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1varying vec2 varTex0;
2
3void main() {
4   lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
5   gl_FragColor.xyz = col0 * UNI_modulate.rgb;
6   gl_FragColor.w = UNI_modulate.a;
7}
8
9