1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import java.awt.Font; 20 import java.awt.Graphics2D; 21 import java.awt.font.FontRenderContext; 22 import java.awt.font.GlyphVector; 23 import java.awt.geom.Rectangle2D; 24 import java.util.LinkedList; 25 import java.util.List; 26 27 import com.ibm.icu.lang.UScript; 28 import com.ibm.icu.lang.UScriptRun; 29 30 import android.graphics.Paint_Delegate.FontInfo; 31 32 /** 33 * Render the text by breaking it into various scripts and using the right font for each script. 34 * Can be used to measure the text without actually drawing it. 35 */ 36 @SuppressWarnings("deprecation") 37 public class BidiRenderer { 38 39 /* package */ static class ScriptRun { 40 int start; 41 int limit; 42 boolean isRtl; 43 int scriptCode; 44 FontInfo font; 45 ScriptRun(int start, int limit, boolean isRtl)46 public ScriptRun(int start, int limit, boolean isRtl) { 47 this.start = start; 48 this.limit = limit; 49 this.isRtl = isRtl; 50 this.scriptCode = UScript.INVALID_CODE; 51 } 52 } 53 54 private Graphics2D mGraphics; 55 private Paint_Delegate mPaint; 56 private char[] mText; 57 // Bounds of the text drawn so far. 58 private RectF mBounds; 59 private float mBaseline; 60 61 /** 62 * @param graphics May be null. 63 * @param paint The Paint to use to get the fonts. Should not be null. 64 * @param text Unidirectional text. Should not be null. 65 */ BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text)66 /* package */ BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) { 67 assert (paint != null); 68 mGraphics = graphics; 69 mPaint = paint; 70 mText = text; 71 } 72 73 /** 74 * Render unidirectional text. 75 * 76 * This method can also be used to measure the width of the text without actually drawing it. 77 * 78 * @param start index of the first character 79 * @param limit index of the first character that should not be rendered. 80 * @param isRtl is the text right-to-left 81 * @param advances If not null, then advances for each character to be rendered are returned 82 * here. 83 * @param advancesIndex index into advances from where the advances need to be filled. 84 * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics 85 * at the given co-ordinates 86 * @param x The x-coordinate of the left edge of where the text should be drawn on the given 87 * graphics. 88 * @param y The y-coordinate at which to draw the text on the given mGraphics. 89 * @return A rectangle specifying the bounds of the text drawn. 90 */ renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw, float x, float y)91 /* package */ RectF renderText(int start, int limit, boolean isRtl, float[] advances, 92 int advancesIndex, boolean draw, float x, float y) { 93 // We break the text into scripts and then select font based on it and then render each of 94 // the script runs. 95 mBounds = new RectF(x, y, x, y); 96 mBaseline = y; 97 for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mPaint.getFonts())) { 98 int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT; 99 flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT; 100 renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw); 101 advancesIndex += run.limit - run.start; 102 } 103 return mBounds; 104 } 105 106 /** 107 * Render a script run to the right of the bounds passed. Use the preferred font to render as 108 * much as possible. This also implements a fallback mechanism to render characters that cannot 109 * be drawn using the preferred font. 110 */ renderScript(int start, int limit, FontInfo preferredFont, int flag, float[] advances, int advancesIndex, boolean draw)111 private void renderScript(int start, int limit, FontInfo preferredFont, int flag, 112 float[] advances, int advancesIndex, boolean draw) { 113 List<FontInfo> fonts = mPaint.getFonts(); 114 if (fonts == null || preferredFont == null) { 115 return; 116 } 117 118 while (start < limit) { 119 boolean foundFont = false; 120 int canDisplayUpTo = preferredFont.mFont.canDisplayUpTo(mText, start, limit); 121 if (canDisplayUpTo == -1) { 122 // We can draw all characters in the text. 123 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); 124 return; 125 } 126 if (canDisplayUpTo > start) { 127 // We can draw something. 128 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); 129 advancesIndex += canDisplayUpTo - start; 130 start = canDisplayUpTo; 131 } 132 133 // The current character cannot be drawn with the preferred font. Cycle through all the 134 // fonts to check which one can draw it. 135 int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1; 136 for (FontInfo font : fonts) { 137 canDisplayUpTo = font.mFont.canDisplayUpTo(mText, start, start + charCount); 138 if (canDisplayUpTo == -1) { 139 render(start, start+charCount, font, flag, advances, advancesIndex, draw); 140 start += charCount; 141 advancesIndex += charCount; 142 foundFont = true; 143 break; 144 } 145 } 146 if (!foundFont) { 147 // No font can display this char. Use the preferred font. The char will most 148 // probably appear as a box or a blank space. We could, probably, use some 149 // heuristics and break the character into the base character and diacritics and 150 // then draw it, but it's probably not worth the effort. 151 render(start, start + charCount, preferredFont, flag, advances, advancesIndex, 152 draw); 153 start += charCount; 154 advancesIndex += charCount; 155 } 156 } 157 } 158 159 /** 160 * Renders the text to the right of the bounds with the given font. 161 * @param font The font to render the text with. 162 */ render(int start, int limit, FontInfo font, int flag, float[] advances, int advancesIndex, boolean draw)163 private void render(int start, int limit, FontInfo font, int flag, float[] advances, 164 int advancesIndex, boolean draw) { 165 166 // Since the metrics don't have anti-aliasing set, we create a new FontRenderContext with 167 // the anti-aliasing set. 168 FontRenderContext f = font.mMetrics.getFontRenderContext(); 169 FontRenderContext frc = new FontRenderContext(f.getTransform(), mPaint.isAntiAliased(), 170 f.usesFractionalMetrics()); 171 GlyphVector gv = font.mFont.layoutGlyphVector(frc, mText, start, limit, flag); 172 int ng = gv.getNumGlyphs(); 173 int[] ci = gv.getGlyphCharIndices(0, ng, null); 174 if (advances != null) { 175 for (int i = 0; i < ng; i++) { 176 int adv_idx = advancesIndex + ci[i]; 177 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX(); 178 } 179 } 180 if (draw && mGraphics != null) { 181 mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline); 182 } 183 184 // Update the bounds. 185 Rectangle2D awtBounds = gv.getLogicalBounds(); 186 RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline); 187 // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the 188 // coordinates from the bounds as an offset. 189 if (Math.abs(mBounds.right - mBounds.left) == 0) { 190 mBounds = bounds; 191 } else { 192 mBounds.union(bounds); 193 } 194 } 195 196 // --- Static helper methods --- 197 awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY)198 private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) { 199 float left = (float) awtRec.getX(); 200 float top = (float) awtRec.getY(); 201 float right = (float) (left + awtRec.getWidth()); 202 float bottom = (float) (top + awtRec.getHeight()); 203 RectF androidRect = new RectF(left, top, right, bottom); 204 androidRect.offset(offsetX, offsetY); 205 return androidRect; 206 } 207 getScriptRuns(char[] text, int start, int limit, boolean isRtl, List<FontInfo> fonts)208 /* package */ static List<ScriptRun> getScriptRuns(char[] text, int start, int limit, 209 boolean isRtl, List<FontInfo> fonts) { 210 LinkedList<ScriptRun> scriptRuns = new LinkedList<ScriptRun>(); 211 212 int count = limit - start; 213 UScriptRun uScriptRun = new UScriptRun(text, start, count); 214 while (uScriptRun.next()) { 215 int scriptStart = uScriptRun.getScriptStart(); 216 int scriptLimit = uScriptRun.getScriptLimit(); 217 ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl); 218 run.scriptCode = uScriptRun.getScriptCode(); 219 setScriptFont(text, run, fonts); 220 scriptRuns.add(run); 221 } 222 223 return scriptRuns; 224 } 225 226 // TODO: Replace this method with one which returns the font based on the scriptCode. setScriptFont(char[] text, ScriptRun run, List<FontInfo> fonts)227 private static void setScriptFont(char[] text, ScriptRun run, 228 List<FontInfo> fonts) { 229 for (FontInfo fontInfo : fonts) { 230 if (fontInfo.mFont.canDisplayUpTo(text, run.start, run.limit) == -1) { 231 run.font = fontInfo; 232 return; 233 } 234 } 235 run.font = fonts.get(0); 236 } 237 } 238