1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <GLES2/gl2.h>
18 #include <GLES2/gl2ext.h>
19 #include <jni.h>
20 #include <math.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include "db_utilities_camera.h"
24 #include "mosaic/ImageUtils.h"
25 #include "mosaic_renderer/FrameBuffer.h"
26 #include "mosaic_renderer/WarpRenderer.h"
27 #include "mosaic_renderer/SurfaceTextureRenderer.h"
28 #include "mosaic_renderer/YVURenderer.h"
29
30 #include "mosaic/Log.h"
31 #define LOG_TAG "MosaicRenderer"
32
33 #include "mosaic_renderer_jni.h"
34
35 // Texture handle
36 GLuint gSurfaceTextureID[1];
37
38 bool gWarpImage = true;
39
40 // Low-Res input image frame in YUVA format for preview rendering and processing
41 // and high-res YUVA input image for processing.
42 unsigned char* gPreviewImage[NR];
43 // Low-Res & high-res preview image width
44 int gPreviewImageWidth[NR];
45 // Low-Res & high-res preview image height
46 int gPreviewImageHeight[NR];
47
48 // Semaphore to protect simultaneous read/writes from gPreviewImage
49 sem_t gPreviewImage_semaphore;
50
51 // Off-screen preview FBO width (large enough to store the entire
52 // preview mosaic). FBO is frame buffer object.
53 int gPreviewFBOWidth;
54 // Off-screen preview FBO height (large enough to store the entire
55 // preview mosaic).
56 int gPreviewFBOHeight;
57
58 // gK is the transformation to map the canonical {-1,1} vertex coordinate system
59 // to the {0,gPreviewImageWidth[LR]} input image frame coordinate system before
60 // applying the given affine transformation trs. gKm is the corresponding
61 // transformation for going to the {0,gPreviewFBOWidth}.
62 double gK[9];
63 double gKinv[9];
64 double gKm[9];
65 double gKminv[9];
66
67 // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders
68 // render to the textures with dimensions corresponding to the low-res and
69 // high-res image frames.
70 SurfaceTextureRenderer gSurfTexRenderer[NR];
71 // Off-screen FBOs to store the low-res and high-res RGBA copied out from
72 // the SurfaceTexture by the gSurfTexRenderers.
73 FrameBuffer gBufferInput[NR];
74
75 // Shader to convert RGBA textures into YVU textures for processing
76 YVURenderer gYVURenderer[NR];
77 // Off-screen FBOs to store the low-res and high-res YVU textures for processing
78 FrameBuffer gBufferInputYVU[NR];
79
80 // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current]
81 WarpRenderer gWarper1;
82 // Shader to add warped current frame to the flip-flop FBO - gBuffer[current]
83 WarpRenderer gWarper2;
84 // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2
85 FrameBuffer gBuffer[2];
86
87 // Shader to warp and render the preview FBO to the screen
88 WarpRenderer gPreview;
89
90 // Index of the gBuffer FBO gWarper1 is going to write into
91 int gCurrentFBOIndex = 0;
92
93 // 3x3 Matrices holding the transformation of this frame (gThisH1t) and of
94 // the last frame (gLastH1t) w.r.t the first frame.
95 double gThisH1t[9];
96 double gLastH1t[9];
97
98 // Variables to represent the fixed position of the top-left corner of the
99 // current frame in the previewFBO
100 double gCenterOffsetX = 0.0f;
101 double gCenterOffsetY = 0.0f;
102
103 // X-Offset of the viewfinder (current frame) w.r.t
104 // (gCenterOffsetX, gCenterOffsetY). This offset varies with time and is
105 // used to pan the viewfinder across the UI layout.
106 double gPanOffset = 0.0f;
107
108 // Variables tracking the translation value for the current frame and the
109 // last frame (both w.r.t the first frame). The difference between these
110 // values is used to control the panning speed of the viewfinder display
111 // on the UI screen.
112 double gThisTx = 0.0f;
113 double gLastTx = 0.0f;
114
115 // These are the scale factors used by the gPreview shader to ensure that
116 // the image frame is correctly scaled to the full UI layout height while
117 // maintaining its aspect ratio
118 double gUILayoutScalingX = 1.0f;
119 double gUILayoutScalingY = 1.0f;
120
121 // Whether the view that we will render preview FBO onto is in landscape or portrait
122 // orientation.
123 bool gIsLandscapeOrientation = true;
124
125 // State of the viewfinder. Set to false when the viewfinder hits the UI edge.
126 bool gPanViewfinder = true;
127
128 // Affine transformation in GL 4x4 format (column-major) to warp the
129 // last frame mosaic into the current frame coordinate system.
130 GLfloat g_dAffinetransGL[16];
131 double g_dAffinetrans[16];
132
133 // Affine transformation in GL 4x4 format (column-major) to translate the
134 // preview FBO across the screen (viewfinder panning).
135 GLfloat g_dAffinetransPanGL[16];
136 double g_dAffinetransPan[16];
137
138 // XY translation in GL 4x4 format (column-major) to center the current
139 // preview mosaic in the preview FBO
140 GLfloat g_dTranslationToFBOCenterGL[16];
141 double g_dTranslationToFBOCenter[16];
142
143 // GL 4x4 Identity transformation
144 GLfloat g_dAffinetransIdentGL[] = {
145 1., 0., 0., 0.,
146 0., 1., 0., 0.,
147 0., 0., 1., 0.,
148 0., 0., 0., 1.};
149
150 // GL 4x4 Rotation transformation (column-majored): 90 degree
151 GLfloat g_dAffinetransRotation90GL[] = {
152 0., 1., 0., 0.,
153 -1., 0., 0., 0.,
154 0., 0., 1., 0.,
155 0., 0., 0., 1.};
156
157 // 3x3 Rotation transformation (row-majored): 90 degree
158 double gRotation90[] = {
159 0., -1., 0.,
160 1., 0., 0.,
161 0., 0., 1.,};
162
163
164 float g_dIdent3x3[] = {
165 1.0, 0.0, 0.0,
166 0.0, 1.0, 0.0,
167 0.0, 0.0, 1.0};
168
169 const int GL_TEXTURE_EXTERNAL_OES_ENUM = 0x8D65;
170
printGLString(const char * name,GLenum s)171 static void printGLString(const char *name, GLenum s) {
172 const char *v = (const char *) glGetString(s);
173 LOGI("GL %s = %s", name, v);
174 }
175
checkFramebufferStatus(const char * name)176 void checkFramebufferStatus(const char* name) {
177 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
178 if (status == 0) {
179 LOGE("Checking completeness of Framebuffer:%s", name);
180 checkGlError("checkFramebufferStatus (is the target \"GL_FRAMEBUFFER\"?)");
181 } else if (status != GL_FRAMEBUFFER_COMPLETE) {
182 const char* msg = "not listed";
183 switch (status) {
184 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: msg = "attachment"; break;
185 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: msg = "dimensions"; break;
186 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: msg = "missing attachment"; break;
187 case GL_FRAMEBUFFER_UNSUPPORTED: msg = "unsupported"; break;
188 }
189 LOGE("Framebuffer: %s is INCOMPLETE: %s, %x", name, msg, status);
190 }
191 }
192
193 // @return false if there was an error
checkGLErrorDetail(const char * file,int line,const char * op)194 bool checkGLErrorDetail(const char* file, int line, const char* op) {
195 GLint error = glGetError();
196 const char* err_msg = "NOT_LISTED";
197 if (error != 0) {
198 switch (error) {
199 case GL_INVALID_VALUE: err_msg = "NOT_LISTED_YET"; break;
200 case GL_INVALID_OPERATION: err_msg = "INVALID_OPERATION"; break;
201 case GL_INVALID_ENUM: err_msg = "INVALID_ENUM"; break;
202 }
203 LOGE("Error after %s(). glError: %s (0x%x) in line %d of %s", op, err_msg, error, line, file);
204 return false;
205 }
206 return true;
207 }
208
bindSurfaceTexture(GLuint texId)209 void bindSurfaceTexture(GLuint texId)
210 {
211 glBindTexture(GL_TEXTURE_EXTERNAL_OES_ENUM, texId);
212
213 // Can't do mipmapping with camera source
214 glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MIN_FILTER,
215 GL_LINEAR);
216 glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MAG_FILTER,
217 GL_LINEAR);
218 // Clamp to edge is the only option
219 glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_S,
220 GL_CLAMP_TO_EDGE);
221 glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_T,
222 GL_CLAMP_TO_EDGE);
223 }
224
ClearPreviewImage(int mID)225 void ClearPreviewImage(int mID)
226 {
227 unsigned char* ptr = gPreviewImage[mID];
228 for(int j = 0, i = 0;
229 j < gPreviewImageWidth[mID] * gPreviewImageHeight[mID] * 4;
230 j += 4)
231 {
232 ptr[i++] = 0;
233 ptr[i++] = 0;
234 ptr[i++] = 0;
235 ptr[i++] = 255;
236 }
237
238 }
239
ConvertAffine3x3toGL4x4(double * matGL44,double * mat33)240 void ConvertAffine3x3toGL4x4(double *matGL44, double *mat33)
241 {
242 matGL44[0] = mat33[0];
243 matGL44[1] = mat33[3];
244 matGL44[2] = 0.0;
245 matGL44[3] = mat33[6];
246
247 matGL44[4] = mat33[1];
248 matGL44[5] = mat33[4];
249 matGL44[6] = 0.0;
250 matGL44[7] = mat33[7];
251
252 matGL44[8] = 0;
253 matGL44[9] = 0;
254 matGL44[10] = 1.0;
255 matGL44[11] = 0.0;
256
257 matGL44[12] = mat33[2];
258 matGL44[13] = mat33[5];
259 matGL44[14] = 0.0;
260 matGL44[15] = mat33[8];
261 }
262
continuePanningFBO(double panOffset)263 bool continuePanningFBO(double panOffset) {
264 double normalizedScreenLimitLeft = -1.0 + VIEWPORT_BORDER_FACTOR_HORZ * 2.0;
265 double normalizedScreenLimitRight = 1.0 - VIEWPORT_BORDER_FACTOR_HORZ * 2.0;
266 double normalizedXPositionOnScreenLeft;
267 double normalizedXPositionOnScreenRight;
268
269 // Compute the position of the current frame in the screen coordinate system
270 if (gIsLandscapeOrientation) {
271 normalizedXPositionOnScreenLeft = (2.0 *
272 (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) *
273 gUILayoutScalingX;
274 normalizedXPositionOnScreenRight = (2.0 *
275 ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) /
276 gPreviewFBOWidth - 1.0) * gUILayoutScalingX;
277 } else {
278 normalizedXPositionOnScreenLeft = (2.0 *
279 (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) *
280 gUILayoutScalingY;
281 normalizedXPositionOnScreenRight = (2.0 *
282 ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) /
283 gPreviewFBOWidth - 1.0) * gUILayoutScalingY;
284 }
285
286 // Stop the viewfinder panning if we hit the maximum border allowed for
287 // this UI layout
288 if (normalizedXPositionOnScreenRight > normalizedScreenLimitRight ||
289 normalizedXPositionOnScreenLeft < normalizedScreenLimitLeft) {
290 return false;
291 } else {
292 return true;
293 }
294 }
295
296 // This function computes fills the 4x4 matrices g_dAffinetrans,
297 // and g_dAffinetransPan using the specified 3x3 affine
298 // transformation between the first captured frame and the current frame.
299 // The computed g_dAffinetrans is such that it warps the preview mosaic in
300 // the last frame's coordinate system into the coordinate system of the
301 // current frame. Thus, applying this transformation will create the current
302 // frame mosaic but with the current frame missing. This frame will then be
303 // pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter.
304 // The computed g_dAffinetransPan is such that it offsets the computed preview
305 // mosaic horizontally to make the viewfinder pan within the UI layout.
UpdateWarpTransformation(float * trs)306 void UpdateWarpTransformation(float *trs)
307 {
308 double H[9], Hp[9], Htemp1[9], Htemp2[9], T[9];
309
310 for(int i = 0; i < 9; i++)
311 {
312 gThisH1t[i] = trs[i];
313 }
314
315 // Alignment is done based on low-res data.
316 // To render the preview mosaic, the translation of the high-res mosaic is estimated to
317 // H2L_FACTOR x low-res-based tranlation.
318 gThisH1t[2] *= H2L_FACTOR;
319 gThisH1t[5] *= H2L_FACTOR;
320
321 db_Identity3x3(T);
322 T[2] = -gCenterOffsetX;
323 T[5] = -gCenterOffsetY;
324
325 // H = ( inv(gThisH1t) * gLastH1t ) * T
326 db_Identity3x3(Htemp1);
327 db_Identity3x3(Htemp2);
328 db_Identity3x3(H);
329 db_InvertAffineTransform(Htemp1, gThisH1t);
330 db_Multiply3x3_3x3(Htemp2, Htemp1, gLastH1t);
331 db_Multiply3x3_3x3(H, Htemp2, T);
332
333 for(int i = 0; i < 9; i++)
334 {
335 gLastH1t[i] = gThisH1t[i];
336 }
337
338 // Move the origin such that the frame is centered in the previewFBO
339 // i.e. H = inv(T) * H
340 H[2] += gCenterOffsetX;
341 H[5] += gCenterOffsetY;
342
343 // Hp = inv(Km) * H * Km
344 // Km moves the coordinate system from openGL to image pixels so
345 // that the alignment transform H can be applied to them.
346 // inv(Km) moves the coordinate system back to openGL normalized
347 // coordinates so that the shader can correctly render it.
348 db_Identity3x3(Htemp1);
349 db_Multiply3x3_3x3(Htemp1, H, gKm);
350 db_Multiply3x3_3x3(Hp, gKminv, Htemp1);
351
352 ConvertAffine3x3toGL4x4(g_dAffinetrans, Hp);
353
354 ////////////////////////////////////////////////
355 ////// Compute g_dAffinetransPan now... //////
356 ////////////////////////////////////////////////
357
358 gThisTx = trs[2];
359
360 if(gPanViewfinder)
361 {
362 gPanOffset += (gThisTx - gLastTx) * VIEWFINDER_PAN_FACTOR_HORZ;
363 }
364
365 gLastTx = gThisTx;
366 gPanViewfinder = continuePanningFBO(gPanOffset);
367
368 db_Identity3x3(H);
369 H[2] = gPanOffset;
370
371 // Hp = inv(Km) * H * Km
372 db_Identity3x3(Htemp1);
373 db_Multiply3x3_3x3(Htemp1, H, gKm);
374 db_Multiply3x3_3x3(Hp, gKminv, Htemp1);
375
376 if (gIsLandscapeOrientation) {
377 ConvertAffine3x3toGL4x4(g_dAffinetransPan, Hp);
378 } else {
379 // rotate Hp by 90 degress.
380 db_Multiply3x3_3x3(Htemp1, gRotation90, Hp);
381 ConvertAffine3x3toGL4x4(g_dAffinetransPan, Htemp1);
382 }
383 }
384
AllocateTextureMemory(int widthHR,int heightHR,int widthLR,int heightLR)385 void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR)
386 {
387 gPreviewImageWidth[HR] = widthHR;
388 gPreviewImageHeight[HR] = heightHR;
389
390 gPreviewImageWidth[LR] = widthLR;
391 gPreviewImageHeight[LR] = heightLR;
392
393 sem_wait(&gPreviewImage_semaphore);
394 gPreviewImage[LR] = ImageUtils::allocateImage(gPreviewImageWidth[LR],
395 gPreviewImageHeight[LR], 4);
396 gPreviewImage[HR] = ImageUtils::allocateImage(gPreviewImageWidth[HR],
397 gPreviewImageHeight[HR], 4);
398 sem_post(&gPreviewImage_semaphore);
399
400 gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[HR];
401 gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[HR];
402
403 // The origin is such that the current frame will sit with its center
404 // at the center of the previewFBO
405 gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[HR] / 2);
406 gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[HR] / 2);
407
408 gPanOffset = 0.0f;
409
410 db_Identity3x3(gThisH1t);
411 db_Identity3x3(gLastH1t);
412
413 gPanViewfinder = true;
414
415 int w = gPreviewImageWidth[HR];
416 int h = gPreviewImageHeight[HR];
417
418 int wm = gPreviewFBOWidth;
419 int hm = gPreviewFBOHeight;
420
421 // K is the transformation to map the canonical [-1,1] vertex coordinate
422 // system to the [0,w] image coordinate system before applying the given
423 // affine transformation trs.
424 gKm[0] = wm / 2.0 - 0.5;
425 gKm[1] = 0.0;
426 gKm[2] = wm / 2.0 - 0.5;
427 gKm[3] = 0.0;
428 gKm[4] = hm / 2.0 - 0.5;
429 gKm[5] = hm / 2.0 - 0.5;
430 gKm[6] = 0.0;
431 gKm[7] = 0.0;
432 gKm[8] = 1.0;
433
434 gK[0] = w / 2.0 - 0.5;
435 gK[1] = 0.0;
436 gK[2] = w / 2.0 - 0.5;
437 gK[3] = 0.0;
438 gK[4] = h / 2.0 - 0.5;
439 gK[5] = h / 2.0 - 0.5;
440 gK[6] = 0.0;
441 gK[7] = 0.0;
442 gK[8] = 1.0;
443
444 db_Identity3x3(gKinv);
445 db_InvertCalibrationMatrix(gKinv, gK);
446
447 db_Identity3x3(gKminv);
448 db_InvertCalibrationMatrix(gKminv, gKm);
449
450 //////////////////////////////////////////
451 ////// Compute g_Translation now... //////
452 //////////////////////////////////////////
453 double T[9], Tp[9], Ttemp[9];
454
455 db_Identity3x3(T);
456 T[2] = gCenterOffsetX;
457 T[5] = gCenterOffsetY;
458
459 // Tp = inv(K) * T * K
460 db_Identity3x3(Ttemp);
461 db_Multiply3x3_3x3(Ttemp, T, gK);
462 db_Multiply3x3_3x3(Tp, gKinv, Ttemp);
463
464 ConvertAffine3x3toGL4x4(g_dTranslationToFBOCenter, Tp);
465
466 UpdateWarpTransformation(g_dIdent3x3);
467 }
468
FreeTextureMemory()469 void FreeTextureMemory()
470 {
471 sem_wait(&gPreviewImage_semaphore);
472 ImageUtils::freeImage(gPreviewImage[LR]);
473 ImageUtils::freeImage(gPreviewImage[HR]);
474 sem_post(&gPreviewImage_semaphore);
475 }
476
477 extern "C"
478 {
479 JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved);
480 JNIEXPORT void JNICALL JNI_OnUnload(JavaVM* vm, void* reserved);
481 JNIEXPORT jint JNICALL Java_com_android_camera_MosaicRenderer_init(
482 JNIEnv * env, jobject obj);
483 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
484 JNIEnv * env, jobject obj, jint width, jint height,
485 jboolean isLandscapeOrientation);
486 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_preprocess(
487 JNIEnv * env, jobject obj, jfloatArray stMatrix);
488 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_transferGPUtoCPU(
489 JNIEnv * env, jobject obj);
490 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_step(
491 JNIEnv * env, jobject obj);
492 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_updateMatrix(
493 JNIEnv * env, jobject obj);
494 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
495 JNIEnv * env, jobject obj, jboolean flag);
496 };
497
498
JNI_OnLoad(JavaVM * vm,void * reserved)499 JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM* vm, void* reserved)
500 {
501 sem_init(&gPreviewImage_semaphore, 0, 1);
502
503 return JNI_VERSION_1_4;
504 }
505
506
JNI_OnUnload(JavaVM * vm,void * reserved)507 JNIEXPORT void JNICALL JNI_OnUnload(JavaVM* vm, void* reserved)
508 {
509 sem_destroy(&gPreviewImage_semaphore);
510 }
Java_com_android_camera_MosaicRenderer_init(JNIEnv * env,jobject obj)511 JNIEXPORT jint JNICALL Java_com_android_camera_MosaicRenderer_init(
512 JNIEnv * env, jobject obj)
513 {
514 gSurfTexRenderer[LR].InitializeGLProgram();
515 gSurfTexRenderer[HR].InitializeGLProgram();
516 gYVURenderer[LR].InitializeGLProgram();
517 gYVURenderer[HR].InitializeGLProgram();
518 gWarper1.InitializeGLProgram();
519 gWarper2.InitializeGLProgram();
520 gPreview.InitializeGLProgram();
521 gBuffer[0].InitializeGLContext();
522 gBuffer[1].InitializeGLContext();
523 gBufferInput[LR].InitializeGLContext();
524 gBufferInput[HR].InitializeGLContext();
525 gBufferInputYVU[LR].InitializeGLContext();
526 gBufferInputYVU[HR].InitializeGLContext();
527
528 glBindFramebuffer(GL_FRAMEBUFFER, 0);
529
530 glGenTextures(1, gSurfaceTextureID);
531 // bind the surface texture
532 bindSurfaceTexture(gSurfaceTextureID[0]);
533
534 return (jint) gSurfaceTextureID[0];
535 }
536
537 // width: the width of the view
538 // height: the height of the view
539 // isLandscape: whether the device is in landscape or portrait. Android
540 // Compatibility Definition Document specifies that the long side of the
541 // camera aligns with the long side of the screen.
calculateUILayoutScaling(int width,int height,bool isLandscape)542 void calculateUILayoutScaling(int width, int height, bool isLandscape) {
543 if (isLandscape) {
544 // __________ ________
545 // | | => |________|
546 // |__________| => (View)
547 // (Preview FBO)
548 //
549 // Scale the preview FBO's height to the height of view and
550 // maintain the aspect ratio of the current frame on the screen.
551 gUILayoutScalingY = PREVIEW_FBO_HEIGHT_SCALE;
552
553 // Note that OpenGL scales a texture to view's width and height automatically.
554 // The "width / height" inverts the scaling, so as to maintain the aspect ratio
555 // of the current frame.
556 gUILayoutScalingX = ((float) gPreviewFBOWidth / gPreviewFBOHeight)
557 / ((float) width / height) * PREVIEW_FBO_HEIGHT_SCALE;
558 } else {
559 // ___
560 // __________ | | ______
561 // | | => | | => |______|
562 // |__________| => | | => (View)
563 // (Preview FBO) | |
564 // |___|
565 //
566 // Scale the preview FBO's height to the width of view and
567 // maintain the aspect ratio of the current frame on the screen.
568 // In preview, Java_com_android_camera_MosaicRenderer_step rotates the
569 // preview FBO by 90 degrees. In capture, UpdateWarpTransformation
570 // rotates the preview FBO.
571 gUILayoutScalingY = PREVIEW_FBO_WIDTH_SCALE;
572
573 // Note that OpenGL scales a texture to view's width and height automatically.
574 // The "height / width" inverts the scaling, so as to maintain the aspect ratio
575 // of the current frame.
576 gUILayoutScalingX = ((float) gPreviewFBOHeight / gPreviewFBOWidth)
577 / ((float) width / height) * PREVIEW_FBO_WIDTH_SCALE;
578 }
579 }
580
Java_com_android_camera_MosaicRenderer_reset(JNIEnv * env,jobject obj,jint width,jint height,jboolean isLandscapeOrientation)581 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_reset(
582 JNIEnv * env, jobject obj, jint width, jint height, jboolean isLandscapeOrientation)
583 {
584 gIsLandscapeOrientation = isLandscapeOrientation;
585 calculateUILayoutScaling(width, height, gIsLandscapeOrientation);
586
587 gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
588 gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA);
589
590 gBufferInput[LR].Init(gPreviewImageWidth[LR],
591 gPreviewImageHeight[LR], GL_RGBA);
592
593 gBufferInput[HR].Init(gPreviewImageWidth[HR],
594 gPreviewImageHeight[HR], GL_RGBA);
595
596 gBufferInputYVU[LR].Init(gPreviewImageWidth[LR],
597 gPreviewImageHeight[LR], GL_RGBA);
598
599 gBufferInputYVU[HR].Init(gPreviewImageWidth[HR],
600 gPreviewImageHeight[HR], GL_RGBA);
601
602 // bind the surface texture
603 bindSurfaceTexture(gSurfaceTextureID[0]);
604
605 // To speed up, there is no need to clear the destination buffers
606 // (offscreen/screen buffers) of gSurfTexRenderer, gYVURenderer
607 // and gPreview because we always fill the whole destination buffers
608 // when we draw something to those offscreen/screen buffers.
609 gSurfTexRenderer[LR].SetupGraphics(&gBufferInput[LR]);
610 gSurfTexRenderer[LR].SetViewportMatrix(1, 1, 1, 1);
611 gSurfTexRenderer[LR].SetScalingMatrix(1.0f, -1.0f);
612 gSurfTexRenderer[LR].SetInputTextureName(gSurfaceTextureID[0]);
613 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
614
615 gSurfTexRenderer[HR].SetupGraphics(&gBufferInput[HR]);
616 gSurfTexRenderer[HR].SetViewportMatrix(1, 1, 1, 1);
617 gSurfTexRenderer[HR].SetScalingMatrix(1.0f, -1.0f);
618 gSurfTexRenderer[HR].SetInputTextureName(gSurfaceTextureID[0]);
619 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM);
620
621 gYVURenderer[LR].SetupGraphics(&gBufferInputYVU[LR]);
622 gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName());
623 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D);
624
625 gYVURenderer[HR].SetupGraphics(&gBufferInputYVU[HR]);
626 gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName());
627 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D);
628
629 // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex]
630 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
631
632 // Clear the destination buffer of gWarper1.
633 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
634 gWarper1.SetViewportMatrix(1, 1, 1, 1);
635 gWarper1.SetScalingMatrix(1.0f, 1.0f);
636 gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName());
637 gWarper1.SetInputTextureType(GL_TEXTURE_2D);
638
639 // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex]
640 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
641
642 // gWarp2's destination buffer is the same to gWarp1's. No need to clear it
643 // again.
644 gWarper2.SetViewportMatrix(gPreviewImageWidth[HR],
645 gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(),
646 gBuffer[gCurrentFBOIndex].GetHeight());
647 gWarper2.SetScalingMatrix(1.0f, 1.0f);
648 gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName());
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D);
650
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
652 gPreview.SetupGraphics(width, height);
653 gPreview.SetViewportMatrix(1, 1, 1, 1);
654
655 // Scale the previewFBO so that the viewfinder window fills the layout height
656 // while maintaining the image aspect ratio
657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659 gPreview.SetInputTextureType(GL_TEXTURE_2D);
660 }
661
Java_com_android_camera_MosaicRenderer_preprocess(JNIEnv * env,jobject obj,jfloatArray stMatrix)662 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_preprocess(
663 JNIEnv * env, jobject obj, jfloatArray stMatrix)
664 {
665 jfloat *stmat = env->GetFloatArrayElements(stMatrix, 0);
666
667 gSurfTexRenderer[LR].SetSTMatrix((float*) stmat);
668 gSurfTexRenderer[HR].SetSTMatrix((float*) stmat);
669
670 env->ReleaseFloatArrayElements(stMatrix, stmat, 0);
671
672 gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL);
673 gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL);
674 }
675
676 #ifndef now_ms
677 #include <time.h>
678 static double
now_ms(void)679 now_ms(void)
680 {
681 //struct timespec res;
682 struct timeval res;
683 //clock_gettime(CLOCK_REALTIME, &res);
684 gettimeofday(&res, NULL);
685 return 1000.0*res.tv_sec + (double)res.tv_usec/1e3;
686 }
687 #endif
688
689
690
Java_com_android_camera_MosaicRenderer_transferGPUtoCPU(JNIEnv * env,jobject obj)691 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_transferGPUtoCPU(
692 JNIEnv * env, jobject obj)
693 {
694 double t0, t1, time_c;
695
696 gYVURenderer[LR].DrawTexture();
697 gYVURenderer[HR].DrawTexture();
698
699 sem_wait(&gPreviewImage_semaphore);
700 // Bind to the input LR FBO and read the Low-Res data from there...
701 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[LR].GetFrameBufferName());
702 t0 = now_ms();
703 glReadPixels(0,
704 0,
705 gBufferInput[LR].GetWidth(),
706 gBufferInput[LR].GetHeight(),
707 GL_RGBA,
708 GL_UNSIGNED_BYTE,
709 gPreviewImage[LR]);
710
711 checkGlError("glReadPixels LR (MosaicRenderer.transferGPUtoCPU())");
712
713 // Bind to the input HR FBO and read the high-res data from there...
714 glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[HR].GetFrameBufferName());
715 t0 = now_ms();
716 glReadPixels(0,
717 0,
718 gBufferInput[HR].GetWidth(),
719 gBufferInput[HR].GetHeight(),
720 GL_RGBA,
721 GL_UNSIGNED_BYTE,
722 gPreviewImage[HR]);
723
724 checkGlError("glReadPixels HR (MosaicRenderer.transferGPUtoCPU())");
725
726 sem_post(&gPreviewImage_semaphore);
727 }
728
Java_com_android_camera_MosaicRenderer_step(JNIEnv * env,jobject obj)729 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_step(
730 JNIEnv * env, jobject obj)
731 {
732 if(!gWarpImage) // ViewFinder
733 {
734 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
735 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
736
737 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
738
739 if (gIsLandscapeOrientation) {
740 gPreview.DrawTexture(g_dAffinetransIdentGL);
741 } else {
742 gPreview.DrawTexture(g_dAffinetransRotation90GL);
743 }
744 }
745 else
746 {
747 gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
748 // Clear the destination so that we can paint on it afresh
749 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
750 gWarper1.SetInputTextureName(
751 gBuffer[1 - gCurrentFBOIndex].GetTextureName());
752 gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]);
753 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
754
755 gWarper1.DrawTexture(g_dAffinetransGL);
756 gWarper2.DrawTexture(g_dTranslationToFBOCenterGL);
757 gPreview.DrawTexture(g_dAffinetransPanGL);
758
759 gCurrentFBOIndex = 1 - gCurrentFBOIndex;
760 }
761 }
762
Java_com_android_camera_MosaicRenderer_setWarping(JNIEnv * env,jobject obj,jboolean flag)763 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_setWarping(
764 JNIEnv * env, jobject obj, jboolean flag)
765 {
766 // TODO: Review this logic
767 if(gWarpImage != (bool) flag) //switching from viewfinder to capture or vice-versa
768 {
769 // Clear gBuffer[0]
770 gWarper1.SetupGraphics(&gBuffer[0]);
771 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
772 // Clear gBuffer[1]
773 gWarper1.SetupGraphics(&gBuffer[1]);
774 gWarper1.Clear(0.0, 0.0, 0.0, 1.0);
775 // Clear the screen to black.
776 gPreview.Clear(0.0, 0.0, 0.0, 1.0);
777
778 gLastTx = 0.0f;
779 gPanOffset = 0.0f;
780 gPanViewfinder = true;
781
782 db_Identity3x3(gThisH1t);
783 db_Identity3x3(gLastH1t);
784 // Make sure g_dAffinetransGL and g_dAffinetransPanGL are updated.
785 // Otherwise, the first frame after setting the flag to true will be
786 // incorrectly drawn.
787 if ((bool) flag) {
788 UpdateWarpTransformation(g_dIdent3x3);
789 }
790 }
791
792 gWarpImage = (bool)flag;
793 }
794
Java_com_android_camera_MosaicRenderer_updateMatrix(JNIEnv * env,jobject obj)795 JNIEXPORT void JNICALL Java_com_android_camera_MosaicRenderer_updateMatrix(
796 JNIEnv * env, jobject obj)
797 {
798 for(int i=0; i<16; i++)
799 {
800 g_dAffinetransGL[i] = g_dAffinetrans[i];
801 g_dAffinetransPanGL[i] = g_dAffinetransPan[i];
802 g_dTranslationToFBOCenterGL[i] = g_dTranslationToFBOCenter[i];
803 }
804 }
805