1# Copyright 2011 The Android Open Source Project 2# 3# Android.mk for avdlauncher 4# 5# The "AVD Launcher" is for Windows only. 6# This simple .exe will sit at the root of the Windows SDK 7# and currently simply executes tools\android.bat. 8# Eventually it should simply replace the batch file. 9 10 11#----- The current C++ avdlauncher ----- 12 13LOCAL_PATH := $(call my-dir) 14include $(CLEAR_VARS) 15 16ifeq ($(HOST_OS),windows) 17 18LOCAL_SRC_FILES := \ 19 avdlauncher.c 20 21LOCAL_CFLAGS += -Wall -Wno-unused-parameter 22LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY 23LOCAL_MODULE := avdlauncher 24 25LOCAL_MODULE_TAGS := optional 26 27# Locate windres executable 28WINDRES := windres 29ifneq ($(USE_MINGW),) 30 # When building the resources under Linux, use the MinGW one 31 WINDRES := i586-mingw32msvc-windres 32endif 33 34# Link the Windows icon file as well into the executable, based on the technique 35# used in external/qemu/Makefile.android. The variables need to have different 36# names to not interfere with the ones from qemu/Makefile.android. 37# 38INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) 39AVDLAUNCHER_ICON_OBJ := avdlauncher_icon.o 40AVDLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images 41$(AVDLAUNCHER_ICON_PATH)/$(AVDLAUNCHER_ICON_OBJ): $(AVDLAUNCHER_ICON_PATH)/android_icon.rc 42 $(WINDRES) $< -I $(AVDLAUNCHER_ICON_PATH) -o $@ 43 44# seems to be the only way to add an object file that was not generated from 45# a C/C++/Java source file to our build system. and very unfortunately, 46# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces 47# us to put the object file in the source directory... 48# 49LOCAL_PREBUILT_OBJ_FILES += images/$(AVDLAUNCHER_ICON_OBJ) 50 51include $(BUILD_HOST_EXECUTABLE) 52 53$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) 54 55endif 56 57