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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PATCH_H
18 #define ANDROID_HWUI_PATCH_H
19 
20 #include <sys/types.h>
21 
22 #include <GLES2/gl2.h>
23 
24 #include <utils/Vector.h>
25 
26 #include <androidfw/ResourceTypes.h>
27 
28 #include "Rect.h"
29 #include "UvMapper.h"
30 #include "Vertex.h"
31 
32 namespace android {
33 namespace uirenderer {
34 
35 ///////////////////////////////////////////////////////////////////////////////
36 // 9-patch structures
37 ///////////////////////////////////////////////////////////////////////////////
38 
39 struct Patch {
40     Patch();
41     ~Patch();
42 
43     /**
44      * Returns the size of this patch's mesh in bytes.
45      */
46     uint32_t getSize() const;
47 
48     TextureVertex* vertices;
49     uint32_t verticesCount;
50     uint32_t indexCount;
51     bool hasEmptyQuads;
52     Vector<Rect> quads;
53 
54     GLintptr offset;
55     GLintptr textureOffset;
56 
57     TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
58             float width, float height, const Res_png_9patch* patch);
59     TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
60             float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
61 
62 private:
63     void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
64             float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
65             float width, float bitmapWidth, uint32_t& quadCount);
66     void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
67             float u1, float v1, float u2, float v2, uint32_t& quadCount);
68 
69     uint32_t* mColors;
70     UvMapper mUvMapper;
71 }; // struct Patch
72 
73 }; // namespace uirenderer
74 }; // namespace android
75 
76 #endif // ANDROID_HWUI_PATCH_H
77