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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsProgram.h"
19 
20 using namespace android;
21 using namespace android::renderscript;
22 
Program(Context * rsc,const char * shaderText,size_t shaderLength,const uint32_t * params,size_t paramLength)23 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
24                  const uint32_t * params, size_t paramLength)
25     : ProgramBase(rsc) {
26 
27     initMemberVars();
28     for (uint32_t ct=0; ct < paramLength; ct+=2) {
29         if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
30             mHal.state.inputElementsCount++;
31         }
32         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
33             mHal.state.constantsCount++;
34         }
35         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
36             mHal.state.texturesCount++;
37         }
38     }
39 
40     mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
41     mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
42     mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
43     mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
44     mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
45 
46     mHal.state.textures = new Allocation*[mHal.state.texturesCount];
47     mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
48     mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
49     mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
50     mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
51     mHal.state.constants = new Allocation*[mHal.state.constantsCount];
52 
53     // Will initialize everything
54     freeChildren();
55 
56     uint32_t input = 0;
57     uint32_t constant = 0;
58     uint32_t texture = 0;
59     for (uint32_t ct=0; ct < paramLength; ct+=2) {
60         if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
61             mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1]));
62             mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
63         }
64         if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
65             mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1]));
66             mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
67         }
68         if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
69             mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
70         }
71     }
72     mIsInternal = false;
73     uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
74     if (shaderLength > internalTokenLen &&
75        strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
76         mIsInternal = true;
77         shaderText += internalTokenLen;
78         shaderLength -= internalTokenLen;
79     }
80 
81     mUserShader = rsuCopyString(shaderText, shaderLength);
82     mUserShaderLen = shaderLength;
83 }
84 
~Program()85 Program::~Program() {
86     freeChildren();
87 
88     delete[] mTextures;
89     delete[] mSamplers;
90     delete[] mInputElements;
91     delete[] mConstantTypes;
92     delete[] mConstants;
93 
94     delete[] mHal.state.textures;
95     delete[] mHal.state.samplers;
96     delete[] mHal.state.textureTargets;
97     delete[] mHal.state.inputElements;
98     delete[] mHal.state.constantTypes;
99     delete[] mHal.state.constants;
100     mHal.state.inputElementsCount = 0;
101     mHal.state.constantsCount = 0;
102     mHal.state.texturesCount = 0;
103 
104     if (mUserShader != NULL) {
105         delete[] mUserShader;
106         mUserShader = NULL;
107     }
108     mUserShaderLen = 0;
109 }
110 
freeChildren()111 bool Program::freeChildren() {
112     for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
113         bindAllocation(NULL, NULL, ct);
114     }
115 
116     for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
117         bindTexture(NULL, ct, NULL);
118         bindSampler(NULL, ct, NULL);
119     }
120     return false;
121 }
122 
initMemberVars()123 void Program::initMemberVars() {
124     mDirty = true;
125 
126     mHal.drv = NULL;
127     mHal.state.textures = NULL;
128     mHal.state.samplers = NULL;
129     mHal.state.textureTargets = NULL;
130     mHal.state.inputElements = NULL;
131     mHal.state.constantTypes = NULL;
132     mHal.state.constants = NULL;
133 
134     mHal.state.inputElementsCount = 0;
135     mHal.state.constantsCount = 0;
136     mHal.state.texturesCount = 0;
137 
138     mTextures = NULL;
139     mSamplers = NULL;
140     mInputElements = NULL;
141     mConstantTypes = NULL;
142     mConstants = NULL;
143 
144     mIsInternal = false;
145 
146     mUserShader = NULL;
147     mUserShaderLen = 0;
148 }
149 
bindAllocation(Context * rsc,Allocation * alloc,uint32_t slot)150 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
151     if (alloc != NULL) {
152         if (slot >= mHal.state.constantsCount) {
153             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
154                  slot, (uint32_t)this, mHal.state.constantsCount);
155             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
156             return;
157         }
158         if (alloc->getType() != mConstantTypes[slot].get()) {
159             ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
160                  slot, (uint32_t)this);
161             rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
162             return;
163         }
164     }
165     if (mConstants[slot].get() == alloc) {
166         return;
167     }
168     if (mConstants[slot].get()) {
169         mConstants[slot]->removeProgramToDirty(this);
170     }
171     mConstants[slot].set(alloc);
172     mHal.state.constants[slot] = alloc;
173     if (alloc) {
174         alloc->addProgramToDirty(this);
175     }
176     mDirty = true;
177 }
178 
bindTexture(Context * rsc,uint32_t slot,Allocation * a)179 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
180     if (slot >= mHal.state.texturesCount) {
181         ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
182         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
183         return;
184     }
185 
186     if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
187         ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
188         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
189         return;
190     }
191 
192     mTextures[slot].set(a);
193     mHal.state.textures[slot] = a;
194 
195     mDirty = true;
196 }
197 
bindSampler(Context * rsc,uint32_t slot,Sampler * s)198 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
199     if (slot >= mHal.state.texturesCount) {
200         ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
201         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
202         return;
203     }
204 
205     mSamplers[slot].set(s);
206     mHal.state.samplers[slot] = s;
207     mDirty = true;
208 }
209 
210 namespace android {
211 namespace renderscript {
212 
rsi_ProgramBindConstants(Context * rsc,RsProgram vp,uint32_t slot,RsAllocation constants)213 void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
214     Program *p = static_cast<Program *>(vp);
215     p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
216 }
217 
rsi_ProgramBindTexture(Context * rsc,RsProgram vpf,uint32_t slot,RsAllocation a)218 void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
219     Program *p = static_cast<Program *>(vpf);
220     p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
221 }
222 
rsi_ProgramBindSampler(Context * rsc,RsProgram vpf,uint32_t slot,RsSampler s)223 void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
224     Program *p = static_cast<Program *>(vpf);
225     p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
226 }
227 
228 }
229 }
230 
231