1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBlitter.h"
9 #include "SkAntiRun.h"
10 #include "SkColor.h"
11 #include "SkColorFilter.h"
12 #include "SkCoreBlitters.h"
13 #include "SkFilterShader.h"
14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h"
16 #include "SkMask.h"
17 #include "SkMaskFilter.h"
18 #include "SkString.h"
19 #include "SkTLazy.h"
20 #include "SkUtils.h"
21 #include "SkXfermode.h"
22
~SkBlitter()23 SkBlitter::~SkBlitter() {}
24
isNullBlitter() const25 bool SkBlitter::isNullBlitter() const { return false; }
26
resetShaderContext(const SkShader::ContextRec &)27 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
28 return true;
29 }
30
getShaderContext() const31 SkShader::Context* SkBlitter::getShaderContext() const {
32 return NULL;
33 }
34
justAnOpaqueColor(uint32_t * value)35 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
36 return NULL;
37 }
38
blitH(int x,int y,int width)39 void SkBlitter::blitH(int x, int y, int width) {
40 SkDEBUGFAIL("unimplemented");
41 }
42
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])43 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
44 const int16_t runs[]) {
45 SkDEBUGFAIL("unimplemented");
46 }
47
blitV(int x,int y,int height,SkAlpha alpha)48 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
49 if (alpha == 255) {
50 this->blitRect(x, y, 1, height);
51 } else {
52 int16_t runs[2];
53 runs[0] = 1;
54 runs[1] = 0;
55
56 while (--height >= 0) {
57 this->blitAntiH(x, y++, &alpha, runs);
58 }
59 }
60 }
61
blitRect(int x,int y,int width,int height)62 void SkBlitter::blitRect(int x, int y, int width, int height) {
63 SkASSERT(width > 0);
64 while (--height >= 0) {
65 this->blitH(x, y++, width);
66 }
67 }
68
69 /// Default implementation doesn't check for any easy optimizations
70 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
71 /// may not support.
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)72 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
73 SkAlpha leftAlpha, SkAlpha rightAlpha) {
74 this->blitV(x++, y, height, leftAlpha);
75 if (width > 0) {
76 this->blitRect(x, y, width, height);
77 x += width;
78 }
79 this->blitV(x, y, height, rightAlpha);
80 }
81
82 //////////////////////////////////////////////////////////////////////////////
83
bits_to_runs(SkBlitter * blitter,int x,int y,const uint8_t bits[],U8CPU left_mask,int rowBytes,U8CPU right_mask)84 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
85 const uint8_t bits[],
86 U8CPU left_mask, int rowBytes,
87 U8CPU right_mask) {
88 int inFill = 0;
89 int pos = 0;
90
91 while (--rowBytes >= 0) {
92 unsigned b = *bits++ & left_mask;
93 if (rowBytes == 0) {
94 b &= right_mask;
95 }
96
97 for (unsigned test = 0x80; test != 0; test >>= 1) {
98 if (b & test) {
99 if (!inFill) {
100 pos = x;
101 inFill = true;
102 }
103 } else {
104 if (inFill) {
105 blitter->blitH(pos, y, x - pos);
106 inFill = false;
107 }
108 }
109 x += 1;
110 }
111 left_mask = 0xFF;
112 }
113
114 // final cleanup
115 if (inFill) {
116 blitter->blitH(pos, y, x - pos);
117 }
118 }
119
blitMask(const SkMask & mask,const SkIRect & clip)120 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
121 SkASSERT(mask.fBounds.contains(clip));
122
123 if (mask.fFormat == SkMask::kBW_Format) {
124 int cx = clip.fLeft;
125 int cy = clip.fTop;
126 int maskLeft = mask.fBounds.fLeft;
127 int mask_rowBytes = mask.fRowBytes;
128 int height = clip.height();
129
130 const uint8_t* bits = mask.getAddr1(cx, cy);
131
132 if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
133 while (--height >= 0) {
134 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF);
135 bits += mask_rowBytes;
136 cy += 1;
137 }
138 } else {
139 int left_edge = cx - maskLeft;
140 SkASSERT(left_edge >= 0);
141 int rite_edge = clip.fRight - maskLeft;
142 SkASSERT(rite_edge > left_edge);
143
144 int left_mask = 0xFF >> (left_edge & 7);
145 int rite_mask = 0xFF << (8 - (rite_edge & 7));
146 int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
147
148 // check for empty right mask, so we don't read off the end (or go slower than we need to)
149 if (rite_mask == 0) {
150 SkASSERT(full_runs >= 0);
151 full_runs -= 1;
152 rite_mask = 0xFF;
153 }
154 if (left_mask == 0xFF) {
155 full_runs -= 1;
156 }
157
158 // back up manually so we can keep in sync with our byte-aligned src
159 // have cx reflect our actual starting x-coord
160 cx -= left_edge & 7;
161
162 if (full_runs < 0) {
163 SkASSERT((left_mask & rite_mask) != 0);
164 while (--height >= 0) {
165 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
166 bits += mask_rowBytes;
167 cy += 1;
168 }
169 } else {
170 while (--height >= 0) {
171 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, rite_mask);
172 bits += mask_rowBytes;
173 cy += 1;
174 }
175 }
176 }
177 } else {
178 int width = clip.width();
179 SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
180 int16_t* runs = runStorage.get();
181 const uint8_t* aa = mask.getAddr8(clip.fLeft, clip.fTop);
182
183 sk_memset16((uint16_t*)runs, 1, width);
184 runs[width] = 0;
185
186 int height = clip.height();
187 int y = clip.fTop;
188 while (--height >= 0) {
189 this->blitAntiH(clip.fLeft, y, aa, runs);
190 aa += mask.fRowBytes;
191 y += 1;
192 }
193 }
194 }
195
196 /////////////////////// these guys are not virtual, just a helpers
197
blitMaskRegion(const SkMask & mask,const SkRegion & clip)198 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
199 if (clip.quickReject(mask.fBounds)) {
200 return;
201 }
202
203 SkRegion::Cliperator clipper(clip, mask.fBounds);
204
205 while (!clipper.done()) {
206 const SkIRect& cr = clipper.rect();
207 this->blitMask(mask, cr);
208 clipper.next();
209 }
210 }
211
blitRectRegion(const SkIRect & rect,const SkRegion & clip)212 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
213 SkRegion::Cliperator clipper(clip, rect);
214
215 while (!clipper.done()) {
216 const SkIRect& cr = clipper.rect();
217 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
218 clipper.next();
219 }
220 }
221
blitRegion(const SkRegion & clip)222 void SkBlitter::blitRegion(const SkRegion& clip) {
223 SkRegion::Iterator iter(clip);
224
225 while (!iter.done()) {
226 const SkIRect& cr = iter.rect();
227 this->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
228 iter.next();
229 }
230 }
231
232 ///////////////////////////////////////////////////////////////////////////////
233
blitH(int x,int y,int width)234 void SkNullBlitter::blitH(int x, int y, int width) {}
235
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])236 void SkNullBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
237 const int16_t runs[]) {}
238
blitV(int x,int y,int height,SkAlpha alpha)239 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
240
blitRect(int x,int y,int width,int height)241 void SkNullBlitter::blitRect(int x, int y, int width, int height) {}
242
blitMask(const SkMask & mask,const SkIRect & clip)243 void SkNullBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {}
244
justAnOpaqueColor(uint32_t * value)245 const SkBitmap* SkNullBlitter::justAnOpaqueColor(uint32_t* value) {
246 return NULL;
247 }
248
isNullBlitter() const249 bool SkNullBlitter::isNullBlitter() const { return true; }
250
251 ///////////////////////////////////////////////////////////////////////////////
252
compute_anti_width(const int16_t runs[])253 static int compute_anti_width(const int16_t runs[]) {
254 int width = 0;
255
256 for (;;) {
257 int count = runs[0];
258
259 SkASSERT(count >= 0);
260 if (count == 0) {
261 break;
262 }
263 width += count;
264 runs += count;
265 }
266 return width;
267 }
268
y_in_rect(int y,const SkIRect & rect)269 static inline bool y_in_rect(int y, const SkIRect& rect) {
270 return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
271 }
272
x_in_rect(int x,const SkIRect & rect)273 static inline bool x_in_rect(int x, const SkIRect& rect) {
274 return (unsigned)(x - rect.fLeft) < (unsigned)rect.width();
275 }
276
blitH(int left,int y,int width)277 void SkRectClipBlitter::blitH(int left, int y, int width) {
278 SkASSERT(width > 0);
279
280 if (!y_in_rect(y, fClipRect)) {
281 return;
282 }
283
284 int right = left + width;
285
286 if (left < fClipRect.fLeft) {
287 left = fClipRect.fLeft;
288 }
289 if (right > fClipRect.fRight) {
290 right = fClipRect.fRight;
291 }
292
293 width = right - left;
294 if (width > 0) {
295 fBlitter->blitH(left, y, width);
296 }
297 }
298
blitAntiH(int left,int y,const SkAlpha aa[],const int16_t runs[])299 void SkRectClipBlitter::blitAntiH(int left, int y, const SkAlpha aa[],
300 const int16_t runs[]) {
301 if (!y_in_rect(y, fClipRect) || left >= fClipRect.fRight) {
302 return;
303 }
304
305 int x0 = left;
306 int x1 = left + compute_anti_width(runs);
307
308 if (x1 <= fClipRect.fLeft) {
309 return;
310 }
311
312 SkASSERT(x0 < x1);
313 if (x0 < fClipRect.fLeft) {
314 int dx = fClipRect.fLeft - x0;
315 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, dx);
316 runs += dx;
317 aa += dx;
318 x0 = fClipRect.fLeft;
319 }
320
321 SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
322 if (x1 > fClipRect.fRight) {
323 x1 = fClipRect.fRight;
324 SkAlphaRuns::BreakAt((int16_t*)runs, (uint8_t*)aa, x1 - x0);
325 ((int16_t*)runs)[x1 - x0] = 0;
326 }
327
328 SkASSERT(x0 < x1 && runs[x1 - x0] == 0);
329 SkASSERT(compute_anti_width(runs) == x1 - x0);
330
331 fBlitter->blitAntiH(x0, y, aa, runs);
332 }
333
blitV(int x,int y,int height,SkAlpha alpha)334 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
335 SkASSERT(height > 0);
336
337 if (!x_in_rect(x, fClipRect)) {
338 return;
339 }
340
341 int y0 = y;
342 int y1 = y + height;
343
344 if (y0 < fClipRect.fTop) {
345 y0 = fClipRect.fTop;
346 }
347 if (y1 > fClipRect.fBottom) {
348 y1 = fClipRect.fBottom;
349 }
350
351 if (y0 < y1) {
352 fBlitter->blitV(x, y0, y1 - y0, alpha);
353 }
354 }
355
blitRect(int left,int y,int width,int height)356 void SkRectClipBlitter::blitRect(int left, int y, int width, int height) {
357 SkIRect r;
358
359 r.set(left, y, left + width, y + height);
360 if (r.intersect(fClipRect)) {
361 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
362 }
363 }
364
blitAntiRect(int left,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)365 void SkRectClipBlitter::blitAntiRect(int left, int y, int width, int height,
366 SkAlpha leftAlpha, SkAlpha rightAlpha) {
367 SkIRect r;
368
369 // The *true* width of the rectangle blitted is width+2:
370 r.set(left, y, left + width + 2, y + height);
371 if (r.intersect(fClipRect)) {
372 if (r.fLeft != left) {
373 SkASSERT(r.fLeft > left);
374 leftAlpha = 255;
375 }
376 if (r.fRight != left + width + 2) {
377 SkASSERT(r.fRight < left + width + 2);
378 rightAlpha = 255;
379 }
380 if (255 == leftAlpha && 255 == rightAlpha) {
381 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
382 } else if (1 == r.width()) {
383 if (r.fLeft == left) {
384 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
385 } else {
386 SkASSERT(r.fLeft == left + width + 1);
387 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
388 }
389 } else {
390 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
391 leftAlpha, rightAlpha);
392 }
393 }
394 }
395
blitMask(const SkMask & mask,const SkIRect & clip)396 void SkRectClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
397 SkASSERT(mask.fBounds.contains(clip));
398
399 SkIRect r = clip;
400
401 if (r.intersect(fClipRect)) {
402 fBlitter->blitMask(mask, r);
403 }
404 }
405
justAnOpaqueColor(uint32_t * value)406 const SkBitmap* SkRectClipBlitter::justAnOpaqueColor(uint32_t* value) {
407 return fBlitter->justAnOpaqueColor(value);
408 }
409
410 ///////////////////////////////////////////////////////////////////////////////
411
blitH(int x,int y,int width)412 void SkRgnClipBlitter::blitH(int x, int y, int width) {
413 SkRegion::Spanerator span(*fRgn, y, x, x + width);
414 int left, right;
415
416 while (span.next(&left, &right)) {
417 SkASSERT(left < right);
418 fBlitter->blitH(left, y, right - left);
419 }
420 }
421
blitAntiH(int x,int y,const SkAlpha aa[],const int16_t runs[])422 void SkRgnClipBlitter::blitAntiH(int x, int y, const SkAlpha aa[],
423 const int16_t runs[]) {
424 int width = compute_anti_width(runs);
425 SkRegion::Spanerator span(*fRgn, y, x, x + width);
426 int left, right;
427 SkDEBUGCODE(const SkIRect& bounds = fRgn->getBounds();)
428
429 int prevRite = x;
430 while (span.next(&left, &right)) {
431 SkASSERT(x <= left);
432 SkASSERT(left < right);
433 SkASSERT(left >= bounds.fLeft && right <= bounds.fRight);
434
435 SkAlphaRuns::Break((int16_t*)runs, (uint8_t*)aa, left - x, right - left);
436
437 // now zero before left
438 if (left > prevRite) {
439 int index = prevRite - x;
440 ((uint8_t*)aa)[index] = 0; // skip runs after right
441 ((int16_t*)runs)[index] = SkToS16(left - prevRite);
442 }
443
444 prevRite = right;
445 }
446
447 if (prevRite > x) {
448 ((int16_t*)runs)[prevRite - x] = 0;
449
450 if (x < 0) {
451 int skip = runs[0];
452 SkASSERT(skip >= -x);
453 aa += skip;
454 runs += skip;
455 x += skip;
456 }
457 fBlitter->blitAntiH(x, y, aa, runs);
458 }
459 }
460
blitV(int x,int y,int height,SkAlpha alpha)461 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
462 SkIRect bounds;
463 bounds.set(x, y, x + 1, y + height);
464
465 SkRegion::Cliperator iter(*fRgn, bounds);
466
467 while (!iter.done()) {
468 const SkIRect& r = iter.rect();
469 SkASSERT(bounds.contains(r));
470
471 fBlitter->blitV(x, r.fTop, r.height(), alpha);
472 iter.next();
473 }
474 }
475
blitRect(int x,int y,int width,int height)476 void SkRgnClipBlitter::blitRect(int x, int y, int width, int height) {
477 SkIRect bounds;
478 bounds.set(x, y, x + width, y + height);
479
480 SkRegion::Cliperator iter(*fRgn, bounds);
481
482 while (!iter.done()) {
483 const SkIRect& r = iter.rect();
484 SkASSERT(bounds.contains(r));
485
486 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
487 iter.next();
488 }
489 }
490
blitAntiRect(int x,int y,int width,int height,SkAlpha leftAlpha,SkAlpha rightAlpha)491 void SkRgnClipBlitter::blitAntiRect(int x, int y, int width, int height,
492 SkAlpha leftAlpha, SkAlpha rightAlpha) {
493 // The *true* width of the rectangle to blit is width + 2
494 SkIRect bounds;
495 bounds.set(x, y, x + width + 2, y + height);
496
497 SkRegion::Cliperator iter(*fRgn, bounds);
498
499 while (!iter.done()) {
500 const SkIRect& r = iter.rect();
501 SkASSERT(bounds.contains(r));
502 SkASSERT(r.fLeft >= x);
503 SkASSERT(r.fRight <= x + width + 2);
504
505 SkAlpha effectiveLeftAlpha = (r.fLeft == x) ? leftAlpha : 255;
506 SkAlpha effectiveRightAlpha = (r.fRight == x + width + 2) ?
507 rightAlpha : 255;
508
509 if (255 == effectiveLeftAlpha && 255 == effectiveRightAlpha) {
510 fBlitter->blitRect(r.fLeft, r.fTop, r.width(), r.height());
511 } else if (1 == r.width()) {
512 if (r.fLeft == x) {
513 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
514 effectiveLeftAlpha);
515 } else {
516 SkASSERT(r.fLeft == x + width + 1);
517 fBlitter->blitV(r.fLeft, r.fTop, r.height(),
518 effectiveRightAlpha);
519 }
520 } else {
521 fBlitter->blitAntiRect(r.fLeft, r.fTop, r.width() - 2, r.height(),
522 effectiveLeftAlpha, effectiveRightAlpha);
523 }
524 iter.next();
525 }
526 }
527
528
blitMask(const SkMask & mask,const SkIRect & clip)529 void SkRgnClipBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
530 SkASSERT(mask.fBounds.contains(clip));
531
532 SkRegion::Cliperator iter(*fRgn, clip);
533 const SkIRect& r = iter.rect();
534 SkBlitter* blitter = fBlitter;
535
536 while (!iter.done()) {
537 blitter->blitMask(mask, r);
538 iter.next();
539 }
540 }
541
justAnOpaqueColor(uint32_t * value)542 const SkBitmap* SkRgnClipBlitter::justAnOpaqueColor(uint32_t* value) {
543 return fBlitter->justAnOpaqueColor(value);
544 }
545
546 ///////////////////////////////////////////////////////////////////////////////
547
apply(SkBlitter * blitter,const SkRegion * clip,const SkIRect * ir)548 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
549 const SkIRect* ir) {
550 if (clip) {
551 const SkIRect& clipR = clip->getBounds();
552
553 if (clip->isEmpty() || (ir && !SkIRect::Intersects(clipR, *ir))) {
554 blitter = &fNullBlitter;
555 } else if (clip->isRect()) {
556 if (ir == NULL || !clipR.contains(*ir)) {
557 fRectBlitter.init(blitter, clipR);
558 blitter = &fRectBlitter;
559 }
560 } else {
561 fRgnBlitter.init(blitter, clip);
562 blitter = &fRgnBlitter;
563 }
564 }
565 return blitter;
566 }
567
568 ///////////////////////////////////////////////////////////////////////////////
569
570 #include "SkColorShader.h"
571 #include "SkColorPriv.h"
572
573 class Sk3DShader : public SkShader {
574 public:
Sk3DShader(SkShader * proxy)575 Sk3DShader(SkShader* proxy) : fProxy(proxy) {
576 SkSafeRef(proxy);
577 }
578
~Sk3DShader()579 virtual ~Sk3DShader() {
580 SkSafeUnref(fProxy);
581 }
582
contextSize() const583 virtual size_t contextSize() const SK_OVERRIDE {
584 size_t size = sizeof(Sk3DShaderContext);
585 if (fProxy) {
586 size += fProxy->contextSize();
587 }
588 return size;
589 }
590
onCreateContext(const ContextRec & rec,void * storage) const591 virtual Context* onCreateContext(const ContextRec& rec, void* storage) const SK_OVERRIDE {
592 SkShader::Context* proxyContext = NULL;
593 if (fProxy) {
594 char* proxyContextStorage = (char*) storage + sizeof(Sk3DShaderContext);
595 proxyContext = fProxy->createContext(rec, proxyContextStorage);
596 if (!proxyContext) {
597 return NULL;
598 }
599 }
600 return SkNEW_PLACEMENT_ARGS(storage, Sk3DShaderContext, (*this, rec, proxyContext));
601 }
602
603 class Sk3DShaderContext : public SkShader::Context {
604 public:
605 // Calls proxyContext's destructor but will NOT free its memory.
Sk3DShaderContext(const Sk3DShader & shader,const ContextRec & rec,SkShader::Context * proxyContext)606 Sk3DShaderContext(const Sk3DShader& shader, const ContextRec& rec,
607 SkShader::Context* proxyContext)
608 : INHERITED(shader, rec)
609 , fMask(NULL)
610 , fProxyContext(proxyContext)
611 {
612 if (!fProxyContext) {
613 fPMColor = SkPreMultiplyColor(rec.fPaint->getColor());
614 }
615 }
616
~Sk3DShaderContext()617 virtual ~Sk3DShaderContext() {
618 if (fProxyContext) {
619 fProxyContext->~Context();
620 }
621 }
622
set3DMask(const SkMask * mask)623 virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { fMask = mask; }
624
shadeSpan(int x,int y,SkPMColor span[],int count)625 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
626 if (fProxyContext) {
627 fProxyContext->shadeSpan(x, y, span, count);
628 }
629
630 if (fMask == NULL) {
631 if (fProxyContext == NULL) {
632 sk_memset32(span, fPMColor, count);
633 }
634 return;
635 }
636
637 SkASSERT(fMask->fBounds.contains(x, y));
638 SkASSERT(fMask->fBounds.contains(x + count - 1, y));
639
640 size_t size = fMask->computeImageSize();
641 const uint8_t* alpha = fMask->getAddr8(x, y);
642 const uint8_t* mulp = alpha + size;
643 const uint8_t* addp = mulp + size;
644
645 if (fProxyContext) {
646 for (int i = 0; i < count; i++) {
647 if (alpha[i]) {
648 SkPMColor c = span[i];
649 if (c) {
650 unsigned a = SkGetPackedA32(c);
651 unsigned r = SkGetPackedR32(c);
652 unsigned g = SkGetPackedG32(c);
653 unsigned b = SkGetPackedB32(c);
654
655 unsigned mul = SkAlpha255To256(mulp[i]);
656 unsigned add = addp[i];
657
658 r = SkFastMin32(SkAlphaMul(r, mul) + add, a);
659 g = SkFastMin32(SkAlphaMul(g, mul) + add, a);
660 b = SkFastMin32(SkAlphaMul(b, mul) + add, a);
661
662 span[i] = SkPackARGB32(a, r, g, b);
663 }
664 } else {
665 span[i] = 0;
666 }
667 }
668 } else { // color
669 unsigned a = SkGetPackedA32(fPMColor);
670 unsigned r = SkGetPackedR32(fPMColor);
671 unsigned g = SkGetPackedG32(fPMColor);
672 unsigned b = SkGetPackedB32(fPMColor);
673 for (int i = 0; i < count; i++) {
674 if (alpha[i]) {
675 unsigned mul = SkAlpha255To256(mulp[i]);
676 unsigned add = addp[i];
677
678 span[i] = SkPackARGB32( a,
679 SkFastMin32(SkAlphaMul(r, mul) + add, a),
680 SkFastMin32(SkAlphaMul(g, mul) + add, a),
681 SkFastMin32(SkAlphaMul(b, mul) + add, a));
682 } else {
683 span[i] = 0;
684 }
685 }
686 }
687 }
688
689 private:
690 // Unowned.
691 const SkMask* fMask;
692 // Memory is unowned, but we need to call the destructor.
693 SkShader::Context* fProxyContext;
694 SkPMColor fPMColor;
695
696 typedef SkShader::Context INHERITED;
697 };
698
699 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const700 virtual void toString(SkString* str) const SK_OVERRIDE {
701 str->append("Sk3DShader: (");
702
703 if (NULL != fProxy) {
704 str->append("Proxy: ");
705 fProxy->toString(str);
706 }
707
708 this->INHERITED::toString(str);
709
710 str->append(")");
711 }
712 #endif
713
714 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk3DShader)
715
716 protected:
Sk3DShader(SkReadBuffer & buffer)717 Sk3DShader(SkReadBuffer& buffer) : INHERITED(buffer) {
718 fProxy = buffer.readShader();
719 // Leaving this here until we bump the picture version, though this
720 // shader should never be recorded.
721 buffer.readColor();
722 }
723
flatten(SkWriteBuffer & buffer) const724 virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE {
725 this->INHERITED::flatten(buffer);
726 buffer.writeFlattenable(fProxy);
727 // Leaving this here until we bump the picture version, though this
728 // shader should never be recorded.
729 buffer.writeColor(SkColor());
730 }
731
732 private:
733 SkShader* fProxy;
734
735 typedef SkShader INHERITED;
736 };
737
738 class Sk3DBlitter : public SkBlitter {
739 public:
Sk3DBlitter(SkBlitter * proxy,SkShader::Context * shaderContext)740 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
741 : fProxy(proxy)
742 , fShaderContext(shaderContext)
743 {}
744
blitH(int x,int y,int width)745 virtual void blitH(int x, int y, int width) {
746 fProxy->blitH(x, y, width);
747 }
748
blitAntiH(int x,int y,const SkAlpha antialias[],const int16_t runs[])749 virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
750 const int16_t runs[]) {
751 fProxy->blitAntiH(x, y, antialias, runs);
752 }
753
blitV(int x,int y,int height,SkAlpha alpha)754 virtual void blitV(int x, int y, int height, SkAlpha alpha) {
755 fProxy->blitV(x, y, height, alpha);
756 }
757
blitRect(int x,int y,int width,int height)758 virtual void blitRect(int x, int y, int width, int height) {
759 fProxy->blitRect(x, y, width, height);
760 }
761
blitMask(const SkMask & mask,const SkIRect & clip)762 virtual void blitMask(const SkMask& mask, const SkIRect& clip) {
763 if (mask.fFormat == SkMask::k3D_Format) {
764 fShaderContext->set3DMask(&mask);
765
766 ((SkMask*)&mask)->fFormat = SkMask::kA8_Format;
767 fProxy->blitMask(mask, clip);
768 ((SkMask*)&mask)->fFormat = SkMask::k3D_Format;
769
770 fShaderContext->set3DMask(NULL);
771 } else {
772 fProxy->blitMask(mask, clip);
773 }
774 }
775
776 private:
777 // Both pointers are unowned. They will be deleted by SkSmallAllocator.
778 SkBlitter* fProxy;
779 SkShader::Context* fShaderContext;
780 };
781
782 ///////////////////////////////////////////////////////////////////////////////
783
784 #include "SkCoreBlitters.h"
785
just_solid_color(const SkPaint & paint)786 static bool just_solid_color(const SkPaint& paint) {
787 if (paint.getAlpha() == 0xFF && paint.getColorFilter() == NULL) {
788 SkShader* shader = paint.getShader();
789 if (NULL == shader) {
790 return true;
791 }
792 }
793 return false;
794 }
795
796 /** By analyzing the paint (with an xfermode), we may decide we can take
797 special action. This enum lists our possible actions
798 */
799 enum XferInterp {
800 kNormal_XferInterp, // no special interpretation, draw normally
801 kSrcOver_XferInterp, // draw as if in srcover mode
802 kSkipDrawing_XferInterp // draw nothing
803 };
804
interpret_xfermode(const SkPaint & paint,SkXfermode * xfer,SkColorType deviceCT)805 static XferInterp interpret_xfermode(const SkPaint& paint, SkXfermode* xfer,
806 SkColorType deviceCT) {
807 SkXfermode::Mode mode;
808
809 if (SkXfermode::AsMode(xfer, &mode)) {
810 switch (mode) {
811 case SkXfermode::kSrc_Mode:
812 if (just_solid_color(paint)) {
813 return kSrcOver_XferInterp;
814 }
815 break;
816 case SkXfermode::kDst_Mode:
817 return kSkipDrawing_XferInterp;
818 case SkXfermode::kSrcOver_Mode:
819 return kSrcOver_XferInterp;
820 case SkXfermode::kDstOver_Mode:
821 if (kRGB_565_SkColorType == deviceCT) {
822 return kSkipDrawing_XferInterp;
823 }
824 break;
825 case SkXfermode::kSrcIn_Mode:
826 if (kRGB_565_SkColorType == deviceCT &&
827 just_solid_color(paint)) {
828 return kSrcOver_XferInterp;
829 }
830 break;
831 case SkXfermode::kDstIn_Mode:
832 if (just_solid_color(paint)) {
833 return kSkipDrawing_XferInterp;
834 }
835 break;
836 default:
837 break;
838 }
839 }
840 return kNormal_XferInterp;
841 }
842
Choose(const SkBitmap & device,const SkMatrix & matrix,const SkPaint & origPaint,SkTBlitterAllocator * allocator,bool drawCoverage)843 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
844 const SkMatrix& matrix,
845 const SkPaint& origPaint,
846 SkTBlitterAllocator* allocator,
847 bool drawCoverage) {
848 SkASSERT(allocator != NULL);
849
850 SkBlitter* blitter = NULL;
851
852 // which check, in case we're being called by a client with a dummy device
853 // (e.g. they have a bounder that always aborts the draw)
854 if (kUnknown_SkColorType == device.colorType() ||
855 (drawCoverage && (kAlpha_8_SkColorType != device.colorType()))) {
856 blitter = allocator->createT<SkNullBlitter>();
857 return blitter;
858 }
859
860 SkShader* shader = origPaint.getShader();
861 SkColorFilter* cf = origPaint.getColorFilter();
862 SkXfermode* mode = origPaint.getXfermode();
863 Sk3DShader* shader3D = NULL;
864
865 SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
866
867 if (origPaint.getMaskFilter() != NULL &&
868 origPaint.getMaskFilter()->getFormat() == SkMask::k3D_Format) {
869 shader3D = SkNEW_ARGS(Sk3DShader, (shader));
870 // we know we haven't initialized lazyPaint yet, so just do it
871 paint.writable()->setShader(shader3D)->unref();
872 shader = shader3D;
873 }
874
875 if (NULL != mode) {
876 switch (interpret_xfermode(*paint, mode, device.colorType())) {
877 case kSrcOver_XferInterp:
878 mode = NULL;
879 paint.writable()->setXfermode(NULL);
880 break;
881 case kSkipDrawing_XferInterp:{
882 blitter = allocator->createT<SkNullBlitter>();
883 return blitter;
884 }
885 default:
886 break;
887 }
888 }
889
890 /*
891 * If the xfermode is CLEAR, then we can completely ignore the installed
892 * color/shader/colorfilter, and just pretend we're SRC + color==0. This
893 * will fall into our optimizations for SRC mode.
894 */
895 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) {
896 SkPaint* p = paint.writable();
897 shader = p->setShader(NULL);
898 cf = p->setColorFilter(NULL);
899 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode);
900 p->setColor(0);
901 }
902
903 if (NULL == shader) {
904 if (mode) {
905 // xfermodes (and filters) require shaders for our current blitters
906 shader = SkNEW_ARGS(SkColorShader, (paint->getColor()));
907 paint.writable()->setShader(shader)->unref();
908 paint.writable()->setAlpha(0xFF);
909 } else if (cf) {
910 // if no shader && no xfermode, we just apply the colorfilter to
911 // our color and move on.
912 SkPaint* writablePaint = paint.writable();
913 writablePaint->setColor(cf->filterColor(paint->getColor()));
914 writablePaint->setColorFilter(NULL);
915 cf = NULL;
916 }
917 }
918
919 if (cf) {
920 SkASSERT(shader);
921 shader = SkNEW_ARGS(SkFilterShader, (shader, cf));
922 paint.writable()->setShader(shader)->unref();
923 // blitters should ignore the presence/absence of a filter, since
924 // if there is one, the shader will take care of it.
925 }
926
927 /*
928 * We create a SkShader::Context object, and store it on the blitter.
929 */
930 SkShader::Context* shaderContext;
931 if (shader) {
932 SkShader::ContextRec rec(device, *paint, matrix);
933 // Try to create the ShaderContext
934 void* storage = allocator->reserveT<SkShader::Context>(shader->contextSize());
935 shaderContext = shader->createContext(rec, storage);
936 if (!shaderContext) {
937 allocator->freeLast();
938 blitter = allocator->createT<SkNullBlitter>();
939 return blitter;
940 }
941 SkASSERT(shaderContext);
942 SkASSERT((void*) shaderContext == storage);
943 } else {
944 shaderContext = NULL;
945 }
946
947
948 switch (device.colorType()) {
949 case kAlpha_8_SkColorType:
950 if (drawCoverage) {
951 SkASSERT(NULL == shader);
952 SkASSERT(NULL == paint->getXfermode());
953 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint);
954 } else if (shader) {
955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext);
956 } else {
957 blitter = allocator->createT<SkA8_Blitter>(device, *paint);
958 }
959 break;
960
961 case kRGB_565_SkColorType:
962 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator);
963 break;
964
965 case kN32_SkColorType:
966 if (shader) {
967 blitter = allocator->createT<SkARGB32_Shader_Blitter>(
968 device, *paint, shaderContext);
969 } else if (paint->getColor() == SK_ColorBLACK) {
970 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint);
971 } else if (paint->getAlpha() == 0xFF) {
972 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint);
973 } else {
974 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint);
975 }
976 break;
977
978 default:
979 SkDEBUGFAIL("unsupported device config");
980 blitter = allocator->createT<SkNullBlitter>();
981 break;
982 }
983
984 if (shader3D) {
985 SkBlitter* innerBlitter = blitter;
986 // innerBlitter was allocated by allocator, which will delete it.
987 // We know shaderContext or its proxies is of type Sk3DShaderContext, so we need to
988 // wrapper the blitter to notify it when we see an emboss mask.
989 blitter = allocator->createT<Sk3DBlitter>(innerBlitter, shaderContext);
990 }
991 return blitter;
992 }
993
994 ///////////////////////////////////////////////////////////////////////////////
995
996 class SkTransparentShaderContext : public SkShader::Context {
997 public:
SkTransparentShaderContext(const SkShader & shader,const SkShader::ContextRec & rec)998 SkTransparentShaderContext(const SkShader& shader, const SkShader::ContextRec& rec)
999 // Override rec with the identity matrix, so it is guaranteed to be invertible.
1000 : INHERITED(shader, SkShader::ContextRec(*rec.fDevice, *rec.fPaint, SkMatrix::I())) {}
1001
shadeSpan(int x,int y,SkPMColor colors[],int count)1002 virtual void shadeSpan(int x, int y, SkPMColor colors[], int count) SK_OVERRIDE {
1003 sk_bzero(colors, count * sizeof(SkPMColor));
1004 }
1005
1006 private:
1007 typedef SkShader::Context INHERITED;
1008 };
1009
SkShaderBlitter(const SkBitmap & device,const SkPaint & paint,SkShader::Context * shaderContext)1010 SkShaderBlitter::SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
1011 SkShader::Context* shaderContext)
1012 : INHERITED(device)
1013 , fShader(paint.getShader())
1014 , fShaderContext(shaderContext) {
1015 SkASSERT(fShader);
1016 SkASSERT(fShaderContext);
1017
1018 fShader->ref();
1019 fShaderFlags = fShaderContext->getFlags();
1020 }
1021
~SkShaderBlitter()1022 SkShaderBlitter::~SkShaderBlitter() {
1023 fShader->unref();
1024 }
1025
resetShaderContext(const SkShader::ContextRec & rec)1026 bool SkShaderBlitter::resetShaderContext(const SkShader::ContextRec& rec) {
1027 // Only destroy the old context if we have a new one. We need to ensure to have a
1028 // live context in fShaderContext because the storage is owned by an SkSmallAllocator
1029 // outside of this class.
1030 // The new context will be of the same size as the old one because we use the same
1031 // shader to create it. It is therefore safe to re-use the storage.
1032 fShaderContext->~Context();
1033 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
1034 if (NULL == ctx) {
1035 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
1036 // the in-place destructor.
1037 SkNEW_PLACEMENT_ARGS(fShaderContext, SkTransparentShaderContext, (*fShader, rec));
1038 return false;
1039 }
1040 return true;
1041 }
1042