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1# Copyright 2011 The Android Open Source Project
2#
3# Android.mk for find_lock.exe & static library
4
5
6LOCAL_PATH := $(call my-dir)
7
8# "find_lock.exe"
9# ===============
10
11include $(CLEAR_VARS)
12
13ifeq ($(HOST_OS),windows)
14
15LOCAL_SRC_FILES := \
16	find_lock.cpp \
17	find_lock_exe.cpp
18
19LOCAL_MODULE := find_lock
20LOCAL_STATIC_LIBRARIES := libfindjava
21
22LOCAL_CFLAGS += -Wall -Wno-unused-parameter
23LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY -DUSE_MINGW
24LOCAL_CFLAGS += -I$(TOPDIR)sdk/find_java
25
26LOCAL_MODULE_TAGS := optional
27
28# Locate windres executable
29WINDRES := windres
30ifneq ($(USE_MINGW),)
31  # When building the Windows resources under Linux, use the MinGW one
32  WINDRES := i586-mingw32msvc-windres
33endif
34
35# Link the Windows icon file as well into the executable, based on the technique
36# used in external/qemu/Makefile.android.  The variables need to have different
37# names to not interfere with the ones from qemu/Makefile.android.
38#
39INTERMEDIATE         := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
40FIND_LOCK_ICON_OBJ  := find_lock_icon.o
41FIND_LOCK_ICON_PATH := $(LOCAL_PATH)/images
42$(FIND_LOCK_ICON_PATH)/$(FIND_LOCK_ICON_OBJ): $(FIND_LOCK_ICON_PATH)/android_icon.rc
43	$(WINDRES) $< -I $(FIND_LOCK_ICON_PATH) -o $@
44
45# seems to be the only way to add an object file that was not generated from
46# a C/C++/Java source file to our build system. and very unfortunately,
47# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
48# us to put the object file in the source directory...
49#
50LOCAL_PREBUILT_OBJ_FILES += images/$(FIND_LOCK_ICON_OBJ)
51
52include $(BUILD_HOST_EXECUTABLE)
53
54$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
55
56endif
57
58
59