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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBlitter.h"
9 #include "SkAntiRun.h"
10 #include "SkColor.h"
11 #include "SkColorFilter.h"
12 #include "SkCoreBlitters.h"
13 #include "SkFilterShader.h"
14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h"
16 #include "SkMask.h"
17 #include "SkMaskFilter.h"
18 #include "SkString.h"
19 #include "SkTLazy.h"
20 #include "SkUtils.h"
21 #include "SkXfermode.h"
22 
~SkBlitter()23 SkBlitter::~SkBlitter() {}
24 
isNullBlitter() const25 bool SkBlitter::isNullBlitter() const { return false; }
26 
resetShaderContext(const SkShader::ContextRec &)27 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
28     return true;
29 }
30 
getShaderContext() const31 SkShader::Context* SkBlitter::getShaderContext() const {
32     return NULL;
33 }
34 
justAnOpaqueColor(uint32_t * value)35 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
36     return NULL;
37 }
38 
blitH(int x,int y,int width)39 void SkBlitter::blitH(int x, int y, int width) {
40     SkDEBUGFAIL("unimplemented");
41 }
42 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])43 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
44                           const int16_t runs[]) {
45     SkDEBUGFAIL("unimplemented");
46 }
47 
blitV(int x,int y,int height,SkAlpha alpha)48 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
49     if (alpha == 255) {
50         this->blitRect(x, y, 1, height);
51     } else {
52         int16_t runs[2];
53         runs[0] = 1;
54         runs[1] = 0;
55 
56         while (--height >= 0) {
57             this->blitAntiH(x, y++, &alpha, runs);
58         }
59     }
60 }
61 
blitRect(int x,int y,int width,int height)62 void SkBlitter::blitRect(int x, int y, int width, int height) {
63     SkASSERT(width > 0);
64     while (--height >= 0) {
65         this->blitH(x, y++, width);
66     }
67 }
68 
69 /// Default implementation doesn't check for any easy optimizations
70 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
71 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)72 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
73                              SkAlpha leftAlpha, SkAlpha rightAlpha) {
74     this->blitV(x++, y, height, leftAlpha);
75     if (width > 0) {
76         this->blitRect(x, y, width, height);
77         x += width;
78     }
79     this->blitV(x, y, height, rightAlpha);
80 }
81 
82 //////////////////////////////////////////////////////////////////////////////
83 
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],U8CPU left_mask,int rowBytes,U8CPU right_mask)84 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
85                                 const uint8_t bits[],
86                                 U8CPU left_mask, int rowBytes,
87                                 U8CPU right_mask) {
88     int inFill = 0;
89     int pos = 0;
90 
91     while (--rowBytes >= 0) {
92         unsigned b = *bits++ & left_mask;
93         if (rowBytes == 0) {
94             b &= right_mask;
95         }
96 
97         for (unsigned test = 0x80; test != 0; test >>= 1) {
98             if (b & test) {
99                 if (!inFill) {
100                     pos = x;
101                     inFill = true;
102                 }
103             } else {
104                 if (inFill) {
105                     blitter->blitH(pos, y, x - pos);
106                     inFill = false;
107                 }
108             }
109             x += 1;
110         }
111         left_mask = 0xFF;
112     }
113 
114     // final cleanup
115     if (inFill) {
116         blitter->blitH(pos, y, x - pos);
117     }
118 }
119 
blitMask(const SkMask & mask,const SkIRect & clip)120 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
121     SkASSERT(mask.fBounds.contains(clip));
122 
123     if (mask.fFormat == SkMask::kBW_Format) {
124         int cx = clip.fLeft;
125         int cy = clip.fTop;
126         int maskLeft = mask.fBounds.fLeft;
127         int mask_rowBytes = mask.fRowBytes;
128         int height = clip.height();
129 
130         const uint8_t* bits = mask.getAddr1(cx, cy);
131 
132         if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
133             while (--height >= 0) {
134                 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
135                 bits += mask_rowBytes;
136                 cy += 1;
137             }
138         } else {
139             int left_edge = cx - maskLeft;
140             SkASSERT(left_edge >= 0);
141             int rite_edge = clip.fRight - maskLeft;
142             SkASSERT(rite_edge > left_edge);
143 
144             int left_mask = 0xFF >> (left_edge & 7);
145             int rite_mask = 0xFF << (8 - (rite_edge & 7));
146             int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
147 
148             // check for empty right mask, so we don't read off the end (or go slower than we need to)
149             if (rite_mask == 0) {
150                 SkASSERT(full_runs >= 0);
151                 full_runs -= 1;
152                 rite_mask = 0xFF;
153             }
154             if (left_mask == 0xFF) {
155                 full_runs -= 1;
156             }
157 
158             // back up manually so we can keep in sync with our byte-aligned src
159             // have cx reflect our actual starting x-coord
160             cx -= left_edge & 7;
161 
162             if (full_runs < 0) {
163                 SkASSERT((left_mask & rite_mask) != 0);
164                 while (--height >= 0) {
165                     bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
166                     bits += mask_rowBytes;
167                     cy += 1;
168                 }
169             } else {
170                 while (--height >= 0) {
171                     bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
172                     bits += mask_rowBytes;
173                     cy += 1;
174                 }
175             }
176         }
177     } else {
178         int                         width = clip.width();
179         SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
180         int16_t*                    runs = runStorage.get();
181         const uint8_t*              aa = mask.getAddr8(clip.fLeft, clip.fTop);
182 
183         sk_memset16((uint16_t*)runs, 1, width);
184         runs[width] = 0;
185 
186         int height = clip.height();
187         int y = clip.fTop;
188         while (--height >= 0) {
189             this->blitAntiH(clip.fLeft, y, aa, runs);
190             aa += mask.fRowBytes;
191             y += 1;
192         }
193     }
194 }
195 
196 /////////////////////// these guys are not virtual, just a helpers
197 
blitMaskRegion(const SkMask & mask,const SkRegion & clip)198 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
199     if (clip.quickReject(mask.fBounds)) {
200         return;
201     }
202 
203     SkRegion::Cliperator clipper(clip, mask.fBounds);
204 
205     while (!clipper.done()) {
206         const SkIRect& cr = clipper.rect();
207         this->blitMask(mask, cr);
208         clipper.next();
209     }
210 }
211 
blitRectRegion(const SkIRect & rect,const SkRegion & clip)212 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
213     SkRegion::Cliperator clipper(clip, rect);
214 
215     while (!clipper.done()) {
216         const SkIRect& cr = clipper.rect();
217         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
218         clipper.next();
219     }
220 }
221 
blitRegion(const SkRegion & clip)222 void SkBlitter::blitRegion(const SkRegion& clip) {
223     SkRegion::Iterator iter(clip);
224 
225     while (!iter.done()) {
226         const SkIRect& cr = iter.rect();
227         this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
228         iter.next();
229     }
230 }
231 
232 ///////////////////////////////////////////////////////////////////////////////
233 
blitH(int x,int y,int width)234 void SkNullBlitter::blitH(int x, int y, int width) {}
235 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])236 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
237                               const int16_t runs[]) {}
238 
blitV(int x,int y,int height,SkAlpha alpha)239 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
240 
blitRect(int x,int y,int width,int height)241 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
242 
blitMask(const SkMask & mask,const SkIRect & clip)243 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
244 
justAnOpaqueColor(uint32_t * value)245 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
246     return NULL;
247 }
248 
isNullBlitter() const249 bool SkNullBlitter::isNullBlitter() const { return true; }
250 
251 ///////////////////////////////////////////////////////////////////////////////
252 
compute_anti_width(const int16_t runs[])253 static int compute_anti_width(const int16_t runs[]) {
254     int width = 0;
255 
256     for (;;) {
257         int count = runs[0];
258 
259         SkASSERT(count >= 0);
260         if (count == 0) {
261             break;
262         }
263         width += count;
264         runs += count;
265     }
266     return width;
267 }
268 
y_in_rect(int y,const SkIRect & rect)269 static inline bool y_in_rect(int y, const SkIRect& rect) {
270     return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
271 }
272 
x_in_rect(int x,const SkIRect & rect)273 static inline bool x_in_rect(int x, const SkIRect& rect) {
274     return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
275 }
276 
blitH(int left,int y,int width)277 void SkRectClipBlitter::blitH(int left, int y, int width) {
278     SkASSERT(width > 0);
279 
280     if (!y_in_rect(y, fClipRect)) {
281         return;
282     }
283 
284     int right = left + width;
285 
286     if (left < fClipRect.fLeft) {
287         left = fClipRect.fLeft;
288     }
289     if (right > fClipRect.fRight) {
290         right = fClipRect.fRight;
291     }
292 
293     width = right - left;
294     if (width > 0) {
295         fBlitter->blitH(left, y, width);
296     }
297 }
298 
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])299 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
300                                   const int16_t runs[]) {
301     if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
302         return;
303     }
304 
305     int x0 = left;
306     int x1 = left + compute_anti_width(runs);
307 
308     if (x1 <= fClipRect.fLeft) {
309         return;
310     }
311 
312     SkASSERT(x0 < x1);
313     if (x0 < fClipRect.fLeft) {
314         int dx = fClipRect.fLeft - x0;
315         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
316         runs += dx;
317         aa += dx;
318         x0 = fClipRect.fLeft;
319     }
320 
321     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
322     if (x1 > fClipRect.fRight) {
323         x1 = fClipRect.fRight;
324         SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
325         ((int16_t*)runs)[x1 - x0] = 0;
326     }
327 
328     SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
329     SkASSERT(compute_anti_width(runs) == x1 - x0);
330 
331     fBlitter->blitAntiH(x0, y, aa, runs);
332 }
333 
blitV(int x,int y,int height,SkAlpha alpha)334 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
335     SkASSERT(height > 0);
336 
337     if (!x_in_rect(x, fClipRect)) {
338         return;
339     }
340 
341     int y0 = y;
342     int y1 = y + height;
343 
344     if (y0 < fClipRect.fTop) {
345         y0 = fClipRect.fTop;
346     }
347     if (y1 > fClipRect.fBottom) {
348         y1 = fClipRect.fBottom;
349     }
350 
351     if (y0 < y1) {
352         fBlitter->blitV(x, y0, y1 - y0, alpha);
353     }
354 }
355 
blitRect(int left,int y,int width,int height)356 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
357     SkIRect    r;
358 
359     r.set(left, y, left + width, y + height);
360     if (r.intersect(fClipRect)) {
361         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
362     }
363 }
364 
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)365 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
366                                      SkAlpha leftAlpha, SkAlpha rightAlpha) {
367     SkIRect    r;
368 
369     // The *true* width of the rectangle blitted is width+2:
370     r.set(left, y, left + width + 2, y + height);
371     if (r.intersect(fClipRect)) {
372         if (r.fLeft != left) {
373             SkASSERT(r.fLeft > left);
374             leftAlpha = 255;
375         }
376         if (r.fRight != left + width + 2) {
377             SkASSERT(r.fRight < left + width + 2);
378             rightAlpha = 255;
379         }
380         if (255 == leftAlpha && 255 == rightAlpha) {
381             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
382         } else if (1 == r.width()) {
383             if (r.fLeft == left) {
384                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
385             } else {
386                 SkASSERT(r.fLeft == left + width + 1);
387                 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
388             }
389         } else {
390             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
391                                    leftAlpha, rightAlpha);
392         }
393     }
394 }
395 
blitMask(const SkMask & mask,const SkIRect & clip)396 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
397     SkASSERT(mask.fBounds.contains(clip));
398 
399     SkIRect    r = clip;
400 
401     if (r.intersect(fClipRect)) {
402         fBlitter->blitMask(mask, r);
403     }
404 }
405 
justAnOpaqueColor(uint32_t * value)406 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
407     return fBlitter->justAnOpaqueColor(value);
408 }
409 
410 ///////////////////////////////////////////////////////////////////////////////
411 
blitH(int x,int y,int width)412 void SkRgnClipBlitter::blitH(int x, int y, int width) {
413     SkRegion::Spanerator span(*fRgn, y, x, x + width);
414     int left, right;
415 
416     while (span.next(&left, &right)) {
417         SkASSERT(left < right);
418         fBlitter->blitH(left, y, right - left);
419     }
420 }
421 
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])422 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
423                                  const int16_t runs[]) {
424     int width = compute_anti_width(runs);
425     SkRegion::Spanerator span(*fRgn, y, x, x + width);
426     int left, right;
427     SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
428 
429     int prevRite = x;
430     while (span.next(&left, &right)) {
431         SkASSERT(x <= left);
432         SkASSERT(left < right);
433         SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
434 
435         SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
436 
437         // now zero before left
438         if (left > prevRite) {
439             int index = prevRite - x;
440             ((uint8_t*)aa)[index] = 0;   // skip runs after right
441             ((int16_t*)runs)[index] = SkToS16(left - prevRite);
442         }
443 
444         prevRite = right;
445     }
446 
447     if (prevRite > x) {
448         ((int16_t*)runs)[prevRite - x] = 0;
449 
450         if (x < 0) {
451             int skip = runs[0];
452             SkASSERT(skip >= -x);
453             aa += skip;
454             runs += skip;
455             x += skip;
456         }
457         fBlitter->blitAntiH(x, y, aa, runs);
458     }
459 }
460 
blitV(int x,int y,int height,SkAlpha alpha)461 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
462     SkIRect    bounds;
463     bounds.set(x, y, x + 1, y + height);
464 
465     SkRegion::Cliperator    iter(*fRgn, bounds);
466 
467     while (!iter.done()) {
468         const SkIRect& r = iter.rect();
469         SkASSERT(bounds.contains(r));
470 
471         fBlitter->blitV(x, r.fTop, r.height(), alpha);
472         iter.next();
473     }
474 }
475 
blitRect(int x,int y,int width,int height)476 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
477     SkIRect    bounds;
478     bounds.set(x, y, x + width, y + height);
479 
480     SkRegion::Cliperator    iter(*fRgn, bounds);
481 
482     while (!iter.done()) {
483         const SkIRect& r = iter.rect();
484         SkASSERT(bounds.contains(r));
485 
486         fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
487         iter.next();
488     }
489 }
490 
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)491 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
492                                     SkAlpha leftAlpha, SkAlpha rightAlpha) {
493     // The *true* width of the rectangle to blit is width + 2
494     SkIRect    bounds;
495     bounds.set(x, y, x + width + 2, y + height);
496 
497     SkRegion::Cliperator    iter(*fRgn, bounds);
498 
499     while (!iter.done()) {
500         const SkIRect& r = iter.rect();
501         SkASSERT(bounds.contains(r));
502         SkASSERT(r.fLeft >= x);
503         SkASSERT(r.fRight <= x + width + 2);
504 
505         SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
506         SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
507                                       rightAlpha : 255;
508 
509         if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
510             fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
511         } else if (1 == r.width()) {
512             if (r.fLeft == x) {
513                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
514                                 effectiveLeftAlpha);
515             } else {
516                 SkASSERT(r.fLeft == x + width + 1);
517                 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
518                                 effectiveRightAlpha);
519             }
520         } else {
521             fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
522                                    effectiveLeftAlpha, effectiveRightAlpha);
523         }
524         iter.next();
525     }
526 }
527 
528 
blitMask(const SkMask & mask,const SkIRect & clip)529 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
530     SkASSERT(mask.fBounds.contains(clip));
531 
532     SkRegion::Cliperator iter(*fRgn, clip);
533     const SkIRect&       r = iter.rect();
534     SkBlitter*           blitter = fBlitter;
535 
536     while (!iter.done()) {
537         blitter->blitMask(mask, r);
538         iter.next();
539     }
540 }
541 
justAnOpaqueColor(uint32_t * value)542 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
543     return fBlitter->justAnOpaqueColor(value);
544 }
545 
546 ///////////////////////////////////////////////////////////////////////////////
547 
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)548 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
549                                    const SkIRect* ir) {
550     if (clip) {
551         const SkIRect& clipR = clip->getBounds();
552 
553         if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
554             blitter = &fNullBlitter;
555         } else if (clip->isRect()) {
556             if (ir == NULL || !clipR.contains(*ir)) {
557                 fRectBlitter.init(blitter, clipR);
558                 blitter = &fRectBlitter;
559             }
560         } else {
561             fRgnBlitter.init(blitter, clip);
562             blitter = &fRgnBlitter;
563         }
564     }
565     return blitter;
566 }
567 
568 ///////////////////////////////////////////////////////////////////////////////
569 
570 #include "SkColorShader.h"
571 #include "SkColorPriv.h"
572 
573 class Sk3DShader : public SkShader {
574 public:
Sk3DShader(SkShader * proxy)575     Sk3DShader(SkShader* proxy) : fProxy(proxy) {
576         SkSafeRef(proxy);
577     }
578 
~Sk3DShader()579     virtual ~Sk3DShader() {
580         SkSafeUnref(fProxy);
581     }
582 
contextSize() const583     virtual size_t contextSize() const SK_OVERRIDE {
584         size_t size = sizeof(Sk3DShaderContext);
585         if (fProxy) {
586             size += fProxy->contextSize();
587         }
588         return size;
589     }
590 
onCreateContext(const ContextRec & rec,void * storage) const591     virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
592         SkShader::Context* proxyContext = NULL;
593         if (fProxy) {
594             char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext);
595             proxyContext = fProxy->createContext(rec, proxyContextStorage);
596             if (!proxyContext) {
597                 return NULL;
598             }
599         }
600         return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, rec, proxyContext));
601     }
602 
603     class Sk3DShaderContext : public SkShader::Context {
604     public:
605         // Calls proxyContext's destructor but will NOT free its memory.
Sk3DShaderContext(const Sk3DShader & shader,const ContextRec & rec,SkShader::Context * proxyContext)606         Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec,
607                           SkShader::Context* proxyContext)
608             : INHERITED(shader, rec)
609             , fMask(NULL)
610             , fProxyContext(proxyContext)
611         {
612             if (!fProxyContext) {
613                 fPMColor = SkPreMultiplyColor(rec.fPaint->getColor());
614             }
615         }
616 
~Sk3DShaderContext()617         virtual ~Sk3DShaderContext() {
618             if (fProxyContext) {
619                 fProxyContext->~Context();
620             }
621         }
622 
set3DMask(const SkMask * mask)623         virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { fMask = mask; }
624 
shadeSpan(int x,int y,SkPMColor span[],int count)625         virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
626             if (fProxyContext) {
627                 fProxyContext->shadeSpan(x, y, span, count);
628             }
629 
630             if (fMask == NULL) {
631                 if (fProxyContext == NULL) {
632                     sk_memset32(span, fPMColor, count);
633                 }
634                 return;
635             }
636 
637             SkASSERT(fMask->fBounds.contains(x, y));
638             SkASSERT(fMask->fBounds.contains(x + count - 1, y));
639 
640             size_t          size = fMask->computeImageSize();
641             const uint8_t*  alpha = fMask->getAddr8(x, y);
642             const uint8_t*  mulp = alpha + size;
643             const uint8_t*  addp = mulp + size;
644 
645             if (fProxyContext) {
646                 for (int i = 0; i < count; i++) {
647                     if (alpha[i]) {
648                         SkPMColor c = span[i];
649                         if (c) {
650                             unsigned a = SkGetPackedA32(c);
651                             unsigned r = SkGetPackedR32(c);
652                             unsigned g = SkGetPackedG32(c);
653                             unsigned b = SkGetPackedB32(c);
654 
655                             unsigned mul = SkAlpha255To256(mulp[i]);
656                             unsigned add = addp[i];
657 
658                             r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
659                             g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
660                             b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
661 
662                             span[i] = SkPackARGB32(a, r, g, b);
663                         }
664                     } else {
665                         span[i] = 0;
666                     }
667                 }
668             } else {    // color
669                 unsigned a = SkGetPackedA32(fPMColor);
670                 unsigned r = SkGetPackedR32(fPMColor);
671                 unsigned g = SkGetPackedG32(fPMColor);
672                 unsigned b = SkGetPackedB32(fPMColor);
673                 for (int i = 0; i < count; i++) {
674                     if (alpha[i]) {
675                         unsigned mul = SkAlpha255To256(mulp[i]);
676                         unsigned add = addp[i];
677 
678                         span[i] = SkPackARGB32( a,
679                                         SkFastMin32(SkAlphaMul(r, mul) + add, a),
680                                         SkFastMin32(SkAlphaMul(g, mul) + add, a),
681                                         SkFastMin32(SkAlphaMul(b, mul) + add, a));
682                     } else {
683                         span[i] = 0;
684                     }
685                 }
686             }
687         }
688 
689     private:
690         // Unowned.
691         const SkMask*       fMask;
692         // Memory is unowned, but we need to call the destructor.
693         SkShader::Context*  fProxyContext;
694         SkPMColor           fPMColor;
695 
696         typedef SkShader::Context INHERITED;
697     };
698 
699 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const700     virtual void toString(SkString* str) const SK_OVERRIDE {
701         str->append("Sk3DShader: (");
702 
703         if (NULL != fProxy) {
704             str->append("Proxy: ");
705             fProxy->toString(str);
706         }
707 
708         this->INHERITED::toString(str);
709 
710         str->append(")");
711     }
712 #endif
713 
714     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
715 
716 protected:
Sk3DShader(SkReadBuffer & buffer)717     Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) {
718         fProxy = buffer.readShader();
719         // Leaving this here until we bump the picture version, though this
720         // shader should never be recorded.
721         buffer.readColor();
722     }
723 
flatten(SkWriteBuffer & buffer) const724     virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
725         this->INHERITED::flatten(buffer);
726         buffer.writeFlattenable(fProxy);
727         // Leaving this here until we bump the picture version, though this
728         // shader should never be recorded.
729         buffer.writeColor(SkColor());
730     }
731 
732 private:
733     SkShader*       fProxy;
734 
735     typedef SkShader INHERITED;
736 };
737 
738 class Sk3DBlitter : public SkBlitter {
739 public:
Sk3DBlitter(SkBlitter * proxy,SkShader::Context * shaderContext)740     Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
741         : fProxy(proxy)
742         , fShaderContext(shaderContext)
743     {}
744 
blitH(int x,int y,int width)745     virtual void blitH(int x, int y, int width) {
746         fProxy->blitH(x, y, width);
747     }
748 
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])749     virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
750                            const int16_t runs[]) {
751         fProxy->blitAntiH(x, y, antialias, runs);
752     }
753 
blitV(int x,int y,int height,SkAlpha alpha)754     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
755         fProxy->blitV(x, y, height, alpha);
756     }
757 
blitRect(int x,int y,int width,int height)758     virtual void blitRect(int x, int y, int width, int height) {
759         fProxy->blitRect(x, y, width, height);
760     }
761 
blitMask(const SkMask & mask,const SkIRect & clip)762     virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
763         if (mask.fFormat == SkMask::k3D_Format) {
764             fShaderContext->set3DMask(&mask);
765 
766             ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
767             fProxy->blitMask(mask, clip);
768             ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
769 
770             fShaderContext->set3DMask(NULL);
771         } else {
772             fProxy->blitMask(mask, clip);
773         }
774     }
775 
776 private:
777     // Both pointers are unowned. They will be deleted by SkSmallAllocator.
778     SkBlitter*          fProxy;
779     SkShader::Context*  fShaderContext;
780 };
781 
782 ///////////////////////////////////////////////////////////////////////////////
783 
784 #include "SkCoreBlitters.h"
785 
just_solid_color(const SkPaint & paint)786 static bool just_solid_color(const SkPaint& paint) {
787     if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
788         SkShader* shader = paint.getShader();
789         if (NULL == shader) {
790             return true;
791         }
792     }
793     return false;
794 }
795 
796 /** By analyzing the paint (with an xfermode), we may decide we can take
797     special action. This enum lists our possible actions
798  */
799 enum XferInterp {
800     kNormal_XferInterp,         // no special interpretation, draw normally
801     kSrcOver_XferInterp,        // draw as if in srcover mode
802     kSkipDrawing_XferInterp     // draw nothing
803 };
804 
interpret_xfermode(const SkPaint & paint,SkXfermode * xfer,SkColorType deviceCT)805 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
806                                      SkColorType deviceCT) {
807     SkXfermode::Mode  mode;
808 
809     if (SkXfermode::AsMode(xfer, &mode)) {
810         switch (mode) {
811             case SkXfermode::kSrc_Mode:
812                 if (just_solid_color(paint)) {
813                     return kSrcOver_XferInterp;
814                 }
815                 break;
816             case SkXfermode::kDst_Mode:
817                 return kSkipDrawing_XferInterp;
818             case SkXfermode::kSrcOver_Mode:
819                 return kSrcOver_XferInterp;
820             case SkXfermode::kDstOver_Mode:
821                 if (kRGB_565_SkColorType == deviceCT) {
822                     return kSkipDrawing_XferInterp;
823                 }
824                 break;
825             case SkXfermode::kSrcIn_Mode:
826                 if (kRGB_565_SkColorType == deviceCT &&
827                     just_solid_color(paint)) {
828                     return kSrcOver_XferInterp;
829                 }
830                 break;
831             case SkXfermode::kDstIn_Mode:
832                 if (just_solid_color(paint)) {
833                     return kSkipDrawing_XferInterp;
834                 }
835                 break;
836             default:
837                 break;
838         }
839     }
840     return kNormal_XferInterp;
841 }
842 
Choose(const SkBitmap & device,const SkMatrix & matrix,const SkPaint & origPaint,SkTBlitterAllocator * allocator,bool drawCoverage)843 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
844                              const SkMatrix& matrix,
845                              const SkPaint& origPaint,
846                              SkTBlitterAllocator* allocator,
847                              bool drawCoverage) {
848     SkASSERT(allocator != NULL);
849 
850     SkBlitter*  blitter = NULL;
851 
852     // which check, in case we're being called by a client with a dummy device
853     // (e.g. they have a bounder that always aborts the draw)
854     if (kUnknown_SkColorType == device.colorType() ||
855             (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
856         blitter = allocator->createT<SkNullBlitter>();
857         return blitter;
858     }
859 
860     SkShader* shader = origPaint.getShader();
861     SkColorFilter* cf = origPaint.getColorFilter();
862     SkXfermode* mode = origPaint.getXfermode();
863     Sk3DShader* shader3D = NULL;
864 
865     SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
866 
867     if (origPaint.getMaskFilter() != NULL &&
868             origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
869         shader3D = SkNEW_ARGS(Sk3DShader, (shader));
870         // we know we haven't initialized lazyPaint yet, so just do it
871         paint.writable()->setShader(shader3D)->unref();
872         shader = shader3D;
873     }
874 
875     if (NULL != mode) {
876         switch (interpret_xfermode(*paint, mode, device.colorType())) {
877             case kSrcOver_XferInterp:
878                 mode = NULL;
879                 paint.writable()->setXfermode(NULL);
880                 break;
881             case kSkipDrawing_XferInterp:{
882                 blitter = allocator->createT<SkNullBlitter>();
883                 return blitter;
884             }
885             default:
886                 break;
887         }
888     }
889 
890     /*
891      *  If the xfermode is CLEAR, then we can completely ignore the installed
892      *  color/shader/colorfilter, and just pretend we're SRC + color==0. This
893      *  will fall into our optimizations for SRC mode.
894      */
895     if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) {
896         SkPaint* p = paint.writable();
897         shader = p->setShader(NULL);
898         cf = p->setColorFilter(NULL);
899         mode = p->setXfermodeMode(SkXfermode::kSrc_Mode);
900         p->setColor(0);
901     }
902 
903     if (NULL == shader) {
904         if (mode) {
905             // xfermodes (and filters) require shaders for our current blitters
906             shader = SkNEW_ARGS(SkColorShader, (paint->getColor()));
907             paint.writable()->setShader(shader)->unref();
908             paint.writable()->setAlpha(0xFF);
909         } else if (cf) {
910             // if no shader && no xfermode, we just apply the colorfilter to
911             // our color and move on.
912             SkPaint* writablePaint = paint.writable();
913             writablePaint->setColor(cf->filterColor(paint->getColor()));
914             writablePaint->setColorFilter(NULL);
915             cf = NULL;
916         }
917     }
918 
919     if (cf) {
920         SkASSERT(shader);
921         shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
922         paint.writable()->setShader(shader)->unref();
923         // blitters should ignore the presence/absence of a filter, since
924         // if there is one, the shader will take care of it.
925     }
926 
927     /*
928      *  We create a SkShader::Context object, and store it on the blitter.
929      */
930     SkShader::Context* shaderContext;
931     if (shader) {
932         SkShader::ContextRec rec(device, *paint, matrix);
933         // Try to create the ShaderContext
934         void* storage = allocator->reserveT<SkShader::Context>(shader->contextSize());
935         shaderContext = shader->createContext(rec, storage);
936         if (!shaderContext) {
937             allocator->freeLast();
938             blitter = allocator->createT<SkNullBlitter>();
939             return blitter;
940         }
941         SkASSERT(shaderContext);
942         SkASSERT((void*) shaderContext == storage);
943     } else {
944         shaderContext = NULL;
945     }
946 
947 
948     switch (device.colorType()) {
949         case kAlpha_8_SkColorType:
950             if (drawCoverage) {
951                 SkASSERT(NULL == shader);
952                 SkASSERT(NULL == paint->getXfermode());
953                 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint);
954             } else if (shader) {
955                 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
956             } else {
957                 blitter = allocator->createT<SkA8_Blitter>(device, *paint);
958             }
959             break;
960 
961         case kRGB_565_SkColorType:
962             blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator);
963             break;
964 
965         case kN32_SkColorType:
966             if (shader) {
967                 blitter = allocator->createT<SkARGB32_Shader_Blitter>(
968                         device, *paint, shaderContext);
969             } else if (paint->getColor() == SK_ColorBLACK) {
970                 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
971             } else if (paint->getAlpha() == 0xFF) {
972                 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint);
973             } else {
974                 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint);
975             }
976             break;
977 
978         default:
979             SkDEBUGFAIL("unsupported device config");
980             blitter = allocator->createT<SkNullBlitter>();
981             break;
982     }
983 
984     if (shader3D) {
985         SkBlitter* innerBlitter = blitter;
986         // innerBlitter was allocated by allocator, which will delete it.
987         // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
988         // wrapper the blitter to notify it when we see an emboss mask.
989         blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shaderContext);
990     }
991     return blitter;
992 }
993 
994 ///////////////////////////////////////////////////////////////////////////////
995 
996 class SkTransparentShaderContext : public SkShader::Context {
997 public:
SkTransparentShaderContext(const SkShader & shader,const SkShader::ContextRec & rec)998     SkTransparentShaderContext(const SkShader& shader, const SkShader::ContextRec& rec)
999         // Override rec with the identity matrix, so it is guaranteed to be invertible.
1000         : INHERITED(shader, SkShader::ContextRec(*rec.fDevice, *rec.fPaint, SkMatrix::I())) {}
1001 
shadeSpan(int x,int y,SkPMColor colors[],int count)1002     virtual void shadeSpan(int x, int y, SkPMColor colors[], int count) SK_OVERRIDE {
1003         sk_bzero(colors, count * sizeof(SkPMColor));
1004     }
1005 
1006 private:
1007     typedef SkShader::Context INHERITED;
1008 };
1009 
SkShaderBlitter(const SkBitmap & device,const SkPaint & paint,SkShader::Context * shaderContext)1010 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
1011                                  SkShader::Context* shaderContext)
1012         : INHERITED(device)
1013         , fShader(paint.getShader())
1014         , fShaderContext(shaderContext) {
1015     SkASSERT(fShader);
1016     SkASSERT(fShaderContext);
1017 
1018     fShader->ref();
1019     fShaderFlags = fShaderContext->getFlags();
1020 }
1021 
~SkShaderBlitter()1022 SkShaderBlitter::~SkShaderBlitter() {
1023     fShader->unref();
1024 }
1025 
resetShaderContext(const SkShader::ContextRec & rec)1026 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) {
1027     // Only destroy the old context if we have a new one. We need to ensure to have a
1028     // live context in fShaderContext because the storage is owned by an SkSmallAllocator
1029     // outside of this class.
1030     // The new context will be of the same size as the old one because we use the same
1031     // shader to create it. It is therefore safe to re-use the storage.
1032     fShaderContext->~Context();
1033     SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1034     if (NULL == ctx) {
1035         // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1036         // the in-place destructor.
1037         SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec));
1038         return false;
1039     }
1040     return true;
1041 }
1042