Searched defs:lightRadius (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 167 const Vector3& lightCenter, float lightRadius) in ShadowTask() 199 const float lightRadius; member in android::uirenderer::ShadowTask 214 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 380 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
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D | ShadowTessellator.cpp | 65 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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D | OpenGLRenderer.cpp | 167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, in initLight()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 123 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
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D | RenderProxy.cpp | 159 Vector3 lightCenter, float lightRadius, in CREATE_BRIDGE7() 166 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 486 float lightX, float lightY, float lightZ, float lightRadius, in nSetup()
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 285 jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius, in android_view_ThreadedRenderer_setup()
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