Lines Matching refs:blitter
84 static inline void bits_to_runs(SkBlitter* blitter, int x, int y, in bits_to_runs() argument
105 blitter->blitH(pos, y, x - pos); in bits_to_runs()
116 blitter->blitH(pos, y, x - pos); in bits_to_runs()
534 SkBlitter* blitter = fBlitter; in blitMask() local
537 blitter->blitMask(mask, r); in blitMask()
548 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip, in apply() argument
554 blitter = &fNullBlitter; in apply()
557 fRectBlitter.init(blitter, clipR); in apply()
558 blitter = &fRectBlitter; in apply()
561 fRgnBlitter.init(blitter, clip); in apply()
562 blitter = &fRgnBlitter; in apply()
565 return blitter; in apply()
850 SkBlitter* blitter = NULL; in Choose() local
856 blitter = allocator->createT<SkNullBlitter>(); in Choose()
857 return blitter; in Choose()
882 blitter = allocator->createT<SkNullBlitter>(); in Choose()
883 return blitter; in Choose()
938 blitter = allocator->createT<SkNullBlitter>(); in Choose()
939 return blitter; in Choose()
953 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); in Choose()
955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose()
957 blitter = allocator->createT<SkA8_Blitter>(device, *paint); in Choose()
962 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); in Choose()
967 blitter = allocator->createT<SkARGB32_Shader_Blitter>( in Choose()
970 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); in Choose()
972 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); in Choose()
974 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); in Choose()
980 blitter = allocator->createT<SkNullBlitter>(); in Choose()
985 SkBlitter* innerBlitter = blitter; in Choose()
989 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shaderContext); in Choose()
991 return blitter; in Choose()