1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderProxy.h"
18
19 #include "CanvasContext.h"
20 #include "RenderTask.h"
21 #include "RenderThread.h"
22
23 #include "../DeferredLayerUpdater.h"
24 #include "../DisplayList.h"
25 #include "../LayerRenderer.h"
26 #include "../Rect.h"
27
28 namespace android {
29 namespace uirenderer {
30 namespace renderthread {
31
32 #define ARGS(method) method ## Args
33
34 #define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
35 #define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
36 #define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
37 #define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
38 #define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
39 #define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
40 #define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
41 #define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
42 #define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
43 typedef struct { \
44 a1; a2; a3; a4; a5; a6; a7; a8; \
45 } ARGS(name); \
46 static void* Bridge_ ## name(ARGS(name)* args)
47
48 #define SETUP_TASK(method) \
49 LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
50 "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
51 METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
52 MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
53 ARGS(method) *args = (ARGS(method) *) task->payload()
54
CREATE_BRIDGE4(createContext,RenderThread * thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
56 RenderNode* rootRenderNode, IContextFactory* contextFactory) {
57 return new CanvasContext(*args->thread, args->translucent,
58 args->rootRenderNode, args->contextFactory);
59 }
60
RenderProxy(bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
62 : mRenderThread(RenderThread::getInstance())
63 , mContext(0) {
64 SETUP_TASK(createContext);
65 args->translucent = translucent;
66 args->rootRenderNode = rootRenderNode;
67 args->thread = &mRenderThread;
68 args->contextFactory = contextFactory;
69 mContext = (CanvasContext*) postAndWait(task);
70 mDrawFrameTask.setContext(&mRenderThread, mContext);
71 }
72
~RenderProxy()73 RenderProxy::~RenderProxy() {
74 destroyContext();
75 }
76
CREATE_BRIDGE1(destroyContext,CanvasContext * context)77 CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
78 delete args->context;
79 return NULL;
80 }
81
destroyContext()82 void RenderProxy::destroyContext() {
83 if (mContext) {
84 SETUP_TASK(destroyContext);
85 args->context = mContext;
86 mContext = 0;
87 mDrawFrameTask.setContext(NULL, NULL);
88 // This is also a fence as we need to be certain that there are no
89 // outstanding mDrawFrame tasks posted before it is destroyed
90 postAndWait(task);
91 }
92 }
93
CREATE_BRIDGE2(setFrameInterval,RenderThread * thread,nsecs_t frameIntervalNanos)94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
95 args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
96 return NULL;
97 }
98
setFrameInterval(nsecs_t frameIntervalNanos)99 void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
100 SETUP_TASK(setFrameInterval);
101 args->thread = &mRenderThread;
102 args->frameIntervalNanos = frameIntervalNanos;
103 post(task);
104 }
105
CREATE_BRIDGE1(loadSystemProperties,CanvasContext * context)106 CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
107 bool needsRedraw = false;
108 if (Caches::hasInstance()) {
109 needsRedraw = Caches::getInstance().initProperties();
110 }
111 if (args->context->profiler().loadSystemProperties()) {
112 needsRedraw = true;
113 }
114 return (void*) needsRedraw;
115 }
116
loadSystemProperties()117 bool RenderProxy::loadSystemProperties() {
118 SETUP_TASK(loadSystemProperties);
119 args->context = mContext;
120 return (bool) postAndWait(task);
121 }
122
CREATE_BRIDGE2(initialize,CanvasContext * context,ANativeWindow * window)123 CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
124 return (void*) args->context->initialize(args->window);
125 }
126
initialize(const sp<ANativeWindow> & window)127 bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
128 SETUP_TASK(initialize);
129 args->context = mContext;
130 args->window = window.get();
131 return (bool) postAndWait(task);
132 }
133
CREATE_BRIDGE2(updateSurface,CanvasContext * context,ANativeWindow * window)134 CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
135 args->context->updateSurface(args->window);
136 return NULL;
137 }
138
updateSurface(const sp<ANativeWindow> & window)139 void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
140 SETUP_TASK(updateSurface);
141 args->context = mContext;
142 args->window = window.get();
143 postAndWait(task);
144 }
145
CREATE_BRIDGE2(pauseSurface,CanvasContext * context,ANativeWindow * window)146 CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
147 args->context->pauseSurface(args->window);
148 return NULL;
149 }
150
pauseSurface(const sp<ANativeWindow> & window)151 void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
152 SETUP_TASK(pauseSurface);
153 args->context = mContext;
154 args->window = window.get();
155 postAndWait(task);
156 }
157
CREATE_BRIDGE7(setup,CanvasContext * context,int width,int height,Vector3 lightCenter,float lightRadius,uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)158 CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
159 Vector3 lightCenter, float lightRadius,
160 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
161 args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
162 args->ambientShadowAlpha, args->spotShadowAlpha);
163 return NULL;
164 }
165
setup(int width,int height,const Vector3 & lightCenter,float lightRadius,uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)166 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
167 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
168 SETUP_TASK(setup);
169 args->context = mContext;
170 args->width = width;
171 args->height = height;
172 args->lightCenter = lightCenter;
173 args->lightRadius = lightRadius;
174 args->ambientShadowAlpha = ambientShadowAlpha;
175 args->spotShadowAlpha = spotShadowAlpha;
176 post(task);
177 }
178
CREATE_BRIDGE2(setOpaque,CanvasContext * context,bool opaque)179 CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
180 args->context->setOpaque(args->opaque);
181 return NULL;
182 }
183
setOpaque(bool opaque)184 void RenderProxy::setOpaque(bool opaque) {
185 SETUP_TASK(setOpaque);
186 args->context = mContext;
187 args->opaque = opaque;
188 post(task);
189 }
190
syncAndDrawFrame(nsecs_t frameTimeNanos,nsecs_t recordDurationNanos,float density)191 int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
192 float density) {
193 mDrawFrameTask.setDensity(density);
194 return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
195 }
196
CREATE_BRIDGE1(destroy,CanvasContext * context)197 CREATE_BRIDGE1(destroy, CanvasContext* context) {
198 args->context->destroy();
199 return NULL;
200 }
201
destroy()202 void RenderProxy::destroy() {
203 SETUP_TASK(destroy);
204 args->context = mContext;
205 // destroyCanvasAndSurface() needs a fence as when it returns the
206 // underlying BufferQueue is going to be released from under
207 // the render thread.
208 postAndWait(task);
209 }
210
CREATE_BRIDGE2(invokeFunctor,RenderThread * thread,Functor * functor)211 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
212 CanvasContext::invokeFunctor(*args->thread, args->functor);
213 return NULL;
214 }
215
invokeFunctor(Functor * functor,bool waitForCompletion)216 void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
217 ATRACE_CALL();
218 RenderThread& thread = RenderThread::getInstance();
219 SETUP_TASK(invokeFunctor);
220 args->thread = &thread;
221 args->functor = functor;
222 if (waitForCompletion) {
223 // waitForCompletion = true is expected to be fairly rare and only
224 // happen in destruction. Thus it should be fine to temporarily
225 // create a Mutex
226 Mutex mutex;
227 Condition condition;
228 SignalingRenderTask syncTask(task, &mutex, &condition);
229 AutoMutex _lock(mutex);
230 thread.queue(&syncTask);
231 condition.wait(mutex);
232 } else {
233 thread.queue(task);
234 }
235 }
236
CREATE_BRIDGE2(runWithGlContext,CanvasContext * context,RenderTask * task)237 CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
238 args->context->runWithGlContext(args->task);
239 return NULL;
240 }
241
runWithGlContext(RenderTask * gltask)242 void RenderProxy::runWithGlContext(RenderTask* gltask) {
243 SETUP_TASK(runWithGlContext);
244 args->context = mContext;
245 args->task = gltask;
246 postAndWait(task);
247 }
248
CREATE_BRIDGE1(destroyLayer,Layer * layer)249 CREATE_BRIDGE1(destroyLayer, Layer* layer) {
250 LayerRenderer::destroyLayer(args->layer);
251 return NULL;
252 }
253
enqueueDestroyLayer(Layer * layer)254 void RenderProxy::enqueueDestroyLayer(Layer* layer) {
255 SETUP_TASK(destroyLayer);
256 args->layer = layer;
257 RenderThread::getInstance().queue(task);
258 }
259
CREATE_BRIDGE2(createTextureLayer,RenderThread * thread,CanvasContext * context)260 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
261 Layer* layer = args->context->createTextureLayer();
262 if (!layer) return 0;
263 return new DeferredLayerUpdater(*args->thread, layer);
264 }
265
createTextureLayer()266 DeferredLayerUpdater* RenderProxy::createTextureLayer() {
267 SETUP_TASK(createTextureLayer);
268 args->context = mContext;
269 args->thread = &mRenderThread;
270 void* retval = postAndWait(task);
271 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
272 return layer;
273 }
274
CREATE_BRIDGE2(buildLayer,CanvasContext * context,RenderNode * node)275 CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
276 args->context->buildLayer(args->node);
277 return NULL;
278 }
279
buildLayer(RenderNode * node)280 void RenderProxy::buildLayer(RenderNode* node) {
281 SETUP_TASK(buildLayer);
282 args->context = mContext;
283 args->node = node;
284 postAndWait(task);
285 }
286
CREATE_BRIDGE3(copyLayerInto,CanvasContext * context,DeferredLayerUpdater * layer,SkBitmap * bitmap)287 CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
288 SkBitmap* bitmap) {
289 bool success = args->context->copyLayerInto(args->layer, args->bitmap);
290 return (void*) success;
291 }
292
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)293 bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
294 SETUP_TASK(copyLayerInto);
295 args->context = mContext;
296 args->layer = layer;
297 args->bitmap = bitmap;
298 return (bool) postAndWait(task);
299 }
300
pushLayerUpdate(DeferredLayerUpdater * layer)301 void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
302 mDrawFrameTask.pushLayerUpdate(layer);
303 }
304
cancelLayerUpdate(DeferredLayerUpdater * layer)305 void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
306 mDrawFrameTask.removeLayerUpdate(layer);
307 }
308
CREATE_BRIDGE1(detachSurfaceTexture,DeferredLayerUpdater * layer)309 CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
310 args->layer->detachSurfaceTexture();
311 return NULL;
312 }
313
detachSurfaceTexture(DeferredLayerUpdater * layer)314 void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
315 SETUP_TASK(detachSurfaceTexture);
316 args->layer = layer;
317 postAndWait(task);
318 }
319
CREATE_BRIDGE1(destroyHardwareResources,CanvasContext * context)320 CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
321 args->context->destroyHardwareResources();
322 return NULL;
323 }
324
destroyHardwareResources()325 void RenderProxy::destroyHardwareResources() {
326 SETUP_TASK(destroyHardwareResources);
327 args->context = mContext;
328 post(task);
329 }
330
CREATE_BRIDGE2(timMemory,RenderThread * thread,int level)331 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
332 CanvasContext::trimMemory(*args->thread, args->level);
333 return NULL;
334 }
335
trimMemory(int level)336 void RenderProxy::trimMemory(int level) {
337 // Avoid creating a RenderThread to do a trimMemory.
338 if (RenderThread::hasInstance()) {
339 RenderThread& thread = RenderThread::getInstance();
340 SETUP_TASK(timMemory);
341 args->thread = &thread;
342 args->level = level;
343 thread.queue(task);
344 }
345 }
346
CREATE_BRIDGE0(fence)347 CREATE_BRIDGE0(fence) {
348 // Intentionally empty
349 return NULL;
350 }
351
fence()352 void RenderProxy::fence() {
353 SETUP_TASK(fence);
354 postAndWait(task);
355 }
356
CREATE_BRIDGE1(stopDrawing,CanvasContext * context)357 CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
358 args->context->stopDrawing();
359 return NULL;
360 }
361
stopDrawing()362 void RenderProxy::stopDrawing() {
363 SETUP_TASK(stopDrawing);
364 args->context = mContext;
365 postAndWait(task);
366 }
367
CREATE_BRIDGE1(notifyFramePending,CanvasContext * context)368 CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
369 args->context->notifyFramePending();
370 return NULL;
371 }
372
notifyFramePending()373 void RenderProxy::notifyFramePending() {
374 SETUP_TASK(notifyFramePending);
375 args->context = mContext;
376 mRenderThread.queueAtFront(task);
377 }
378
CREATE_BRIDGE2(dumpProfileInfo,CanvasContext * context,int fd)379 CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
380 args->context->profiler().dumpData(args->fd);
381 return NULL;
382 }
383
dumpProfileInfo(int fd)384 void RenderProxy::dumpProfileInfo(int fd) {
385 SETUP_TASK(dumpProfileInfo);
386 args->context = mContext;
387 args->fd = fd;
388 postAndWait(task);
389 }
390
CREATE_BRIDGE4(setTextureAtlas,RenderThread * thread,GraphicBuffer * buffer,int64_t * map,size_t size)391 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
392 CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
393 args->buffer->decStrong(0);
394 return NULL;
395 }
396
setTextureAtlas(const sp<GraphicBuffer> & buffer,int64_t * map,size_t size)397 void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
398 SETUP_TASK(setTextureAtlas);
399 args->thread = &mRenderThread;
400 args->buffer = buffer.get();
401 args->buffer->incStrong(0);
402 args->map = map;
403 args->size = size;
404 post(task);
405 }
406
post(RenderTask * task)407 void RenderProxy::post(RenderTask* task) {
408 mRenderThread.queue(task);
409 }
410
postAndWait(MethodInvokeRenderTask * task)411 void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
412 void* retval;
413 task->setReturnPtr(&retval);
414 SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
415 AutoMutex _lock(mSyncMutex);
416 mRenderThread.queue(&syncTask);
417 mSyncCondition.wait(mSyncMutex);
418 return retval;
419 }
420
421 } /* namespace renderthread */
422 } /* namespace uirenderer */
423 } /* namespace android */
424