blend = !bitmap->isOpaque();
131         texture->width = bitmap->width();
132         texture->height = bitmap->height();
133 
134         Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this);
135         texture->uvMapper = &entry->uvMapper;
136 
137         mEntries.add(entry->bitmap, entry);
138     }
139 }
140 
141 }; // namespace uirenderer
142 }; // namespace android
143