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Searched defs:lightRadius (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp167 const Vector3& lightCenter, float lightRadius) in ShadowTask()
199 const float lightRadius; member in android::uirenderer::ShadowTask
214 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
380 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
DShadowTessellator.cpp65 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
DOpenGLRenderer.cpp167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, in initLight()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp123 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
DRenderProxy.cpp159 Vector3 lightCenter, float lightRadius, in CREATE_BRIDGE7()
166 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java486 float lightX, float lightY, float lightZ, float lightRadius, in nSetup()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp285 jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius, in android_view_ThreadedRenderer_setup()