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1varying lowp vec4 color;
2varying lowp float factor1;
3varying lowp float factor2;
4
5void main()
6{
7    lowp vec4 texColor = texture2D(UNI_Tex0, gl_PointCoord);
8    gl_FragColor.a = color.a * (texColor.r * factor1 + texColor.g * factor2);
9    gl_FragColor.rgb = color.rgb;
10}
11