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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.phone.common;
18 
19 import android.content.ContentResolver;
20 import android.content.Context;
21 import android.content.res.Resources;
22 import android.os.SystemVibrator;
23 import android.os.Vibrator;
24 import android.provider.Settings;
25 import android.provider.Settings.System;
26 import android.util.Log;
27 
28 /**
29  * Handles the haptic feedback: a light buzz happening when the user
30  * presses a soft key (UI button or capacitive key).  The haptic
31  * feedback is controlled by:
32  * - a system resource for the pattern
33  *   The pattern used is tuned per device and stored in an internal
34  *   resource (config_virtualKeyVibePattern.)
35  * - a system setting HAPTIC_FEEDBACK_ENABLED.
36  *   HAPTIC_FEEDBACK_ENABLED can be changed by the user using the
37  *   system Settings activity. It must be rechecked each time the
38  *   activity comes in the foreground (onResume).
39  *
40  * This class is not thread safe. It assumes it'll be called from the
41  * UI thead.
42  *
43  * Typical usage:
44  * --------------
45  *   static private final boolean HAPTIC_ENABLED = true;
46  *   private HapticFeedback mHaptic = new HapticFeedback();
47  *
48  *   protected void onCreate(Bundle icicle) {
49  *     mHaptic.init((Context)this, HAPTIC_ENABLED);
50  *   }
51  *
52  *   protected void onResume() {
53  *     // Refresh the system setting.
54  *     mHaptic.checkSystemSetting();
55  *   }
56  *
57  *   public void foo() {
58  *     mHaptic.vibrate();
59  *   }
60  *
61  */
62 
63 public class HapticFeedback {
64     /** If no pattern was found, vibrate for a small amount of time. */
65     private static final long DURATION = 10;  // millisec.
66     /** Play the haptic pattern only once. */
67     private static final int NO_REPEAT = -1;
68 
69     private static final String TAG = "HapticFeedback";
70     private Context mContext;
71     private long[] mHapticPattern;
72     private Vibrator mVibrator;
73 
74     private boolean mEnabled;
75     private Settings.System mSystemSettings;
76     private ContentResolver mContentResolver;
77     private boolean mSettingEnabled;
78 
79     /**
80      * Initialize this instance using the app and system
81      * configs. Since these don't change, init is typically called
82      * once in 'onCreate'.
83      * checkSettings is not called during init.
84      * @param context To look up the resources and system settings.
85      * @param enabled If false, vibrate will be a no-op regardless of
86      * the system settings.
87      */
init(Context context, boolean enabled)88     public void init(Context context, boolean enabled) {
89         mEnabled = enabled;
90         if (enabled) {
91             // We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this
92             // vibrator object will be isolated from others.
93             mVibrator = new SystemVibrator(context);
94             mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION};
95             mSystemSettings = new Settings.System();
96             mContentResolver = context.getContentResolver();
97         }
98     }
99 
100 
101     /**
102      * Reload the system settings to check if the user enabled the
103      * haptic feedback.
104      */
checkSystemSetting()105     public void checkSystemSetting() {
106         if (!mEnabled) {
107             return;
108         }
109         try {
110             int val = mSystemSettings.getInt(mContentResolver, System.HAPTIC_FEEDBACK_ENABLED, 0);
111             mSettingEnabled = val != 0;
112         } catch (Resources.NotFoundException nfe) {
113             Log.e(TAG, "Could not retrieve system setting.", nfe);
114             mSettingEnabled = false;
115         }
116 
117     }
118 
119 
120     /**
121      * Generate the haptic feedback vibration. Only one thread can
122      * request it. If the phone is already in a middle of an haptic
123      * feedback sequence, the request is ignored.
124      */
vibrate()125     public void vibrate() {
126         if (!mEnabled || !mSettingEnabled) {
127             return;
128         }
129         // System-wide configuration may return different styles of haptic feedback pattern.
130         // - an array with one value implies "one-shot vibration"
131         // - an array with multiple values implies "pattern vibration"
132         // We need to switch methods to call depending on the difference.
133         // See also PhoneWindowManager#performHapticFeedbackLw() for another example.
134         if (mHapticPattern != null && mHapticPattern.length == 1) {
135             mVibrator.vibrate(mHapticPattern[0]);
136         } else {
137             mVibrator.vibrate(mHapticPattern, NO_REPEAT);
138         }
139     }
140 }
141